From 68ad3a1c627ac47ba2a19fe0b0d2ec38b443d3af Mon Sep 17 00:00:00 2001 From: spherallic Date: Fri, 1 Sep 2023 02:53:08 +0200 Subject: [PATCH 01/87] STJr intro tweaks: - Disable initial fade from startup screen - Add half-second pauses at the start and end --- src/d_main.c | 4 ++-- src/f_finale.c | 12 ++++++------ 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index 24c70843a..6e17af258 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -297,8 +297,8 @@ void D_ProcessEvents(void) // added comment : there is a wipe eatch change of the gamestate gamestate_t wipegamestate = GS_LEVEL; // -1: Default; 0-n: Wipe index; INT16_MAX: do not wipe -INT16 wipetypepre = -1; -INT16 wipetypepost = -1; +INT16 wipetypepre = INT16_MAX; +INT16 wipetypepost = INT16_MAX; static void D_Display(void) { diff --git a/src/f_finale.c b/src/f_finale.c index 11ea909e9..c592c69bb 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -312,7 +312,7 @@ const char *introtext[NUMINTROSCENES]; static tic_t introscenetime[NUMINTROSCENES] = { - 5*TICRATE, // STJr Presents + 6*TICRATE, // STJr Presents 11*TICRATE + (TICRATE/2), // Two months had passed since... 15*TICRATE + (TICRATE/2), // As it was about to drain the rings... 14*TICRATE, // What Sonic, Tails, and Knuckles... @@ -622,15 +622,15 @@ void F_IntroDrawer(void) { V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); - if (intro_curtime < TICRATE-5) // Make the text shine! + if (intro_curtime > TICRATE-17 && intro_curtime < 2*TICRATE-22) // Make the text shine! { - sprintf(stjrintro, "STJRI%03u", intro_curtime-1); + sprintf(stjrintro, "STJRI%03u", intro_curtime-19); } - else if (intro_curtime >= TICRATE-6 && intro_curtime < 2*TICRATE-20) // Pause on black screen for just a second + else if (intro_curtime >= 2*TICRATE-23 && intro_curtime < 2*TICRATE-3) // Pause on black screen for just a second { return; } - else if (intro_curtime == 2*TICRATE-19) + else if (intro_curtime == 2*TICRATE-2) { // Fade in the text // The text fade out is automatically handled when switching to a new intro scene @@ -949,7 +949,7 @@ void F_IntroTicker(void) if (rendermode != render_none) { - if (intro_scenenum == 0 && intro_curtime == 2*TICRATE-19) + if (intro_scenenum == 0 && intro_curtime == 2*TICRATE-2) { S_ChangeMusicInternal("_stjr", false); From 75c270d546583e1a6421f911561b76edb06069cc Mon Sep 17 00:00:00 2001 From: Hanicef Date: Sat, 10 Feb 2024 18:55:10 +0100 Subject: [PATCH 02/87] Expose PF_SHIELDDOWN to Lua --- src/deh_tables.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/deh_tables.c b/src/deh_tables.c index fa86518e2..1f8cebed6 100644 --- a/src/deh_tables.c +++ b/src/deh_tables.c @@ -4483,6 +4483,8 @@ const char *const PLAYERFLAG_LIST[] = { "CANCARRY", // Can carry? "FINISHED", + "SHIELDDOWN", // Shield has been pressed. + NULL // stop loop here. }; From 07678311d1d84ee942bb69ab57eb430ec2523848 Mon Sep 17 00:00:00 2001 From: SSNTails Date: Thu, 15 Feb 2024 08:39:23 -0500 Subject: [PATCH 03/87] Missiles fired by player will not hit bots --- src/p_map.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_map.c b/src/p_map.c index 7887c117d..dba8cc5cf 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -1278,8 +1278,8 @@ static unsigned PIT_DoCheckThing(mobj_t *thing) if (tmthing->type != MT_SHELL && tmthing->target && tmthing->target->type == thing->type) { - // Don't hit same species as originator. - if (thing == tmthing->target) + // Don't hit yourself, and if a player, don't hit bots + if (thing == tmthing->target || (thing->player && thing->player->bot)) return CHECKTHING_IGNORE; if (thing->type != MT_PLAYER) From 2db0dc3ad983c2c4c2fd75ddc09ed1fa94701cfc Mon Sep 17 00:00:00 2001 From: Arthur Date: Thu, 15 Feb 2024 10:32:21 -0500 Subject: [PATCH 04/87] Zwip-Zwap's suggestion of checking for coop and types of bots --- src/p_map.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_map.c b/src/p_map.c index dba8cc5cf..0c976d5b0 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -1279,7 +1279,7 @@ static unsigned PIT_DoCheckThing(mobj_t *thing) if (tmthing->type != MT_SHELL && tmthing->target && tmthing->target->type == thing->type) { // Don't hit yourself, and if a player, don't hit bots - if (thing == tmthing->target || (thing->player && thing->player->bot)) + if (thing == tmthing->target || (thing->player && gametype == GT_COOP && (thing->player->bot == BOT_2PAI || thing->player->bot == BOT_2PHUMAN))) return CHECKTHING_IGNORE; if (thing->type != MT_PLAYER) From 398b5a1840d93b67d9d6c862098896466e2e2289 Mon Sep 17 00:00:00 2001 From: Arthur Date: Thu, 15 Feb 2024 23:00:35 -0500 Subject: [PATCH 05/87] P_PlayerCanHurtPlayer() --- src/p_inter.c | 61 +++++++++++++++++++++++++++++++++++++++++++++++++++ src/p_local.h | 1 + src/p_map.c | 2 +- 3 files changed, 63 insertions(+), 1 deletion(-) diff --git a/src/p_inter.c b/src/p_inter.c index 82169bc54..afcdd5217 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -3279,6 +3279,67 @@ static boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, IN return true; } +// +// P_PlayerCanHurtPlayer +// +// Is it permissible for a player to hurt another player? +// This should be the definitive global function to determine if pain is allowed. :) +// +boolean P_PlayerCanHurtPlayer(player_t *target, mobj_t *inflictor, player_t *source, UINT8 damagetype) +{ + if (!(damagetype & DMG_CANHURTSELF)) + { + // You can't kill yourself, idiot... + if (source == target) + return false; + + // In COOP/RACE, you can't hurt other players unless cv_friendlyfire is on + if (!(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE)) && (gametyperules & GTR_FRIENDLY)) + return false; + } + + // Tag handling + if (G_TagGametype()) + { + // If flashing or invulnerable, ignore the tag, + if (target->powers[pw_flashing] || target->powers[pw_invulnerability]) + return false; + + // Don't allow any damage before the round starts. + if (leveltime <= hidetime * TICRATE) + return false; + + // Ignore IT players shooting each other, unless friendlyfire is on. + if ((target->pflags & PF_TAGIT && !((cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE) || (damagetype & DMG_CANHURTSELF)) + && source->pflags & PF_TAGIT))) + return false; + + // Don't allow players on the same team to hurt one another, + // unless cv_friendlyfire is on. + if (!(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE) || (damagetype & DMG_CANHURTSELF)) && (target->pflags & PF_TAGIT) == (source->pflags & PF_TAGIT)) + return false; + + if (inflictor->type == MT_LHRT) + return false; + + return true; + } + else if (damagetype & DMG_CANHURTSELF) + return true; + else if (G_GametypeHasTeams()) // CTF + Team Match + { + // Don't allow players on the same team to hurt one another, + // unless cv_friendlyfire is on. + if (!(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE)) && target->ctfteam == source->ctfteam) + return false; + } + + if (inflictor->type == MT_LHRT) + return false; + + return true; +} + static boolean P_PlayerHitsPlayer(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype) { player_t *player = target->player; diff --git a/src/p_local.h b/src/p_local.h index 9644e7a24..d4b32b005 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -506,6 +506,7 @@ void P_RemoveShield(player_t *player); void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source); boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); +boolean P_PlayerCanHurtPlayer(player_t *target, mobj_t *inflictor, player_t *source, UINT8 damagetype); void P_PlayerRingBurst(player_t *player, INT32 num_rings); /// \todo better fit in p_user.c void P_PlayerWeaponPanelBurst(player_t *player); void P_PlayerWeaponAmmoBurst(player_t *player); diff --git a/src/p_map.c b/src/p_map.c index 0c976d5b0..cdd66a12d 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -1279,7 +1279,7 @@ static unsigned PIT_DoCheckThing(mobj_t *thing) if (tmthing->type != MT_SHELL && tmthing->target && tmthing->target->type == thing->type) { // Don't hit yourself, and if a player, don't hit bots - if (thing == tmthing->target || (thing->player && gametype == GT_COOP && (thing->player->bot == BOT_2PAI || thing->player->bot == BOT_2PHUMAN))) + if (thing->player && tmthing->target->player && !P_PlayerCanHurtPlayer(thing->player, tmthing, tmthing->target->player, 0)) return CHECKTHING_IGNORE; if (thing->type != MT_PLAYER) From 5e29cd84a2cd3b69dd793b3f006b3980052c138b Mon Sep 17 00:00:00 2001 From: Arthur Date: Fri, 16 Feb 2024 11:46:37 -0500 Subject: [PATCH 06/87] Stash changes --- src/p_inter.c | 18 ++++++++++-------- src/p_local.h | 2 +- src/p_map.c | 2 +- 3 files changed, 12 insertions(+), 10 deletions(-) diff --git a/src/p_inter.c b/src/p_inter.c index afcdd5217..77604208f 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -3280,13 +3280,21 @@ static boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, IN } // -// P_PlayerCanHurtPlayer +// P_CanPlayerHurtPlayer // // Is it permissible for a player to hurt another player? // This should be the definitive global function to determine if pain is allowed. :) // -boolean P_PlayerCanHurtPlayer(player_t *target, mobj_t *inflictor, player_t *source, UINT8 damagetype) +boolean P_CanPlayerHurtPlayer(player_t *target, mobj_t *inflictor, player_t *source, UINT8 damagetype) { + I_Assert(target != NULL); + I_Assert(source != NULL); + I_Assert(inflictor != NULL); + + // MT_LHRT should return true here, because we want it to go through the 'damage' process + if (inflictor->type == MT_LHRT) + return true; + if (!(damagetype & DMG_CANHURTSELF)) { // You can't kill yourself, idiot... @@ -3319,9 +3327,6 @@ boolean P_PlayerCanHurtPlayer(player_t *target, mobj_t *inflictor, player_t *sou if (!(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE) || (damagetype & DMG_CANHURTSELF)) && (target->pflags & PF_TAGIT) == (source->pflags & PF_TAGIT)) return false; - if (inflictor->type == MT_LHRT) - return false; - return true; } else if (damagetype & DMG_CANHURTSELF) @@ -3334,9 +3339,6 @@ boolean P_PlayerCanHurtPlayer(player_t *target, mobj_t *inflictor, player_t *sou return false; } - if (inflictor->type == MT_LHRT) - return false; - return true; } diff --git a/src/p_local.h b/src/p_local.h index d4b32b005..136b7df28 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -506,7 +506,7 @@ void P_RemoveShield(player_t *player); void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source); boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); -boolean P_PlayerCanHurtPlayer(player_t *target, mobj_t *inflictor, player_t *source, UINT8 damagetype); +boolean P_CanPlayerHurtPlayer(player_t *target, mobj_t *inflictor, player_t *source, UINT8 damagetype); void P_PlayerRingBurst(player_t *player, INT32 num_rings); /// \todo better fit in p_user.c void P_PlayerWeaponPanelBurst(player_t *player); void P_PlayerWeaponAmmoBurst(player_t *player); diff --git a/src/p_map.c b/src/p_map.c index cdd66a12d..b18f0d1c1 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -1279,7 +1279,7 @@ static unsigned PIT_DoCheckThing(mobj_t *thing) if (tmthing->type != MT_SHELL && tmthing->target && tmthing->target->type == thing->type) { // Don't hit yourself, and if a player, don't hit bots - if (thing->player && tmthing->target->player && !P_PlayerCanHurtPlayer(thing->player, tmthing, tmthing->target->player, 0)) + if (thing->player && tmthing->target->player && !P_CanPlayerHurtPlayer(thing->player, tmthing, tmthing->target->player, 0)) return CHECKTHING_IGNORE; if (thing->type != MT_PLAYER) From dc625496d89ba310fe36a8335704d4fdab2fc7bb Mon Sep 17 00:00:00 2001 From: Arthur Date: Fri, 16 Feb 2024 12:27:25 -0500 Subject: [PATCH 07/87] re-introduce the thing == tmthing->target check, so it applies to non-players --- src/p_map.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/p_map.c b/src/p_map.c index b18f0d1c1..d4083cfd7 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -1279,7 +1279,8 @@ static unsigned PIT_DoCheckThing(mobj_t *thing) if (tmthing->type != MT_SHELL && tmthing->target && tmthing->target->type == thing->type) { // Don't hit yourself, and if a player, don't hit bots - if (thing->player && tmthing->target->player && !P_CanPlayerHurtPlayer(thing->player, tmthing, tmthing->target->player, 0)) + if (thing == tmthing->target + || (thing->player && tmthing->target->player && !P_CanPlayerHurtPlayer(thing->player, tmthing, tmthing->target->player, 0))) return CHECKTHING_IGNORE; if (thing->type != MT_PLAYER) From 487f4ef49fe7c8ff27614393cab85d7ba2d540e9 Mon Sep 17 00:00:00 2001 From: Hanicef Date: Sat, 17 Feb 2024 10:55:43 +0100 Subject: [PATCH 08/87] Fix addon loading issues with symlinks on Linux/*BSD --- src/filesrch.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/filesrch.c b/src/filesrch.c index 6429b6fa2..734a599b3 100644 --- a/src/filesrch.c +++ b/src/filesrch.c @@ -444,12 +444,11 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want strcpy(&searchpath[searchpathindex[depthleft]],dent->d_name); #if defined(__linux__) || defined(__FreeBSD__) - if (dent->d_type == DT_UNKNOWN) - if (lstat(searchpath,&fsstat) == 0 && S_ISDIR(fsstat.st_mode)) + if (dent->d_type == DT_UNKNOWN || dent->d_type == DT_LNK) + if (stat(searchpath,&fsstat) == 0 && S_ISDIR(fsstat.st_mode)) dent->d_type = DT_DIR; // Linux and FreeBSD has a special field for file type on dirent, so use that to speed up lookups. - // FIXME: should we also follow symlinks? if (dent->d_type == DT_DIR && depthleft) #else if (stat(searchpath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat From 9a75ef18c388b7e5d1aab13c201695944153945a Mon Sep 17 00:00:00 2001 From: Arthur Date: Sat, 17 Feb 2024 10:04:34 -0500 Subject: [PATCH 09/87] Sometimes simple is better..? --- src/p_inter.c | 63 --------------------------------------------------- src/p_local.h | 1 - src/p_map.c | 2 +- 3 files changed, 1 insertion(+), 65 deletions(-) diff --git a/src/p_inter.c b/src/p_inter.c index 77604208f..82169bc54 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -3279,69 +3279,6 @@ static boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, IN return true; } -// -// P_CanPlayerHurtPlayer -// -// Is it permissible for a player to hurt another player? -// This should be the definitive global function to determine if pain is allowed. :) -// -boolean P_CanPlayerHurtPlayer(player_t *target, mobj_t *inflictor, player_t *source, UINT8 damagetype) -{ - I_Assert(target != NULL); - I_Assert(source != NULL); - I_Assert(inflictor != NULL); - - // MT_LHRT should return true here, because we want it to go through the 'damage' process - if (inflictor->type == MT_LHRT) - return true; - - if (!(damagetype & DMG_CANHURTSELF)) - { - // You can't kill yourself, idiot... - if (source == target) - return false; - - // In COOP/RACE, you can't hurt other players unless cv_friendlyfire is on - if (!(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE)) && (gametyperules & GTR_FRIENDLY)) - return false; - } - - // Tag handling - if (G_TagGametype()) - { - // If flashing or invulnerable, ignore the tag, - if (target->powers[pw_flashing] || target->powers[pw_invulnerability]) - return false; - - // Don't allow any damage before the round starts. - if (leveltime <= hidetime * TICRATE) - return false; - - // Ignore IT players shooting each other, unless friendlyfire is on. - if ((target->pflags & PF_TAGIT && !((cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE) || (damagetype & DMG_CANHURTSELF)) - && source->pflags & PF_TAGIT))) - return false; - - // Don't allow players on the same team to hurt one another, - // unless cv_friendlyfire is on. - if (!(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE) || (damagetype & DMG_CANHURTSELF)) && (target->pflags & PF_TAGIT) == (source->pflags & PF_TAGIT)) - return false; - - return true; - } - else if (damagetype & DMG_CANHURTSELF) - return true; - else if (G_GametypeHasTeams()) // CTF + Team Match - { - // Don't allow players on the same team to hurt one another, - // unless cv_friendlyfire is on. - if (!(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE)) && target->ctfteam == source->ctfteam) - return false; - } - - return true; -} - static boolean P_PlayerHitsPlayer(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype) { player_t *player = target->player; diff --git a/src/p_local.h b/src/p_local.h index 136b7df28..9644e7a24 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -506,7 +506,6 @@ void P_RemoveShield(player_t *player); void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source); boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); -boolean P_CanPlayerHurtPlayer(player_t *target, mobj_t *inflictor, player_t *source, UINT8 damagetype); void P_PlayerRingBurst(player_t *player, INT32 num_rings); /// \todo better fit in p_user.c void P_PlayerWeaponPanelBurst(player_t *player); void P_PlayerWeaponAmmoBurst(player_t *player); diff --git a/src/p_map.c b/src/p_map.c index d4083cfd7..32428208b 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -1280,7 +1280,7 @@ static unsigned PIT_DoCheckThing(mobj_t *thing) { // Don't hit yourself, and if a player, don't hit bots if (thing == tmthing->target - || (thing->player && tmthing->target->player && !P_CanPlayerHurtPlayer(thing->player, tmthing, tmthing->target->player, 0))) + || (thing->player && tmthing->target->player && (thing->player->bot == BOT_2PAI || thing->player->bot == BOT_2PHUMAN))) return CHECKTHING_IGNORE; if (thing->type != MT_PLAYER) From ea218c2e68839f025661607e6e2ef02d2b230ae3 Mon Sep 17 00:00:00 2001 From: SSNTails Date: Wed, 21 Feb 2024 19:25:57 -0500 Subject: [PATCH 10/87] Can't have a radius of 0 here! --- src/p_map.c | 26 ++++++++++++++------------ 1 file changed, 14 insertions(+), 12 deletions(-) diff --git a/src/p_map.c b/src/p_map.c index 7887c117d..76be8851b 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -3964,23 +3964,25 @@ stairstep: mo->momy = tmymove; } + const fixed_t tmradius = mo->radius > 8 ? mo->radius : 8; + do { - if (tmxmove > mo->radius) { - newx = mo->x + mo->radius; - tmxmove -= mo->radius; - } else if (tmxmove < -mo->radius) { - newx = mo->x - mo->radius; - tmxmove += mo->radius; + if (tmxmove > tmradius) { + newx = mo->x + tmradius; + tmxmove -= tmradius; + } else if (tmxmove < -tmradius) { + newx = mo->x - tmradius; + tmxmove += tmradius; } else { newx = mo->x + tmxmove; tmxmove = 0; } - if (tmymove > mo->radius) { - newy = mo->y + mo->radius; - tmymove -= mo->radius; - } else if (tmymove < -mo->radius) { - newy = mo->y - mo->radius; - tmymove += mo->radius; + if (tmymove > tmradius) { + newy = mo->y + tmradius; + tmymove -= tmradius; + } else if (tmymove < -tmradius) { + newy = mo->y - tmradius; + tmymove += tmradius; } else { newy = mo->y + tmymove; tmymove = 0; From de8464cd2f8217e1cd1f50c195a185929e5071de Mon Sep 17 00:00:00 2001 From: MIDIMan Date: Sat, 24 Feb 2024 20:04:48 -0500 Subject: [PATCH 11/87] Add alpha support for mobjs --- src/hardware/hw_main.c | 15 ++++++++++++++- src/lua_mobjlib.c | 13 +++++++++++++ src/p_mobj.c | 4 ++++ src/p_mobj.h | 1 + src/p_saveg.c | 9 ++++++++- src/p_user.c | 1 + src/r_things.c | 18 ++++++++++++++++++ src/r_things.h | 1 + 8 files changed, 60 insertions(+), 2 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 5a0d997fa..40f17301b 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -2825,7 +2825,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale) } HWR_Lighting(&sSurf, 0, colormap); - sSurf.PolyColor.s.alpha = alpha; + sSurf.PolyColor.s.alpha = FixedMul(thing->alpha, alpha); if (HWR_UseShader()) { @@ -2999,11 +2999,16 @@ static void HWR_SplitSprite(gl_vissprite_t *spr) // baseWallVerts is used to know the final shape to easily get the vertex // co-ordinates memcpy(wallVerts, baseWallVerts, sizeof(baseWallVerts)); + + UINT32 newalpha = spr->mobj->alpha; // if sprite has linkdraw, then dont write to z-buffer (by not using PF_Occlude) // this will result in sprites drawn afterwards to be drawn on top like intended when using linkdraw. if ((spr->mobj->flags2 & MF2_LINKDRAW) && spr->mobj->tracer) + { + newalpha = spr->mobj->tracer->alpha; occlusion = 0; + } else occlusion = PF_Occlude; @@ -3039,6 +3044,8 @@ static void HWR_SplitSprite(gl_vissprite_t *spr) blend = HWR_GetBlendModeFlag(blendmode)|occlusion; if (!occlusion) use_linkdraw_hack = true; } + + Surf.PolyColor.s.alpha = FixedMul(newalpha, Surf.PolyColor.s.alpha); if (HWR_UseShader()) { @@ -3488,11 +3495,15 @@ static void HWR_DrawSprite(gl_vissprite_t *spr) FBITFIELD blend = 0; FBITFIELD occlusion; boolean use_linkdraw_hack = false; + UINT32 newalpha = spr->mobj->alpha; // if sprite has linkdraw, then dont write to z-buffer (by not using PF_Occlude) // this will result in sprites drawn afterwards to be drawn on top like intended when using linkdraw. if ((spr->mobj->flags2 & MF2_LINKDRAW) && spr->mobj->tracer) + { occlusion = 0; + newalpha = spr->mobj->tracer->alpha; + } else occlusion = PF_Occlude; @@ -3528,6 +3539,8 @@ static void HWR_DrawSprite(gl_vissprite_t *spr) blend = HWR_GetBlendModeFlag(blendmode)|occlusion; if (!occlusion) use_linkdraw_hack = true; } + + Surf.PolyColor.s.alpha = FixedMul(newalpha, Surf.PolyColor.s.alpha); if (spr->renderflags & RF_SHADOWEFFECTS) { diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c index 7fd16b32b..79d839677 100644 --- a/src/lua_mobjlib.c +++ b/src/lua_mobjlib.c @@ -69,6 +69,7 @@ enum mobj_e { mobj_color, mobj_translation, mobj_blendmode, + mobj_alpha, mobj_bnext, mobj_bprev, mobj_hnext, @@ -150,6 +151,7 @@ static const char *const mobj_opt[] = { "color", "translation", "blendmode", + "alpha", "bnext", "bprev", "hnext", @@ -354,6 +356,9 @@ static int mobj_get(lua_State *L) case mobj_blendmode: lua_pushinteger(L, mo->blendmode); break; + case mobj_alpha: + lua_pushinteger(L, mo->alpha); + break; case mobj_bnext: if (mo->blocknode && mo->blocknode->bnext) { LUA_PushUserdata(L, mo->blocknode->bnext->mobj, META_MOBJ); @@ -733,6 +738,14 @@ static int mobj_set(lua_State *L) mo->blendmode = blendmode; break; } + case mobj_alpha: + INT32 alpha = (INT32)luaL_checkinteger(L, 3); + if (alpha < 0) + alpha = 0; + else if (alpha > FRACUNIT) + alpha = FRACUNIT; + mo->alpha = alpha; + break; case mobj_bnext: return NOSETPOS; case mobj_bprev: diff --git a/src/p_mobj.c b/src/p_mobj.c index 8bc6abc54..72a4c1ddb 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -10503,6 +10503,9 @@ void P_MobjThinker(mobj_t *mobj) mobj->frame &= ~FF_TRANSMASK; mobj->frame |= value << FF_TRANSSHIFT; + + // TODO: Consider replacing the above with the commented-out line of code below + //mobj->alpha = FixedDiv(mobj->fuse, mobj->info->damage); } break; default: @@ -10838,6 +10841,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...) // Sprite rendering mobj->blendmode = AST_TRANSLUCENT; + mobj->alpha = FRACUNIT; mobj->spritexscale = mobj->spriteyscale = mobj->scale; mobj->spritexoffset = mobj->spriteyoffset = 0; mobj->floorspriteslope = NULL; diff --git a/src/p_mobj.h b/src/p_mobj.h index f833415ed..401071295 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -313,6 +313,7 @@ typedef struct mobj_s UINT32 renderflags; // render flags INT32 blendmode; // blend mode + UINT32 alpha; // alpha fixed_t spritexscale, spriteyscale; fixed_t spritexoffset, spriteyoffset; fixed_t old_spritexscale, old_spriteyscale; diff --git a/src/p_saveg.c b/src/p_saveg.c index 6c6548c56..c8b812a3e 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1742,7 +1742,8 @@ typedef enum MD2_DISPOFFSET = 1<<23, MD2_DRAWONLYFORPLAYER = 1<<24, MD2_DONTDRAWFORVIEWMOBJ = 1<<25, - MD2_TRANSLATION = 1<<26 + MD2_TRANSLATION = 1<<26, + MD2_ALPHA = 1<<27 } mobj_diff2_t; typedef enum @@ -1985,6 +1986,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type) diff2 |= MD2_DONTDRAWFORVIEWMOBJ; if (mobj->dispoffset != mobj->info->dispoffset) diff2 |= MD2_DISPOFFSET; + if (mobj->alpha < FRACUNIT) + diff2 |= MD2_ALPHA; if (diff2 != 0) diff |= MD_MORE; @@ -2168,6 +2171,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type) WRITEINT32(save_p, mobj->dispoffset); if (diff2 & MD2_TRANSLATION) WRITEUINT16(save_p, mobj->translation); + if (diff2 & MD2_ALPHA) + WRITEUINT32(save_p, mobj->alpha); WRITEUINT32(save_p, mobj->mobjnum); } @@ -3234,6 +3239,8 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker) mobj->dispoffset = mobj->info->dispoffset; if (diff2 & MD2_TRANSLATION) mobj->translation = READUINT16(save_p); + if (diff2 & MD2_ALPHA) + mobj->alpha = READUINT32(save_p); if (diff & MD_REDFLAG) { diff --git a/src/p_user.c b/src/p_user.c index 9d0eed288..2f73db272 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2065,6 +2065,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj) ghost->renderflags = mobj->renderflags; ghost->blendmode = mobj->blendmode; + ghost->alpha = mobj->alpha; ghost->spritexscale = mobj->spritexscale; ghost->spriteyscale = mobj->spriteyscale; diff --git a/src/r_things.c b/src/r_things.c index 57078b4a6..a27a03e77 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -763,6 +763,14 @@ UINT8 *R_GetTranslationForThing(mobj_t *mobj, skincolornum_t color, UINT16 trans return NULL; } +transnum_t R_GetTransmapFromAlpha(UINT32 alpha, transnum_t transmap) +{ + INT32 value = 10 - transmap; + value = 10 - (FixedCeil(alpha * value)>>FRACBITS); + + return value; +} + // // R_DrawVisSprite // mfloorclip and mceilingclip should also be set. @@ -1268,6 +1276,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, floordiff = abs((isflipped ? interp.height : 0) + interp.z - groundz); trans = floordiff / (100*FRACUNIT) + 3; + trans = R_GetTransmapFromAlpha(thing->alpha, trans); if (trans >= 9) return; scalemul = FixedMul(FRACUNIT - floordiff/640, scale); @@ -1952,6 +1961,11 @@ static void R_ProjectSprite(mobj_t *thing) } else trans = 0; + + if ((oldthing->flags2 & MF2_LINKDRAW) && oldthing->tracer) + trans = R_GetTransmapFromAlpha(oldthing->tracer->alpha, trans); + else + trans = R_GetTransmapFromAlpha(oldthing->alpha, trans); // Check if this sprite needs to be rendered like a shadow shadowdraw = (!!(thing->renderflags & RF_SHADOWDRAW) && !