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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 17:22:12 +00:00
Went and fixed the dashmode variable hack nonsense once and for all myself
would have gone for "dashtime", but then I was reminded that was already a name for something to do with spindash. Oh well
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95d6cba184
commit
67b92d7273
6 changed files with 16 additions and 5 deletions
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@ -531,6 +531,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
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rsp->deadtimer = players[i].deadtimer;
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rsp->exiting = (tic_t)LONG(players[i].exiting);
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rsp->homing = players[i].homing;
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rsp->dashmode = (tic_t)LONG(players[i].dashmode);
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rsp->cmomx = (fixed_t)LONG(players[i].cmomx);
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rsp->cmomy = (fixed_t)LONG(players[i].cmomy);
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rsp->rmomx = (fixed_t)LONG(players[i].rmomx);
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@ -656,6 +657,7 @@ static void resynch_read_player(resynch_pak *rsp)
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players[i].deadtimer = rsp->deadtimer;
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players[i].exiting = (tic_t)LONG(rsp->exiting);
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players[i].homing = rsp->homing;
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players[i].dashmode = (tic_t)LONG(rsp->dashmode);
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players[i].cmomx = (fixed_t)LONG(rsp->cmomx);
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players[i].cmomy = (fixed_t)LONG(rsp->cmomy);
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players[i].rmomx = (fixed_t)LONG(rsp->rmomx);
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@ -191,6 +191,7 @@ typedef struct
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INT32 deadtimer;
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tic_t exiting;
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UINT8 homing;
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tic_t dashmode;
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fixed_t cmomx;
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fixed_t cmomy;
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fixed_t rmomx;
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@ -352,6 +352,7 @@ typedef struct player_s
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tic_t exiting; // Exitlevel timer
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UINT8 homing; // Are you homing?
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tic_t dashmode; // counter for dashmode ability
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tic_t skidtime; // Skid timer
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@ -202,6 +202,8 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->exiting);
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else if (fastcmp(field,"homing"))
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lua_pushinteger(L, plr->homing);
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else if (fastcmp(field,"dashmode"))
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lua_pushinteger(L, plr->dashmode);
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else if (fastcmp(field,"skidtime"))
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lua_pushinteger(L, plr->skidtime);
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else if (fastcmp(field,"cmomx"))
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@ -452,6 +454,8 @@ static int player_set(lua_State *L)
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plr->exiting = (tic_t)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"homing"))
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plr->homing = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"dashmode"))
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plr->dashmode = (tic_t)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"skidtime"))
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plr->skidtime = (tic_t)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"cmomx"))
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@ -162,6 +162,7 @@ static inline void P_NetArchivePlayers(void)
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WRITEINT32(save_p, players[i].deadtimer);
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WRITEUINT32(save_p, players[i].exiting);
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WRITEUINT8(save_p, players[i].homing);
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WRITEUINT32(save_p, players[i].dashmode);
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WRITEUINT32(save_p, players[i].skidtime);
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////////////////////////////
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@ -337,6 +338,7 @@ static inline void P_NetUnArchivePlayers(void)
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players[i].deadtimer = READINT32(save_p); // End game if game over lasts too long
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players[i].exiting = READUINT32(save_p); // Exitlevel timer
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players[i].homing = READUINT8(save_p); // Are you homing?
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players[i].dashmode = READUINT32(save_p); // counter for dashmode ability
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players[i].skidtime = READUINT32(save_p); // Skid timer
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////////////////////////////
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@ -9155,10 +9155,10 @@ void P_PlayerThink(player_t *player)
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player->pflags &= ~PF_SLIDING;
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#define dashmode player->dashmode
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// Dash mode ability for Metal Sonic
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if ((player->charability == CA_DASHMODE) && !(maptol & TOL_NIGHTS)) // woo, dashmode! no nights tho.
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{
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#define dashmode player->laps
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if (player->speed >= FixedMul(skins[player->skin].normalspeed - 5*FRACUNIT, player->mo->scale) || (player->pflags & PF_STARTDASH))
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{
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dashmode++; // Counter. Adds 1 to dash mode per tic in top speed.
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@ -9195,9 +9195,10 @@ void P_PlayerThink(player_t *player)
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mobj_t *ghost = P_SpawnGhostMobj(player->mo); // Spawns afterimages
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ghost->fuse = 2; // Makes the images fade quickly
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}
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#undef dashmode
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}
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else
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dashmode = 0;
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#undef dashmode
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/*
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// Colormap verification
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{
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