diff --git a/src/p_enemy.c b/src/p_enemy.c index 04afc6bcc..a49a89225 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3545,7 +3545,7 @@ void A_BossDeath(mobj_t *mo) // don't change if we're in another tune // but in case we're in jingle, use our parked mapmus variables so the correct track restores if (!changed) - S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, (1*MUSICRATE)+(MUSICRATE/2), + S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, (1*MUSICRATE)+(MUSICRATE/2), mapheaderinfo[gamemap-1]->muspostbossfadein); } }