(papersprite || splat)); @@ -3414,6 +3428,10 @@ boolean R_ThingVisible (mobj_t *thing) (thing->sprite == SPR_NULL) || // Don't draw null-sprites (thing->flags2 & MF2_DONTDRAW) || // Don't draw MF2_LINKDRAW objects (thing->drawonlyforplayer && thing->drawonlyforplayer != viewplayer) || // Don't draw other players' personal objects + //(thing->alpha == 0) || // Don't draw objects with an alpha of 0 + ((rendermode == render_soft && R_GetTransmapFromAlpha(thing->alpha, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT) >= 10) || + (rendermode == render_opengl && thing->alpha == 0)) || // TODO: Maybe rethink this + //(rendermode == render_soft && R_GetTransmapFromAlpha(thing->alpha, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT) >= 10) || (!P_MobjWasRemoved(r_viewmobj) && ( (r_viewmobj == thing) || // Don't draw first-person players or awayviewmobj objects (r_viewmobj->player && r_viewmobj->player->followmobj == thing) || // Don't draw first-person players' followmobj diff --git a/src/r_things.h b/src/r_things.h index 043b454b0..086dd8b55 100644 --- a/src/r_things.h +++ b/src/r_things.h @@ -90,6 +90,7 @@ boolean R_ThingIsFullDark (mobj_t *thing); boolean R_ThingIsFlashing (mobj_t *thing); UINT8 *R_GetTranslationForThing(mobj_t *mobj, skincolornum_t color, UINT16 translation); +transnum_t R_GetTransmapFromAlpha(UINT32 alpha, transnum_t transmap); void R_ThingOffsetOverlay (mobj_t *thing, fixed_t *outx, fixed_t *outy); From d168bbaff38dbf325e2a7311fda1ff6466473cdc Mon Sep 17 00:00:00 2001 From: Alam Ed Arias Date: Sat, 24 Feb 2024 16:28:02 -0500 Subject: [PATCH 12/87] compiling SRB2 with OSXCROSS --- .gitlab-ci.yml | 78 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 78 insertions(+) diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index 016ac951b..9d870dcd7 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -764,3 +764,81 @@ Alpine 3 GCC Dedicated: - | # make echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" + +osxcross x86_64: + stage: build + + when: manual + + allow_failure: true + + artifacts: + name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang" + + variables: + OSXCROSS_HOST: x86_64-apple-darwin21.4 + LD: x86_64-apple-darwin21.4-ld + + script: + - - | + # apt_development + echo -e "\e[0Ksection_start:`date +%s`:macports_development[collapsed=true]\r\e[0KInstalling development packages" + - osxcross-macports install curl libopenmpt libsdl2_mixer + - | + # apt_development + echo -e "\e[0Ksection_end:`date +%s`:macports_development\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KBuilding Makefiles" + - cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -D CPM_USE_LOCAL_PACKAGES:BOOL=ON -D OPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -D SDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -D SRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -D SRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -D SRB2_USE_LIBGME:BOOL=OFF -G "Unix Makefiles" + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" + - make --directory=build.osxcross--keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" + +osxcross arm64: + stage: build + + when: manual + + allow_failure: true + + artifacts: + name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang" + + variables: + OSXCROSS_HOST: arm64-apple-darwin21.4 + LD: arm64-apple-darwin21.4-ld + + script: + - - | + # apt_development + echo -e "\e[0Ksection_start:`date +%s`:macports_development[collapsed=true]\r\e[0KInstalling development packages" + - osxcross-macports install --arm64 curl libopenmpt libsdl2_mixer + - | + # apt_development + echo -e "\e[0Ksection_end:`date +%s`:macports_development\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KBuilding Makefiles" + - cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -D CPM_USE_LOCAL_PACKAGES:BOOL=ON -D OPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -D SDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -D SRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -D SRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -D SRB2_USE_LIBGME:BOOL=OFF -G "Unix Makefiles" + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" + + - - | + # make + echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" + - make --directory=build.osxcross--keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 + - | + # make + echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" From 4190106f2e6c0933b850ca01810fa37aa6cccada Mon Sep 17 00:00:00 2001 From: Alam Ed Arias Date: Sat, 24 Feb 2024 16:40:41 -0500 Subject: [PATCH 13/87] Gitlab CI: cmake create config.h, keep that as an artifact --- .gitlab-ci.yml | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index 9d870dcd7..15892b24d 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -533,7 +533,7 @@ Debian stable Clang: artifacts: paths: - "build.clang/bin/" - - "build.clang/src/comptime.h" + - "build.clang/src/config.h" expose_as: "clang" name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang" @@ -589,7 +589,7 @@ Debian testing Clang: artifacts: paths: - "build.clang/bin/" - - "build.clang/src/comptime.h" + - "build.clang/src/config.h" expose_as: "testing-clang" name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-clang" @@ -773,6 +773,10 @@ osxcross x86_64: allow_failure: true artifacts: + paths: + - "build.osxcross/bin/" + - "build.osxcross/src/config.h" + expose_as: "Mac x86_64" name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang" variables: @@ -799,7 +803,7 @@ osxcross x86_64: - - | # make echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=build.osxcross--keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 + - make --directory=build.osxcross --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 - | # make echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" @@ -812,6 +816,10 @@ osxcross arm64: allow_failure: true artifacts: + paths: + - "build.osxcross/bin/" + - "build.osxcross/src/config.h" + expose_as: "Mac arm64" name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang" variables: @@ -838,7 +846,7 @@ osxcross arm64: - - | # make echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=build.osxcross--keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 + - make --directory=build.osxcross --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 - | # make echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" From 1a8311d8edecb56956f62bc3d732c8cf7d718266 Mon Sep 17 00:00:00 2001 From: Alam Ed Arias Date: Sat, 24 Feb 2024 22:34:36 +0000 Subject: [PATCH 14/87] Update .gitlab-ci.yml file Do not fallback to Linux Makefile for Mac builds` Do not build with libgme, it needs to linked with C++ runtime library --- .gitlab-ci.yml | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index 15892b24d..d558e50ed 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -564,7 +564,7 @@ Debian stable Clang: - - | # cmake echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles" - - cmake -B build.clang -D CPM_USE_LOCAL_PACKAGES:BOOL=ON -D SRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -D SRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -G "Unix Makefiles" + - cmake -B build.clang -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_USE_LIBGME:BOOL=OFF -G "Unix Makefiles" - | # cmake echo -e "\e[0Ksection_end:`date +%s`:cmake\r\e[0K" @@ -572,7 +572,7 @@ Debian stable Clang: - - | # make echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=build.clang --keep-going || make --directory=src --keep-going + - make --directory=build.clang --keep-going || make --directory=build.clang --keep-going - | # make echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" @@ -795,7 +795,7 @@ osxcross x86_64: - - | # make echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KBuilding Makefiles" - - cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -D CPM_USE_LOCAL_PACKAGES:BOOL=ON -D OPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -D SDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -D SRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -D SRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -D SRB2_USE_LIBGME:BOOL=OFF -G "Unix Makefiles" + - cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DOPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -DSDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_USE_LIBGME:BOOL=OFF -G "Unix Makefiles" - | # make echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" @@ -803,7 +803,7 @@ osxcross x86_64: - - | # make echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=build.osxcross --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 + - make --directory=build.osxcross --keep-going || make --directory=build.osxcross --keep-going - | # make echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" @@ -838,7 +838,7 @@ osxcross arm64: - - | # make echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KBuilding Makefiles" - - cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -D CPM_USE_LOCAL_PACKAGES:BOOL=ON -D OPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -D SDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -D SRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -D SRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -D SRB2_USE_LIBGME:BOOL=OFF -G "Unix Makefiles" + - cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DOPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -DSDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_USE_LIBGME:BOOL=OFF -G "Unix Makefiles" - | # make echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" @@ -846,7 +846,7 @@ osxcross arm64: - - | # make echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" - - make --directory=build.osxcross --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 + - make --directory=build.osxcross --keep-going || make --directory=build.osxcross --keep-going - | # make echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" From 2ca791a2ad2d53926c03440afd1abb3a3b895dff Mon Sep 17 00:00:00 2001 From: Logan Aerl Arias Date: Sat, 24 Feb 2024 19:37:38 -0500 Subject: [PATCH 15/87] disable libgme by default --- CMakeLists.txt | 1 + src/CMakeLists.txt | 12 +++++++----- thirdparty/CMakeLists.txt | 4 +++- 3 files changed, 11 insertions(+), 6 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 8803620e7..358e62cc4 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -70,6 +70,7 @@ cmake_dependent_option( OFF ) option(SRB2_CONFIG_HWRENDER "Enable hardware render (OpenGL) support" ON) +option(SRB2_CONFIG_USE_GME "Enable GME playback support" OFF) option(SRB2_CONFIG_STATIC_OPENGL "Enable static linking GL (do not do this)" OFF) option(SRB2_CONFIG_ERRORMODE "Compile C code with warnings treated as errors." OFF) option(SRB2_CONFIG_DEBUGMODE "Compile with PARANOIA, ZDEBUG, RANGECHECK and PACKETDROP defined." OFF) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 160174080..1bdfc94f5 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -173,11 +173,13 @@ if("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin") target_compile_definitions(SRB2SDL2 PRIVATE -DMACOSX) endif() -target_link_libraries(SRB2SDL2 PRIVATE gme) -target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_GME) -if(NOT "${SRB2_CONFIG_SYSTEM_LIBRARIES}") - # this sucks but gme doesn't use modern cmake to delineate public headers - target_include_directories(SRB2SDL2 PRIVATE "${libgme_SOURCE_DIR}") +if("${SRB2_CONFIG_USE_GME}") + target_link_libraries(SRB2SDL2 PRIVATE gme) + target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_GME) + if(NOT "${SRB2_CONFIG_SYSTEM_LIBRARIES}") + # this sucks but gme doesn't use modern cmake to delineate public headers + target_include_directories(SRB2SDL2 PRIVATE "${libgme_SOURCE_DIR}") + endif() endif() target_link_libraries(SRB2SDL2 PRIVATE openmpt) diff --git a/thirdparty/CMakeLists.txt b/thirdparty/CMakeLists.txt index f33b3bf3f..19aa22c9b 100644 --- a/thirdparty/CMakeLists.txt +++ b/thirdparty/CMakeLists.txt @@ -18,4 +18,6 @@ if(NOT "${SRB2_CONFIG_SYSTEM_LIBRARIES}") include("cpm-openmpt.cmake") endif() -include("cpm-libgme.cmake") +if("${SRB2_CONFIG_USE_GME}") + include("cpm-libgme.cmake") +endif() From eab8df9f35abe64a8423d63b355eddefda795e6e Mon Sep 17 00:00:00 2001 From: Logan Aerl Arias Date: Sun, 25 Feb 2024 00:52:40 +0000 Subject: [PATCH 16/87] auto build MacOSX binary for x86_64 --- .gitlab-ci.yml | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index d558e50ed..b21ce1b00 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -768,10 +768,6 @@ Alpine 3 GCC Dedicated: osxcross x86_64: stage: build - when: manual - - allow_failure: true - artifacts: paths: - "build.osxcross/bin/" @@ -795,7 +791,7 @@ osxcross x86_64: - - | # make echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KBuilding Makefiles" - - cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DOPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -DSDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_USE_LIBGME:BOOL=OFF -G "Unix Makefiles" + - cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DOPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -DSDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_CONFIG_USE_GME:BOOL=OFF -G "Unix Makefiles" - | # make echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" @@ -838,7 +834,7 @@ osxcross arm64: - - | # make echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KBuilding Makefiles" - - cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DOPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -DSDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_USE_LIBGME:BOOL=OFF -G "Unix Makefiles" + - cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DOPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -DSDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_CONFIG_USE_GME:BOOL=OFF -G "Unix Makefiles" - | # make echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" From 17e7aea311df6fead55921fa0ddacc72ca8eaf8a Mon Sep 17 00:00:00 2001 From: MIDIMan Date: Wed, 28 Feb 2024 14:41:17 -0500 Subject: [PATCH 17/87] Fix clang build error (hopefully) --- src/lua_mobjlib.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c index 79d839677..451ae6081 100644 --- a/src/lua_mobjlib.c +++ b/src/lua_mobjlib.c @@ -739,6 +739,7 @@ static int mobj_set(lua_State *L) break; } case mobj_alpha: + { INT32 alpha = (INT32)luaL_checkinteger(L, 3); if (alpha < 0) alpha = 0; @@ -746,6 +747,7 @@ static int mobj_set(lua_State *L) alpha = FRACUNIT; mo->alpha = alpha; break; + } case mobj_bnext: return NOSETPOS; case mobj_bprev: From d18a4cca1ebb6ada21cd691e7b9bffae016c8e52 Mon Sep 17 00:00:00 2001 From: MIDIMan Date: Fri, 1 Mar 2024 13:09:25 -0500 Subject: [PATCH 18/87] Clean up comments --- src/p_mobj.c | 4 +--- src/r_things.c | 4 +--- 2 files changed, 2 insertions(+), 6 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index df08cb9be..15da6e616 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -10493,6 +10493,7 @@ void P_MobjThinker(mobj_t *mobj) case MT_GRENADEPICKUP: if (mobj->health == 0) // Fading tile { + // TODO: Maybe use mobj->alpha instead of messing with frame flags INT32 value = mobj->info->damage/10; value = mobj->fuse/value; value = 10-value; @@ -10503,9 +10504,6 @@ void P_MobjThinker(mobj_t *mobj) mobj->frame &= ~FF_TRANSMASK; mobj->frame |= value << FF_TRANSSHIFT; - - // TODO: Consider replacing the above with the commented-out line of code below - //mobj->alpha = FixedDiv(mobj->fuse, mobj->info->damage); } break; default: diff --git a/src/r_things.c b/src/r_things.c index a27a03e77..defdc7aaa 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -3428,10 +3428,8 @@ boolean R_ThingVisible (mobj_t *thing) (thing->sprite == SPR_NULL) || // Don't draw null-sprites (thing->flags2 & MF2_DONTDRAW) || // Don't draw MF2_LINKDRAW objects (thing->drawonlyforplayer && thing->drawonlyforplayer != viewplayer) || // Don't draw other players' personal objects - //(thing->alpha == 0) || // Don't draw objects with an alpha of 0 ((rendermode == render_soft && R_GetTransmapFromAlpha(thing->alpha, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT) >= 10) || - (rendermode == render_opengl && thing->alpha == 0)) || // TODO: Maybe rethink this - //(rendermode == render_soft && R_GetTransmapFromAlpha(thing->alpha, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT) >= 10) || + (rendermode == render_opengl && thing->alpha == 0)) || (!P_MobjWasRemoved(r_viewmobj) && ( (r_viewmobj == thing) || // Don't draw first-person players or awayviewmobj objects (r_viewmobj->player && r_viewmobj->player->followmobj == thing) || // Don't draw first-person players' followmobj From a76544a3765d2bd9e69b420d60ff171bf76ac87b Mon Sep 17 00:00:00 2001 From: MIDIMan Date: Fri, 1 Mar 2024 16:29:39 -0500 Subject: [PATCH 19/87] Make alpha use fixed_t and add alpha field to precipmobj_t --- src/lua_mobjlib.c | 4 ++-- src/p_mobj.h | 3 ++- src/p_saveg.c | 6 +++--- src/r_things.c | 8 ++++---- 4 files changed, 11 insertions(+), 10 deletions(-) diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c index 451ae6081..9a858c4b6 100644 --- a/src/lua_mobjlib.c +++ b/src/lua_mobjlib.c @@ -357,7 +357,7 @@ static int mobj_get(lua_State *L) lua_pushinteger(L, mo->blendmode); break; case mobj_alpha: - lua_pushinteger(L, mo->alpha); + lua_pushfixed(L, mo->alpha); break; case mobj_bnext: if (mo->blocknode && mo->blocknode->bnext) { @@ -740,7 +740,7 @@ static int mobj_set(lua_State *L) } case mobj_alpha: { - INT32 alpha = (INT32)luaL_checkinteger(L, 3); + fixed_t alpha = luaL_checkfixed(L, 3); if (alpha < 0) alpha = 0; else if (alpha > FRACUNIT) diff --git a/src/p_mobj.h b/src/p_mobj.h index 401071295..545f0847f 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -313,7 +313,7 @@ typedef struct mobj_s UINT32 renderflags; // render flags INT32 blendmode; // blend mode - UINT32 alpha; // alpha + fixed_t alpha; // alpha fixed_t spritexscale, spriteyscale; fixed_t spritexoffset, spriteyoffset; fixed_t old_spritexscale, old_spriteyscale; @@ -457,6 +457,7 @@ typedef struct precipmobj_s UINT32 renderflags; // render flags INT32 blendmode; // blend mode + fixed_t alpha; // alpha fixed_t spritexscale, spriteyscale; fixed_t spritexoffset, spriteyoffset; fixed_t old_spritexscale, old_spriteyscale; diff --git a/src/p_saveg.c b/src/p_saveg.c index 05cda779a..47f0b8297 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1745,7 +1745,7 @@ typedef enum MD2_DRAWONLYFORPLAYER = 1<<24, MD2_DONTDRAWFORVIEWMOBJ = 1<<25, MD2_TRANSLATION = 1<<26, - MD2_ALPHA = 1<<27 + MD2_ALPHA = 1<<27 } mobj_diff2_t; typedef enum @@ -2174,7 +2174,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type) if (diff2 & MD2_TRANSLATION) WRITEUINT16(save_p, mobj->translation); if (diff2 & MD2_ALPHA) - WRITEUINT32(save_p, mobj->alpha); + WRITEFIXED(save_p, mobj->alpha); WRITEUINT32(save_p, mobj->mobjnum); } @@ -3242,7 +3242,7 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker) if (diff2 & MD2_TRANSLATION) mobj->translation = READUINT16(save_p); if (diff2 & MD2_ALPHA) - mobj->alpha = READUINT32(save_p); + mobj->alpha = READFIXED(save_p); if (diff & MD_REDFLAG) { diff --git a/src/r_things.c b/src/r_things.c index defdc7aaa..843bf36ee 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1276,7 +1276,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, floordiff = abs((isflipped ? interp.height : 0) + interp.z - groundz); trans = floordiff / (100*FRACUNIT) + 3; - trans = R_GetTransmapFromAlpha(thing->alpha, trans); + trans = R_GetTransmapFromAlpha((UINT32)thing->alpha, trans); if (trans >= 9) return; scalemul = FixedMul(FRACUNIT - floordiff/640, scale); @@ -1963,9 +1963,9 @@ static void R_ProjectSprite(mobj_t *thing) trans = 0; if ((oldthing->flags2 & MF2_LINKDRAW) && oldthing->tracer) - trans = R_GetTransmapFromAlpha(oldthing->tracer->alpha, trans); + trans = R_GetTransmapFromAlpha((UINT32)oldthing->tracer->alpha, trans); else - trans = R_GetTransmapFromAlpha(oldthing->alpha, trans); + trans = R_GetTransmapFromAlpha((UINT32)oldthing->alpha, trans); // Check if this sprite needs to be rendered like a shadow shadowdraw = (!!(thing->renderflags & RF_SHADOWDRAW) && !(papersprite || splat)); @@ -3428,7 +3428,7 @@ boolean R_ThingVisible (mobj_t *thing) (thing->sprite == SPR_NULL) || // Don't draw null-sprites (thing->flags2 & MF2_DONTDRAW) || // Don't draw MF2_LINKDRAW objects (thing->drawonlyforplayer && thing->drawonlyforplayer != viewplayer) || // Don't draw other players' personal objects - ((rendermode == render_soft && R_GetTransmapFromAlpha(thing->alpha, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT) >= 10) || + ((rendermode == render_soft && R_GetTransmapFromAlpha((UINT32)thing->alpha, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT) >= 10) || (rendermode == render_opengl && thing->alpha == 0)) || (!P_MobjWasRemoved(r_viewmobj) && ( (r_viewmobj == thing) || // Don't draw first-person players or awayviewmobj objects From 509adc345409f321f54f5302aed007f19ccede86 Mon Sep 17 00:00:00 2001 From: MIDIMan Date: Sat, 2 Mar 2024 09:51:28 -0500 Subject: [PATCH 20/87] Change all remaining instances (hopefully) of UINT32 to fixed_t for alpha --- src/hardware/hw_main.c | 4 ++-- src/r_things.c | 10 +++++----- src/r_things.h | 2 +- 3 files changed, 8 insertions(+), 8 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 40f17301b..b58d58111 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -3000,7 +3000,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr) // co-ordinates memcpy(wallVerts, baseWallVerts, sizeof(baseWallVerts)); - UINT32 newalpha = spr->mobj->alpha; + fixed_t newalpha = spr->mobj->alpha; // if sprite has linkdraw, then dont write to z-buffer (by not using PF_Occlude) // this will result in sprites drawn afterwards to be drawn on top like intended when using linkdraw. @@ -3495,7 +3495,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr) FBITFIELD blend = 0; FBITFIELD occlusion; boolean use_linkdraw_hack = false; - UINT32 newalpha = spr->mobj->alpha; + fixed_t newalpha = spr->mobj->alpha; // if sprite has linkdraw, then dont write to z-buffer (by not using PF_Occlude) // this will result in sprites drawn afterwards to be drawn on top like intended when using linkdraw. diff --git a/src/r_things.c b/src/r_things.c index 843bf36ee..cede03b80 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -763,7 +763,7 @@ UINT8 *R_GetTranslationForThing(mobj_t *mobj, skincolornum_t color, UINT16 trans return NULL; } -transnum_t R_GetTransmapFromAlpha(UINT32 alpha, transnum_t transmap) +transnum_t R_GetTransmapFromAlpha(fixed_t alpha, transnum_t transmap) { INT32 value = 10 - transmap; value = 10 - (FixedCeil(alpha * value)>>FRACBITS); @@ -1276,7 +1276,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, floordiff = abs((isflipped ? interp.height : 0) + interp.z - groundz); trans = floordiff / (100*FRACUNIT) + 3; - trans = R_GetTransmapFromAlpha((UINT32)thing->alpha, trans); + trans = R_GetTransmapFromAlpha(thing->alpha, trans); if (trans >= 9) return; scalemul = FixedMul(FRACUNIT - floordiff/640, scale); @@ -1963,9 +1963,9 @@ static void R_ProjectSprite(mobj_t *thing) trans = 0; if ((oldthing->flags2 & MF2_LINKDRAW) && oldthing->tracer) - trans = R_GetTransmapFromAlpha((UINT32)oldthing->tracer->alpha, trans); + trans = R_GetTransmapFromAlpha(oldthing->tracer->alpha, trans); else - trans = R_GetTransmapFromAlpha((UINT32)oldthing->alpha, trans); + trans = R_GetTransmapFromAlpha(oldthing->alpha, trans); // Check if this sprite needs to be rendered like a shadow shadowdraw = (!!(thing->renderflags & RF_SHADOWDRAW) && !(papersprite || splat)); @@ -3428,7 +3428,7 @@ boolean R_ThingVisible (mobj_t *thing) (thing->sprite == SPR_NULL) || // Don't draw null-sprites (thing->flags2 & MF2_DONTDRAW) || // Don't draw MF2_LINKDRAW objects (thing->drawonlyforplayer && thing->drawonlyforplayer != viewplayer) || // Don't draw other players' personal objects - ((rendermode == render_soft && R_GetTransmapFromAlpha((UINT32)thing->alpha, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT) >= 10) || + ((rendermode == render_soft && R_GetTransmapFromAlpha(thing->alpha, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT) >= 10) || (rendermode == render_opengl && thing->alpha == 0)) || (!P_MobjWasRemoved(r_viewmobj) && ( (r_viewmobj == thing) || // Don't draw first-person players or awayviewmobj objects diff --git a/src/r_things.h b/src/r_things.h index 086dd8b55..268e5562b 100644 --- a/src/r_things.h +++ b/src/r_things.h @@ -90,7 +90,7 @@ boolean R_ThingIsFullDark (mobj_t *thing); boolean R_ThingIsFlashing (mobj_t *thing); UINT8 *R_GetTranslationForThing(mobj_t *mobj, skincolornum_t color, UINT16 translation); -transnum_t R_GetTransmapFromAlpha(UINT32 alpha, transnum_t transmap); +transnum_t R_GetTransmapFromAlpha(fixed_t alpha, transnum_t transmap); void R_ThingOffsetOverlay (mobj_t *thing, fixed_t *outx, fixed_t *outy); From 02811b72f62e51a80a20c5816d2936e417cc7656 Mon Sep 17 00:00:00 2001 From: Hanicef Date: Tue, 23 Jan 2024 22:43:25 +0100 Subject: [PATCH 21/87] Fix segfault when trying to spawn an MT_PLAYER from Lua --- src/lua_baselib.c | 4 ++-- src/p_local.h | 2 +- src/p_mobj.c | 18 ++++++++++++++++-- 3 files changed, 19 insertions(+), 5 deletions(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index e75a911ee..d6f125bbd 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -641,7 +641,7 @@ static int lib_pSpawnMobj(lua_State *L) NOHUD INLEVEL NOSPAWNNULL - LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type), META_MOBJ); + LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type, NULL), META_MOBJ); return 1; } @@ -657,7 +657,7 @@ static int lib_pSpawnMobjFromMobj(lua_State *L) NOSPAWNNULL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); - LUA_PushUserdata(L, P_SpawnMobjFromMobj(actor, x, y, z, type), META_MOBJ); + LUA_PushUserdata(L, P_SpawnMobjFromMobj(actor, x, y, z, type, NULL), META_MOBJ); return 1; } diff --git a/src/p_local.h b/src/p_local.h index 0bcd6da1d..7e4741ffd 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -328,7 +328,7 @@ boolean P_CheckDeathPitCollide(mobj_t *mo); boolean P_CheckSolidLava(ffloor_t *rover); void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motype); -mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zofs, mobjtype_t type); +mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zofs, mobjtype_t type, ...); mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type); mobj_t *P_SpawnXYZMissile(mobj_t *source, mobj_t *dest, mobjtype_t type, fixed_t x, fixed_t y, fixed_t z); diff --git a/src/p_mobj.c b/src/p_mobj.c index 55be8e54f..c6f437c9a 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -14420,15 +14420,29 @@ void P_FlashPal(player_t *pl, UINT16 type, UINT16 duration) // Spawns an object with offsets relative to the position of another object. // Scale, gravity flip, etc. is taken into account automatically. // -mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zofs, mobjtype_t type) +mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zofs, mobjtype_t type, ...) { + va_list args; mobj_t *newmobj; xofs = FixedMul(xofs, mobj->scale); yofs = FixedMul(yofs, mobj->scale); zofs = FixedMul(zofs, mobj->scale); - newmobj = P_SpawnMobj(mobj->x + xofs, mobj->y + yofs, mobj->z + zofs, type); + if (type == MT_PLAYER) + { + player_t *player; + // MT_PLAYER requires an additional parameter for the player, so pass that forth. + va_start(args, type); + player = va_arg(args, player_t *); + va_end(args); + newmobj = P_SpawnMobj(mobj->x + xofs, mobj->y + yofs, mobj->z + zofs, type, player); + } + else + { + newmobj = P_SpawnMobj(mobj->x + xofs, mobj->y + yofs, mobj->z + zofs, type); + } + if (!newmobj) return NULL; From 259997d121c0bc32cbcc062fc52507f381a21668 Mon Sep 17 00:00:00 2001 From: Hanicef Date: Wed, 24 Jan 2024 17:11:04 +0100 Subject: [PATCH 22/87] Remove varargs from P_SpawnMobjFromMobj --- src/lua_baselib.c | 2 +- src/p_local.h | 2 +- src/p_mobj.c | 16 ++-------------- 3 files changed, 4 insertions(+), 16 deletions(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index d6f125bbd..47ee3976d 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -657,7 +657,7 @@ static int lib_pSpawnMobjFromMobj(lua_State *L) NOSPAWNNULL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); - LUA_PushUserdata(L, P_SpawnMobjFromMobj(actor, x, y, z, type, NULL), META_MOBJ); + LUA_PushUserdata(L, P_SpawnMobjFromMobj(actor, x, y, z, type), META_MOBJ); return 1; } diff --git a/src/p_local.h b/src/p_local.h index 7e4741ffd..0bcd6da1d 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -328,7 +328,7 @@ boolean P_CheckDeathPitCollide(mobj_t *mo); boolean P_CheckSolidLava(ffloor_t *rover); void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motype); -mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zofs, mobjtype_t type, ...); +mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zofs, mobjtype_t type); mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type); mobj_t *P_SpawnXYZMissile(mobj_t *source, mobj_t *dest, mobjtype_t type, fixed_t x, fixed_t y, fixed_t z); diff --git a/src/p_mobj.c b/src/p_mobj.c index c6f437c9a..3999c9476 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -14420,7 +14420,7 @@ void P_FlashPal(player_t *pl, UINT16 type, UINT16 duration) // Spawns an object with offsets relative to the position of another object. // Scale, gravity flip, etc. is taken into account automatically. // -mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zofs, mobjtype_t type, ...) +mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zofs, mobjtype_t type) { va_list args; mobj_t *newmobj; @@ -14429,19 +14429,7 @@ mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zo yofs = FixedMul(yofs, mobj->scale); zofs = FixedMul(zofs, mobj->scale); - if (type == MT_PLAYER) - { - player_t *player; - // MT_PLAYER requires an additional parameter for the player, so pass that forth. - va_start(args, type); - player = va_arg(args, player_t *); - va_end(args); - newmobj = P_SpawnMobj(mobj->x + xofs, mobj->y + yofs, mobj->z + zofs, type, player); - } - else - { - newmobj = P_SpawnMobj(mobj->x + xofs, mobj->y + yofs, mobj->z + zofs, type); - } + newmobj = P_SpawnMobj(mobj->x + xofs, mobj->y + yofs, mobj->z + zofs, type, NULL); if (!newmobj) return NULL; From b3aa23bc214e3aee7accca87d820c7943f012c13 Mon Sep 17 00:00:00 2001 From: Hanicef Date: Wed, 24 Jan 2024 16:13:34 +0000 Subject: [PATCH 23/87] Remove unused variable --- src/p_mobj.