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Turn players IT if they join the game after the hide time in tag gametypes
Except in gametypes with hide time stasis, because they can't change team.
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parent
7439ab5296
commit
678935f26a
5 changed files with 9 additions and 9 deletions
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@ -2775,7 +2775,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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players[playernum].spectator = false;
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//If joining after hidetime in normal tag, default to being IT.
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if (gametype == GT_TAG && (leveltime > (hidetime * TICRATE)))
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if (((gametyperules & (GTR_TAG|GTR_HIDEFROZEN)) == GTR_TAG) && (leveltime > (hidetime * TICRATE)))
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{
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NetPacket.packet.newteam = 1; //minor hack, causes the "is it" message to be printed later.
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players[playernum].pflags |= PF_TAGIT; //make the player IT.
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@ -3221,7 +3221,7 @@ UINT32 gametypedefaultrules[NUMGAMETYPES] =
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// Tag
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GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
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// Hide and Seek
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GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
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GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_HIDEFROZEN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
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// CTF
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GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
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@ -2285,7 +2285,7 @@ void P_CheckSurvivors(void)
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if (!taggers) //If there are no taggers, pick a survivor at random to be it.
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{
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// Exception for hide and seek. If a round has started and the IT player leaves, end the round.
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if (gametype == GT_HIDEANDSEEK && (leveltime >= (hidetime * TICRATE)))
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if ((gametyperules & GTR_HIDEFROZEN) && (leveltime >= (hidetime * TICRATE)))
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{
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CONS_Printf(M_GetText("The IT player has left the game.\n"));
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if (server)
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@ -3679,7 +3679,7 @@ static boolean PIT_CheckSolidsTeeter(mobj_t *thing)
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if (thing == teeterer)
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return true;
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if (thing->player && cv_tailspickup.value && gametype != GT_HIDEANDSEEK)
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if (thing->player && cv_tailspickup.value && !(gametyperules & GTR_HIDEFROZEN))
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return true;
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blockdist = teeterer->radius + thing->radius;
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@ -8034,7 +8034,7 @@ static void P_MovePlayer(player_t *player)
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if (player->pflags & PF_TAGIT)
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forcestasis = true;
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}
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else if (gametype == GT_HIDEANDSEEK)
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else if (gametyperules & GTR_HIDEFROZEN)
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{
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if (!(player->pflags & PF_TAGIT))
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{
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@ -2363,12 +2363,12 @@ static void ST_drawTextHUD(void)
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textHUDdraw(M_GetText("\x82""You are blindfolded!"))
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textHUDdraw(M_GetText("Waiting for players to hide..."))
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}
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else if (gametype == GT_HIDEANDSEEK)
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else if (gametyperules & GTR_HIDEFROZEN)
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textHUDdraw(M_GetText("Hide before time runs out!"))
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else
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textHUDdraw(M_GetText("Flee before you are hunted!"))
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}
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else if (gametype == GT_HIDEANDSEEK && !(stplyr->pflags & PF_TAGIT))
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else if ((gametyperules & GTR_HIDEFROZEN) && !(stplyr->pflags & PF_TAGIT))
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{
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if (!splitscreen && !donef12)
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{
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