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 3999c9476..4bed833fb 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -14422,7 +14422,6 @@ void P_FlashPal(player_t *pl, UINT16 type, UINT16 duration) // mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zofs, mobjtype_t type) { - va_list args; mobj_t *newmobj; xofs = FixedMul(xofs, mobj->scale); From 51e912e87be2dac061565bddeb1b0e56e867d71b Mon Sep 17 00:00:00 2001 From: Hanicef Date: Tue, 5 Mar 2024 18:29:07 +0100 Subject: [PATCH 24/87] Fix segfault when passing NULL as player --- src/p_mobj.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 4bed833fb..84884eef3 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -10886,7 +10886,8 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...) // when spawning MT_PLAYER, set mobj->player before calling MobjSpawn hook to prevent P_RemoveMobj from succeeding on player mobj. va_start(args, type); mobj->player = va_arg(args, player_t *); - mobj->player->mo = mobj; + if (mobj->player) + mobj->player->mo = mobj; va_end(args); } From 7e3f6a28030bc62c4d464128a08de4eb21fbfbf0 Mon Sep 17 00:00:00 2001 From: Hanicef Date: Sun, 25 Feb 2024 19:05:16 +0100 Subject: [PATCH 25/87] Add variable to move idle players to spectators --- src/netcode/d_clisrv.c | 17 ++++++++++++++++- src/netcode/d_clisrv.h | 2 +- src/netcode/d_netcmd.c | 1 + 3 files changed, 18 insertions(+), 2 deletions(-) diff --git a/src/netcode/d_clisrv.c b/src/netcode/d_clisrv.c index 2bf9d2dde..06c274f58 100644 --- a/src/netcode/d_clisrv.c +++ b/src/netcode/d_clisrv.c @@ -114,6 +114,7 @@ static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, consvar_t cv_playbackspeed = CVAR_INIT ("playbackspeed", "1", 0, playbackspeed_cons_t, NULL); consvar_t cv_idletime = CVAR_INIT ("idletime", "0", CV_SAVE, CV_Unsigned, NULL); +consvar_t cv_idlespectate = CVAR_INIT ("idlespectate", "On", CV_SAVE, CV_OnOff, NULL); consvar_t cv_dedicatedidletime = CVAR_INIT ("dedicatedidletime", "10", CV_SAVE, CV_Unsigned, NULL); consvar_t cv_httpsource = CVAR_INIT ("http_source", "", CV_SAVE, NULL, NULL); @@ -1372,7 +1373,21 @@ static void IdleUpdate(void) if (players[i].lastinputtime > (tic_t)cv_idletime.value * TICRATE * 60) { players[i].lastinputtime = 0; - SendKick(i, KICK_MSG_IDLE | KICK_MSG_KEEP_BODY); + if (cv_idlespectate.value && G_GametypeHasSpectators()) + { + changeteam_union NetPacket; + UINT16 usvalue; + NetPacket.value.l = NetPacket.value.b = 0; + NetPacket.packet.newteam = 0; + NetPacket.packet.playernum = i; + NetPacket.packet.verification = true; // This signals that it's a server change + usvalue = SHORT(NetPacket.value.l|NetPacket.value.b); + SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue)); + } + else + { + SendKick(i, KICK_MSG_IDLE | KICK_MSG_KEEP_BODY); + } } } else diff --git a/src/netcode/d_clisrv.h b/src/netcode/d_clisrv.h index 5aac4693d..342173dff 100644 --- a/src/netcode/d_clisrv.h +++ b/src/netcode/d_clisrv.h @@ -73,7 +73,7 @@ extern UINT32 realpingtable[MAXPLAYERS]; extern UINT32 playerpingtable[MAXPLAYERS]; extern tic_t servermaxping; -extern consvar_t cv_netticbuffer, cv_resynchattempts, cv_blamecfail, cv_playbackspeed, cv_idletime, cv_dedicatedidletime; +extern consvar_t cv_netticbuffer, cv_resynchattempts, cv_blamecfail, cv_playbackspeed, cv_idletime, cv_idlespectate, cv_dedicatedidletime; extern consvar_t cv_httpsource; // Used in d_net, the only dependence diff --git a/src/netcode/d_netcmd.c b/src/netcode/d_netcmd.c index e073a863c..70a75714f 100644 --- a/src/netcode/d_netcmd.c +++ b/src/netcode/d_netcmd.c @@ -620,6 +620,7 @@ void D_RegisterServerCommands(void) CV_RegisterVar(&cv_blamecfail); CV_RegisterVar(&cv_dedicatedidletime); CV_RegisterVar(&cv_idletime); + CV_RegisterVar(&cv_idlespectate); CV_RegisterVar(&cv_httpsource); COM_AddCommand("ping", Command_Ping_f, COM_LUA); From 7d3c0ca3018edcdee2614e91173f8410413c5a08 Mon Sep 17 00:00:00 2001 From: Hanicef Date: Sun, 25 Feb 2024 19:16:12 +0100 Subject: [PATCH 26/87] Fix finished players getting kicked for idling --- src/netcode/d_clisrv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/netcode/d_clisrv.c b/src/netcode/d_clisrv.c index 06c274f58..d46e75c3f 100644 --- a/src/netcode/d_clisrv.c +++ b/src/netcode/d_clisrv.c @@ -1363,7 +1363,7 @@ static void IdleUpdate(void) for (i = 1; i < MAXPLAYERS; i++) { - if (cv_idletime.value && playeringame[i] && playernode[i] != UINT8_MAX && !players[i].quittime && !players[i].spectator && !players[i].bot && !IsPlayerAdmin(i) && i != serverplayer && gamestate == GS_LEVEL) + if (cv_idletime.value && playeringame[i] && playernode[i] != UINT8_MAX && !players[i].quittime && !players[i].spectator && !players[i].bot && !IsPlayerAdmin(i) && i != serverplayer && gamestate == GS_LEVEL && !(players[i].pflags & PF_FINISHED)) { if (players[i].cmd.forwardmove || players[i].cmd.sidemove || players[i].cmd.buttons) players[i].lastinputtime = 0; From 8dce0e1a3f58c5f5d77cd227bc6f92ebfded5f0c Mon Sep 17 00:00:00 2001 From: spherallic Date: Tue, 12 Mar 2024 17:29:08 +0100 Subject: [PATCH 27/87] Prevent white flash upon starting the game (in Software) --- src/d_main.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/d_main.c b/src/d_main.c index 46e64267e..41c8e6336 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -749,6 +749,8 @@ void D_SRB2Loop(void) // hack to start on a nice clear console screen. COM_ImmedExecute("cls;version"); + // hack to prevent white flash upon initial window resize + V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,31); I_FinishUpdate(); // page flip or blit buffer /* From 01b017019b42dead468fe62ffed5c55cc8c8be3c Mon Sep 17 00:00:00 2001 From: Hanicef Date: Fri, 15 Mar 2024 21:35:28 +0100 Subject: [PATCH 28/87] Fix spectator list not compensating for non-green resolutions --- src/hu_stuff.c | 43 +++++-------------------------------------- 1 file changed, 5 insertions(+), 38 deletions(-) diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 4e2f3d492..632c06585 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -2458,53 +2458,20 @@ static inline void HU_DrawSpectatorTicker(void) { int i; int length = 0, height = 174; - int totallength = 0, templength = 0; + int totallength = 0; for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && players[i].spectator) totallength += (signed)strlen(player_names[i]) * 8 + 16; - length -= (leveltime % (totallength + BASEVIDWIDTH)); - length += BASEVIDWIDTH; + length -= (leveltime % (totallength + (vid.width / vid.dup))); + length += (vid.width / vid.dup); for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && players[i].spectator) { - char *pos; - char initial[MAXPLAYERNAME+1]; - char current[MAXPLAYERNAME+1]; - - strcpy(initial, player_names[i]); - pos = initial; - - if (length >= -((signed)strlen(player_names[i]) * 8 + 16) && length <= BASEVIDWIDTH) - { - if (length < 0) - { - UINT8 eatenchars = (UINT8)(abs(length) / 8 + 1); - - if (eatenchars <= strlen(initial)) - { - // Eat one letter off the left side, - // then compensate the drawing position. - pos += eatenchars; - strcpy(current, pos); - templength = length % 8 + 8; - } - else - { - strcpy(current, " "); - templength = length; - } - } - else - { - strcpy(current, initial); - templength = length; - } - - V_DrawString(templength, height + 8, V_TRANSLUCENT|V_ALLOWLOWERCASE, current); - } + if (length >= -((signed)strlen(player_names[i]) * 8 + 16) && length <= (vid.width / vid.dup)) + V_DrawString(length, height + 8, V_TRANSLUCENT|V_ALLOWLOWERCASE|V_SNAPTOLEFT, player_names[i]); length += (signed)strlen(player_names[i]) * 8 + 16; } From 8794e411bd57d9c5017ba38137770a586c558b06 Mon Sep 17 00:00:00 2001 From: Hanicef Date: Wed, 20 Mar 2024 19:23:13 +0100 Subject: [PATCH 29/87] Don't traverse the entire HOME directory to find wads --- src/dedicated/i_system.c | 8 +++++++- src/sdl/i_system.c | 10 ++++++++-- 2 files changed, 15 insertions(+), 3 deletions(-) diff --git a/src/dedicated/i_system.c b/src/dedicated/i_system.c index 858dfaf20..b231080a8 100644 --- a/src/dedicated/i_system.c +++ b/src/dedicated/i_system.c @@ -1433,9 +1433,15 @@ static const char *locateWad(void) #ifndef NOHOME // find in $HOME - I_OutputMsg(",HOME"); + I_OutputMsg(",HOME/.srb2"); if ((envstr = I_GetEnv("HOME")) != NULL) + { + char *tmp = malloc(strlen(envstr) + sizeof("/.srb2")); + strcpy(tmp, envstr); + strcat(tmp, "/.srb2"); SEARCHWAD(envstr); + free(tmp); + } #endif // search paths diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c index 9f0fa0250..c6750ce74 100644 --- a/src/sdl/i_system.c +++ b/src/sdl/i_system.c @@ -3038,10 +3038,16 @@ static const char *locateWad(void) } #ifndef NOHOME - // find in $HOME - I_OutputMsg(",HOME"); + // find in $HOME/.srb2 + I_OutputMsg(",HOME/.srb2"); if ((envstr = I_GetEnv("HOME")) != NULL) + { + char *tmp = malloc(strlen(envstr) + sizeof("/.srb2")); + strcpy(tmp, envstr); + strcat(tmp, "/.srb2"); SEARCHWAD(envstr); + free(tmp); + } #endif // search paths From 10365e943aacd35d7b1052cdc4543556b94ee6f8 Mon Sep 17 00:00:00 2001 From: Hanicef Date: Wed, 20 Mar 2024 20:44:17 +0100 Subject: [PATCH 30/87] Use DEFAULTDIR instead of hardcoding .srb2 --- src/dedicated/i_system.c | 6 +++--- src/sdl/i_system.c | 8 ++++---- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/src/dedicated/i_system.c b/src/dedicated/i_system.c index b231080a8..61b7a239a 100644 --- a/src/dedicated/i_system.c +++ b/src/dedicated/i_system.c @@ -1433,12 +1433,12 @@ static const char *locateWad(void) #ifndef NOHOME // find in $HOME - I_OutputMsg(",HOME/.srb2"); + I_OutputMsg(",HOME/" DEFAULTDIR); if ((envstr = I_GetEnv("HOME")) != NULL) { - char *tmp = malloc(strlen(envstr) + sizeof("/.srb2")); + char *tmp = malloc(strlen(envstr) + sizeof(DEFAULTDIR)); strcpy(tmp, envstr); - strcat(tmp, "/.srb2"); + strcat(tmp, DEFAULTDIR); SEARCHWAD(envstr); free(tmp); } diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c index c6750ce74..64fcb2f2b 100644 --- a/src/sdl/i_system.c +++ b/src/sdl/i_system.c @@ -3038,13 +3038,13 @@ static const char *locateWad(void) } #ifndef NOHOME - // find in $HOME/.srb2 - I_OutputMsg(",HOME/.srb2"); + // find in $HOME + I_OutputMsg(",HOME/" DEFAULTDIR); if ((envstr = I_GetEnv("HOME")) != NULL) { - char *tmp = malloc(strlen(envstr) + sizeof("/.srb2")); + char *tmp = malloc(strlen(envstr) + sizeof(DEFAULTDIR)); strcpy(tmp, envstr); - strcat(tmp, "/.srb2"); + strcat(tmp, DEFAULTDIR); SEARCHWAD(envstr); free(tmp); } From d0dd329a8223c99ba84d70a59db3e977ca34e86e Mon Sep 17 00:00:00 2001 From: Hanicef Date: Sat, 23 Mar 2024 13:01:21 +0100 Subject: [PATCH 31/87] Fix buffer overflow when loading addons through symlinks --- src/sdl/i_system.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c index 2d051888d..e151734f8 100644 --- a/src/sdl/i_system.c +++ b/src/sdl/i_system.c @@ -2976,7 +2976,7 @@ static void pathonly(char *s) */ static const char *searchWad(const char *searchDir) { - static char tempsw[256] = ""; + static char tempsw[MAX_WADPATH] = ""; filestatus_t fstemp; strcpy(tempsw, WADKEYWORD1); From b2ff4e61674869b82d97b16ffcf7e9a13b506d39 Mon Sep 17 00:00:00 2001 From: katsy Date: Mon, 8 Apr 2024 00:07:51 -0500 Subject: [PATCH 32/87] Fix PlayerZMovement spam and infinite MFE_JUSTHITFLOOR when standing on a solid object --- src/p_mobj.c | 19 ++++--------------- 1 file changed, 4 insertions(+), 15 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 9cdd2628d..ed7e25d40 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2245,7 +2245,7 @@ boolean P_ZMovement(mobj_t *mo) else if (!onground) P_SlopeLaunch(mo); } - + if (!mo->player && P_CheckDeathPitCollide(mo) && mo->health && !(mo->flags & MF_NOCLIPHEIGHT) && !(mo->flags2 & MF2_BOSSDEAD)) { @@ -2938,7 +2938,7 @@ boolean P_SceneryZMovement(mobj_t *mo) mo->eflags &= ~MFE_APPLYPMOMZ; } mo->z += mo->momz; - + if (!mo->player && P_CheckDeathPitCollide(mo) && mo->health && !(mo->flags & MF_NOCLIPHEIGHT) && !(mo->flags2 & MF2_BOSSDEAD)) { @@ -3781,7 +3781,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj) // always do the gravity bit now, that's simpler // BUT CheckPosition only if wasn't done before. - if (!(mobj->eflags & MFE_ONGROUND) || mobj->momz + if (mobj->momz || ((mobj->eflags & MFE_VERTICALFLIP) && mobj->z + mobj->height != mobj->ceilingz) || (!(mobj->eflags & MFE_VERTICALFLIP) && mobj->z != mobj->floorz) || P_IsObjectInGoop(mobj)) @@ -3794,17 +3794,6 @@ static void P_PlayerMobjThinker(mobj_t *mobj) } else { -#if 0 // i don't know why this is here, it's causing a few undesired state glitches, and disabling it doesn't appear to negatively affect the game, but i don't want it gone permanently just in case some obscure bug crops up - if (!(mobj->player->powers[pw_carry] == CR_NIGHTSMODE)) // used for drilling - mobj->player->pflags &= ~PF_STARTJUMP; - mobj->player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE); - if (mobj->player->secondjump || mobj->player->powers[pw_tailsfly]) - { - mobj->player->secondjump = 0; - mobj->player->powers[pw_tailsfly] = 0; - P_SetMobjState(mobj, S_PLAY_WALK); - } -#endif mobj->eflags &= ~MFE_JUSTHITFLOOR; } @@ -10730,7 +10719,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...) // Set shadowscale here, before spawn hook so that Lua can change it mobj->shadowscale = P_DefaultMobjShadowScale(mobj); - + // A monitor can't respawn if we're not in multiplayer, // or if we're in co-op and it's score or a 1up if (mobj->flags & MF_MONITOR && (!(netgame || multiplayer) From 26da1e1e09574ed6cbc07fab924c3862f69fe036 Mon Sep 17 00:00:00 2001 From: VladDoc Date: Thu, 11 Apr 2024 22:36:12 +0300 Subject: [PATCH 33/87] Shaders with absent #version directive to compile on linux via prepending of said directive --- src/hardware/hw_shaders.c | 103 +++++++++++++++++++++++++++++++++++++- 1 file changed, 102 insertions(+), 1 deletion(-) diff --git a/src/hardware/hw_shaders.c b/src/hardware/hw_shaders.c index 36cbb5db9..32336d63f 100644 --- a/src/hardware/hw_shaders.c +++ b/src/hardware/hw_shaders.c @@ -448,6 +448,101 @@ void HWR_LoadAllCustomShaders(void) HWR_LoadCustomShadersFromFile(i, W_FileHasFolders(wadfiles[i])); } +static const char version_directives[][14] = { + "#version 330\n", + "#version 150\n", + "#version 140\n", + "#version 130\n", + "#version 120\n", + "#version 110\n", +}; + +static boolean HWR_VersionDirectiveExists(const char* source) +{ + return strncmp(source, "#version", 8) == 0; +} + +static char* HWR_PrependVersionDirective(const char* source, UINT32 version_index) +{ + const UINT32 version_len = sizeof(version_directives[version_index]) - 1; + const UINT32 source_len = strlen(source); + + char* result = Z_Malloc(source_len + version_len + 1, PU_STATIC, NULL); + + strcpy(result, version_directives[version_index]); + strcpy(result + version_len, source); + + return result; +} + +static void HWR_ReplaceVersionInplace(char* shader, UINT32 version_index) +{ + shader[9] = version_directives[version_index][9]; + shader[10] = version_directives[version_index][10]; + shader[11] = version_directives[version_index][11]; +} + +static boolean HWR_CheckVersionDirectives(const char* vert, const char* frag) +{ + return HWR_VersionDirectiveExists(vert) && HWR_VersionDirectiveExists(frag); +} + +static void HWR_TryToCompileShaderWithImplicitVersion(INT32 shader_index, INT32 shaderxlat_id) +{ + char* vert_shader = gl_shaders[shader_index].vertex; + char* frag_shader = gl_shaders[shader_index].fragment; + + boolean vert_shader_version_exists = HWR_VersionDirectiveExists(vert_shader); + boolean frag_shader_version_exists = HWR_VersionDirectiveExists(frag_shader); + + if(!vert_shader_version_exists) { + CONS_Alert(CONS_WARNING, "HWR_LoadCustomShadersFromFile: vertex shader '%s' is missing a #version directive\n", HWR_GetShaderName(shaderxlat_id)); + } + + if(!frag_shader_version_exists) { + CONS_Alert(CONS_WARNING, "HWR_LoadCustomShadersFromFile: fragment shader '%s' is missing a #version directive\n", HWR_GetShaderName(shaderxlat_id)); + } + + // try to compile as is + HWR_CompileShader(shader_index); + if (gl_shaders[shader_index].compiled) + return; + + // try each version directive + for(UINT32 i = 0; i < sizeof(version_directives) / sizeof(version_directives[0]); ++i) { + CONS_Alert(CONS_NOTICE, "HWR_TryToCompileShaderWithImplicitVersion: Trying %s\n", version_directives[i]); + + if(!vert_shader_version_exists) { + // first time reallocation would have to be made + if(i == 0) { + void* old = (void*)gl_shaders[shader_index].vertex; + vert_shader = gl_shaders[shader_index].vertex = HWR_PrependVersionDirective(vert_shader, i); + Z_Free(old); + } else { + HWR_ReplaceVersionInplace(vert_shader, i); + } + } + + if(!frag_shader_version_exists) { + if(i == 0) { + void* old = (void*)gl_shaders[shader_index].fragment; + frag_shader = gl_shaders[shader_index].fragment = HWR_PrependVersionDirective(frag_shader, i); + Z_Free(old); + } else { + HWR_ReplaceVersionInplace(frag_shader, i); + } + } + + HWR_CompileShader(shader_index); + if (gl_shaders[shader_index].compiled) { + CONS_Alert(CONS_NOTICE, "HWR_TryToCompileShaderWithImplicitVersion: Compiled with %s\n", + version_directives[i]); + CONS_Alert(CONS_WARNING, "Implicit GLSL version is used. Correct behavior is not guaranteed\n"); + return; + } + } +} + void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3) { UINT16 lump; @@ -610,7 +705,13 @@ skip_field: gl_shaders[shader_index].fragment = Z_StrDup(gl_shadersources[i].fragment); if (!gl_shaders[shader_index].vertex) gl_shaders[shader_index].vertex = Z_StrDup(gl_shadersources[i].vertex); - HWR_CompileShader(shader_index); + + if(!HWR_CheckVersionDirectives(gl_shaders[shader_index].vertex, gl_shaders[shader_index].fragment)) { + HWR_TryToCompileShaderWithImplicitVersion(shader_index, i); + } else { + HWR_CompileShader(shader_index); + } + if (!gl_shaders[shader_index].compiled) CONS_Alert(CONS_ERROR, "HWR_LoadCustomShadersFromFile: A compilation error occured for the %s shader in file %s. See the console messages above for more information.\n", shaderxlat[i].type, wadfiles[wadnum]->filename); } From fb437a3c72184584aa3cb33e009758e3b122ecc7 Mon Sep 17 00:00:00 2001 From: VladDoc Date: Fri, 12 Apr 2024 20:37:17 +0300 Subject: [PATCH 34/87] white space fix --- src/hardware/hw_shaders.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/hardware/hw_shaders.c b/src/hardware/hw_shaders.c index 32336d63f..ee1e2acdf 100644 --- a/src/hardware/hw_shaders.c +++ b/src/hardware/hw_shaders.c @@ -468,11 +468,10 @@ static char* HWR_PrependVersionDirective(const char* source, UINT32 version_inde const UINT32 source_len = strlen(source); char* result = Z_Malloc(source_len + version_len + 1, PU_STATIC, NULL); - strcpy(result, version_directives[version_index]); - strcpy(result + version_len, source); + strcpy(result + version_len, source); - return result; + return result; } static void HWR_ReplaceVersionInplace(char* shader, UINT32 version_index) @@ -514,6 +513,7 @@ static void HWR_TryToCompileShaderWithImplicitVersion(INT32 shader_index, INT32 if(!vert_shader_version_exists) { // first time reallocation would have to be made + if(i == 0) { void* old = (void*)gl_shaders[shader_index].vertex; vert_shader = gl_shaders[shader_index].vertex = HWR_PrependVersionDirective(vert_shader, i); From 723b5662efe6b656d5b72f34a0ba7b4e926ba05d Mon Sep 17 00:00:00 2001 From: Zwip-Zwap Zapony Date: Thu, 18 Apr 2024 20:15:30 +0200 Subject: [PATCH 35/87] Fix CR_PLAYER/CR_PTERABYTE positioning --- src/p_user.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index 7cd128cf0..b29b81271 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -8812,6 +8812,8 @@ void P_MovePlayer(player_t *player) player->mo->height = P_GetPlayerSpinHeight(player); atspinheight = true; } + else if (player->powers[pw_carry] == CR_PLAYER || player->powers[pw_carry] == CR_PTERABYTE) // You're slightly shorter while being carried + player->mo->height = FixedDiv(P_GetPlayerHeight(player), FixedDiv(14*FRACUNIT,10*FRACUNIT)); else player->mo->height = P_GetPlayerHeight(player); @@ -12829,9 +12831,9 @@ void P_PlayerAfterThink(player_t *player) else { if (tails->player) - P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->player->drawangle, 4*FRACUNIT), tails->y + P_ReturnThrustY(tails, tails->player->drawangle, 4*FRACUNIT), true); + P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->player->drawangle, 4*tails->scale), tails->y + P_ReturnThrustY(tails, tails->player->drawangle, 4*tails->scale), true); else - P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->angle, 4*FRACUNIT), tails->y + P_ReturnThrustY(tails, tails->angle, 4*FRACUNIT), true); + P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->angle, 4*tails->scale), tails->y + P_ReturnThrustY(tails, tails->angle, 4*tails->scale), true); player->mo->momx = tails->momx; player->mo->momy = tails->momy; player->mo->momz = tails->momz; @@ -12845,7 +12847,7 @@ void P_PlayerAfterThink(player_t *player) P_SetPlayerAngle(player, player->mo->angle); } - if (P_AproxDistance(player->mo->x - tails->x, player->mo->y - tails->y) > player->mo->radius) + if (P_AproxDistance(player->mo->x - tails->x, player->mo->y - tails->y) > tails->radius) player->powers[pw_carry] = CR_NONE; if (player->powers[pw_carry] == CR_PLAYER) @@ -13066,7 +13068,7 @@ void P_PlayerAfterThink(player_t *player) player->mo->momy = ptera->momy; player->mo->momz = ptera->momz; - if (P_AproxDistance(player->mo->x - ptera->x - ptera->watertop, player->mo->y - ptera->y - ptera->waterbottom) > player->mo->radius) + if (P_AproxDistance(player->mo->x - ptera->x - ptera->watertop, player->mo->y - ptera->y - ptera->waterbottom) > ptera->radius) goto dropoff; ptera->watertop >>= 1; From df856aa823736124446a27ff48184c0b0f613053 Mon Sep 17 00:00:00 2001 From: Hanicef Date: Tue, 7 May 2024 18:10:31 +0200 Subject: [PATCH 36/87] Do not access memory on misaligned addresses --- src/byteptr.h | 29 ----------------------------- 1 file changed, 29 deletions(-) diff --git a/src/byteptr.h b/src/byteptr.h index 8ab359c4c..4377fae57 100644 --- a/src/byteptr.h +++ b/src/byteptr.h @@ -11,9 +11,6 @@ /// \brief Macros to read/write from/to a UINT8 *, /// used for packet creation and such -#if defined (__alpha__) || defined (__arm__) || defined (__mips__) || defined (__ia64__) || defined (__clang__) -#define DEALIGNED -#endif #include "endian.h" @@ -21,7 +18,6 @@ // // Little-endian machines // -#ifdef DEALIGNED #define WRITEUINT8(p,b) do { UINT8 *p_tmp = (void *)p; const UINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; p = (void *)p_tmp; } while (0) #define WRITESINT8(p,b) do { SINT8 *p_tmp = (void *)p; const SINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; p = (void *)p_tmp; } while (0) #define WRITEINT16(p,b) do { INT16 *p_tmp = (void *)p; const INT16 tv = ( INT16)(b); memcpy(p, &tv, sizeof( INT16)); p_tmp++; p = (void *)p_tmp; } while (0) @@ -31,20 +27,8 @@ #define WRITECHAR(p,b) do { char *p_tmp = (void *)p; const char tv = ( char)(b); memcpy(p, &tv, sizeof( char)); p_tmp++; p = (void *)p_tmp; } while (0) #define WRITEFIXED(p,b) do { fixed_t *p_tmp = (void *)p; const fixed_t tv = (fixed_t)(b); memcpy(p, &tv, sizeof(fixed_t)); p_tmp++; p = (void *)p_tmp; } while (0) #define WRITEANGLE(p,b) do { angle_t *p_tmp = (void *)p; const angle_t tv = (angle_t)(b); memcpy(p, &tv, sizeof(angle_t)); p_tmp++; p = (void *)p_tmp; } while (0) -#else -#define WRITEUINT8(p,b) do { UINT8 *p_tmp = ( UINT8 *)p; *p_tmp = ( UINT8)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#define WRITESINT8(p,b) do { SINT8 *p_tmp = ( SINT8 *)p; *p_tmp = ( SINT8)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#define WRITEINT16(p,b) do { INT16 *p_tmp = ( INT16 *)p; *p_tmp = ( INT16)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#define WRITEUINT16(p,b) do { UINT16 *p_tmp = ( UINT16 *)p; *p_tmp = ( UINT16)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#define WRITEINT32(p,b) do { INT32 *p_tmp = ( INT32 *)p; *p_tmp = ( INT32)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#define WRITEUINT32(p,b) do { UINT32 *p_tmp = ( UINT32 *)p; *p_tmp = ( UINT32)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#define WRITECHAR(p,b) do { char *p_tmp = ( char *)p; *p_tmp = ( char)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#define WRITEFIXED(p,b) do { fixed_t *p_tmp = (fixed_t *)p; *p_tmp = (fixed_t)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#define WRITEANGLE(p,b) do { angle_t *p_tmp = (angle_t *)p; *p_tmp = (angle_t)(b); p_tmp++; p = (void *)p_tmp; } while (0) -#endif #ifdef __GNUC__ -#ifdef DEALIGNED #define READUINT8(p) ({ UINT8 *p_tmp = (void *)p; UINT8 b; memcpy(&b, p, sizeof( UINT8)); p_tmp++; p = (void *)p_tmp; b; }) #define READSINT8(p) ({ SINT8 *p_tmp = (void *)p; SINT8 b; memcpy(&b, p, sizeof( SINT8)); p_tmp++; p = (void *)p_tmp; b; }) #define READINT16(p) ({ INT16 *p_tmp = (void *)p; INT16 b; memcpy(&b, p, sizeof( INT16)); p_tmp++; p = (void *)p_tmp; b; }) @@ -55,17 +39,6 @@ #define READFIXED(p) ({ fixed_t *p_tmp = (void *)p; fixed_t b; memcpy(&b, p, sizeof(fixed_t)); p_tmp++; p = (void *)p_tmp; b; }) #define READANGLE(p) ({ angle_t *p_tmp = (void *)p; angle_t b; memcpy(&b, p, sizeof(angle_t)); p_tmp++; p = (void *)p_tmp; b; }) #else -#define READUINT8(p) ({ UINT8 *p_tmp = ( UINT8 *)p; UINT8 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#define READSINT8(p) ({ SINT8 *p_tmp = ( SINT8 *)p; SINT8 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#define READINT16(p) ({ INT16 *p_tmp = ( INT16 *)p; INT16 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#define READUINT16(p) ({ UINT16 *p_tmp = ( UINT16 *)p; UINT16 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#define READINT32(p) ({ INT32 *p_tmp = ( INT32 *)p; INT32 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#define READUINT32(p) ({ UINT32 *p_tmp = ( UINT32 *)p; UINT32 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#define READCHAR(p) ({ char *p_tmp = ( char *)p; char b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#define READFIXED(p) ({ fixed_t *p_tmp = (fixed_t *)p; fixed_t b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) -#endif -#else #define READUINT8(p) *(( UINT8 *)p)++ #define READSINT8(p) *(( SINT8 *)p)++ #define READINT16(p) *(( INT16 *)p)++ @@ -148,8 +121,6 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr) #define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b = readulong(p); p_tmp++; p = (void *)p_tmp; b; }) #endif //SRB2_BIG_ENDIAN -#undef DEALIGNED - #define WRITESTRINGN(p, s, n) { \ size_t tmp_i; \ \ From a19f843a3ecae75c2963918675c66c7dcae89d73 Mon Sep 17 00:00:00 2001 From: MIDIMan Date: Sun, 19 May 2024 22:21:09 -0400 Subject: [PATCH 37/87] Implement Lactozilla's suggestions and add 3D model support --- src/hardware/hw_md2.c | 7 +++++++ src/p_saveg.c | 2 +- src/r_things.c | 17 +++++++---------- src/r_things.h | 2 +- 4 files changed, 16 insertions(+), 12 deletions(-) diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 0bb8de851..d16700909 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1285,6 +1285,11 @@ boolean HWR_DrawModel(gl_vissprite_t *spr) // Apparently people don't like jump frames like that, so back it goes //if (tics > durs) //durs = tics; + + // Make linkdraw objects use their tracer's alpha value + fixed_t newalpha = spr->mobj->alpha; + if ((spr->mobj->flags2 & MF2_LINKDRAW) && spr->mobj->tracer) + newalpha = spr->mobj->tracer->alpha; INT32 blendmode; if (spr->mobj->frame & FF_BLENDMASK) @@ -1299,6 +1304,8 @@ boolean HWR_DrawModel(gl_vissprite_t *spr) Surf.PolyColor.s.alpha = (spr->mobj->flags2 & MF2_SHADOW) ? 0x40 : 0xff; Surf.PolyFlags = HWR_GetBlendModeFlag(blendmode); } + + Surf.PolyColor.s.alpha = FixedMul(newalpha, Surf.PolyColor.s.alpha); // don't forget to enable the depth test because we can't do this // like before: model polygons are not sorted diff --git a/src/p_saveg.c b/src/p_saveg.c index 1aed73784..219410bb6 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1990,7 +1990,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type) diff2 |= MD2_DONTDRAWFORVIEWMOBJ; if (mobj->dispoffset != mobj->info->dispoffset) diff2 |= MD2_DISPOFFSET; - if (mobj->alpha < FRACUNIT) + if (mobj->alpha != FRACUNIT) diff2 |= MD2_ALPHA; if (diff2 != 0) diff --git a/src/r_things.c b/src/r_things.c index 41e1c144e..afa861832 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -992,12 +992,10 @@ UINT8 *R_GetTranslationForThing(mobj_t *mobj, skincolornum_t color, UINT16 trans return NULL; } -transnum_t R_GetTransmapFromAlpha(fixed_t alpha, transnum_t transmap) +// Based off of R_GetLinedefTransTable +transnum_t R_GetThingTransTable(fixed_t alpha, transnum_t transmap) { - INT32 value = 10 - transmap; - value = 10 - (FixedCeil(alpha * value)>>FRACBITS); - - return value; + return (20*(FRACUNIT - ((alpha * (10 - transmap))/10) - 1) + FRACUNIT) >> (FRACBITS+1); } // @@ -1505,7 +1503,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, floordiff = abs((isflipped ? interp.height : 0) + interp.z - groundz); trans = floordiff / (100*FRACUNIT) + 3; - trans = R_GetTransmapFromAlpha(thing->alpha, trans); + trans = R_GetThingTransTable(thing->alpha, trans); if (trans >= 9) return; scalemul = FixedMul(FRACUNIT - floordiff/640, scale); @@ -2194,9 +2192,9 @@ static void R_ProjectSprite(mobj_t *thing) trans = 0; if ((oldthing->flags2 & MF2_LINKDRAW) && oldthing->tracer) - trans = R_GetTransmapFromAlpha(oldthing->tracer->alpha, trans); + trans = R_GetThingTransTable(oldthing->tracer->alpha, trans); else - trans = R_GetTransmapFromAlpha(oldthing->alpha, trans); + trans = R_GetThingTransTable(oldthing->alpha, trans); // Check if this sprite needs to be rendered like a shadow shadowdraw = (!!(thing->renderflags & RF_SHADOWDRAW) && !(papersprite || splat)); @@ -3658,8 +3656,7 @@ boolean R_ThingVisible (mobj_t *thing) (thing->sprite == SPR_NULL) || // Don't draw null-sprites (thing->flags2 & MF2_DONTDRAW) || // Don't draw MF2_LINKDRAW objects (thing->drawonlyforplayer && thing->drawonlyforplayer != viewplayer) || // Don't draw other players' personal objects - ((rendermode == render_soft && R_GetTransmapFromAlpha(thing->alpha, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT) >= 10) || - (rendermode == render_opengl && thing->alpha == 0)) || + (!R_BlendLevelVisible(thing->blendmode, R_GetThingTransTable(thing->alpha, 0))) || (!P_MobjWasRemoved(r_viewmobj) && ( (r_viewmobj == thing) || // Don't draw first-person players or awayviewmobj objects (r_viewmobj->player && r_viewmobj->player->followmobj == thing) || // Don't draw first-person players' followmobj diff --git a/src/r_things.h b/src/r_things.h index 530898917..55ab71ec3 100644 --- a/src/r_things.h +++ b/src/r_things.h @@ -93,7 +93,7 @@ boolean R_ThingIsFullDark (mobj_t *thing); boolean R_ThingIsFlashing (mobj_t *thing); UINT8 *R_GetTranslationForThing(mobj_t *mobj, skincolornum_t color, UINT16 translation); -transnum_t R_GetTransmapFromAlpha(fixed_t alpha, transnum_t transmap); +transnum_t R_GetThingTransTable(fixed_t alpha, transnum_t transmap); void R_ThingOffsetOverlay (mobj_t *thing, fixed_t *outx, fixed_t *outy); From 68264e7288c4db5b5797d806bab7df8dc22a8d17 Mon Sep 17 00:00:00 2001 From: Refrag Date: Wed, 15 May 2024 20:03:04 +0200 Subject: [PATCH 38/87] Fix buffer overflow when setting a NETVAR string CVar There was a possible buffer overflow if you tried setting a console var that had the CV_NETVAR and that was of the string type. The overflow would happen if you were trying to set the console variable while in a multiplayer / netgame state. This commit just increases the size of buf to account for everything that needs to be written to it. --- src/command.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/command.c b/src/command.c index a46cc98bc..7947048ed 100644 --- a/src/command.c +++ b/src/command.c @@ -1992,7 +1992,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth) if (var->flags & CV_NETVAR) { // send the value of the variable - UINT8 buf[128]; + UINT8 buf[512]; UINT8 *p = buf; // Loading from a config in a netgame? Set revert value. From c53da609b1d7eba57d460da8a3b7ac598ac25065 Mon Sep 17 00:00:00 2001 From: Zwip-Zwap Zapony Date: Tue, 28 May 2024 14:17:57 +0200 Subject: [PATCH 39/87] Shield button prompt for old configs --- src/m_menu.c | 37 +++++++++++++++++++++++++++++++++++++ src/m_menu.h | 1 + src/m_misc.c | 5 +++++ 3 files changed, 43 insertions(+) diff --git a/src/m_menu.c b/src/m_menu.c index 4d8ee17e8..86f8516b6 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -140,6 +140,7 @@ static char *char_notes = NULL; boolean menuactive = false; boolean fromlevelselect = false; +tic_t shieldbuttonprompt = 0; // Show a prompt about the new Shield button for old configs // TODO: 2.3: Remove typedef enum { @@ -3161,6 +3162,7 @@ static void Command_Manual_f(void) if (modeattacking) return; M_StartControlPanel(); + if (shieldbuttonprompt) return; // TODO: 2.3: Delete this line currentMenu = &MISC_HelpDef; itemOn = 0; } @@ -3340,6 +3342,7 @@ boolean M_Responder(event_t *ev) if (modeattacking) return true; M_StartControlPanel(); + if (shieldbuttonprompt) return true; // TODO: 2.3: Delete this line M_Options(0); // Uncomment the below if you want the menu to reset to the top each time like before. M_SetupNextMenu will fix it automatically. //OP_SoundOptionsDef.lastOn = 0; @@ -3350,6 +3353,7 @@ boolean M_Responder(event_t *ev) if (modeattacking) return true; M_StartControlPanel(); + if (shieldbuttonprompt) return true; // TODO: 2.3: Delete this line M_Options(0); M_VideoModeMenu(0); return true; @@ -3361,6 +3365,7 @@ boolean M_Responder(event_t *ev) if (modeattacking) return true; M_StartControlPanel(); + if (shieldbuttonprompt) return true; // TODO: 2.3: Delete this line M_Options(0); M_SetupNextMenu(&OP_MainDef); return true; @@ -3631,6 +3636,27 @@ void M_Drawer(void) } } +// Handle the "Do you want to assign Shield Ability now?" pop-up for old configs // TODO: 2.3: Remove +static void M_ShieldButtonResponse(INT32 ch) +{ + if (I_GetTime() <= shieldbuttonprompt) // Don't mash past the pop-up by accident! + { + stopstopmessage = true; + return; + } + + S_StartSound(NULL, sfx_menu1); + noFurtherInput = true; + shieldbuttonprompt = 0; + + if (ch == 'y' || ch == KEY_ENTER) + { + stopstopmessage = true; // Stop MessageDef from calling M_SetupNextMenu automatically + OP_ChangeControlsDef.lastOn = 8; // Highlight Shield Ability in the controls menu + M_Setup1PControlsMenu(ch); // Set up P1's controls menu and call M_SetupNextMenu + } +} + // // M_StartControlPanel // @@ -3662,6 +3688,17 @@ void M_StartControlPanel(void) currentMenu = &MainDef; itemOn = singleplr; M_UpdateItemOn(); + + if (shieldbuttonprompt) // For old configs, show a pop-up about the new Shield button // TODO: 2.3: Remove + { + S_StartSound(NULL, sfx_menu1); + shieldbuttonprompt = I_GetTime() + TICRATE; // Don't mash past the pop-up by accident! + + M_StartMessage(M_GetText("Welcome back! Since you last played,\nSpin has been split into separate\n\"Spin\" and \"Shield Ability\" controls." + "\n\nDo you want to \x82""assign Shield Ability now\x80""?" + "\n\n\nPress \x82""ENTER\x80"" or the \x83""A button\x80"" to accept\nPress \x82""ESC\x80"" or the \x85""B button\x80"" to skip\n"), + M_ShieldButtonResponse, MM_YESNO); + } } else if (modeattacking) { diff --git a/src/m_menu.h b/src/m_menu.h index 99a5b6de4..ea130a607 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -176,6 +176,7 @@ typedef struct extern menupres_t menupres[NUMMENUTYPES]; extern UINT32 prevMenuId; extern UINT32 activeMenuId; +extern tic_t shieldbuttonprompt; // Show a prompt about the new Shield button for old configs // TODO: 2.3: Remove void M_InitMenuPresTables(void); UINT8 M_GetYoungestChildMenu(void); diff --git a/src/m_misc.c b/src/m_misc.c index a60bbea98..ee810a031 100644 --- a/src/m_misc.c +++ b/src/m_misc.c @@ -560,6 +560,11 @@ void M_FirstLoadConfig(void) COM_BufInsertText(va("exec \"%s\"\n", configfile)); // no COM_BufExecute() needed; that does it right away + // For configs loaded at startup only, check for pre-Shield-button configs // TODO: 2.3: Remove + if (GETMAJOREXECVERSION(cv_execversion.value) < 55 // Pre-v2.2.14 configs + && cv_execversion.value != 25) // Make sure that the config exists, too + shieldbuttonprompt = 1; + // don't filter anymore vars and don't let this convsvar be changed COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION)); CV_ToggleExecVersion(false); From b1f15a35baf673ae970f606e6a46f7d4521e3f9b Mon Sep 17 00:00:00 2001 From: Zwip-Zwap Zapony Date: Tue, 28 May 2024 14:25:30 +0200 Subject: [PATCH 40/87] Use a three-option menu instead of a yes/no prompt --- src/m_menu.c | 249 ++++++++++++++++++++++++++++++++++++++++++++++----- src/m_menu.h | 2 +- src/m_misc.c | 2 +- 3 files changed, 227 insertions(+), 26 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 86f8516b6..a459abf41 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -140,7 +140,7 @@ static char *char_notes = NULL; boolean menuactive = false; boolean fromlevelselect = false; -tic_t shieldbuttonprompt = 0; // Show a prompt about the new Shield button for old configs // TODO: 2.3: Remove +tic_t shieldprompt_timer = 0; // Show a prompt about the new Shield button for old configs // TODO: 2.3: Remove typedef enum { @@ -3162,7 +3162,7 @@ static void Command_Manual_f(void) if (modeattacking) return; M_StartControlPanel(); - if (shieldbuttonprompt) return; // TODO: 2.3: Delete this line + if (shieldprompt_timer) return; // TODO: 2.3: Delete this line currentMenu = &MISC_HelpDef; itemOn = 0; } @@ -3342,7 +3342,7 @@ boolean M_Responder(event_t *ev) if (modeattacking) return true; M_StartControlPanel(); - if (shieldbuttonprompt) return true; // TODO: 2.3: Delete this line + if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line M_Options(0); // Uncomment the below if you want the menu to reset to the top each time like before. M_SetupNextMenu will fix it automatically. //OP_SoundOptionsDef.lastOn = 0; @@ -3353,7 +3353,7 @@ boolean M_Responder(event_t *ev) if (modeattacking) return true; M_StartControlPanel(); - if (shieldbuttonprompt) return true; // TODO: 2.3: Delete this line + if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line M_Options(0); M_VideoModeMenu(0); return true; @@ -3365,7 +3365,7 @@ boolean M_Responder(event_t *ev) if (modeattacking) return true; M_StartControlPanel(); - if (shieldbuttonprompt) return true; // TODO: 2.3: Delete this line + if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line M_Options(0); M_SetupNextMenu(&OP_MainDef); return true; @@ -3636,27 +3636,230 @@ void M_Drawer(void) } } -// Handle the "Do you want to assign Shield Ability now?" pop-up for old configs // TODO: 2.3: Remove -static void M_ShieldButtonResponse(INT32 ch) +// Handle the "Do you want to assign Shield Ability now?" pop-up for old configs // TODO: 2.3: Remove this line... +static UINT8 shieldprompt_currentchoice = 0; // ...and this line... + +static void M_ShieldPromptUseDefaults(void) // ...and this function { - if (I_GetTime() <= shieldbuttonprompt) // Don't mash past the pop-up by accident! + // With a default config from v2.2.10 to v2.2.13, the B button will be set to Custom 1, + // and Controls per Key defaults to "One", so it will override the default Shield button. + // A default config from v2.2.0 to v2.2.9 has Next Weapon on B, so it suffers from this too. + + // So for "Use default Shield Ability buttons", we should update old configs to mitigate gamepad conflicts + // (even with "Several" Controls per Key!), and show a message with the default bindings + + for (setupcontrols = gamecontrol; true; setupcontrols = gamecontrolbis) // Do stuff for both P1 and P2 { - stopstopmessage = true; - return; + INT32 JOY1 = (setupcontrols == gamecontrol) ? KEY_JOY1 : KEY_2JOY1; // Is this for P1 or for P2? + + if ((setupcontrols[GC_CUSTOM1][0] == JOY1+1 || setupcontrols[GC_CUSTOM1][1] == JOY1+1) + && (setupcontrols[GC_CUSTOM2][0] == JOY1+3 || setupcontrols[GC_CUSTOM2][1] == JOY1+3) + && (setupcontrols[GC_CUSTOM3][0] == JOY1+8 || setupcontrols[GC_CUSTOM3][1] == JOY1+8)) + { + // If the player has v2.2.13's default gamepad Custom 1/2/3 buttons, + // shuffle Custom 1/2/3 around to make room for Shield Ability on B + UINT8 shield_slot = (setupcontrols[GC_SHIELD ][0] == KEY_NULL ) ? 0 : 1; + UINT8 custom1_slot = (setupcontrols[GC_CUSTOM1][0] == JOY1+1) ? 0 : 1; + UINT8 custom2_slot = (setupcontrols[GC_CUSTOM2][0] == JOY1+3) ? 0 : 1; + UINT8 custom3_slot = (setupcontrols[GC_CUSTOM3][0] == JOY1+8) ? 0 : 1; + + setupcontrols[GC_SHIELD ][shield_slot ] = JOY1+1; // Assign Shield Ability to B + setupcontrols[GC_CUSTOM1][custom1_slot] = JOY1+3; // Move Custom 1 from B to Y + setupcontrols[GC_CUSTOM2][custom2_slot] = JOY1+8; // Move Custom 2 from Y to LS + setupcontrols[GC_CUSTOM3][custom3_slot] = KEY_NULL; // Unassign Custom 3 from LS... + // (The alternative would be to check and update the ENTIRE gamepad layout. + // That'd be nice, but it would mess with people that are used to the old defaults.) + } + else if ((setupcontrols[GC_WEAPONNEXT][0] == JOY1+1 || setupcontrols[GC_WEAPONNEXT][1] == JOY1+1) + && (setupcontrols[GC_WEAPONPREV][0] == JOY1+2 || setupcontrols[GC_WEAPONPREV][1] == JOY1+2)) + { + // Or if the user has a default config from v2.2.0 to v2.2.9, + // the B button will be Next Weapon, and X will be Previous Weapon. + // It's "safe" to discard one of them, you just have to press X multiple times to select in the other direction + UINT8 shield_slot = (setupcontrols[GC_SHIELD ][0] == KEY_NULL ) ? 0 : 1; + UINT8 nweapon_slot = (setupcontrols[GC_WEAPONNEXT][0] == JOY1+1) ? 0 : 1; + UINT8 pweapon_slot = (setupcontrols[GC_WEAPONPREV][0] == JOY1+2) ? 0 : 1; + + setupcontrols[GC_SHIELD ][shield_slot ] = JOY1+1; // Assign Shield Ability to B + setupcontrols[GC_WEAPONNEXT][nweapon_slot] = JOY1+3; // Move Next Weapon from B to X + setupcontrols[GC_WEAPONPREV][pweapon_slot] = KEY_NULL; // Unassign Previous Weapon from X + } + + if (setupcontrols == gamecontrolbis) // If we've already updated both players, break out + break; } - S_StartSound(NULL, sfx_menu1); - noFurtherInput = true; - shieldbuttonprompt = 0; - if (ch == 'y' || ch == KEY_ENTER) + // Now, show a message about the default Shield Ability bindings + if ((gamecontrol[GC_SHIELD][0] == KEY_LALT && gamecontrol[GC_SHIELD][1] == KEY_JOY1+1) + || (gamecontrol[GC_SHIELD][0] == KEY_JOY1+1 && gamecontrol[GC_SHIELD][1] == KEY_LALT)) { - stopstopmessage = true; // Stop MessageDef from calling M_SetupNextMenu automatically - OP_ChangeControlsDef.lastOn = 8; // Highlight Shield Ability in the controls menu - M_Setup1PControlsMenu(ch); // Set up P1's controls menu and call M_SetupNextMenu + // Left Alt and the B button are both assigned + M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x82""Left Alt\x80"" key on keyboard,\nand the \x85""B button\x80"" on gamepads." + "\n\nYou can always reassign it\nin the Options menu later." + "\n\n\nPress 'Enter' to continue\n"), + NULL, MM_NOTHING); + MessageDef.x = 43; // Change the pop-up message's background position/width + MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 27; + } + else if (gamecontrol[GC_SHIELD][0] == KEY_LALT || gamecontrol[GC_SHIELD][1] == KEY_LALT) + { + // Left Alt is assigned, but the B button isn't. + M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x82""Left Alt\x80"" key on keyboard.\nThe \x85""B button\x80"" on gamepads was taken." + "\n\nYou can always reassign it\nin the Options menu later." + "\n\n\nPress 'Enter' to continue\n"), + NULL, MM_NOTHING); + MessageDef.x = 24; // Change the pop-up message's background position/width + MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 32; + } + else if (gamecontrol[GC_SHIELD][0] == KEY_JOY1+1 || gamecontrol[GC_SHIELD][1] == KEY_JOY1+1) + { + // The B button is assigned, but Left Alt isn't + M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x85""B button\x80"" on gamepads.\nThe \x82""Left Alt\x80"" key on keyboard was taken." + "\n\nYou can always reassign it\nin the Options menu later." + "\n\n\nPress 'Enter' to continue\n"), + NULL, MM_NOTHING); + MessageDef.x = 8; // Change the pop-up message's background position/width + MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 36; + } + else if (gamecontrol[GC_SHIELD][0] == KEY_NULL && gamecontrol[GC_SHIELD][1] == KEY_NULL) + { + // Neither Left Alt nor the B button are assigned + M_StartMessage(M_GetText("Shield Ability is unassigned!\nThe \x82""Left Alt\x80"" key on keyboard and\nthe \x85""B button\x80"" on gamepads were taken." + "\n\nYou should assign Shield Ability\nin the Options menu later." + "\n\n\nPress 'Enter' to continue\n"), + NULL, MM_NOTHING); + MessageDef.x = 19; // Change the pop-up message's background position/width + MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 33; + } + else + { + // Neither Left Alt nor the B button are assigned... but something else is??? + // (This can technically happen if you edit your config or use setcontrol in the console before opening the menu) + char keystr[16+16+2+7+1]; // Two 16-char keys + two colour codes + "' and '" + null + + if (gamecontrol[GC_SHIELD][0] != KEY_NULL && gamecontrol[GC_SHIELD][1] != KEY_NULL) + STRBUFCPY(keystr, va("%s\x80""' and '\x82""%s", + G_KeyNumToName(gamecontrol[GC_SHIELD][0]), + G_KeyNumToName(gamecontrol[GC_SHIELD][1]))); + else if (gamecontrol[GC_SHIELD][0] != KEY_NULL) + STRBUFCPY(keystr, G_KeyNumToName(gamecontrol[GC_SHIELD][0])); + else //if (gamecontrol[GC_SHIELD][1] != KEY_NULL) + STRBUFCPY(keystr, G_KeyNumToName(gamecontrol[GC_SHIELD][1])); + + M_StartMessage(va("Shield Ability is assigned to\n'\x82""%s\x80""'." + "\n\nYou can always reassign it\nin the Options menu later." + "\n\n\nPress 'Enter' to continue\n", + keystr), NULL, MM_NOTHING); + MessageDef.x = 23; // Change the pop-up message's background position/width + MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 32; } } +static void M_HandleShieldPromptMenu(INT32 choice) // TODO: 2.3: Remove +{ + switch (choice) + { + case KEY_ESCAPE: + if (I_GetTime() <= shieldprompt_timer) // Don't mash past the pop-up by accident! + break; + + S_StartSound(NULL, sfx_menu1); + noFurtherInput = true; + shieldprompt_timer = 0; + M_ShieldPromptUseDefaults(); + break; + + case KEY_ENTER: + if (I_GetTime() <= shieldprompt_timer) // Don't mash past the pop-up by accident! + break; + + S_StartSound(NULL, sfx_menu1); + noFurtherInput = true; + shieldprompt_timer = 0; + + if (shieldprompt_currentchoice == 0) + { + OP_ChangeControlsDef.lastOn = 8; // Highlight Shield Ability in the controls menu + M_Setup1PControlsMenu(0); // Set up P1's controls menu and call M_SetupNextMenu + } + else if (shieldprompt_currentchoice == 1) // Copy the Spin buttons to the Shield buttons + { + CV_SetValue(&cv_controlperkey, 2); // Make sure that Controls per Key is "Several" + + gamecontrol [GC_SHIELD][0] = gamecontrol [GC_SPIN][0]; + gamecontrol [GC_SHIELD][1] = gamecontrol [GC_SPIN][1]; + gamecontrolbis[GC_SHIELD][0] = gamecontrolbis[GC_SPIN][0]; + gamecontrolbis[GC_SHIELD][1] = gamecontrolbis[GC_SPIN][1]; + CV_SetValue(&cv_shieldaxis, cv_spinaxis.value); + CV_SetValue(&cv_shieldaxis2, cv_spinaxis2.value); + + M_StartMessage(M_GetText("Spin and Shield Ability are now\nthe same button." + "\n\nYou can always reassign them\nin the Options menu later." + "\n\n\nPress 'Enter' to continue\n"), + NULL, MM_NOTHING); + MessageDef.x = 36; // Change the pop-up message's background position/width + MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 29; + } + else + M_ShieldPromptUseDefaults(); + break; + + case KEY_UPARROW: + S_StartSound(NULL, sfx_menu1); + shieldprompt_currentchoice = (shieldprompt_currentchoice+2)%3; + break; + + case KEY_DOWNARROW: + S_StartSound(NULL, sfx_menu1); + shieldprompt_currentchoice = (shieldprompt_currentchoice+1)%3; + break; + } + + MessageDef.prevMenu = &MainDef; +} + +static void M_DrawShieldPromptMenu(void) // TODO: 2.3: Remove +{ + INT16 cursorx = (BASEVIDWIDTH/2) - 24; + + V_DrawFill(10-3, 68-3, 300+6, 40+6, 159); + // V_DrawCenteredString doesn't centre newlines, so we have to draw each line separately + V_DrawCenteredString(BASEVIDWIDTH/2, 68, V_ALLOWLOWERCASE, "Welcome back! Since you last played,"); + V_DrawCenteredString(BASEVIDWIDTH/2, 76, V_ALLOWLOWERCASE, "Spin has been split into separate"); + V_DrawCenteredString(BASEVIDWIDTH/2, 84, V_ALLOWLOWERCASE, "\"Spin\" and \"Shield Ability\" controls."); + + V_DrawCenteredString(BASEVIDWIDTH/2, 98, V_ALLOWLOWERCASE, "Do you want to assign Shield Ability now?"); + + + V_DrawCenteredString(BASEVIDWIDTH/2, 164, + (shieldprompt_currentchoice == 0) ? V_YELLOWMAP : 0, "Open Control Setup"); + V_DrawCenteredString(BASEVIDWIDTH/2, 172, + (shieldprompt_currentchoice == 1) ? V_YELLOWMAP : 0, "Keep the old behaviour"); + V_DrawCenteredString(BASEVIDWIDTH/2, 180, + (shieldprompt_currentchoice == 2) ? V_YELLOWMAP : 0, "Use default Shield Ability buttons"); + + switch (shieldprompt_currentchoice) + { + case 0: cursorx -= V_StringWidth("Open Control Setup", 0)/2; break; + case 1: cursorx -= V_StringWidth("Keep the old behaviour", 0)/2; break; + default: cursorx -= V_StringWidth("Use default Shield Ability buttons", 0)/2; break; + } + V_DrawScaledPatch(cursorx, 164 + (shieldprompt_currentchoice*8), 0, W_CachePatchName("M_CURSOR", PU_PATCH)); +} + +static menuitem_t OP_ShieldPromptMenu[] = {{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleShieldPromptMenu, 0}}; // TODO: 2.3: Remove + +menu_t OP_ShieldPromptDef = { // TODO: 2.3: Remove + MN_SPECIAL, + NULL, + 1, + &MainDef, + OP_ShieldPromptMenu, + M_DrawShieldPromptMenu, + 0, 0, 0, NULL +}; + // // M_StartControlPanel // @@ -3689,15 +3892,13 @@ void M_StartControlPanel(void) itemOn = singleplr; M_UpdateItemOn(); - if (shieldbuttonprompt) // For old configs, show a pop-up about the new Shield button // TODO: 2.3: Remove + if (shieldprompt_timer) // For old configs, show a pop-up about the new Shield button // TODO: 2.3: Remove { - S_StartSound(NULL, sfx_menu1); - shieldbuttonprompt = I_GetTime() + TICRATE; // Don't mash past the pop-up by accident! + S_StartSound(NULL, sfx_strpst); + noFurtherInput = true; + shieldprompt_timer = I_GetTime() + TICRATE; // Don't mash past the pop-up by accident! - M_StartMessage(M_GetText("Welcome back! Since you last played,\nSpin has been split into separate\n\"Spin\" and \"Shield Ability\" controls." - "\n\nDo you want to \x82""assign Shield Ability now\x80""?" - "\n\n\nPress \x82""ENTER\x80"" or the \x83""A button\x80"" to accept\nPress \x82""ESC\x80"" or the \x85""B button\x80"" to skip\n"), - M_ShieldButtonResponse, MM_YESNO); + M_SetupNextMenu(&OP_ShieldPromptDef); } } else if (modeattacking) diff --git a/src/m_menu.h b/src/m_menu.h index ea130a607..55c0b4060 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -176,7 +176,7 @@ typedef struct extern menupres_t menupres[NUMMENUTYPES]; extern UINT32 prevMenuId; extern UINT32 activeMenuId; -extern tic_t shieldbuttonprompt; // Show a prompt about the new Shield button for old configs // TODO: 2.3: Remove +extern tic_t shieldprompt_timer; // Show a prompt about the new Shield button for old configs // TODO: 2.3: Remove void M_InitMenuPresTables(void); UINT8 M_GetYoungestChildMenu(void); diff --git a/src/m_misc.c b/src/m_misc.c index ee810a031..724717aa6 100644 --- a/src/m_misc.c +++ b/src/m_misc.c @@ -563,7 +563,7 @@ void M_FirstLoadConfig(void) // For configs loaded at startup only, check for pre-Shield-button configs // TODO: 2.3: Remove if (GETMAJOREXECVERSION(cv_execversion.value) < 55 // Pre-v2.2.14 configs && cv_execversion.value != 25) // Make sure that the config exists, too - shieldbuttonprompt = 1; + shieldprompt_timer = 1; // don't filter anymore vars and don't let this convsvar be changed COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION)); From c0c1b8de90b94589e81d6c2d0565938e9042ed0a Mon Sep 17 00:00:00 2001 From: pastel Date: Sat, 1 Jun 2024 14:40:44 -0500 Subject: [PATCH 41/87] don't adjust texture coords of nonexistant gpatch --- src/hardware/hw_md2.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 0bb8de851..1c198a166 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1154,6 +1154,9 @@ static void adjustTextureCoords(model_t *model, patch_t *patch) int i; GLPatch_t *gpatch = ((GLPatch_t *)patch->hardware); + if (!gpatch) + return; + for (i = 0; i < model->numMeshes; i++) { int j; From dd5f030b160eade4a97779574f209f679a0f31ad Mon Sep 17 00:00:00 2001 From: Lactozilla Date: Sun, 2 Jun 2024 20:45:00 -0300 Subject: [PATCH 42/87] Use palette index 255 for transparency --- src/hardware/hw_cache.c | 40 ++++++- src/hardware/hw_glob.h | 2 +- src/hardware/hw_main.c | 19 ++-- src/hardware/r_opengl/r_opengl.c | 37 ++++++- src/r_defs.h | 2 + src/r_draw.h | 2 + src/r_draw8.c | 183 +++++++++++++++++++++++++++++++ src/r_segs.c | 144 +++++++++++++++++++++--- src/r_textures.c | 39 +++++-- src/r_textures.h | 1 + src/screen.c | 4 + src/screen.h | 4 + 12 files changed, 440 insertions(+), 37 deletions(-) diff --git a/src/hardware/hw_cache.c b/src/hardware/hw_cache.c index 56f5416cf..0022897d6 100644 --- a/src/hardware/hw_cache.c +++ b/src/hardware/hw_cache.c @@ -756,7 +756,7 @@ static void GetMapTexture(INT32 tex, GLMapTexture_t *grtex, GLMipmap_t *mipmap) Z_ChangeTag(mipmap->data, PU_HWRCACHE_UNLOCKED); } -GLMapTexture_t *HWR_GetTexture(INT32 tex) +GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean chromakeyed) { if (tex < 0 || tex >= (signed)gl_numtextures) { @@ -769,7 +769,43 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex) GLMapTexture_t *grtex = &gl_textures[tex]; - GetMapTexture(tex, grtex, &grtex->mipmap); + GLMipmap_t *grMipmap = &grtex->mipmap; + GLMipmap_t *originalMipmap = grMipmap; + + if (!originalMipmap->data && !originalMipmap->downloaded) + HWR_GenerateTexture(tex, grtex, originalMipmap); + + // If chroma-keyed, create or use a different mipmap for the variant + if (chromakeyed && !textures[tex]->transparency && originalMipmap->data) + { + // Allocate it if it wasn't already + if (!originalMipmap->nextcolormap) + { + GLMipmap_t *newMipmap = calloc(1, sizeof (*grMipmap)); + if (newMipmap == NULL) + I_Error("%s: Out of memory", "HWR_GetLevelFlat"); + + newMipmap->flags = TF_WRAPXY | TF_CHROMAKEYED; + newMipmap->width = (UINT16)textures[tex]->width; + newMipmap->height = (UINT16)textures[tex]->height; + newMipmap->format = textureformat; + originalMipmap->nextcolormap = newMipmap; + } + + // Upload and bind the variant texture instead of the original one + grMipmap = originalMipmap->nextcolormap; + + // Use the original texture's pixel data + // It can just be a pointer to it, since the r_opengl backend deals with the pixels + // that are supposed to be transparent. + grMipmap->data = originalMipmap->data; + } + + if (!grMipmap->downloaded) + HWD.pfnSetTexture(grMipmap); + HWR_SetCurrentTexture(grMipmap); + + Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED); return grtex; } diff --git a/src/hardware/hw_glob.h b/src/hardware/hw_glob.h index 807c70989..5678cd593 100644 --- a/src/hardware/hw_glob.h +++ b/src/hardware/hw_glob.h @@ -120,7 +120,7 @@ void HWR_GetPatch(patch_t *patch); void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap); void HWR_GetFadeMask(lumpnum_t fademasklumpnum); -GLMapTexture_t *HWR_GetTexture(INT32 tex); +GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean chromakeyed); void HWR_GetLevelFlat(levelflat_t *levelflat, boolean chromakeyed); void HWR_GetRawFlat(lumpnum_t flatlumpnum); diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 68681295e..91b2e2c50 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -951,7 +951,7 @@ static void HWR_RenderMidtexture(INT32 gl_midtexture, float cliplow, float cliph else repeats = 1; - GLMapTexture_t *grTex = HWR_GetTexture(gl_midtexture); + GLMapTexture_t *grTex = HWR_GetTexture(gl_midtexture, true); float xscale = FixedToFloat(gl_sidedef->scalex_mid); float yscale = FixedToFloat(gl_sidedef->scaley_mid); @@ -1210,7 +1210,7 @@ static void HWR_ProcessSeg(void) // check TOP TEXTURE if ((worldhighslope < worldtopslope || worldhigh < worldtop) && gl_toptexture) { - grTex = HWR_GetTexture(gl_toptexture); + grTex = HWR_GetTexture(gl_toptexture, false); xscale = FixedToFloat(abs(gl_sidedef->scalex_top)); yscale = FixedToFloat(abs(gl_sidedef->scaley_top)); @@ -1300,7 +1300,7 @@ static void HWR_ProcessSeg(void) // check BOTTOM TEXTURE if ((worldlowslope > worldbottomslope || worldlow > worldbottom) && gl_bottomtexture) { - grTex = HWR_GetTexture(gl_bottomtexture); + grTex = HWR_GetTexture(gl_bottomtexture, false); xscale = FixedToFloat(abs(gl_sidedef->scalex_bottom)); yscale = FixedToFloat(abs(gl_sidedef->scaley_bottom)); @@ -1414,7 +1414,7 @@ static void HWR_ProcessSeg(void) // Single sided line... Deal only with the middletexture (if one exists) if (gl_midtexture && gl_linedef->special != SPECIAL_HORIZON_LINE) // (Ignore horizon line for OGL) { - grTex = HWR_GetTexture(gl_midtexture); + grTex = HWR_GetTexture(gl_midtexture, false); xscale = FixedToFloat(gl_sidedef->scalex_mid); yscale = FixedToFloat(gl_sidedef->scaley_mid); @@ -1588,7 +1588,7 @@ static void HWR_ProcessSeg(void) // -- Monster Iestyn 26/06/18 fixed_t texturevpeg = side->rowoffset + side->offsety_mid; - grTex = HWR_GetTexture(texnum); + grTex = HWR_GetTexture(texnum, true); xscale = FixedToFloat(side->scalex_mid); yscale = FixedToFloat(side->scaley_mid); @@ -1745,7 +1745,7 @@ static void HWR_ProcessSeg(void) // -- Monster Iestyn 26/06/18 fixed_t texturevpeg = side->rowoffset + side->offsety_mid; - grTex = HWR_GetTexture(texnum); + grTex = HWR_GetTexture(texnum, true); xscale = FixedToFloat(side->scalex_mid); yscale = FixedToFloat(side->scaley_mid); @@ -4086,7 +4086,7 @@ static void HWR_CreateDrawNodes(void) else if (sortnode[sortindex[i]].wall) { if (!(sortnode[sortindex[i]].wall->blend & PF_NoTexture)) - HWR_GetTexture(sortnode[sortindex[i]].wall->texnum); + HWR_GetTexture(sortnode[sortindex[i]].wall->texnum, true); HWR_RenderWall(sortnode[sortindex[i]].wall->wallVerts, &sortnode[sortindex[i]].wall->Surf, sortnode[sortindex[i]].wall->blend, sortnode[sortindex[i]].wall->fogwall, sortnode[sortindex[i]].wall->lightlevel, sortnode[sortindex[i]].wall->wallcolormap); } @@ -5066,6 +5066,8 @@ static void HWR_DrawSkyBackground(player_t *player) HWD.pfnSetBlend(PF_Translucent|PF_NoDepthTest|PF_Modulated); + HWR_GetTexture(texturetranslation[skytexture], false); + if (cv_glskydome.value) { FTransform dometransform; @@ -5081,8 +5083,6 @@ static void HWR_DrawSkyBackground(player_t *player) HWR_SetTransformAiming(&dometransform, player, false); dometransform.angley = (float)((viewangle-ANGLE_270)>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES); - HWR_GetTexture(texturetranslation[skytexture]); - if (gl_sky.texture != texturetranslation[skytexture]) { HWR_ClearSkyDome(); @@ -5102,7 +5102,6 @@ static void HWR_DrawSkyBackground(player_t *player) float aspectratio; float angleturn; - HWR_GetTexture(texturetranslation[skytexture]); aspectratio = (float)vid.width/(float)vid.height; //Hurdler: the sky is the only texture who need 4.0f instead of 1.0 diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index 75a92c2fb..fa6b48b4f 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -1556,8 +1556,41 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo) } else if (pTexInfo->format == GL_TEXFMT_RGBA) { - // Directly upload the texture data without any kind of conversion. - ptex = pImgData; + if (pTexInfo->flags & TF_CHROMAKEYED) + { + RGBA_t *color = (RGBA_t *)pTexInfo->data; + + AllocTextureBuffer(pTexInfo); + ptex = tex = textureBuffer; + + for (j = 0; j < h; j++) + { + for (i = 0; i < w; i++) + { + if (color->rgba == myPaletteData[HWR_PATCHES_CHROMAKEY_COLORINDEX].rgba) + { + tex[w*j+i].s.red = 0; + tex[w*j+i].s.green = 0; + tex[w*j+i].s.blue = 0; + tex[w*j+i].s.alpha = 0; + pTexInfo->flags |= TF_TRANSPARENT; // there is a hole in it + } + else + { + tex[w*j+i].s.red = color->s.red; + tex[w*j+i].s.green = color->s.green; + tex[w*j+i].s.blue = color->s.blue; + tex[w*j+i].s.alpha = color->s.alpha; + } + color++; + } + } + } + else + { + // Directly upload the texture data without any kind of conversion. + ptex = pImgData; + } } else if (pTexInfo->format == GL_TEXFMT_ALPHA_INTENSITY_88) { diff --git a/src/r_defs.h b/src/r_defs.h index da4dd2d70..a363d99ff 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -60,6 +60,8 @@ typedef UINT8 lighttable_t; #define CMF_FADEFULLBRIGHTSPRITES 1 #define CMF_FOG 4 +#define TEXTURE_255_IS_TRANSPARENT + // ExtraColormap type. Use for extra_colormaps from now on. typedef struct extracolormap_s { diff --git a/src/r_draw.h b/src/r_draw.h index 77588d7de..6a6ab2db1 100644 --- a/src/r_draw.h +++ b/src/r_draw.h @@ -154,9 +154,11 @@ void R_VideoErase(size_t ofs, INT32 count); void R_DrawColumn_8(void); void R_DrawColumnClamped_8(void); +void R_Draw2sMultiPatchColumn_8(void); void R_DrawShadeColumn_8(void); void R_DrawTranslucentColumn_8(void); void R_DrawTranslucentColumnClamped_8(void); +void R_Draw2sMultiPatchTranslucentColumn_8(void); void R_DrawDropShadowColumn_8(void); void R_DrawTranslatedColumn_8(void); void R_DrawTranslatedTranslucentColumn_8(void); diff --git a/src/r_draw8.c b/src/r_draw8.c index 735127f88..2011e4640 100644 --- a/src/r_draw8.c +++ b/src/r_draw8.c @@ -192,6 +192,189 @@ void R_DrawColumnClamped_8(void) } } +void R_Draw2sMultiPatchColumn_8(void) +{ + INT32 count; + register UINT8 *dest; + register fixed_t frac; + fixed_t fracstep; + + count = dc_yh - dc_yl; + + if (count < 0) // Zero length, column does not exceed a pixel. + return; + +#ifdef RANGECHECK + if ((unsigned)dc_x >= (unsigned)vid.width || dc_yl < 0 || dc_yh >= vid.height) + return; +#endif + + // Framebuffer destination address. + dest = &topleft[dc_yl*vid.width + dc_x]; + + count++; + + // Determine scaling, which is the only mapping to be done. + fracstep = dc_iscale; + frac = dc_texturemid + FixedMul((dc_yl << FRACBITS) - centeryfrac, fracstep); + + // Inner loop that does the actual texture mapping, e.g. a DDA-like scaling. + // This is as fast as it gets. + { + register const UINT8 *source = dc_source; + register const lighttable_t *colormap = dc_colormap; + register INT32 heightmask = dc_texheight-1; + register UINT8 val; + if (dc_texheight & heightmask) // not a power of 2 -- killough + { + heightmask++; + heightmask <<= FRACBITS; + + if (frac < 0) + while ((frac += heightmask) < 0); + else + while (frac >= heightmask) + frac -= heightmask; + + do + { + // Re-map color indices from wall texture column + // using a lighting/special effects LUT. + // heightmask is the Tutti-Frutti fix + val = source[frac>>FRACBITS]; + + if (val != TRANSPARENTPIXEL) + *dest = colormap[val]; + + dest += vid.width; + + // Avoid overflow. + if (fracstep > 0x7FFFFFFF - frac) + frac += fracstep - heightmask; + else + frac += fracstep; + + while (frac >= heightmask) + frac -= heightmask; + } while (--count); + } + else + { + while ((count -= 2) >= 0) // texture height is a power of 2 + { + val = source[(frac>>FRACBITS) & heightmask]; + if (val != TRANSPARENTPIXEL) + *dest = colormap[val]; + dest += vid.width; + frac += fracstep; + val = source[(frac>>FRACBITS) & heightmask]; + if (val != TRANSPARENTPIXEL) + *dest = colormap[val]; + dest += vid.width; + frac += fracstep; + } + if (count & 1) + { + val = source[(frac>>FRACBITS) & heightmask]; + if (val != TRANSPARENTPIXEL) + *dest = colormap[val]; + } + } + } +} + +void R_Draw2sMultiPatchTranslucentColumn_8(void) +{ + INT32 count; + register UINT8 *dest; + register fixed_t frac; + fixed_t fracstep; + + count = dc_yh - dc_yl; + + if (count < 0) // Zero length, column does not exceed a pixel. + return; + +#ifdef RANGECHECK + if ((unsigned)dc_x >= (unsigned)vid.width || dc_yl < 0 || dc_yh >= vid.height) + return; +#endif + + // Framebuffer destination address. + dest = &topleft[dc_yl*vid.width + dc_x]; + + count++; + + // Determine scaling, which is the only mapping to be done. + fracstep = dc_iscale; + frac = dc_texturemid + FixedMul((dc_yl << FRACBITS) - centeryfrac, fracstep); + + // Inner loop that does the actual texture mapping, e.g. a DDA-like scaling. + // This is as fast as it gets. + { + register const UINT8 *source = dc_source; + register const UINT8 *transmap = dc_transmap; + register const lighttable_t *colormap = dc_colormap; + register INT32 heightmask = dc_texheight-1; + register UINT8 val; + if (dc_texheight & heightmask) // not a power of 2 -- killough + { + heightmask++; + heightmask <<= FRACBITS; + + if (frac < 0) + while ((frac += heightmask) < 0); + else + while (frac >= heightmask) + frac -= heightmask; + + do + { + // Re-map color indices from wall texture column + // using a lighting/special effects LUT. + // heightmask is the Tutti-Frutti fix + val = source[frac>>FRACBITS]; + + if (val != TRANSPARENTPIXEL) + *dest = *(transmap + (colormap[val]<<8) + (*dest)); + + dest += vid.width; + + // Avoid overflow. + if (fracstep > 0x7FFFFFFF - frac) + frac += fracstep - heightmask; + else + frac += fracstep; + + while (frac >= heightmask) + frac -= heightmask; + } while (--count); + } + else + { + while ((count -= 2) >= 0) // texture height is a power of 2 + { + val = source[(frac>>FRACBITS) & heightmask]; + if (val != TRANSPARENTPIXEL) + *dest = *(transmap + (colormap[val]<<8) + (*dest)); + dest += vid.width; + frac += fracstep; + val = source[(frac>>FRACBITS) & heightmask]; + if (val != TRANSPARENTPIXEL) + *dest = *(transmap + (colormap[val]<<8) + (*dest)); + dest += vid.width; + frac += fracstep; + } + if (count & 1) + { + val = source[(frac>>FRACBITS) & heightmask]; + if (val != TRANSPARENTPIXEL) + *dest = *(transmap + (colormap[val]<<8) + (*dest)); + } + } + } +} + /** \brief The R_DrawShadeColumn_8 function Experiment to make software go faster. Taken from the Boom source */ diff --git a/src/r_segs.c b/src/r_segs.c index 75c95aa93..8e9368baf 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -94,6 +94,98 @@ transnum_t R_GetLinedefTransTable(fixed_t alpha) return (20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1); } +// If we have a multi-patch texture on a 2sided wall (rare) then we draw +// it using R_DrawColumn, else we draw it using R_DrawMaskedColumn, this +// way we don't have to store extra post_t info with each column for +// multi-patch textures. They are not normally needed as multi-patch +// textures don't have holes in it. At least not for now. +static void R_Render2sidedMultiPatchColumn(column_t *column, unsigned lengthcol) +{ + INT32 topscreen, bottomscreen; + + post_t *post = &column->posts[0]; + if (!post->length) + return; + + topscreen = sprtopscreen; + bottomscreen = topscreen + spryscale * lengthcol; + + dc_yl = (sprtopscreen+FRACUNIT-1)>>FRACBITS; + dc_yh = (bottomscreen-1)>>FRACBITS; + + if (windowtop != INT32_MAX && windowbottom != INT32_MAX) + { + dc_yl = ((windowtop + FRACUNIT)>>FRACBITS); + dc_yh = (windowbottom - 1)>>FRACBITS; + } + + if (dc_yh >= mfloorclip[dc_x]) + dc_yh = mfloorclip[dc_x] - 1; + if (dc_yl <= mceilingclip[dc_x]) + dc_yl = mceilingclip[dc_x] + 1; + + if (dc_yl >= vid.height || dc_yh < 0) + return; + + if (dc_yl <= dc_yh && dc_yh < vid.height && dc_yh > 0) + { + dc_source = column->pixels + post->data_offset; + dc_postlength = post->length; + + if (colfunc == colfuncs[BASEDRAWFUNC]) + (colfuncs[COLDRAWFUNC_TWOSMULTIPATCH])(); + else if (colfunc == colfuncs[COLDRAWFUNC_FUZZY]) + (colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS])(); + else + colfunc(); + } +} + +static void R_RenderFlipped2sidedMultiPatchColumn(column_t *column, unsigned lengthcol) +{ + INT32 topscreen, bottomscreen; + + void (*localcolfunc)(void); + + post_t *post = &column->posts[0]; + if (!post->length) + return; + + topscreen = sprtopscreen; + bottomscreen = topscreen + spryscale * lengthcol; + + dc_yl = (sprtopscreen+FRACUNIT-1)>>FRACBITS; + dc_yh = (bottomscreen-1)>>FRACBITS; + + if (windowtop != INT32_MAX && windowbottom != INT32_MAX) + { + dc_yl = ((windowtop + FRACUNIT)>>FRACBITS); + dc_yh = (windowbottom - 1)>>FRACBITS; + } + + if (dc_yh >= mfloorclip[dc_x]) + dc_yh = mfloorclip[dc_x] - 1; + if (dc_yl <= mceilingclip[dc_x]) + dc_yl = mceilingclip[dc_x] + 1; + + if (dc_yl >= vid.height || dc_yh < 0) + return; + + if (dc_yl <= dc_yh && dc_yh < vid.height && dc_yh > 0) + { + dc_postlength = post->length; + + if (colfunc == colfuncs[BASEDRAWFUNC]) + localcolfunc = colfuncs[COLDRAWFUNC_TWOSMULTIPATCH]; + else if (colfunc == colfuncs[COLDRAWFUNC_FUZZY]) + localcolfunc = colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS]; + else + localcolfunc = colfunc; + + R_DrawFlippedPost(column->pixels + post->data_offset, post->length, localcolfunc); + } +} + void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) { size_t pindex; @@ -181,7 +273,16 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) // Texture must be cached R_CheckTextureCache(texnum); - if (vertflip) // vertically flipped? + // handle case where multipatch texture is drawn on a 2sided wall, multi-patch textures + // are not stored per-column with post info in SRB2 + if (!textures[texnum]->transparency) + { + if (vertflip) // vertically flipped? + colfunc_2s = R_RenderFlipped2sidedMultiPatchColumn; + else + colfunc_2s = R_Render2sidedMultiPatchColumn; + } + else if (vertflip) // vertically flipped? colfunc_2s = R_DrawFlippedMaskedColumn; else colfunc_2s = R_DrawMaskedColumn; // render the usual 2sided single-patch packed texture @@ -811,7 +912,16 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) // Texture must be cached R_CheckTextureCache(texnum); - if (vertflip) // vertically flipped? + // handle case where multipatch texture is drawn on a 2sided wall, multi-patch textures + // are not stored per-column with post info in SRB2 + if (!textures[texnum]->transparency) + { + if (vertflip) // vertically flipped? + colfunc_2s = R_RenderFlipped2sidedMultiPatchColumn; + else + colfunc_2s = R_Render2sidedMultiPatchColumn; + } + else if (vertflip) // vertically flipped? colfunc_2s = R_DrawRepeatFlippedMaskedColumn; else colfunc_2s = R_DrawRepeatMaskedColumn; @@ -894,21 +1004,25 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) { dc_iscale = 0xffffffffu / (unsigned)spryscale; - // Column has a single post and it matches the texture height, use regular column drawers - if (col->num_posts == 1 && col->posts[0].topdelta == 0 && col->posts[0].length == (unsigned)dc_texheight) + // Skip if texture is multipatch + if (textures[texnum]->transparency) { - if (fuzzy) - colfunc = colfuncs[COLDRAWFUNC_FUZZY]; + // Column has a single post and it matches the texture height, use regular column drawers + if (col->num_posts == 1 && col->posts[0].topdelta == 0 && col->posts[0].length == (unsigned)dc_texheight) + { + if (fuzzy) + colfunc = colfuncs[COLDRAWFUNC_FUZZY]; + else + colfunc = colfuncs[BASEDRAWFUNC]; + } else - colfunc = colfuncs[BASEDRAWFUNC]; - } - else - { - // Otherwise use column drawers with extra checks - if (fuzzy) - colfunc = R_DrawTranslucentColumnClamped_8; - else - colfunc = R_DrawColumnClamped_8; + { + // Otherwise use column drawers with extra checks + if (fuzzy) + colfunc = colfuncs[COLDRAWFUNC_CLAMPEDTRANS]; + else + colfunc = colfuncs[COLDRAWFUNC_CLAMPED]; + } } } diff --git a/src/r_textures.c b/src/r_textures.c index 5d3fe24db..6e01d5641 100644 --- a/src/r_textures.c +++ b/src/r_textures.c @@ -147,9 +147,9 @@ static void R_DrawFlippedColumnInCache(column_t *column, UINT8 *cache, texpatch_ if (count > 0) { - for (; dest < cache + position + count; --source, is_opaque++) + for (; dest < cache + position + count; --source, dest++, is_opaque++) { - *dest++ = *source; + *dest = *source; *is_opaque = true; } } @@ -295,7 +295,6 @@ UINT8 *R_GenerateTexture(size_t texnum) UINT16 lumpnum = patch->lump; UINT8 *pdata; softwarepatch_t *realpatch; - boolean holey = false; #ifndef NO_PNG_LUMPS UINT8 header[PNG_HEADER_SIZE]; @@ -310,9 +309,11 @@ UINT8 *R_GenerateTexture(size_t texnum) pdata = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE); realpatch = (softwarepatch_t *)pdata; + texture->transparency = false; + // Check the patch for holes. if (texture->width > SHORT(realpatch->width) || texture->height > SHORT(realpatch->height)) - holey = true; + texture->transparency = true; else { UINT8 *colofs = (UINT8 *)realpatch->columnofs; @@ -332,12 +333,12 @@ UINT8 *R_GenerateTexture(size_t texnum) col = (doompost_t *)((UINT8 *)col + col->length + 4); } if (y < texture->height) - holey = true; // this texture is HOLEy! D: + texture->transparency = true; // this texture is HOLEy! D: } } // If the patch uses transparency, we have to save it this way. - if (holey) + if (texture->transparency) { texture->flip = patch->flip; @@ -378,6 +379,15 @@ UINT8 *R_GenerateTexture(size_t texnum) temp_columns = Z_Calloc(sizeof(column_t) * texture->width, PU_STATIC, NULL); temp_block = Z_Calloc(total_pixels, PU_STATIC, NULL); +#ifdef TEXTURE_255_IS_TRANSPARENT + texture->transparency = false; + + // Transparency hack + memset(temp_block, TRANSPARENTPIXEL, total_pixels); +#else + texture->transparency = true; +#endif + for (x = 0; x < texture->width; x++) { column_t *column = &temp_columns[x]; @@ -474,13 +484,27 @@ UINT8 *R_GenerateTexture(size_t texnum) // Now write the columns column_posts = Z_Calloc(sizeof(unsigned) * texture->width, PU_STATIC, NULL); +#ifdef TEXTURE_255_IS_TRANSPARENT + total_posts = texture->width; + temp_posts = Z_Realloc(temp_posts, sizeof(post_t) * total_posts, PU_CACHE, NULL); +#endif + for (x = 0; x < texture->width; x++) { post_t *post = NULL; - boolean was_opaque = false; column_t *column = &temp_columns[x]; +#ifdef TEXTURE_255_IS_TRANSPARENT + post = &temp_posts[x]; + post->topdelta = 0; + post->length = texture->height; + post->data_offset = 0; + column_posts[x] = x; + column->num_posts = 1; +#else + boolean was_opaque = false; + column_posts[x] = (unsigned)-1; for (INT32 y = 0; y < texture->height; y++) @@ -510,6 +534,7 @@ UINT8 *R_GenerateTexture(size_t texnum) post->length++; } +#endif } blocksize = (sizeof(column_t) * texture->width) + (sizeof(post_t) * total_posts) + (sizeof(UINT8) * total_pixels); diff --git a/src/r_textures.h b/src/r_textures.h index eb68ec09f..7e1588851 100644 --- a/src/r_textures.h +++ b/src/r_textures.h @@ -54,6 +54,7 @@ typedef struct char name[8]; UINT32 hash; UINT8 type; // TEXTURETYPE_* + boolean transparency; INT16 width, height; UINT8 flip; // 1 = flipx, 2 = flipy, 3 = both void *flat; // The texture, as a flat. diff --git a/src/screen.c b/src/screen.c index 9a82a1561..014a20117 100644 --- a/src/screen.c +++ b/src/screen.c @@ -112,6 +112,10 @@ void SCR_SetDrawFuncs(void) colfuncs[COLDRAWFUNC_SHADE] = R_DrawShadeColumn_8; colfuncs[COLDRAWFUNC_SHADOWED] = R_DrawColumnShadowed_8; colfuncs[COLDRAWFUNC_TRANSTRANS] = R_DrawTranslatedTranslucentColumn_8; + colfuncs[COLDRAWFUNC_CLAMPED] = R_DrawColumnClamped_8; + colfuncs[COLDRAWFUNC_CLAMPEDTRANS] = R_DrawTranslucentColumnClamped_8; + colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn_8; + colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn_8; colfuncs[COLDRAWFUNC_FOG] = R_DrawFogColumn_8; spanfuncs[SPANDRAWFUNC_TRANS] = R_DrawTranslucentSpan_8; diff --git a/src/screen.h b/src/screen.h index 8b952e553..e23e8cbd6 100644 --- a/src/screen.h +++ b/src/screen.h @@ -97,6 +97,10 @@ enum COLDRAWFUNC_SHADE, COLDRAWFUNC_SHADOWED, COLDRAWFUNC_TRANSTRANS, + COLDRAWFUNC_CLAMPED, + COLDRAWFUNC_CLAMPEDTRANS, + COLDRAWFUNC_TWOSMULTIPATCH, + COLDRAWFUNC_TWOSMULTIPATCHTRANS, COLDRAWFUNC_FOG, COLDRAWFUNC_MAX From bd641c38575d2c469d9b1190436fede539d387e0 Mon Sep 17 00:00:00 2001 From: Lactozilla Date: Sun, 2 Jun 2024 21:40:14 -0300 Subject: [PATCH 43/87] Fix #1263 --- src/lua_baselib.c | 6 ++++-- src/lua_libs.h | 5 +++-- src/lua_skinlib.c | 53 +++++++++++++++++++++++++++++++++++------------ src/r_skins.c | 8 +++++++ src/r_skins.h | 3 +++ 5 files changed, 58 insertions(+), 17 deletions(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index f6b8f462b..dd3653a82 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -184,8 +184,10 @@ static const struct { {META_SKIN, "skin_t"}, {META_POWERS, "player_t.powers"}, {META_SOUNDSID, "skin_t.soundsid"}, - {META_SKINSPRITES, "skin_t.sprites"}, - {META_SKINSPRITESLIST, "skin_t.sprites[]"}, + + {META_SKINSPRITES, "skin_t.skinsprites"}, + {META_SKINSPRITESLIST, "skin_t.skinsprites[]"}, + {META_SKINSPRITESCOMPAT, "skin_t.sprites"}, // TODO: 2.3: Delete {META_VERTEX, "vertex_t"}, {META_LINE, "line_t"}, diff --git a/src/lua_libs.h b/src/lua_libs.h index a90d8ac7f..90c7bba7c 100644 --- a/src/lua_libs.h +++ b/src/lua_libs.h @@ -42,8 +42,9 @@ extern boolean ignoregameinputs; #define META_SKIN "SKIN_T*" #define META_POWERS "PLAYER_T*POWERS" #define META_SOUNDSID "SKIN_T*SOUNDSID" -#define META_SKINSPRITES "SKIN_T*SPRITES" -#define META_SKINSPRITESLIST "SKIN_T*SPRITES[]" +#define META_SKINSPRITES "SKIN_T*SKINSPRITES" +#define META_SKINSPRITESLIST "SKIN_T*SKINSPRITES[]" +#define META_SKINSPRITESCOMPAT "SKIN_T*SPRITES" // TODO: 2.3: Delete #define META_VERTEX "VERTEX_T*" #define META_LINE "LINE_T*" diff --git a/src/lua_skinlib.c b/src/lua_skinlib.c index 24d948a67..a00661884 100644 --- a/src/lua_skinlib.c +++ b/src/lua_skinlib.c @@ -54,7 +54,8 @@ enum skin { skin_contspeed, skin_contangle, skin_soundsid, - skin_sprites, + skin_sprites, // TODO: 2.3: Delete + skin_skinsprites, skin_supersprites, skin_natkcolor }; @@ -95,7 +96,8 @@ static const char *const skin_opt[] = { "contspeed", "contangle", "soundsid", - "sprites", + "sprites", // TODO: 2.3: Delete + "skinsprites", "supersprites", "natkcolor", NULL}; @@ -219,7 +221,10 @@ static int skin_get(lua_State *L) case skin_soundsid: LUA_PushUserdata(L, skin->soundsid, META_SOUNDSID); break; - case skin_sprites: + case skin_sprites: // TODO: 2.3: Delete + LUA_PushUserdata(L, skin->sprites_compat, META_SKINSPRITESCOMPAT); + break; + case skin_skinsprites: LUA_PushUserdata(L, skin->sprites, META_SKINSPRITES); break; case skin_supersprites: @@ -338,15 +343,7 @@ static int soundsid_num(lua_State *L) return 1; } -enum spritesopt { - numframes = 0 -}; - -static const char *const sprites_opt[] = { - "numframes", - NULL}; - -// skin.sprites[i] -> sprites[i] +// skin.skinsprites[i] -> sprites[i] static int lib_getSkinSprite(lua_State *L) { spritedef_t *sksprites = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITES); @@ -359,13 +356,42 @@ static int lib_getSkinSprite(lua_State *L) return 1; } -// #skin.sprites -> NUMPLAYERSPRITES +// #skin.skinsprites -> NUMPLAYERSPRITES static int lib_numSkinsSprites(lua_State *L) { lua_pushinteger(L, NUMPLAYERSPRITES); return 1; } +// TODO: 2.3: Delete +// skin.sprites[i] -> sprites[i] +static int lib_getSkinSpriteCompat(lua_State *L) +{ + spritedef_t *sksprites = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITESCOMPAT); + playersprite_t i = luaL_checkinteger(L, 2); + + if (i < 0 || i >= NUMPLAYERSPRITES*2) + return luaL_error(L, "skin sprites index %d out of range (0 - %d)", i, (NUMPLAYERSPRITES*2)-1); + + LUA_PushUserdata(L, &sksprites[i], META_SKINSPRITESLIST); + return 1; +} + +// #skin.sprites -> NUMPLAYERSPRITES*2 +static int lib_numSkinsSpritesCompat(lua_State *L) +{ + lua_pushinteger(L, NUMPLAYERSPRITES*2); + return 1; +} + +enum spritesopt { + numframes = 0 +}; + +static const char *const sprites_opt[] = { + "numframes", + NULL}; + static int sprite_get(lua_State *L) { spritedef_t *sprite = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITESLIST); @@ -387,6 +413,7 @@ int LUA_SkinLib(lua_State *L) LUA_RegisterUserdataMetatable(L, META_SOUNDSID, soundsid_get, NULL, soundsid_num); LUA_RegisterUserdataMetatable(L, META_SKINSPRITES, lib_getSkinSprite, NULL, lib_numSkinsSprites); LUA_RegisterUserdataMetatable(L, META_SKINSPRITESLIST, sprite_get, NULL, NULL); + LUA_RegisterUserdataMetatable(L, META_SKINSPRITESCOMPAT, lib_getSkinSpriteCompat, NULL, lib_numSkinsSpritesCompat); skin_fields_ref = Lua_CreateFieldTable(L, skin_opt); diff --git a/src/r_skins.c b/src/r_skins.c index cd7d60b53..a341ee80f 100644 --- a/src/r_skins.c +++ b/src/r_skins.c @@ -636,6 +636,14 @@ static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, ski if (skin->sprites[0].numframes == 0) CONS_Alert(CONS_ERROR, M_GetText("No frames found for sprite SPR2_%s\n"), spr2names[0]); + + // TODO: 2.3: Delete + memcpy(&skin->sprites_compat[start_spr2], + &skin->sprites[start_spr2], + sizeof(spritedef_t) * (free_spr2 - start_spr2)); + memcpy(&skin->sprites_compat[start_spr2 + NUMPLAYERSPRITES], + &skin->super.sprites[start_spr2], + sizeof(spritedef_t) * (free_spr2 - start_spr2)); } // returns whether found appropriate property diff --git a/src/r_skins.h b/src/r_skins.h index 1f2c57472..5122b53a6 100644 --- a/src/r_skins.h +++ b/src/r_skins.h @@ -88,6 +88,9 @@ typedef struct spritedef_t sprites[NUMPLAYERSPRITES]; spriteinfo_t sprinfo[NUMPLAYERSPRITES]; } super; + + // TODO: 2.3: Delete + spritedef_t sprites_compat[NUMPLAYERSPRITES * 2]; } skin_t; /// Externs From cb09b9055639aed4f1d34736467954385d70cb42 Mon Sep 17 00:00:00 2001 From: Lactozilla Date: Sun, 2 Jun 2024 21:45:36 -0300 Subject: [PATCH 44/87] Add missing comments --- src/lua_skinlib.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/lua_skinlib.c b/src/lua_skinlib.c index a00661884..26f4011d3 100644 --- a/src/lua_skinlib.c +++ b/src/lua_skinlib.c @@ -377,6 +377,7 @@ static int lib_getSkinSpriteCompat(lua_State *L) return 1; } +// TODO: 2.3: Delete // #skin.sprites -> NUMPLAYERSPRITES*2 static int lib_numSkinsSpritesCompat(lua_State *L) { @@ -413,7 +414,7 @@ int LUA_SkinLib(lua_State *L) LUA_RegisterUserdataMetatable(L, META_SOUNDSID, soundsid_get, NULL, soundsid_num); LUA_RegisterUserdataMetatable(L, META_SKINSPRITES, lib_getSkinSprite, NULL, lib_numSkinsSprites); LUA_RegisterUserdataMetatable(L, META_SKINSPRITESLIST, sprite_get, NULL, NULL); - LUA_RegisterUserdataMetatable(L, META_SKINSPRITESCOMPAT, lib_getSkinSpriteCompat, NULL, lib_numSkinsSpritesCompat); + LUA_RegisterUserdataMetatable(L, META_SKINSPRITESCOMPAT, lib_getSkinSpriteCompat, NULL, lib_numSkinsSpritesCompat); // TODO: 2.3: Delete skin_fields_ref = Lua_CreateFieldTable(L, skin_opt); From b89aaf709e875f82b66c874351cf485f1608c5e8 Mon Sep 17 00:00:00 2001 From: Lactozilla Date: Mon, 3 Jun 2024 00:14:33 -0300 Subject: [PATCH 45/87] Generate the TF_CHROMAKEYED texture in hw_cache.c --- src/hardware/hw_cache.c | 55 +++++++++++--------------------- src/hardware/r_opengl/r_opengl.c | 37 ++------------------- 2 files changed, 21 insertions(+), 71 deletions(-) diff --git a/src/hardware/hw_cache.c b/src/hardware/hw_cache.c index 0022897d6..203f78799 100644 --- a/src/hardware/hw_cache.c +++ b/src/hardware/hw_cache.c @@ -450,15 +450,10 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, GLMipmap_t texture = textures[texnum]; - mipmap->flags = TF_WRAPXY; - mipmap->width = (UINT16)texture->width; - mipmap->height = (UINT16)texture->height; - mipmap->format = textureformat; - blockwidth = texture->width; blockheight = texture->height; - blocksize = (blockwidth * blockheight); - block = MakeBlock(&grtex->mipmap); + blocksize = blockwidth * blockheight; + block = MakeBlock(mipmap); // Composite the columns together. for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++) @@ -488,7 +483,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, GLMipmap_t realpatch = W_CachePatchNumPwad(wadnum, lumpnum, PU_PATCH); } - HWR_DrawTexturePatchInCache(&grtex->mipmap, blockwidth, blockheight, texture, patch, realpatch); + HWR_DrawTexturePatchInCache(mipmap, blockwidth, blockheight, texture, patch, realpatch); if (free_patch) Patch_Free(realpatch); @@ -741,21 +736,6 @@ void HWR_LoadMapTextures(size_t pnumtextures) // -------------------------------------------------------------------------- // Make sure texture is downloaded and set it as the source // -------------------------------------------------------------------------- -static void GetMapTexture(INT32 tex, GLMapTexture_t *grtex, GLMipmap_t *mipmap) -{ - // Generate texture if missing from the cache - if (!mipmap->data && !mipmap->downloaded) - HWR_GenerateTexture(tex, grtex, mipmap); - - // If hardware does not have the texture, then call pfnSetTexture to upload it - if (!mipmap->downloaded) - HWD.pfnSetTexture(mipmap); - HWR_SetCurrentTexture(mipmap); - - // The system-memory data can be purged now. - Z_ChangeTag(mipmap->data, PU_HWRCACHE_UNLOCKED); -} - GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean chromakeyed) { if (tex < 0 || tex >= (signed)gl_numtextures) @@ -772,35 +752,38 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean chromakeyed) GLMipmap_t *grMipmap = &grtex->mipmap; GLMipmap_t *originalMipmap = grMipmap; - if (!originalMipmap->data && !originalMipmap->downloaded) - HWR_GenerateTexture(tex, grtex, originalMipmap); + if (!originalMipmap->downloaded) + { + originalMipmap->flags = TF_WRAPXY; + originalMipmap->width = (UINT16)textures[tex]->width; + originalMipmap->height = (UINT16)textures[tex]->height; + originalMipmap->format = textureformat; + } // If chroma-keyed, create or use a different mipmap for the variant - if (chromakeyed && !textures[tex]->transparency && originalMipmap->data) + if (chromakeyed && !textures[tex]->transparency) { // Allocate it if it wasn't already if (!originalMipmap->nextcolormap) { GLMipmap_t *newMipmap = calloc(1, sizeof (*grMipmap)); if (newMipmap == NULL) - I_Error("%s: Out of memory", "HWR_GetLevelFlat"); + I_Error("%s: Out of memory", "HWR_GetTexture"); - newMipmap->flags = TF_WRAPXY | TF_CHROMAKEYED; - newMipmap->width = (UINT16)textures[tex]->width; - newMipmap->height = (UINT16)textures[tex]->height; - newMipmap->format = textureformat; + newMipmap->flags = originalMipmap->flags | TF_CHROMAKEYED; + newMipmap->width = originalMipmap->width; + newMipmap->height = originalMipmap->height; + newMipmap->format = originalMipmap->format; originalMipmap->nextcolormap = newMipmap; } // Upload and bind the variant texture instead of the original one grMipmap = originalMipmap->nextcolormap; - - // Use the original texture's pixel data - // It can just be a pointer to it, since the r_opengl backend deals with the pixels - // that are supposed to be transparent. - grMipmap->data = originalMipmap->data; } + if (!grMipmap->data) + HWR_GenerateTexture(tex, grtex, grMipmap); + if (!grMipmap->downloaded) HWD.pfnSetTexture(grMipmap); HWR_SetCurrentTexture(grMipmap); diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index fa6b48b4f..75a92c2fb 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -1556,41 +1556,8 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo) } else if (pTexInfo->format == GL_TEXFMT_RGBA) { - if (pTexInfo->flags & TF_CHROMAKEYED) - { - RGBA_t *color = (RGBA_t *)pTexInfo->data; - - AllocTextureBuffer(pTexInfo); - ptex = tex = textureBuffer; - - for (j = 0; j < h; j++) - { - for (i = 0; i < w; i++) - { - if (color->rgba == myPaletteData[HWR_PATCHES_CHROMAKEY_COLORINDEX].rgba) - { - tex[w*j+i].s.red = 0; - tex[w*j+i].s.green = 0; - tex[w*j+i].s.blue = 0; - tex[w*j+i].s.alpha = 0; - pTexInfo->flags |= TF_TRANSPARENT; // there is a hole in it - } - else - { - tex[w*j+i].s.red = color->s.red; - tex[w*j+i].s.green = color->s.green; - tex[w*j+i].s.blue = color->s.blue; - tex[w*j+i].s.alpha = color->s.alpha; - } - color++; - } - } - } - else - { - // Directly upload the texture data without any kind of conversion. - ptex = pImgData; - } + // Directly upload the texture data without any kind of conversion. + ptex = pImgData; } else if (pTexInfo->format == GL_TEXFMT_ALPHA_INTENSITY_88) { From d0b420c76038df2dfdf512e24c6af80bc35fd546 Mon Sep 17 00:00:00 2001 From: Lactozilla Date: Mon, 3 Jun 2024 13:29:49 -0300 Subject: [PATCH 46/87] Prevent a memory leak --- src/hardware/hw_cache.c | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) diff --git a/src/hardware/hw_cache.c b/src/hardware/hw_cache.c index 203f78799..f282ca891 100644 --- a/src/hardware/hw_cache.c +++ b/src/hardware/hw_cache.c @@ -675,25 +675,24 @@ void HWR_InitMapTextures(void) gl_maptexturesloaded = false; } -static void DeleteTextureMipmap(GLMipmap_t *grMipmap) +static void DeleteTextureMipmap(GLMipmap_t *grMipmap, boolean delete_mipmap) { HWD.pfnDeleteTexture(grMipmap); - // Chroma-keyed textures do not own their texture data, so do not free it - if (!(grMipmap->flags & TF_CHROMAKEYED)) + if (delete_mipmap) Z_Free(grMipmap->data); } -static void FreeMapTexture(GLMapTexture_t *tex) +static void FreeMapTexture(GLMapTexture_t *tex, boolean delete_chromakeys) { if (tex->mipmap.nextcolormap) { - DeleteTextureMipmap(tex->mipmap.nextcolormap); + DeleteTextureMipmap(tex->mipmap.nextcolormap, delete_chromakeys); free(tex->mipmap.nextcolormap); tex->mipmap.nextcolormap = NULL; } - DeleteTextureMipmap(&tex->mipmap); + DeleteTextureMipmap(&tex->mipmap, true); } void HWR_FreeMapTextures(void) @@ -702,8 +701,8 @@ void HWR_FreeMapTextures(void) for (i = 0; i < gl_numtextures; i++) { - FreeMapTexture(&gl_textures[i]); - FreeMapTexture(&gl_flats[i]); + FreeMapTexture(&gl_textures[i], true); + FreeMapTexture(&gl_flats[i], false); } // now the heap don't have any 'user' pointing to our @@ -777,7 +776,7 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean chromakeyed) originalMipmap->nextcolormap = newMipmap; } - // Upload and bind the variant texture instead of the original one + // Generate, upload and bind the variant texture instead of the original one grMipmap = originalMipmap->nextcolormap; } From 37270c871e39cef5cb3ee022f270921cd365d21f Mon Sep 17 00:00:00 2001 From: Lactozilla Date: Tue, 4 Jun 2024 02:08:25 -0300 Subject: [PATCH 47/87] Raise TEXTMAP parser limits --- src/p_setup.c | 60 ++++++++++++++++++++++++++++++++++++++------------- 1 file changed, 45 insertions(+), 15 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index c4b4a35b3..e888ec5a5 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1554,11 +1554,41 @@ static void P_LoadThings(UINT8 *data) } // Stores positions for relevant map data spread through a TEXTMAP. -UINT32 mapthingsPos[UINT16_MAX]; -UINT32 linesPos[UINT16_MAX]; -UINT32 sidesPos[UINT16_MAX]; -UINT32 vertexesPos[UINT16_MAX]; -UINT32 sectorsPos[UINT16_MAX]; +typedef struct textmap_block_s +{ + UINT32 *pos; + size_t capacity; +} textmap_block_t; + +static textmap_block_t mapthingBlocks; +static textmap_block_t linedefBlocks; +static textmap_block_t sidedefBlocks; +static textmap_block_t vertexBlocks; +static textmap_block_t sectorBlocks; + +static void TextmapStorePos(textmap_block_t *blocks, size_t *count) +{ + size_t locCount = (*count) + 1; + + if (blocks->pos == NULL) + { + // Initial capacity (half of the former one.) + blocks->capacity = UINT16_MAX / 2; + + Z_Calloc(sizeof(blocks->pos) * blocks->capacity, PU_LEVEL, &blocks->pos); + } + else if (locCount >= blocks->capacity) + { + // If we hit the list's capacity, make space for 1024 more blocks + blocks->capacity += 1024; + + Z_Realloc(blocks->pos, sizeof(blocks->pos) * blocks->capacity, PU_LEVEL, &blocks->pos); + } + + blocks->pos[locCount - 1] = M_TokenizerGetEndPos(); + + (*count) = locCount; +} // Determine total amount of map data in TEXTMAP. static boolean TextmapCount(size_t size) @@ -1602,15 +1632,15 @@ static boolean TextmapCount(size_t size) brackets++; // Check for valid fields. else if (fastcmp(tkn, "thing")) - mapthingsPos[nummapthings++] = M_TokenizerGetEndPos(); + TextmapStorePos(&mapthingBlocks, &nummapthings); else if (fastcmp(tkn, "linedef")) - linesPos[numlines++] = M_TokenizerGetEndPos(); + TextmapStorePos(&linedefBlocks, &numlines); else if (fastcmp(tkn, "sidedef")) - sidesPos[numsides++] = M_TokenizerGetEndPos(); + TextmapStorePos(&sidedefBlocks, &numsides); else if (fastcmp(tkn, "vertex")) - vertexesPos[numvertexes++] = M_TokenizerGetEndPos(); + TextmapStorePos(&vertexBlocks, &numvertexes); else if (fastcmp(tkn, "sector")) - sectorsPos[numsectors++] = M_TokenizerGetEndPos(); + TextmapStorePos(§orBlocks, &numsectors); else CONS_Alert(CONS_NOTICE, "Unknown field '%s'.\n", tkn); } @@ -2944,7 +2974,7 @@ static void P_LoadTextmap(void) vt->floorzset = vt->ceilingzset = false; vt->floorz = vt->ceilingz = 0; - TextmapParse(vertexesPos[i], i, ParseTextmapVertexParameter); + TextmapParse(vertexBlocks.pos[i], i, ParseTextmapVertexParameter); if (vt->x == INT32_MAX) I_Error("P_LoadTextmap: vertex %s has no x value set!\n", sizeu1(i)); @@ -3001,7 +3031,7 @@ static void P_LoadTextmap(void) textmap_planefloor.defined = 0; textmap_planeceiling.defined = 0; - TextmapParse(sectorsPos[i], i, ParseTextmapSectorParameter); + TextmapParse(sectorBlocks.pos[i], i, ParseTextmapSectorParameter); P_InitializeSector(sc); if (textmap_colormap.used) @@ -3050,7 +3080,7 @@ static void P_LoadTextmap(void) ld->sidenum[0] = NO_SIDEDEF; ld->sidenum[1] = NO_SIDEDEF; - TextmapParse(linesPos[i], i, ParseTextmapLinedefParameter); + TextmapParse(linedefBlocks.pos[i], i, ParseTextmapLinedefParameter); if (!ld->v1) I_Error("P_LoadTextmap: linedef %s has no v1 value set!\n", sizeu1(i)); @@ -3077,7 +3107,7 @@ static void P_LoadTextmap(void) sd->sector = NULL; sd->repeatcnt = 0; - TextmapParse(sidesPos[i], i, ParseTextmapSidedefParameter); + TextmapParse(sidedefBlocks.pos[i], i, ParseTextmapSidedefParameter); if (!sd->sector) I_Error("P_LoadTextmap: sidedef %s has no sector value set!\n", sizeu1(i)); @@ -3101,7 +3131,7 @@ static void P_LoadTextmap(void) memset(mt->stringargs, 0x00, NUMMAPTHINGSTRINGARGS*sizeof(*mt->stringargs)); mt->mobj = NULL; - TextmapParse(mapthingsPos[i], i, ParseTextmapThingParameter); + TextmapParse(mapthingBlocks.pos[i], i, ParseTextmapThingParameter); } } From b16c4df31c779bccd518fa5103b73b1b6f778165 Mon Sep 17 00:00:00 2001 From: Refrag Date: Mon, 20 May 2024 10:40:55 +0200 Subject: [PATCH 48/87] Ensure the servername fits into MAXSERVERNAME before setting it This commit adds a verification before setting the servername console variable. We now check that it fits within the MAXSERVERNAME length and we cancel setting it if it doesn't. Letting the servername be more than MAXSERVERNAME could lead to crashes when trying to edit the server name from the menu so, we now avoid those. --- src/netcode/mserv.c | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/src/netcode/mserv.c b/src/netcode/mserv.c index 3acacd24c..74ee120f9 100644 --- a/src/netcode/mserv.c +++ b/src/netcode/mserv.c @@ -50,6 +50,8 @@ static void Command_Listserv_f(void); #endif/*MASTERSERVER*/ +static boolean ServerName_CanChange (const char*); + static void Update_parameters (void); static void MasterServer_OnChange(void); @@ -61,7 +63,7 @@ static CV_PossibleValue_t masterserver_update_rate_cons_t[] = { }; consvar_t cv_masterserver = CVAR_INIT ("masterserver", "https://ds.ms.srb2.org/MS/0", CV_SAVE|CV_CALL, NULL, MasterServer_OnChange); -consvar_t cv_servername = CVAR_INIT ("servername", "SRB2 server", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT|CV_ALLOWLUA, NULL, Update_parameters); +consvar_t cv_servername = CVAR_INIT_WITH_CALLBACKS ("servername", "SRB2 server", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT|CV_ALLOWLUA, NULL, Update_parameters, ServerName_CanChange); consvar_t cv_masterserver_update_rate = CVAR_INIT ("masterserver_update_rate", "15", CV_SAVE|CV_CALL|CV_NOINIT, masterserver_update_rate_cons_t, Update_parameters); @@ -497,6 +499,15 @@ Set_api (const char *api) #endif/*MASTERSERVER*/ +static boolean ServerName_CanChange(const char* newvalue) +{ + if (strlen(newvalue) < MAXSERVERNAME) + return true; + + CONS_Alert(CONS_NOTICE, "The server name must be shorter than %d characters\n", MAXSERVERNAME); + return false; +} + static void Update_parameters (void) { From b480f78c96a4e6c19fcd81a1d9fbdf71e64201f2 Mon Sep 17 00:00:00 2001 From: Lactozilla Date: Tue, 4 Jun 2024 18:34:38 -0300 Subject: [PATCH 49/87] Implement support for ZDoom GL2 nodes --- src/p_setup.c | 71 ++++++++++++++++++++++++++++++++++++--------------- 1 file changed, 50 insertions(+), 21 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index c4b4a35b3..3e327a549 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -3419,13 +3419,13 @@ typedef enum { } nodetype_t; // Find out the BSP format. -static nodetype_t P_GetNodetype(const virtres_t *virt, UINT8 **nodedata) +static nodetype_t P_GetNodetype(const virtres_t *virt, UINT8 **nodedata, char signature[4 + 1]) { boolean supported[NUMNODETYPES] = {0}; nodetype_t nodetype = NT_UNSUPPORTED; - char signature[4 + 1]; *nodedata = NULL; + signature[0] = signature[4] = '\0'; if (udmf) { @@ -3434,7 +3434,7 @@ static nodetype_t P_GetNodetype(const virtres_t *virt, UINT8 **nodedata) if (virtznodes && virtznodes->size) { *nodedata = virtznodes->data; - supported[NT_XGLN] = supported[NT_XGL3] = true; + supported[NT_XGLN] = supported[NT_XGL2] = supported[NT_XGL3] = true; } } else @@ -3456,9 +3456,9 @@ static nodetype_t P_GetNodetype(const virtres_t *virt, UINT8 **nodedata) virtssectors = vres_Find(virt, "SSECTORS"); if (virtssectors && virtssectors->size) - { // Possibly GL nodes: NODES ignored, SSECTORS takes precedence as nodes lump, (It is confusing yeah) and has a signature. + { // Possibly GL nodes: NODES ignored, SSECTORS takes precedence as nodes lump (it is confusing, yeah), and has a signature. *nodedata = virtssectors->data; - supported[NT_XGLN] = supported[NT_ZGLN] = supported[NT_XGL3] = true; + supported[NT_XGLN] = supported[NT_ZGLN] = supported[NT_XGL2] = supported[NT_XGL3] = true; } else { // Possibly ZDoom extended nodes: SSECTORS is empty, NODES has a signature. @@ -3478,19 +3478,42 @@ static nodetype_t P_GetNodetype(const virtres_t *virt, UINT8 **nodedata) } M_Memcpy(signature, *nodedata, 4); - signature[4] = '\0'; (*nodedata) += 4; - if (!strcmp(signature, "XNOD")) - nodetype = NT_XNOD; - else if (!strcmp(signature, "ZNOD")) - nodetype = NT_ZNOD; - else if (!strcmp(signature, "XGLN")) - nodetype = NT_XGLN; - else if (!strcmp(signature, "ZGLN")) - nodetype = NT_ZGLN; - else if (!strcmp(signature, "XGL3")) - nodetype = NT_XGL3; + // Identify node format from its starting signature. + if (memcmp(&signature[1], "NOD", 3) == 0) // ZDoom extended nodes + { + if (signature[0] == 'X') + { + nodetype = NT_XNOD; // Uncompressed + } + else if (signature[0] == 'Z') + { + nodetype = NT_ZNOD; // Compressed + } + } + else if (memcmp(&signature[1], "GL", 2) == 0) // GL nodes + { + switch (signature[0]) + { + case 'X': // Uncompressed + switch (signature[3]) + { + case 'N': nodetype = NT_XGLN; break; // GL nodes + case '2': nodetype = NT_XGL2; break; // Version 2 GL nodes + case '3': nodetype = NT_XGL3; break; // Version 3 GL nodes + } + break; + case 'Z': // Compressed + switch (signature[3]) + { + case 'N': nodetype = NT_ZGLN; break; // GL nodes (compressed) + case '2': nodetype = NT_ZGL2; break; // Version 2 GL nodes (compressed) + case '3': nodetype = NT_ZGL3; break; // Version 3 GL nodes (compressed) + } + break; + } + } return supported[nodetype] ? nodetype : NT_UNSUPPORTED; } @@ -3560,6 +3583,7 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype switch (nodetype) { case NT_XGLN: + case NT_XGL2: case NT_XGL3: for (m = 0; m < (size_t)subsectors[i].numlines; m++, k++) { @@ -3571,7 +3595,7 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype READUINT32((*data)); // partner, can be ignored by software renderer - if (nodetype == NT_XGL3) + if (nodetype != NT_XGLN) { UINT32 linenum = READUINT32((*data)); if (linenum != 0xFFFFFFFF && linenum >= numlines) @@ -3682,8 +3706,9 @@ static void P_LoadExtendedNodes(UINT8 **data, nodetype_t nodetype) static void P_LoadMapBSP(const virtres_t *virt) { + char signature[4 + 1]; UINT8 *nodedata = NULL; - nodetype_t nodetype = P_GetNodetype(virt, &nodedata); + nodetype_t nodetype = P_GetNodetype(virt, &nodedata, signature); switch (nodetype) { @@ -3715,6 +3740,7 @@ static void P_LoadMapBSP(const virtres_t *virt) } case NT_XNOD: case NT_XGLN: + case NT_XGL2: case NT_XGL3: if (!P_LoadExtraVertices(&nodedata)) return; @@ -3723,10 +3749,13 @@ static void P_LoadMapBSP(const virtres_t *virt) P_LoadExtendedNodes(&nodedata, nodetype); break; default: - CONS_Alert(CONS_WARNING, "Unsupported BSP format detected.\n"); - return; + if (isprint(signature[0]) && isprint(signature[1]) && isprint(signature[2]) && isprint(signature[3])) + { + I_Error("Unsupported BSP format '%s' detected!\n", signature); + return; + } + I_Error("Unknown BSP format detected!\n"); } - return; } // Split from P_LoadBlockMap for convenience From 89dbfe32db3b77a4de25dbc65cfe076a39add10c Mon Sep 17 00:00:00 2001 From: Lactozilla Date: Wed, 5 Jun 2024 15:40:50 -0300 Subject: [PATCH 50/87] Disable -Wpedantic --- src/sdl/CMakeLists.txt | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/sdl/CMakeLists.txt b/src/sdl/CMakeLists.txt index ee48fa2b1..99425108e 100644 --- a/src/sdl/CMakeLists.txt +++ b/src/sdl/CMakeLists.txt @@ -33,8 +33,6 @@ target_compile_options(SRB2SDL2 PRIVATE -Wall -Wno-trigraphs -W # Was controlled by RELAXWARNINGS - -pedantic - -Wpedantic -Wfloat-equal -Wundef -Wpointer-arith From a50d7f5db5876b5c9c7882b4f068d11e1fd2ed40 Mon Sep 17 00:00:00 2001 From: Lactozilla Date: Wed, 5 Jun 2024 17:01:48 -0300 Subject: [PATCH 51/87] Fix code that emits -Wcalloc-transposed-args warnings --- src/apng.c | 2 +- src/d_main.c | 2 +- src/deh_soc.c | 2 +- src/filesrch.c | 2 +- src/sdl/i_video.c | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/apng.c b/src/apng.c index 11d3ab9f5..cfb1473a4 100644 --- a/src/apng.c +++ b/src/apng.c @@ -71,7 +71,7 @@ apng_create_info_struct (png_structp pngp) { apng_infop ainfop; (void)pngp; - if (( ainfop = calloc(sizeof (apng_info),1) )) + if (( ainfop = calloc(1,sizeof (apng_info)) )) { apng_set_write_fn(pngp, ainfop, 0, 0, 0, 0, 0); apng_set_set_acTL_fn(pngp, ainfop, 0); diff --git a/src/d_main.c b/src/d_main.c index 2405b0136..3a3a0b26a 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1024,7 +1024,7 @@ void D_StartTitle(void) #define REALLOC_FILE_LIST \ if (list->files == NULL) \ { \ - list->files = calloc(sizeof(list->files), 2); \ + list->files = calloc(2, sizeof(list->files)); \ list->numfiles = 1; \ } \ else \ diff --git a/src/deh_soc.c b/src/deh_soc.c index dda3b2ef4..3759cc9c7 100644 --- a/src/deh_soc.c +++ b/src/deh_soc.c @@ -2791,7 +2791,7 @@ void readframe(MYFILE *f, INT32 num) size_t z; boolean found = false; size_t actionlen = strlen(word2) + 1; - char *actiontocompare = calloc(actionlen, 1); + char *actiontocompare = calloc(1, actionlen); strcpy(actiontocompare, word2); strupr(actiontocompare); diff --git a/src/filesrch.c b/src/filesrch.c index 3a729a9c8..ea19e00cd 100644 --- a/src/filesrch.c +++ b/src/filesrch.c @@ -1191,7 +1191,7 @@ boolean preparefilemenu(boolean samedepth) size_t i; if (filenamebuf == NULL) - filenamebuf = calloc(sizeof(char) * MAX_WADPATH, numwadfiles); + filenamebuf = calloc(numwadfiles, sizeof(char) * MAX_WADPATH); for (i = 0; i < numwadfiles; i++) { diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 249be61f6..10c866a1e 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -1706,7 +1706,7 @@ static void Impl_VideoSetupBuffer(void) vid.direct = NULL; if (vid.buffer) free(vid.buffer); - vid.buffer = calloc(vid.rowbytes*vid.height, NUMSCREENS); + vid.buffer = calloc(NUMSCREENS, vid.rowbytes*vid.height); if (!vid.buffer) { I_Error("%s", M_GetText("Not enough memory for video buffer\n")); From 85376ebe25743a98c97994f8a658566f65898d68 Mon Sep 17 00:00:00 2001 From: Lactozilla Date: Wed, 5 Jun 2024 18:18:02 -0300 Subject: [PATCH 52/87] Fix #1153 --- src/p_setup.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index c4b4a35b3..b8fcf6b71 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -3502,7 +3502,6 @@ static boolean P_LoadExtraVertices(UINT8 **data) UINT32 xtrvrtx = READUINT32((*data)); line_t* ld = lines; vertex_t *oldpos = vertexes; - ssize_t offset; size_t i; if (numvertexes != origvrtx) // If native vertex count doesn't match node original vertex count, bail out (broken data?). @@ -3517,12 +3516,11 @@ static boolean P_LoadExtraVertices(UINT8 **data) // If extra vertexes were generated, reallocate the vertex array and fix the pointers. numvertexes += xtrvrtx; vertexes = Z_Realloc(vertexes, numvertexes*sizeof(*vertexes), PU_LEVEL, NULL); - offset = (size_t)(vertexes - oldpos); for (i = 0, ld = lines; i < numlines; i++, ld++) { - ld->v1 += offset; - ld->v2 += offset; + ld->v1 = &vertexes[ld->v1 - oldpos]; + ld->v2 = &vertexes[ld->v2 - oldpos]; } // Read extra vertex data. From 7751c7f132ce508a47cda7f94cca70503fdb284e Mon Sep 17 00:00:00 2001 From: Lactozilla Date: Wed, 5 Jun 2024 18:56:02 -0300 Subject: [PATCH 53/87] Fix code that generated warnings under Clang Fixed code that generated the following warnings under Clang: -Wdeprecated-non-prototype -Wsingle-bit-bitfield-constant-conversion warnings --- src/info.h | 538 ++++++++++++++++++++++++++------------------------- src/r_defs.h | 2 +- 2 files changed, 271 insertions(+), 269 deletions(-) diff --git a/src/info.h b/src/info.h index 0361f6428..f58aee07d 100644 --- a/src/info.h +++ b/src/info.h @@ -298,276 +298,278 @@ enum actionnum NUMACTIONS }; +struct mobj_s; + // IMPORTANT NOTE: If you add/remove from this list of action // functions, don't forget to update them in deh_tables.c! -void A_Explode(); -void A_Pain(); -void A_Fall(); -void A_MonitorPop(); -void A_GoldMonitorPop(); -void A_GoldMonitorRestore(); -void A_GoldMonitorSparkle(); -void A_Look(); -void A_Chase(); -void A_FaceStabChase(); -void A_FaceStabRev(); -void A_FaceStabHurl(); -void A_FaceStabMiss(); -void A_StatueBurst(); -void A_FaceTarget(); -void A_FaceTracer(); -void A_Scream(); -void A_BossDeath(); -void A_SetShadowScale(); -void A_ShadowScream(); // MARIA!!!!!! -void A_CustomPower(); // Use this for a custom power -void A_GiveWeapon(); // Gives the player weapon(s) -void A_RingBox(); // Obtained Ring Box Tails -void A_Invincibility(); // Obtained Invincibility Box -void A_SuperSneakers(); // Obtained Super Sneakers Box -void A_BunnyHop(); // have bunny hop tails -void A_BubbleSpawn(); // Randomly spawn bubbles -void A_FanBubbleSpawn(); -void A_BubbleRise(); // Bubbles float to surface -void A_BubbleCheck(); // Don't draw if not underwater -void A_AwardScore(); -void A_ExtraLife(); // Extra Life -void A_GiveShield(); // Obtained Shield -void A_GravityBox(); -void A_ScoreRise(); // Rise the score logo -void A_AttractChase(); // Ring Chase -void A_DropMine(); // Drop Mine from Skim or Jetty-Syn Bomber -void A_FishJump(); // Fish Jump -void A_ThrownRing(); // Sparkle trail for red ring -void A_SetSolidSteam(); -void A_UnsetSolidSteam(); -void A_SignSpin(); -void A_SignPlayer(); -void A_OverlayThink(); -void A_JetChase(); -void A_JetbThink(); // Jetty-Syn Bomber Thinker -void A_JetgThink(); // Jetty-Syn Gunner Thinker -void A_JetgShoot(); // Jetty-Syn Shoot Function -void A_ShootBullet(); // JetgShoot without reactiontime setting -void A_MinusDigging(); -void A_MinusPopup(); -void A_MinusCheck(); -void A_ChickenCheck(); -void A_MouseThink(); // Mouse Thinker -void A_DetonChase(); // Deton Chaser -void A_CapeChase(); // Fake little Super Sonic cape -void A_RotateSpikeBall(); // Spike ball rotation -void A_SlingAppear(); -void A_UnidusBall(); -void A_RockSpawn(); -void A_SetFuse(); -void A_CrawlaCommanderThink(); // Crawla Commander -void A_SmokeTrailer(); -void A_RingExplode(); -void A_OldRingExplode(); -void A_MixUp(); -void A_RecyclePowers(); -void A_BossScream(); -void A_Boss2TakeDamage(); -void A_GoopSplat(); -void A_Boss2PogoSFX(); -void A_Boss2PogoTarget(); -void A_EggmanBox(); -void A_TurretFire(); -void A_SuperTurretFire(); -void A_TurretStop(); -void A_JetJawRoam(); -void A_JetJawChomp(); -void A_PointyThink(); -void A_CheckBuddy(); -void A_HoodFire(); -void A_HoodThink(); -void A_HoodFall(); -void A_ArrowBonks(); -void A_SnailerThink(); -void A_SharpChase(); -void A_SharpSpin(); -void A_SharpDecel(); -void A_CrushstaceanWalk(); -void A_CrushstaceanPunch(); -void A_CrushclawAim(); -void A_CrushclawLaunch(); -void A_VultureVtol(); -void A_VultureCheck(); -void A_VultureHover(); -void A_VultureBlast(); -void A_VultureFly(); -void A_SkimChase(); -void A_SkullAttack(); -void A_LobShot(); -void A_FireShot(); -void A_SuperFireShot(); -void A_BossFireShot(); -void A_Boss7FireMissiles(); -void A_Boss1Laser(); -void A_FocusTarget(); -void A_Boss4Reverse(); -void A_Boss4SpeedUp(); -void A_Boss4Raise(); -void A_SparkFollow(); -void A_BuzzFly(); -void A_GuardChase(); -void A_EggShield(); -void A_SetReactionTime(); -void A_Boss1Spikeballs(); -void A_Boss3TakeDamage(); -void A_Boss3Path(); -void A_Boss3ShockThink(); -void A_Shockwave(); -void A_LinedefExecute(); -void A_LinedefExecuteFromArg(); -void A_PlaySeeSound(); -void A_PlayAttackSound(); -void A_PlayActiveSound(); -void A_1upThinker(); -void A_BossZoom(); //Unused -void A_Boss1Chase(); -void A_Boss2Chase(); -void A_Boss2Pogo(); -void A_Boss7Chase(); -void A_BossJetFume(); -void A_SpawnObjectAbsolute(); -void A_SpawnObjectRelative(); -void A_ChangeAngleRelative(); -void A_ChangeAngleAbsolute(); -void A_RollAngle(); -void A_ChangeRollAngleRelative(); -void A_ChangeRollAngleAbsolute(); -void A_PlaySound(); -void A_FindTarget(); -void A_FindTracer(); -void A_SetTics(); -void A_SetRandomTics(); -void A_ChangeColorRelative(); -void A_ChangeColorAbsolute(); -void A_Dye(); -void A_SetTranslation(); -void A_MoveRelative(); -void A_MoveAbsolute(); -void A_Thrust(); -void A_ZThrust(); -void A_SetTargetsTarget(); -void A_SetObjectFlags(); -void A_SetObjectFlags2(); -void A_RandomState(); -void A_RandomStateRange(); -void A_StateRangeByAngle(); -void A_StateRangeByParameter(); -void A_DualAction(); -void A_RemoteAction(); -void A_ToggleFlameJet(); -void A_OrbitNights(); -void A_GhostMe(); -void A_SetObjectState(); -void A_SetObjectTypeState(); -void A_KnockBack(); -void A_PushAway(); -void A_RingDrain(); -void A_SplitShot(); -void A_MissileSplit(); -void A_MultiShot(); -void A_InstaLoop(); -void A_Custom3DRotate(); -void A_SearchForPlayers(); -void A_CheckRandom(); -void A_CheckTargetRings(); -void A_CheckRings(); -void A_CheckTotalRings(); -void A_CheckHealth(); -void A_CheckRange(); -void A_CheckHeight(); -void A_CheckTrueRange(); -void A_CheckThingCount(); -void A_CheckAmbush(); -void A_CheckCustomValue(); -void A_CheckCusValMemo(); -void A_SetCustomValue(); -void A_UseCusValMemo(); -void A_RelayCustomValue(); -void A_CusValAction(); -void A_ForceStop(); -void A_ForceWin(); -void A_SpikeRetract(); -void A_InfoState(); -void A_Repeat(); -void A_SetScale(); -void A_RemoteDamage(); -void A_HomingChase(); -void A_TrapShot(); -void A_VileTarget(); -void A_VileAttack(); -void A_VileFire(); -void A_BrakChase(); -void A_BrakFireShot(); -void A_BrakLobShot(); -void A_NapalmScatter(); -void A_SpawnFreshCopy(); -void A_FlickySpawn(); -void A_FlickyCenter(); -void A_FlickyAim(); -void A_FlickyFly(); -void A_FlickySoar(); -void A_FlickyCoast(); -void A_FlickyHop(); -void A_FlickyFlounder(); -void A_FlickyCheck(); -void A_FlickyHeightCheck(); -void A_FlickyFlutter(); -void A_FlameParticle(); -void A_FadeOverlay(); -void A_Boss5Jump(); -void A_LightBeamReset(); -void A_MineExplode(); -void A_MineRange(); -void A_ConnectToGround(); -void A_SpawnParticleRelative(); -void A_MultiShotDist(); -void A_WhoCaresIfYourSonIsABee(); -void A_ParentTriesToSleep(); -void A_CryingToMomma(); -void A_CheckFlags2(); -void A_Boss5FindWaypoint(); -void A_DoNPCSkid(); -void A_DoNPCPain(); -void A_PrepareRepeat(); -void A_Boss5ExtraRepeat(); -void A_Boss5Calm(); -void A_Boss5CheckOnGround(); -void A_Boss5CheckFalling(); -void A_Boss5PinchShot(); -void A_Boss5MakeItRain(); -void A_Boss5MakeJunk(); -void A_LookForBetter(); -void A_Boss5BombExplode(); -void A_DustDevilThink(); -void A_TNTExplode(); -void A_DebrisRandom(); -void A_TrainCameo(); -void A_TrainCameo2(); -void A_CanarivoreGas(); -void A_KillSegments(); -void A_SnapperSpawn(); -void A_SnapperThinker(); -void A_SaloonDoorSpawn(); -void A_MinecartSparkThink(); -void A_ModuloToState(); -void A_LavafallRocks(); -void A_LavafallLava(); -void A_FallingLavaCheck(); -void A_FireShrink(); -void A_SpawnPterabytes(); -void A_PterabyteHover(); -void A_RolloutSpawn(); -void A_RolloutRock(); -void A_DragonbomberSpawn(); -void A_DragonWing(); -void A_DragonSegment(); -void A_ChangeHeight(); +void A_Explode(struct mobj_s *actor); +void A_Pain(struct mobj_s *actor); +void A_Fall(struct mobj_s *actor); +void A_MonitorPop(struct mobj_s *actor); +void A_GoldMonitorPop(struct mobj_s *actor); +void A_GoldMonitorRestore(struct mobj_s *actor); +void A_GoldMonitorSparkle(struct mobj_s *actor); +void A_Look(struct mobj_s *actor); +void A_Chase(struct mobj_s *actor); +void A_FaceStabChase(struct mobj_s *actor); +void A_FaceStabRev(struct mobj_s *actor); +void A_FaceStabHurl(struct mobj_s *actor); +void A_FaceStabMiss(struct mobj_s *actor); +void A_StatueBurst(struct mobj_s *actor); +void A_FaceTarget(struct mobj_s *actor); +void A_FaceTracer(struct mobj_s *actor); +void A_Scream(struct mobj_s *actor); +void A_BossDeath(struct mobj_s *actor); +void A_SetShadowScale(struct mobj_s *actor); +void A_ShadowScream(struct mobj_s *actor); // MARIA!!!!!! +void A_CustomPower(struct mobj_s *actor); // Use this for a custom power +void A_GiveWeapon(struct mobj_s *actor); // Gives the player weapon(s) +void A_RingBox(struct mobj_s *actor); // Obtained Ring Box Tails +void A_Invincibility(struct mobj_s *actor); // Obtained Invincibility Box +void A_SuperSneakers(struct mobj_s *actor); // Obtained Super Sneakers Box +void A_BunnyHop(struct mobj_s *actor); // have bunny hop tails +void A_BubbleSpawn(struct mobj_s *actor); // Randomly spawn bubbles +void A_FanBubbleSpawn(struct mobj_s *actor); +void A_BubbleRise(struct mobj_s *actor); // Bubbles float to surface +void A_BubbleCheck(struct mobj_s *actor); // Don't draw if not underwater +void A_AwardScore(struct mobj_s *actor); +void A_ExtraLife(struct mobj_s *actor); // Extra Life +void A_GiveShield(struct mobj_s *actor); // Obtained Shield +void A_GravityBox(struct mobj_s *actor); +void A_ScoreRise(struct mobj_s *actor); // Rise the score logo +void A_AttractChase(struct mobj_s *actor); // Ring Chase +void A_DropMine(struct mobj_s *actor); // Drop Mine from Skim or Jetty-Syn Bomber +void A_FishJump(struct mobj_s *actor); // Fish Jump +void A_ThrownRing(struct mobj_s *actor); // Sparkle trail for red ring +void A_SetSolidSteam(struct mobj_s *actor); +void A_UnsetSolidSteam(struct mobj_s *actor); +void A_SignSpin(struct mobj_s *actor); +void A_SignPlayer(struct mobj_s *actor); +void A_OverlayThink(struct mobj_s *actor); +void A_JetChase(struct mobj_s *actor); +void A_JetbThink(struct mobj_s *actor); // Jetty-Syn Bomber Thinker +void A_JetgThink(struct mobj_s *actor); // Jetty-Syn Gunner Thinker +void A_JetgShoot(struct mobj_s *actor); // Jetty-Syn Shoot Function +void A_ShootBullet(struct mobj_s *actor); // JetgShoot without reactiontime setting +void A_MinusDigging(struct mobj_s *actor); +void A_MinusPopup(struct mobj_s *actor); +void A_MinusCheck(struct mobj_s *actor); +void A_ChickenCheck(struct mobj_s *actor); +void A_MouseThink(struct mobj_s *actor); // Mouse Thinker +void A_DetonChase(struct mobj_s *actor); // Deton Chaser +void A_CapeChase(struct mobj_s *actor); // Fake little Super Sonic cape +void A_RotateSpikeBall(struct mobj_s *actor); // Spike ball rotation +void A_SlingAppear(struct mobj_s *actor); +void A_UnidusBall(struct mobj_s *actor); +void A_RockSpawn(struct mobj_s *actor); +void A_SetFuse(struct mobj_s *actor); +void A_CrawlaCommanderThink(struct mobj_s *actor); // Crawla Commander +void A_SmokeTrailer(struct mobj_s *actor); +void A_RingExplode(struct mobj_s *actor); +void A_OldRingExplode(struct mobj_s *actor); +void A_MixUp(struct mobj_s *actor); +void A_RecyclePowers(struct mobj_s *actor); +void A_BossScream(struct mobj_s *actor); +void A_Boss2TakeDamage(struct mobj_s *actor); +void A_GoopSplat(struct mobj_s *actor); +void A_Boss2PogoSFX(struct mobj_s *actor); +void A_Boss2PogoTarget(struct mobj_s *actor); +void A_EggmanBox(struct mobj_s *actor); +void A_TurretFire(struct mobj_s *actor); +void A_SuperTurretFire(struct mobj_s *actor); +void A_TurretStop(struct mobj_s *actor); +void A_JetJawRoam(struct mobj_s *actor); +void A_JetJawChomp(struct mobj_s *actor); +void A_PointyThink(struct mobj_s *actor); +void A_CheckBuddy(struct mobj_s *actor); +void A_HoodFire(struct mobj_s *actor); +void A_HoodThink(struct mobj_s *actor); +void A_HoodFall(struct mobj_s *actor); +void A_ArrowBonks(struct mobj_s *actor); +void A_SnailerThink(struct mobj_s *actor); +void A_SharpChase(struct mobj_s *actor); +void A_SharpSpin(struct mobj_s *actor); +void A_SharpDecel(struct mobj_s *actor); +void A_CrushstaceanWalk(struct mobj_s *actor); +void A_CrushstaceanPunch(struct mobj_s *actor); +void A_CrushclawAim(struct mobj_s *actor); +void A_CrushclawLaunch(struct mobj_s *actor); +void A_VultureVtol(struct mobj_s *actor); +void A_VultureCheck(struct mobj_s *actor); +void A_VultureHover(struct mobj_s *actor); +void A_VultureBlast(struct mobj_s *actor); +void A_VultureFly(struct mobj_s *actor); +void A_SkimChase(struct mobj_s *actor); +void A_SkullAttack(struct mobj_s *actor); +void A_LobShot(struct mobj_s *actor); +void A_FireShot(struct mobj_s *actor); +void A_SuperFireShot(struct mobj_s *actor); +void A_BossFireShot(struct mobj_s *actor); +void A_Boss7FireMissiles(struct mobj_s *actor); +void A_Boss1Laser(struct mobj_s *actor); +void A_FocusTarget(struct mobj_s *actor); +void A_Boss4Reverse(struct mobj_s *actor); +void A_Boss4SpeedUp(struct mobj_s *actor); +void A_Boss4Raise(struct mobj_s *actor); +void A_SparkFollow(struct mobj_s *actor); +void A_BuzzFly(struct mobj_s *actor); +void A_GuardChase(struct mobj_s *actor); +void A_EggShield(struct mobj_s *actor); +void A_SetReactionTime(struct mobj_s *actor); +void A_Boss1Spikeballs(struct mobj_s *actor); +void A_Boss3TakeDamage(struct mobj_s *actor); +void A_Boss3Path(struct mobj_s *actor); +void A_Boss3ShockThink(struct mobj_s *actor); +void A_Shockwave(struct mobj_s *actor); +void A_LinedefExecute(struct mobj_s *actor); +void A_LinedefExecuteFromArg(struct mobj_s *actor); +void A_PlaySeeSound(struct mobj_s *actor); +void A_PlayAttackSound(struct mobj_s *actor); +void A_PlayActiveSound(struct mobj_s *actor); +void A_1upThinker(struct mobj_s *actor); +void A_BossZoom(struct mobj_s *actor); //Unused +void A_Boss1Chase(struct mobj_s *actor); +void A_Boss2Chase(struct mobj_s *actor); +void A_Boss2Pogo(struct mobj_s *actor); +void A_Boss7Chase(struct mobj_s *actor); +void A_BossJetFume(struct mobj_s *actor); +void A_SpawnObjectAbsolute(struct mobj_s *actor); +void A_SpawnObjectRelative(struct mobj_s *actor); +void A_ChangeAngleRelative(struct mobj_s *actor); +void A_ChangeAngleAbsolute(struct mobj_s *actor); +void A_RollAngle(struct mobj_s *actor); +void A_ChangeRollAngleRelative(struct mobj_s *actor); +void A_ChangeRollAngleAbsolute(struct mobj_s *actor); +void A_PlaySound(struct mobj_s *actor); +void A_FindTarget(struct mobj_s *actor); +void A_FindTracer(struct mobj_s *actor); +void A_SetTics(struct mobj_s *actor); +void A_SetRandomTics(struct mobj_s *actor); +void A_ChangeColorRelative(struct mobj_s *actor); +void A_ChangeColorAbsolute(struct mobj_s *actor); +void A_Dye(struct mobj_s *actor); +void A_SetTranslation(struct mobj_s *actor); +void A_MoveRelative(struct mobj_s *actor); +void A_MoveAbsolute(struct mobj_s *actor); +void A_Thrust(struct mobj_s *actor); +void A_ZThrust(struct mobj_s *actor); +void A_SetTargetsTarget(struct mobj_s *actor); +void A_SetObjectFlags(struct mobj_s *actor); +void A_SetObjectFlags2(struct mobj_s *actor); +void A_RandomState(struct mobj_s *actor); +void A_RandomStateRange(struct mobj_s *actor); +void A_StateRangeByAngle(struct mobj_s *actor); +void A_StateRangeByParameter(struct mobj_s *actor); +void A_DualAction(struct mobj_s *actor); +void A_RemoteAction(struct mobj_s *actor); +void A_ToggleFlameJet(struct mobj_s *actor); +void A_OrbitNights(struct mobj_s *actor); +void A_GhostMe(struct mobj_s *actor); +void A_SetObjectState(struct mobj_s *actor); +void A_SetObjectTypeState(struct mobj_s *actor); +void A_KnockBack(struct mobj_s *actor); +void A_PushAway(struct mobj_s *actor); +void A_RingDrain(struct mobj_s *actor); +void A_SplitShot(struct mobj_s *actor); +void A_MissileSplit(struct mobj_s *actor); +void A_MultiShot(struct mobj_s *actor); +void A_InstaLoop(struct mobj_s *actor); +void A_Custom3DRotate(struct mobj_s *actor); +void A_SearchForPlayers(struct mobj_s *actor); +void A_CheckRandom(struct mobj_s *actor); +void A_CheckTargetRings(struct mobj_s *actor); +void A_CheckRings(struct mobj_s *actor); +void A_CheckTotalRings(struct mobj_s *actor); +void A_CheckHealth(struct mobj_s *actor); +void A_CheckRange(struct mobj_s *actor); +void A_CheckHeight(struct mobj_s *actor); +void A_CheckTrueRange(struct mobj_s *actor); +void A_CheckThingCount(struct mobj_s *actor); +void A_CheckAmbush(struct mobj_s *actor); +void A_CheckCustomValue(struct mobj_s *actor); +void A_CheckCusValMemo(struct mobj_s *actor); +void A_SetCustomValue(struct mobj_s *actor); +void A_UseCusValMemo(struct mobj_s *actor); +void A_RelayCustomValue(struct mobj_s *actor); +void A_CusValAction(struct mobj_s *actor); +void A_ForceStop(struct mobj_s *actor); +void A_ForceWin(struct mobj_s *actor); +void A_SpikeRetract(struct mobj_s *actor); +void A_InfoState(struct mobj_s *actor); +void A_Repeat(struct mobj_s *actor); +void A_SetScale(struct mobj_s *actor); +void A_RemoteDamage(struct mobj_s *actor); +void A_HomingChase(struct mobj_s *actor); +void A_TrapShot(struct mobj_s *actor); +void A_VileTarget(struct mobj_s *actor); +void A_VileAttack(struct mobj_s *actor); +void A_VileFire(struct mobj_s *actor); +void A_BrakChase(struct mobj_s *actor); +void A_BrakFireShot(struct mobj_s *actor); +void A_BrakLobShot(struct mobj_s *actor); +void A_NapalmScatter(struct mobj_s *actor); +void A_SpawnFreshCopy(struct mobj_s *actor); +void A_FlickySpawn(struct mobj_s *actor); +void A_FlickyCenter(struct mobj_s *actor); +void A_FlickyAim(struct mobj_s *actor); +void A_FlickyFly(struct mobj_s *actor); +void A_FlickySoar(struct mobj_s *actor); +void A_FlickyCoast(struct mobj_s *actor); +void A_FlickyHop(struct mobj_s *actor); +void A_FlickyFlounder(struct mobj_s *actor); +void A_FlickyCheck(struct mobj_s *actor); +void A_FlickyHeightCheck(struct mobj_s *actor); +void A_FlickyFlutter(struct mobj_s *actor); +void A_FlameParticle(struct mobj_s *actor); +void A_FadeOverlay(struct mobj_s *actor); +void A_Boss5Jump(struct mobj_s *actor); +void A_LightBeamReset(struct mobj_s *actor); +void A_MineExplode(struct mobj_s *actor); +void A_MineRange(struct mobj_s *actor); +void A_ConnectToGround(struct mobj_s *actor); +void A_SpawnParticleRelative(struct mobj_s *actor); +void A_MultiShotDist(struct mobj_s *actor); +void A_WhoCaresIfYourSonIsABee(struct mobj_s *actor); +void A_ParentTriesToSleep(struct mobj_s *actor); +void A_CryingToMomma(struct mobj_s *actor); +void A_CheckFlags2(struct mobj_s *actor); +void A_Boss5FindWaypoint(struct mobj_s *actor); +void A_DoNPCSkid(struct mobj_s *actor); +void A_DoNPCPain(struct mobj_s *actor); +void A_PrepareRepeat(struct mobj_s *actor); +void A_Boss5ExtraRepeat(struct mobj_s *actor); +void A_Boss5Calm(struct mobj_s *actor); +void A_Boss5CheckOnGround(struct mobj_s *actor); +void A_Boss5CheckFalling(struct mobj_s *actor); +void A_Boss5PinchShot(struct mobj_s *actor); +void A_Boss5MakeItRain(struct mobj_s *actor); +void A_Boss5MakeJunk(struct mobj_s *actor); +void A_LookForBetter(struct mobj_s *actor); +void A_Boss5BombExplode(struct mobj_s *actor); +void A_DustDevilThink(struct mobj_s *actor); +void A_TNTExplode(struct mobj_s *actor); +void A_DebrisRandom(struct mobj_s *actor); +void A_TrainCameo(struct mobj_s *actor); +void A_TrainCameo2(struct mobj_s *actor); +void A_CanarivoreGas(struct mobj_s *actor); +void A_KillSegments(struct mobj_s *actor); +void A_SnapperSpawn(struct mobj_s *actor); +void A_SnapperThinker(struct mobj_s *actor); +void A_SaloonDoorSpawn(struct mobj_s *actor); +void A_MinecartSparkThink(struct mobj_s *actor); +void A_ModuloToState(struct mobj_s *actor); +void A_LavafallRocks(struct mobj_s *actor); +void A_LavafallLava(struct mobj_s *actor); +void A_FallingLavaCheck(struct mobj_s *actor); +void A_FireShrink(struct mobj_s *actor); +void A_SpawnPterabytes(struct mobj_s *actor); +void A_PterabyteHover(struct mobj_s *actor); +void A_RolloutSpawn(struct mobj_s *actor); +void A_RolloutRock(struct mobj_s *actor); +void A_DragonbomberSpawn(struct mobj_s *actor); +void A_DragonWing(struct mobj_s *actor); +void A_DragonSegment(struct mobj_s *actor); +void A_ChangeHeight(struct mobj_s *actor); extern int actionsoverridden[NUMACTIONS][MAX_ACTION_RECURSION]; diff --git a/src/r_defs.h b/src/r_defs.h index 7a6f518ee..54d43e824 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -358,7 +358,7 @@ typedef struct pslope_s double dzdelta; - boolean moved : 1; + boolean moved; UINT8 flags; // Slope options } pslope_t; From 4065860ddda41435092a3137a8ebe48796b5913c Mon Sep 17 00:00:00 2001 From: Lactozilla Date: Wed, 5 Jun 2024 18:57:48 -0300 Subject: [PATCH 54/87] Delete duplicated prototypes --- src/p_enemy.c | 270 -------------------------------------------------- 1 file changed, 270 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 59934aa40..e1b21e295 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -54,276 +54,6 @@ static dirtype_t diags[] = DI_NORTHWEST, DI_NORTHEAST, DI_SOUTHWEST, DI_SOUTHEAST }; -//Real Prototypes to A_* -void A_Fall(mobj_t *actor); -void A_Look(mobj_t *actor); -void A_Chase(mobj_t *actor); -void A_FaceStabChase(mobj_t *actor); -void A_FaceStabRev(mobj_t *actor); -void A_FaceStabHurl(mobj_t *actor); -void A_FaceStabMiss(mobj_t *actor); -void A_StatueBurst(mobj_t *actor); -void A_JetJawRoam(mobj_t *actor); -void A_JetJawChomp(mobj_t *actor); -void A_PointyThink(mobj_t *actor); -void A_CheckBuddy(mobj_t *actor); -void A_HoodFire(mobj_t *actor); -void A_HoodThink(mobj_t *actor); -void A_HoodFall(mobj_t *actor); -void A_ArrowBonks(mobj_t *actor); -void A_SnailerThink(mobj_t *actor); -void A_SharpChase(mobj_t *actor); -void A_SharpSpin(mobj_t *actor); -void A_SharpDecel(mobj_t *actor); -void A_CrushstaceanWalk(mobj_t *actor); -void A_CrushstaceanPunch(mobj_t *actor); -void A_CrushclawAim(mobj_t *actor); -void A_CrushclawLaunch(mobj_t *actor); -void A_VultureVtol(mobj_t *actor); -void A_VultureCheck(mobj_t *actor); -void A_VultureHover(mobj_t *actor); -void A_VultureBlast(mobj_t *actor); -void A_VultureFly(mobj_t *actor); -void A_SkimChase(mobj_t *actor); -void A_FaceTarget(mobj_t *actor); -void A_FaceTracer(mobj_t *actor); -void A_LobShot(mobj_t *actor); -void A_FireShot(mobj_t *actor); -void A_SuperFireShot(mobj_t *actor); -void A_BossFireShot(mobj_t *actor); -void A_Boss7FireMissiles(mobj_t *actor); -void A_Boss1Laser(mobj_t *actor); -void A_FocusTarget(mobj_t *actor); -void A_Boss4Reverse(mobj_t *actor); -void A_Boss4SpeedUp(mobj_t *actor); -void A_Boss4Raise(mobj_t *actor); -void A_SkullAttack(mobj_t *actor); -void A_BossZoom(mobj_t *actor); -void A_BossScream(mobj_t *actor); -void A_Scream(mobj_t *actor); -void A_Pain(mobj_t *actor); -void A_1upThinker(mobj_t *actor); -void A_MonitorPop(mobj_t *actor); -void A_GoldMonitorPop(mobj_t *actor); -void A_GoldMonitorRestore(mobj_t *actor); -void A_GoldMonitorSparkle(mobj_t *actor); -void A_Explode(mobj_t *actor); -void A_BossDeath(mobj_t *actor); -void A_SetShadowScale(mobj_t *actor); -void A_ShadowScream(mobj_t *actor); -void A_CustomPower(mobj_t *actor); -void A_GiveWeapon(mobj_t *actor); -void A_RingBox(mobj_t *actor); -void A_Invincibility(mobj_t *actor); -void A_SuperSneakers(mobj_t *actor); -void A_AwardScore(mobj_t *actor); -void A_ExtraLife(mobj_t *actor); -void A_GiveShield(mobj_t *actor); -void A_GravityBox(mobj_t *actor); -void A_ScoreRise(mobj_t *actor); -void A_BunnyHop(mobj_t *actor); -void A_BubbleSpawn(mobj_t *actor); -void A_FanBubbleSpawn(mobj_t *actor); -void A_BubbleRise(mobj_t *actor); -void A_BubbleCheck(mobj_t *actor); -void A_AttractChase(mobj_t *actor); -void A_DropMine(mobj_t *actor); -void A_FishJump(mobj_t *actor); -void A_ThrownRing(mobj_t *actor); -void A_SetSolidSteam(mobj_t *actor); -void A_UnsetSolidSteam(mobj_t *actor); -void A_SignSpin(mobj_t *actor); -void A_SignPlayer(mobj_t *actor); -void A_OverlayThink(mobj_t *actor); -void A_JetChase(mobj_t *actor); -void A_JetbThink(mobj_t *actor); -void A_JetgShoot(mobj_t *actor); -void A_JetgThink(mobj_t *actor); -void A_ShootBullet(mobj_t *actor); -void A_MinusDigging(mobj_t *actor); -void A_MinusPopup(mobj_t *actor); -void A_MinusCheck(mobj_t *actor); -void A_ChickenCheck(mobj_t *actor); -void A_MouseThink(mobj_t *actor); -void A_DetonChase(mobj_t *actor); -void A_CapeChase(mobj_t *actor); -void A_RotateSpikeBall(mobj_t *actor); -void A_SlingAppear(mobj_t *actor); -void A_UnidusBall(mobj_t *actor); -void A_RockSpawn(mobj_t *actor); -void A_SetFuse(mobj_t *actor); -void A_CrawlaCommanderThink(mobj_t *actor); -void A_RingExplode(mobj_t *actor); -void A_OldRingExplode(mobj_t *actor); -void A_MixUp(mobj_t *actor); -void A_RecyclePowers(mobj_t *actor); -void A_Boss2TakeDamage(mobj_t *actor); -void A_Boss7Chase(mobj_t *actor); -void A_GoopSplat(mobj_t *actor); -void A_Boss2PogoSFX(mobj_t *actor); -void A_Boss2PogoTarget(mobj_t *actor); -void A_EggmanBox(mobj_t *actor); -void A_TurretFire(mobj_t *actor); -void A_SuperTurretFire(mobj_t *actor); -void A_TurretStop(mobj_t *actor); -void A_SparkFollow(mobj_t *actor); -void A_BuzzFly(mobj_t *actor); -void A_GuardChase(mobj_t *actor); -void A_EggShield(mobj_t *actor); -void A_SetReactionTime(mobj_t *actor); -void A_Boss1Spikeballs(mobj_t *actor); -void A_Boss3TakeDamage(mobj_t *actor); -void A_Boss3Path(mobj_t *actor); -void A_Boss3ShockThink(mobj_t *actor); -void A_Shockwave(mobj_t *actor); -void A_LinedefExecute(mobj_t *actor); -void A_LinedefExecuteFromArg(mobj_t *actor); -void A_PlaySeeSound(mobj_t *actor); -void A_PlayAttackSound(mobj_t *actor); -void A_PlayActiveSound(mobj_t *actor); -void A_SmokeTrailer(mobj_t *actor); -void A_SpawnObjectAbsolute(mobj_t *actor); -void A_SpawnObjectRelative(mobj_t *actor); -void A_ChangeAngleRelative(mobj_t *actor); -void A_ChangeAngleAbsolute(mobj_t *actor); -void A_RollAngle(mobj_t *actor); -void A_ChangeRollAngleRelative(mobj_t *actor); -void A_ChangeRollAngleAbsolute(mobj_t *actor); -void A_PlaySound(mobj_t *actor); -void A_FindTarget(mobj_t *actor); -void A_FindTracer(mobj_t *actor); -void A_SetTics(mobj_t *actor); -void A_SetRandomTics(mobj_t *actor); -void A_ChangeColorRelative(mobj_t *actor); -void A_ChangeColorAbsolute(mobj_t *actor); -void A_Dye(mobj_t *actor); -void A_SetTranslation(mobj_t *actor); -void A_MoveRelative(mobj_t *actor); -void A_MoveAbsolute(mobj_t *actor); -void A_Thrust(mobj_t *actor); -void A_ZThrust(mobj_t *actor); -void A_SetTargetsTarget(mobj_t *actor); -void A_SetObjectFlags(mobj_t *actor); -void A_SetObjectFlags2(mobj_t *actor); -void A_RandomState(mobj_t *actor); -void A_RandomStateRange(mobj_t *actor); -void A_StateRangeByAngle(mobj_t *actor); -void A_StateRangeByParameter(mobj_t *actor); -void A_DualAction(mobj_t *actor); -void A_RemoteAction(mobj_t *actor); -void A_ToggleFlameJet(mobj_t *actor); -void A_OrbitNights(mobj_t *actor); -void A_GhostMe(mobj_t *actor); -void A_SetObjectState(mobj_t *actor); -void A_SetObjectTypeState(mobj_t *actor); -void A_KnockBack(mobj_t *actor); -void A_PushAway(mobj_t *actor); -void A_RingDrain(mobj_t *actor); -void A_SplitShot(mobj_t *actor); -void A_MissileSplit(mobj_t *actor); -void A_MultiShot(mobj_t *actor); -void A_InstaLoop(mobj_t *actor); -void A_Custom3DRotate(mobj_t *actor); -void A_SearchForPlayers(mobj_t *actor); -void A_CheckRandom(mobj_t *actor); -void A_CheckTargetRings(mobj_t *actor); -void A_CheckRings(mobj_t *actor); -void A_CheckTotalRings(mobj_t *actor); -void A_CheckHealth(mobj_t *actor); -void A_CheckRange(mobj_t *actor); -void A_CheckHeight(mobj_t *actor); -void A_CheckTrueRange(mobj_t *actor); -void A_CheckThingCount(mobj_t *actor); -void A_CheckAmbush(mobj_t *actor); -void A_CheckCustomValue(mobj_t *actor); -void A_CheckCusValMemo(mobj_t *actor); -void A_SetCustomValue(mobj_t *actor); -void A_UseCusValMemo(mobj_t *actor); -void A_RelayCustomValue(mobj_t *actor); -void A_CusValAction(mobj_t *actor); -void A_ForceStop(mobj_t *actor); -void A_ForceWin(mobj_t *actor); -void A_SpikeRetract(mobj_t *actor); -void A_InfoState(mobj_t *actor); -void A_Repeat(mobj_t *actor); -void A_SetScale(mobj_t *actor); -void A_RemoteDamage(mobj_t *actor); -void A_HomingChase(mobj_t *actor); -void A_TrapShot(mobj_t *actor); -void A_Boss1Chase(mobj_t *actor); -void A_Boss2Chase(mobj_t *actor); -void A_Boss2Pogo(mobj_t *actor); -void A_BossJetFume(mobj_t *actor); -void A_VileTarget(mobj_t *actor); -void A_VileAttack(mobj_t *actor); -void A_VileFire(mobj_t *actor); -void A_BrakChase(mobj_t *actor); -void A_BrakFireShot(mobj_t *actor); -void A_BrakLobShot(mobj_t *actor); -void A_NapalmScatter(mobj_t *actor); -void A_SpawnFreshCopy(mobj_t *actor); -void A_FlickySpawn(mobj_t *actor); -void A_FlickyCenter(mobj_t *actor); -void A_FlickyAim(mobj_t *actor); -void A_FlickyFly(mobj_t *actor); -void A_FlickySoar(mobj_t *actor); -void A_FlickyCoast(mobj_t *actor); -void A_FlickyHop(mobj_t *actor); -void A_FlickyFlounder(mobj_t *actor); -void A_FlickyCheck(mobj_t *actor); -void A_FlickyHeightCheck(mobj_t *actor); -void A_FlickyFlutter(mobj_t *actor); -void A_FlameParticle(mobj_t *actor); -void A_FadeOverlay(mobj_t *actor); -void A_Boss5Jump(mobj_t *actor); -void A_LightBeamReset(mobj_t *actor); -void A_MineExplode(mobj_t *actor); -void A_MineRange(mobj_t *actor); -void A_ConnectToGround(mobj_t *actor); -void A_SpawnParticleRelative(mobj_t *actor); -void A_MultiShotDist(mobj_t *actor); -void A_WhoCaresIfYourSonIsABee(mobj_t *actor); -void A_ParentTriesToSleep(mobj_t *actor); -void A_CryingToMomma(mobj_t *actor); -void A_CheckFlags2(mobj_t *actor); -void A_Boss5FindWaypoint(mobj_t *actor); -void A_DoNPCSkid(mobj_t *actor); -void A_DoNPCPain(mobj_t *actor); -void A_PrepareRepeat(mobj_t *actor); -void A_Boss5ExtraRepeat(mobj_t *actor); -void A_Boss5Calm(mobj_t *actor); -void A_Boss5CheckOnGround(mobj_t *actor); -void A_Boss5CheckFalling(mobj_t *actor); -void A_Boss5PinchShot(mobj_t *actor); -void A_Boss5MakeItRain(mobj_t *actor); -void A_Boss5MakeJunk(mobj_t *actor); -void A_LookForBetter(mobj_t *actor); -void A_Boss5BombExplode(mobj_t *actor); -void A_DustDevilThink(mobj_t *actor); -void A_TNTExplode(mobj_t *actor); -void A_DebrisRandom(mobj_t *actor); -void A_TrainCameo(mobj_t *actor); -void A_TrainCameo2(mobj_t *actor); -void A_CanarivoreGas(mobj_t *actor); -void A_KillSegments(mobj_t *actor); -void A_SnapperSpawn(mobj_t *actor); -void A_SnapperThinker(mobj_t *actor); -void A_SaloonDoorSpawn(mobj_t *actor); -void A_MinecartSparkThink(mobj_t *actor); -void A_ModuloToState(mobj_t *actor); -void A_LavafallRocks(mobj_t *actor); -void A_LavafallLava(mobj_t *actor); -void A_FallingLavaCheck(mobj_t *actor); -void A_FireShrink(mobj_t *actor); -void A_SpawnPterabytes(mobj_t *actor); -void A_PterabyteHover(mobj_t *actor); -void A_RolloutSpawn(mobj_t *actor); -void A_RolloutRock(mobj_t *actor); -void A_DragonbomberSpawn(mobj_t *actor); -void A_DragonWing(mobj_t *actor); -void A_DragonSegment(mobj_t *actor); -void A_ChangeHeight(mobj_t *actor); - //for p_enemy.c // From 1718361123c75b65df59457a208a4efcc4888c5f Mon Sep 17 00:00:00 2001 From: Hanicef Date: Fri, 7 Jun 2024 12:40:23 +0200 Subject: [PATCH 55/87] Fix segfault when setting forceskin to None --- src/command.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/command.c b/src/command.c index 7947048ed..e0156274e 100644 --- a/src/command.c +++ b/src/command.c @@ -2065,11 +2065,10 @@ static void CV_SetValueMaybeStealth(consvar_t *var, INT32 value, boolean stealth if (var == &cv_forceskin) // Special handling. { const char *tmpskin = NULL; - if ((value < 0) || (value >= numskins)) - ; - else + if (value >= 0 && value < numskins) tmpskin = skins[value]->name; - memcpy(val, tmpskin, SKINNAMESIZE); + if (tmpskin) + memcpy(val, tmpskin, SKINNAMESIZE); } else sprintf(val, "%d", value); From 5f7389142e4cd4005f0f1bbe0704a8969dc8f73f Mon Sep 17 00:00:00 2001 From: Lactozilla Date: Fri, 7 Jun 2024 19:08:22 -0300 Subject: [PATCH 56/87] Interpolate renderer-specific slope vectors --- src/m_vector.c | 26 ++++++++++++++++++++++++++ src/m_vector.h | 4 ++++ src/r_fps.c | 48 +++++++++++++++++++++++++++++++++++++++++++++++- src/r_fps.h | 3 +++ 4 files changed, 80 insertions(+), 1 deletion(-) diff --git a/src/m_vector.c b/src/m_vector.c index 3132a869d..1b04f8ae1 100644 --- a/src/m_vector.c +++ b/src/m_vector.c @@ -21,6 +21,32 @@ void DVector3_Load(dvector3_t *vec, double x, double y, double z) vec->z = z; } +void DVector3_Copy(dvector3_t *a_o, const dvector3_t *a_i) +{ + memcpy(a_o, a_i, sizeof(dvector3_t)); +} + +void DVector3_Add(const dvector3_t *a_i, const dvector3_t *a_c, dvector3_t *a_o) +{ + a_o->x = a_i->x + a_c->x; + a_o->y = a_i->y + a_c->y; + a_o->z = a_i->z + a_c->z; +} + +void DVector3_Subtract(const dvector3_t *a_i, const dvector3_t *a_c, dvector3_t *a_o) +{ + a_o->x = a_i->x - a_c->x; + a_o->y = a_i->y - a_c->y; + a_o->z = a_i->z - a_c->z; +} + +void DVector3_Multiply(const dvector3_t *a_i, double a_c, dvector3_t *a_o) +{ + a_o->x = a_i->x * a_c; + a_o->y = a_i->y * a_c; + a_o->z = a_i->z * a_c; +} + double DVector3_Magnitude(const dvector3_t *a_normal) { double xs = a_normal->x * a_normal->x; diff --git a/src/m_vector.h b/src/m_vector.h index 55669be03..1395744f2 100644 --- a/src/m_vector.h +++ b/src/m_vector.h @@ -19,6 +19,10 @@ typedef struct } dvector3_t; void DVector3_Load(dvector3_t *vec, double x, double y, double z); +void DVector3_Copy(dvector3_t *a_o, const dvector3_t *a_i); +void DVector3_Add(const dvector3_t *a_i, const dvector3_t *a_c, dvector3_t *a_o); +void DVector3_Subtract(const dvector3_t *a_i, const dvector3_t *a_c, dvector3_t *a_o); +void DVector3_Multiply(const dvector3_t *a_i, double a_c, dvector3_t *a_o); double DVector3_Magnitude(const dvector3_t *a_normal); double DVector3_Normalize(dvector3_t *a_normal); void DVector3_Negate(dvector3_t *a_o); diff --git a/src/r_fps.c b/src/r_fps.c index 0773f228d..7f1f2bb30 100644 --- a/src/r_fps.c +++ b/src/r_fps.c @@ -120,6 +120,19 @@ static vector3_t *R_LerpVector3(const vector3_t *from, const vector3_t *to, fixe return out; } +static double R_LerpDouble(double from, double to, double frac) +{ + return from + (frac * (to - from)); +} + +static dvector3_t *R_LerpDVector3(const dvector3_t *from, const dvector3_t *to, double frac, dvector3_t *out) +{ + DVector3_Subtract(to, from, out); + DVector3_Multiply(out, frac, out); + DVector3_Add(from, out, out); + return out; +} + // recalc necessary stuff for mouseaiming // slopes are already calculated for the full possible view (which is 4*viewheight). // 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out) @@ -497,6 +510,14 @@ void R_CreateInterpolator_DynSlope(thinker_t *thinker, pslope_t *slope) FV2_Copy(&interp->dynslope.bakd, &slope->d); interp->dynslope.oldzdelta = interp->dynslope.bakzdelta = slope->zdelta; + + DVector3_Copy(&interp->dynslope.oldorigin, &slope->dorigin); + DVector3_Copy(&interp->dynslope.bakorigin, &slope->dorigin); + + DVector3_Copy(&interp->dynslope.oldnormdir, &slope->dnormdir); + DVector3_Copy(&interp->dynslope.baknormdir, &slope->dnormdir); + + interp->dynslope.olddzdelta = interp->dynslope.bakdzdelta = slope->dzdelta; } void R_InitializeLevelInterpolators(void) @@ -561,6 +582,21 @@ static void UpdateLevelInterpolatorState(levelinterpolator_t *interp) FV3_Copy(&interp->dynslope.bako, &interp->dynslope.slope->o); FV2_Copy(&interp->dynslope.bakd, &interp->dynslope.slope->d); interp->dynslope.bakzdelta = interp->dynslope.slope->zdelta; + + DVector3_Copy(&interp->dynslope.oldorigin, &interp->dynslope.bakorigin); + DVector3_Copy(&interp->dynslope.oldnormdir, &interp->dynslope.baknormdir); + interp->dynslope.olddzdelta = interp->dynslope.bakdzdelta; + + if (interp->dynslope.slope->moved) + { + P_CalculateSlopeVectors(interp->dynslope.slope); + + interp->dynslope.slope->moved = false; + } + + DVector3_Copy(&interp->dynslope.bakorigin, &interp->dynslope.slope->dorigin); + DVector3_Copy(&interp->dynslope.baknormdir, &interp->dynslope.slope->dnormdir); + interp->dynslope.bakdzdelta = interp->dynslope.slope->dzdelta; break; } } @@ -646,7 +682,13 @@ void R_ApplyLevelInterpolators(fixed_t frac) R_LerpVector3(&interp->dynslope.oldo, &interp->dynslope.bako, frac, &interp->dynslope.slope->o); R_LerpVector2(&interp->dynslope.oldd, &interp->dynslope.bakd, frac, &interp->dynslope.slope->d); interp->dynslope.slope->zdelta = R_LerpFixed(interp->dynslope.oldzdelta, interp->dynslope.bakzdelta, frac); - interp->dynslope.slope->moved = true; + if (rendermode == render_soft) + { + double dfrac = FixedToDouble(frac); + R_LerpDVector3(&interp->dynslope.oldorigin, &interp->dynslope.bakorigin, dfrac, &interp->dynslope.slope->dorigin); + R_LerpDVector3(&interp->dynslope.oldnormdir, &interp->dynslope.baknormdir, dfrac, &interp->dynslope.slope->dnormdir); + interp->dynslope.slope->dzdelta = R_LerpDouble(interp->dynslope.olddzdelta, interp->dynslope.bakdzdelta, dfrac); + } break; } } @@ -704,6 +746,10 @@ void R_RestoreLevelInterpolators(void) FV3_Copy(&interp->dynslope.slope->o, &interp->dynslope.bako); FV2_Copy(&interp->dynslope.slope->d, &interp->dynslope.bakd); interp->dynslope.slope->zdelta = interp->dynslope.bakzdelta; + + DVector3_Copy(&interp->dynslope.slope->dorigin, &interp->dynslope.bakorigin); + DVector3_Copy(&interp->dynslope.slope->dnormdir, &interp->dynslope.baknormdir); + interp->dynslope.slope->dzdelta = interp->dynslope.bakdzdelta; break; } } diff --git a/src/r_fps.h b/src/r_fps.h index cd40b0a9a..33224a83a 100644 --- a/src/r_fps.h +++ b/src/r_fps.h @@ -115,6 +115,9 @@ typedef struct levelinterpolator_s { vector3_t oldo, bako; vector2_t oldd, bakd; fixed_t oldzdelta, bakzdelta; + dvector3_t oldorigin, bakorigin; + dvector3_t oldnormdir, baknormdir; + double olddzdelta, bakdzdelta; } dynslope; }; } levelinterpolator_t; From 650f7a52a7796c485082eba7d21585daf46efb57 Mon Sep 17 00:00:00 2001 From: Lactozilla Date: Sun, 9 Jun 2024 01:54:02 -0300 Subject: [PATCH 57/87] Check if snake minigame is active before mapping joystick events --- src/snake.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/snake.c b/src/snake.c index 2349d5fdb..4219d5b8f 100644 --- a/src/snake.c +++ b/src/snake.c @@ -582,7 +582,7 @@ boolean Snake_JoyGrabber(void *opaque, event_t *ev) { snake_t *snake = opaque; - if (ev->type == ev_joystick && ev->key == 0) + if (snake != NULL && ev->type == ev_joystick && ev->key == 0) { snake->joyevents[snake->joyeventcount] = ev; snake->joyeventcount++; From 60eb9fdb447439d74b4bd6ff1e00833c40aab7a8 Mon Sep 17 00:00:00 2001 From: Blur Date: Sun, 9 Jun 2024 16:33:24 -0500 Subject: [PATCH 58/87] Prevent bots from taking slot 0 with lua. --- src/lua_baselib.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 6d2c8661e..304c866c9 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -3878,7 +3878,7 @@ static int lib_gAddPlayer(lua_State *L) player_t *newplayer; SINT8 skinnum = 0, bot; - for (i = 0; i < MAXPLAYERS; i++) + for (i = 1; i < MAXPLAYERS; i++) { if (!playeringame[i]) break; From 28dfe91b4f778a92eaed8314150e720ec297334a Mon Sep 17 00:00:00 2001 From: spherallic Date: Wed, 12 Jun 2024 14:25:45 +0200 Subject: [PATCH 59/87] Per-wall lighting --- src/hardware/hw_main.c | 39 ++++++++++++++++++++----- src/lua_maplib.c | 64 ++++++++++++++++++++++++++++++++++++++++++ src/p_saveg.c | 24 +++++++++++++++- src/p_setup.c | 12 ++++++++ src/r_defs.h | 5 ++++ src/r_segs.c | 45 +++++++++++++++++++++-------- 6 files changed, 170 insertions(+), 19 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 831c8d7c4..3abcef4a3 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -309,6 +309,30 @@ static FUINT HWR_CalcSlopeLight(FUINT lightnum, angle_t dir, fixed_t delta) return (FUINT)finallight; } +static FUINT HWR_SideLightLevel(side_t *side, UINT8 base_lightlevel) +{ + return side->light + + ((side->lightabsolute) ? 0 : base_lightlevel); +} + +static FUINT HWR_TopLightLevel(side_t *side, UINT8 base_lightlevel) +{ + return side->light_top + + ((side->lightabsolute_top) ? 0 : HWR_SideLightLevel(side, base_lightlevel)); +} + +static FUINT HWR_MidLightLevel(side_t *side, UINT8 base_lightlevel) +{ + return side->light_mid + + ((side->lightabsolute_mid) ? 0 : HWR_SideLightLevel(side, base_lightlevel)); +} + +static FUINT HWR_BottomLightLevel(side_t *side, UINT8 base_lightlevel) +{ + return side->light_bottom + + ((side->lightabsolute_bottom) ? 0 : HWR_SideLightLevel(side, base_lightlevel)); +} + // ========================================================================== // FLOOR/CEILING GENERATION FROM SUBSECTORS // ========================================================================== @@ -705,8 +729,9 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, fixed_t v2x = FloatToFixed(wallVerts[1].x); fixed_t v2y = FloatToFixed(wallVerts[1].z); + FUINT lightnum = HWR_SideLightLevel(gl_sidedef, sector->lightlevel); const UINT8 alpha = Surf->PolyColor.s.alpha; - FUINT lightnum = HWR_CalcWallLight(sector->lightlevel, v1x, v1y, v2x, v2y); + lightnum = HWR_CalcWallLight(lightnum, v1x, v1y, v2x, v2y); extracolormap_t *colormap = NULL; if (!r_renderwalls) @@ -750,13 +775,13 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, { if (pfloor && (pfloor->fofflags & FOF_FOG)) { - lightnum = pfloor->master->frontsector->lightlevel; + lightnum = HWR_SideLightLevel(gl_sidedef, pfloor->master->frontsector->lightlevel); colormap = pfloor->master->frontsector->extra_colormap; lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, v1x, v1y, v2x, v2y); } else { - lightnum = *list[i].lightlevel; + lightnum = HWR_SideLightLevel(gl_sidedef, *list[i].lightlevel); colormap = *list[i].extra_colormap; lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, v1x, v1y, v2x, v2y); } @@ -1167,7 +1192,7 @@ static void HWR_ProcessSeg(void) float cliplow = (float)gl_curline->offset; float cliphigh = cliplow + (gl_curline->flength * FRACUNIT); - FUINT lightnum = gl_frontsector->lightlevel; + FUINT lightnum = HWR_SideLightLevel(gl_sidedef, gl_frontsector->lightlevel); extracolormap_t *colormap = gl_frontsector->extra_colormap; lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, vs.x, vs.y, ve.x, ve.y); @@ -1628,11 +1653,11 @@ static void HWR_ProcessSeg(void) { blendmode = PF_Fog|PF_NoTexture; - lightnum = rover->master->frontsector->lightlevel; + lightnum = HWR_SideLightLevel(gl_sidedef, rover->master->frontsector->lightlevel); colormap = rover->master->frontsector->extra_colormap; lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, vs.x, vs.y, ve.x, ve.y); - Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap); + Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(HWR_SideLightLevel(gl_sidedef, rover->master->frontsector->lightlevel), rover->master->frontsector->extra_colormap); if (gl_frontsector->numlights) HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->fofflags, rover, blendmode); @@ -1785,7 +1810,7 @@ static void HWR_ProcessSeg(void) { blendmode = PF_Fog|PF_NoTexture; - lightnum = rover->master->frontsector->lightlevel; + lightnum = HWR_SideLightLevel(gl_sidedef, rover->master->frontsector->lightlevel); colormap = rover->master->frontsector->extra_colormap; lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, vs.x, vs.y, ve.x, ve.y); diff --git a/src/lua_maplib.c b/src/lua_maplib.c index 6b489f22b..2afebadf4 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -213,6 +213,14 @@ enum side_e { side_sector, side_special, side_repeatcnt, + side_light, + side_light_top, + side_light_mid, + side_light_bottom, + side_lightabsolute, + side_lightabsolute_top, + side_lightabsolute_mid, + side_lightabsolute_bottom, side_text }; @@ -241,6 +249,14 @@ static const char *const side_opt[] = { "sector", "special", "repeatcnt", + "light", + "light_top", + "light_mid", + "light_bottom", + "lightabsolute", + "lightabsolute_top", + "lightabsolute_mid", + "lightabsolute_bottom", "text", NULL}; @@ -1311,6 +1327,30 @@ static int side_get(lua_State *L) case side_repeatcnt: lua_pushinteger(L, side->repeatcnt); return 1; + case side_light: + lua_pushinteger(L, side->light); + return 1; + case side_light_top: + lua_pushinteger(L, side->light_top); + return 1; + case side_light_mid: + lua_pushinteger(L, side->light_mid); + return 1; + case side_light_bottom: + lua_pushinteger(L, side->light_bottom); + return 1; + case side_lightabsolute: + lua_pushboolean(L, side->lightabsolute); + return 1; + case side_lightabsolute_top: + lua_pushboolean(L, side->lightabsolute_top); + return 1; + case side_lightabsolute_mid: + lua_pushboolean(L, side->lightabsolute_mid); + return 1; + case side_lightabsolute_bottom: + lua_pushboolean(L, side->lightabsolute_bottom); + return 1; // TODO: 2.3: Delete case side_text: { @@ -1413,6 +1453,30 @@ static int side_set(lua_State *L) case side_repeatcnt: side->repeatcnt = luaL_checkinteger(L, 3); break; + case side_light: + side->repeatcnt = luaL_checkinteger(L, 3); + break; + case side_light_top: + side->repeatcnt = luaL_checkinteger(L, 3); + break; + case side_light_mid: + side->repeatcnt = luaL_checkinteger(L, 3); + break; + case side_light_bottom: + side->repeatcnt = luaL_checkinteger(L, 3); + break; + case side_lightabsolute: + side->lightabsolute = luaL_checkboolean(L, 3); + break; + case side_lightabsolute_top: + side->lightabsolute_top = luaL_checkboolean(L, 3); + break; + case side_lightabsolute_mid: + side->lightabsolute_mid = luaL_checkboolean(L, 3); + break; + case side_lightabsolute_bottom: + side->lightabsolute_bottom = luaL_checkboolean(L, 3); + break; } return 0; } diff --git a/src/p_saveg.c b/src/p_saveg.c index 5e4d6d076..ab3552673 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -919,7 +919,11 @@ enum LD_SDMIDLIGHT = 1<<19, LD_SDBOTLIGHT = 1<<20, LD_SDREPEATCNT = 1<<21, - LD_SDFLAGS = 1<<22 + LD_SDFLAGS = 1<<22, + LD_SDLIGHTABS = 1<<23, + LD_SDTOPLIGHTABS = 1<<24, + LD_SDMIDLIGHTABS = 1<<25, + LD_SDBOTLIGHTABS = 1<<26 }; static boolean P_AreArgsEqual(const line_t *li, const line_t *spawnli) @@ -1393,6 +1397,16 @@ static UINT32 GetSideDiff(const side_t *si, const side_t *spawnsi) diff |= LD_SDBOTSCALEY; if (si->repeatcnt != spawnsi->repeatcnt) diff |= LD_SDREPEATCNT; + if (si->light != spawnsi->light) + diff |= LD_SDLIGHT; + if (si->light_top != spawnsi->light_top) + diff |= LD_SDTOPLIGHT; + if (si->light_mid != spawnsi->light_mid) + diff |= LD_SDMIDLIGHT; + if (si->light_bottom != spawnsi->light_bottom) + diff |= LD_SDBOTLIGHT; + if (si->lightabsolute != spawnsi->lightabsolute) + diff |= LD_SDLIGHTABS; return diff; } @@ -1436,6 +1450,10 @@ static void ArchiveSide(const side_t *si, UINT32 diff) WRITEFIXED(save_p, si->scaley_bottom); if (diff & LD_SDREPEATCNT) WRITEINT16(save_p, si->repeatcnt); + if (diff & LD_SDLIGHT) + WRITEINT16(save_p, si->light); + if (diff & LD_SDLIGHTABS) + WRITEINT16(save_p, si->lightabsolute); } static void ArchiveLines(void) @@ -1576,6 +1594,10 @@ static void UnArchiveSide(side_t *si) si->scaley_bottom = READFIXED(save_p); if (diff & LD_SDREPEATCNT) si->repeatcnt = READINT16(save_p); + if (diff & LD_SDLIGHT) + si->light = READINT16(save_p); + if (diff & LD_SDLIGHTABS) + si->lightabsolute = READINT16(save_p); } static void UnArchiveLines(void) diff --git a/src/p_setup.c b/src/p_setup.c index e9bd69dc5..8819d11cb 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1367,6 +1367,9 @@ static void P_LoadSidedefs(UINT8 *data) sd->scalex_top = sd->scalex_mid = sd->scalex_bottom = FRACUNIT; sd->scaley_top = sd->scaley_mid = sd->scaley_bottom = FRACUNIT; + sd->light = sd->light_top = sd->light_mid = sd->light_bottom = 0; + sd->lightabsolute = sd->lightabsolute_top = sd->lightabsolute_mid = sd->lightabsolute_bottom = false; + P_SetSidedefSector(i, (UINT16)SHORT(msd->sector)); // Special info stored in texture fields! @@ -1977,6 +1980,10 @@ static void ParseTextmapSidedefParameter(UINT32 i, const char *param, const char P_SetSidedefSector(i, atol(val)); else if (fastcmp(param, "repeatcnt")) sides[i].repeatcnt = atol(val); + else if (fastcmp(param, "light")) + sides[i].light = atol(val); + else if (fastcmp(param, "lightabsolute") && fastcmp("true", val)) + sides[i].lightabsolute = true; } static void ParseTextmapLinedefParameter(UINT32 i, const char *param, const char *val) @@ -2704,6 +2711,10 @@ static void P_WriteTextmap(void) fprintf(f, "texturemiddle = \"%.*s\";\n", 8, textures[wsides[i].midtexture]->name); if (wsides[i].repeatcnt != 0) fprintf(f, "repeatcnt = %d;\n", wsides[i].repeatcnt); + if (wsides[i].light != 0) + fprintf(f, "light = %d;\n", wsides[i].light); + if (wsides[i].lightabsolute != 0) + fprintf(f, "lightabsolute = %d;\n", wsides[i].lightabsolute); fprintf(f, "}\n"); fprintf(f, "\n"); } @@ -3106,6 +3117,7 @@ static void P_LoadTextmap(void) sd->bottomtexture = R_TextureNumForName("-"); sd->sector = NULL; sd->repeatcnt = 0; + sd->light = sd->lightabsolute = 0; TextmapParse(sidedefBlocks.pos[i], i, ParseTextmapSidedefParameter); diff --git a/src/r_defs.h b/src/r_defs.h index 54d43e824..17f94bc1b 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -631,6 +631,11 @@ typedef struct fixed_t scalex_top, scalex_mid, scalex_bottom; fixed_t scaley_top, scaley_mid, scaley_bottom; + // per-wall lighting for UDMF + // TODO: implement per-texture lighting + INT16 light, light_top, light_mid, light_bottom; + boolean lightabsolute, lightabsolute_top, lightabsolute_mid, lightabsolute_bottom; + // Texture indices. // We do not maintain names here. INT32 toptexture, bottomtexture, midtexture; diff --git a/src/r_segs.c b/src/r_segs.c index 75c95aa93..ba6e0cc0d 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -94,6 +94,30 @@ transnum_t R_GetLinedefTransTable(fixed_t alpha) return (20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1); } +static INT16 R_SideLightLevel(side_t *side, UINT8 base_lightlevel) +{ + return side->light + + ((side->lightabsolute) ? 0 : base_lightlevel); +} + +static INT16 R_TopLightLevel(side_t *side, UINT8 base_lightlevel) +{ + return side->light_top + + ((side->lightabsolute_top) ? 0 : R_SideLightLevel(side, base_lightlevel)); +} + +static INT16 R_MidLightLevel(side_t *side, UINT8 base_lightlevel) +{ + return side->light_mid + + ((side->lightabsolute_mid) ? 0 : R_SideLightLevel(side, base_lightlevel)); +} + +static INT16 R_BottomLightLevel(side_t *side, UINT8 base_lightlevel) +{ + return side->light_bottom + + ((side->lightabsolute_bottom) ? 0 : R_SideLightLevel(side, base_lightlevel)); +} + void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) { size_t pindex; @@ -223,7 +247,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) if ((colfunc != colfuncs[COLDRAWFUNC_FUZZY]) || (rlight->flags & FOF_FOG) || (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG))) - lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT); + lightnum = R_SideLightLevel(curline->sidedef, rlight->lightlevel) >> LIGHTSEGSHIFT; else lightnum = LIGHTLEVELS - 1; @@ -241,7 +265,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) { if ((colfunc != colfuncs[COLDRAWFUNC_FUZZY]) || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG))) - lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT); + lightnum = R_SideLightLevel(curline->sidedef, frontsector->lightlevel) >> LIGHTSEGSHIFT; else lightnum = LIGHTLEVELS - 1; @@ -697,9 +721,9 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) // Check if the current light effects the colormap/lightlevel if (pfloor->fofflags & FOF_FOG) - rlight->lightnum = (pfloor->master->frontsector->lightlevel >> LIGHTSEGSHIFT); + rlight->lightnum = R_SideLightLevel(curline->sidedef, pfloor->master->frontsector->lightlevel) >> LIGHTSEGSHIFT; else - rlight->lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT); + rlight->lightnum = R_SideLightLevel(curline->sidedef, rlight->lightlevel) >> LIGHTSEGSHIFT; if (pfloor->fofflags & FOF_FOG || rlight->flags & FOF_FOG || (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG))) ; @@ -717,18 +741,17 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) { // Get correct light level! if ((frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG))) - lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT); + lightnum = R_SideLightLevel(curline->sidedef, frontsector->lightlevel) >> LIGHTSEGSHIFT; else if (fog) - lightnum = (pfloor->master->frontsector->lightlevel >> LIGHTSEGSHIFT); + lightnum = R_SideLightLevel(curline->sidedef, pfloor->master->frontsector->lightlevel) >> LIGHTSEGSHIFT; else if (fuzzy) lightnum = LIGHTLEVELS-1; else - lightnum = R_FakeFlat(frontsector, &tempsec, &templight, &templight, false) - ->lightlevel >> LIGHTSEGSHIFT; + lightnum = R_SideLightLevel(curline->sidedef, R_FakeFlat(frontsector, &tempsec, &templight, &templight, false)->lightlevel) >> LIGHTSEGSHIFT; if (pfloor->fofflags & FOF_FOG || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG))); else if (curline->v1->y == curline->v2->y) - lightnum--; + lightnum--; else if (curline->v1->x == curline->v2->x) lightnum++; @@ -1353,7 +1376,7 @@ static void R_RenderSegLoop (void) for (i = 0; i < dc_numlights; i++) { INT32 lightnum; - lightnum = (dc_lightlist[i].lightlevel >> LIGHTSEGSHIFT); + lightnum = R_SideLightLevel(curline->sidedef, dc_lightlist[i].lightlevel) >> LIGHTSEGSHIFT; if (dc_lightlist[i].extra_colormap) ; @@ -2540,7 +2563,7 @@ void R_StoreWallRange(INT32 start, INT32 stop) // use different light tables // for horizontal / vertical / diagonal // OPTIMIZE: get rid of LIGHTSEGSHIFT globally - lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT); + lightnum = R_SideLightLevel(curline->sidedef, frontsector->lightlevel) >> LIGHTSEGSHIFT; if (curline->v1->y == curline->v2->y) lightnum--; From 5302f0ce594e0ba85a5fba2c56ee47c938ebb604 Mon Sep 17 00:00:00 2001 From: spherallic Date: Wed, 12 Jun 2024 14:32:20 +0200 Subject: [PATCH 60/87] Enable wall brightness in UZB config --- extras/conf/udb/Includes/SRB222_common.cfg | 2 +- extras/conf/udb/Includes/SRB222_misc.cfg | 24 +++++++++++----------- 2 files changed, 13 insertions(+), 13 deletions(-) diff --git a/extras/conf/udb/Includes/SRB222_common.cfg b/extras/conf/udb/Includes/SRB222_common.cfg index 90c85cdea..e5cafead4 100644 --- a/extras/conf/udb/Includes/SRB222_common.cfg +++ b/extras/conf/udb/Includes/SRB222_common.cfg @@ -115,7 +115,7 @@ mapformat_udmf // Enables setting distinct brightness for floor, ceiling, and walls distinctfloorandceilingbrightness = true; - distinctwallbrightness = false; + distinctwallbrightness = true; // Enables setting distinct brightness for upper, middle, and lower sidedef parts distinctsidedefpartbrightness = false; diff --git a/extras/conf/udb/Includes/SRB222_misc.cfg b/extras/conf/udb/Includes/SRB222_misc.cfg index 37b01d7dd..c37c29ce0 100644 --- a/extras/conf/udb/Includes/SRB222_misc.cfg +++ b/extras/conf/udb/Includes/SRB222_misc.cfg @@ -280,18 +280,18 @@ universalfields default = ""; } - //light - //{ - // type = 0; - // default = 0; - //} - // - //lightabsolute - //{ - // type = 3; - // default = false; - //} - // + light + { + type = 0; + default = 0; + } + + lightabsolute + { + type = 3; + default = false; + } + //light_top //{ // type = 0; From e7dc0506d51279674a221d8e01b51d88be57438e Mon Sep 17 00:00:00 2001 From: spherallic Date: Wed, 12 Jun 2024 15:38:52 +0200 Subject: [PATCH 61/87] Fix tedious mistakes, comment out unused functions --- src/hardware/hw_main.c | 2 ++ src/lua_maplib.c | 8 ++++---- src/p_saveg.c | 34 ++++++++++++++++++++++++++++++++-- src/p_setup.c | 31 ++++++++++++++++++++++++++++--- src/r_segs.c | 2 ++ 5 files changed, 68 insertions(+), 9 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 3abcef4a3..4e651891d 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -315,6 +315,7 @@ static FUINT HWR_SideLightLevel(side_t *side, UINT8 base_lightlevel) ((side->lightabsolute) ? 0 : base_lightlevel); } +/* TODO: implement per-texture lighting static FUINT HWR_TopLightLevel(side_t *side, UINT8 base_lightlevel) { return side->light_top + @@ -332,6 +333,7 @@ static FUINT HWR_BottomLightLevel(side_t *side, UINT8 base_lightlevel) return side->light_bottom + ((side->lightabsolute_bottom) ? 0 : HWR_SideLightLevel(side, base_lightlevel)); } +*/ // ========================================================================== // FLOOR/CEILING GENERATION FROM SUBSECTORS diff --git a/src/lua_maplib.c b/src/lua_maplib.c index 2afebadf4..9985e5631 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -1454,16 +1454,16 @@ static int side_set(lua_State *L) side->repeatcnt = luaL_checkinteger(L, 3); break; case side_light: - side->repeatcnt = luaL_checkinteger(L, 3); + side->light = luaL_checkinteger(L, 3); break; case side_light_top: - side->repeatcnt = luaL_checkinteger(L, 3); + side->light_top = luaL_checkinteger(L, 3); break; case side_light_mid: - side->repeatcnt = luaL_checkinteger(L, 3); + side->light_mid = luaL_checkinteger(L, 3); break; case side_light_bottom: - side->repeatcnt = luaL_checkinteger(L, 3); + side->light_bottom = luaL_checkinteger(L, 3); break; case side_lightabsolute: side->lightabsolute = luaL_checkboolean(L, 3); diff --git a/src/p_saveg.c b/src/p_saveg.c index ab3552673..8e511e350 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1407,6 +1407,12 @@ static UINT32 GetSideDiff(const side_t *si, const side_t *spawnsi) diff |= LD_SDBOTLIGHT; if (si->lightabsolute != spawnsi->lightabsolute) diff |= LD_SDLIGHTABS; + if (si->lightabsolute_top != spawnsi->lightabsolute_top) + diff |= LD_SDTOPLIGHTABS; + if (si->lightabsolute_mid != spawnsi->lightabsolute_mid) + diff |= LD_SDMIDLIGHTABS; + if (si->lightabsolute_bottom != spawnsi->lightabsolute_bottom) + diff |= LD_SDBOTLIGHTABS; return diff; } @@ -1452,8 +1458,20 @@ static void ArchiveSide(const side_t *si, UINT32 diff) WRITEINT16(save_p, si->repeatcnt); if (diff & LD_SDLIGHT) WRITEINT16(save_p, si->light); + if (diff & LD_SDTOPLIGHT) + WRITEINT16(save_p, si->light_top); + if (diff & LD_SDMIDLIGHT) + WRITEINT16(save_p, si->light_mid); + if (diff & LD_SDBOTLIGHT) + WRITEINT16(save_p, si->light_bottom); if (diff & LD_SDLIGHTABS) - WRITEINT16(save_p, si->lightabsolute); + WRITEUINT8(save_p, si->lightabsolute); + if (diff & LD_SDTOPLIGHTABS) + WRITEUINT8(save_p, si->lightabsolute_top); + if (diff & LD_SDMIDLIGHTABS) + WRITEUINT8(save_p, si->lightabsolute_mid); + if (diff & LD_SDBOTLIGHTABS) + WRITEUINT8(save_p, si->lightabsolute_bottom); } static void ArchiveLines(void) @@ -1596,8 +1614,20 @@ static void UnArchiveSide(side_t *si) si->repeatcnt = READINT16(save_p); if (diff & LD_SDLIGHT) si->light = READINT16(save_p); + if (diff & LD_SDTOPLIGHT) + si->light_top = READINT16(save_p); + if (diff & LD_SDMIDLIGHT) + si->light_mid = READINT16(save_p); + if (diff & LD_SDBOTLIGHT) + si->light_bottom = READINT16(save_p); if (diff & LD_SDLIGHTABS) - si->lightabsolute = READINT16(save_p); + si->lightabsolute = READUINT8(save_p); + if (diff & LD_SDTOPLIGHTABS) + si->lightabsolute_top = READUINT8(save_p); + if (diff & LD_SDMIDLIGHTABS) + si->lightabsolute_mid = READUINT8(save_p); + if (diff & LD_SDBOTLIGHTABS) + si->lightabsolute_bottom = READUINT8(save_p); } static void UnArchiveLines(void) diff --git a/src/p_setup.c b/src/p_setup.c index 8819d11cb..b5ed485d8 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1982,8 +1982,20 @@ static void ParseTextmapSidedefParameter(UINT32 i, const char *param, const char sides[i].repeatcnt = atol(val); else if (fastcmp(param, "light")) sides[i].light = atol(val); + else if (fastcmp(param, "light_top")) + sides[i].light_top = atol(val); + else if (fastcmp(param, "light_mid")) + sides[i].light_mid = atol(val); + else if (fastcmp(param, "light_bottom")) + sides[i].light_bottom = atol(val); else if (fastcmp(param, "lightabsolute") && fastcmp("true", val)) sides[i].lightabsolute = true; + else if (fastcmp(param, "lightabsolute_top") && fastcmp("true", val)) + sides[i].lightabsolute_top = true; + else if (fastcmp(param, "lightabsolute_mid") && fastcmp("true", val)) + sides[i].lightabsolute_mid = true; + else if (fastcmp(param, "lightabsolute_bottom") && fastcmp("true", val)) + sides[i].lightabsolute_bottom = true; } static void ParseTextmapLinedefParameter(UINT32 i, const char *param, const char *val) @@ -2713,8 +2725,20 @@ static void P_WriteTextmap(void) fprintf(f, "repeatcnt = %d;\n", wsides[i].repeatcnt); if (wsides[i].light != 0) fprintf(f, "light = %d;\n", wsides[i].light); - if (wsides[i].lightabsolute != 0) - fprintf(f, "lightabsolute = %d;\n", wsides[i].lightabsolute); + if (wsides[i].light_top != 0) + fprintf(f, "light_top = %d;\n", wsides[i].light_top); + if (wsides[i].light_mid != 0) + fprintf(f, "light_mid = %d;\n", wsides[i].light_mid); + if (wsides[i].light_bottom != 0) + fprintf(f, "light_bottom = %d;\n", wsides[i].light_bottom); + if (wsides[i].lightabsolute) + fprintf(f, "lightabsolute = true;\n"); + if (wsides[i].lightabsolute_top) + fprintf(f, "lightabsolute_top = true;\n"); + if (wsides[i].lightabsolute_mid) + fprintf(f, "lightabsolute_mid = true;\n"); + if (wsides[i].lightabsolute_bottom) + fprintf(f, "lightabsolute_bottom = true;\n"); fprintf(f, "}\n"); fprintf(f, "\n"); } @@ -3117,7 +3141,8 @@ static void P_LoadTextmap(void) sd->bottomtexture = R_TextureNumForName("-"); sd->sector = NULL; sd->repeatcnt = 0; - sd->light = sd->lightabsolute = 0; + sd->light = sd->light_top = sd->light_mid = sd->light_bottom = 0; + sd->lightabsolute = sd->lightabsolute_top = sd->lightabsolute_mid = sd->lightabsolute_bottom = false; TextmapParse(sidedefBlocks.pos[i], i, ParseTextmapSidedefParameter); diff --git a/src/r_segs.c b/src/r_segs.c index ba6e0cc0d..51487d242 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -100,6 +100,7 @@ static INT16 R_SideLightLevel(side_t *side, UINT8 base_lightlevel) ((side->lightabsolute) ? 0 : base_lightlevel); } +/* TODO: implement per-texture lighting static INT16 R_TopLightLevel(side_t *side, UINT8 base_lightlevel) { return side->light_top + @@ -117,6 +118,7 @@ static INT16 R_BottomLightLevel(side_t *side, UINT8 base_lightlevel) return side->light_bottom + ((side->lightabsolute_bottom) ? 0 : R_SideLightLevel(side, base_lightlevel)); } +*/ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) { From 616e90e87658d386f65ef1d77d34b3ceaf417b51 Mon Sep 17 00:00:00 2001 From: Hanicef Date: Sun, 16 Jun 2024 14:34:22 +0200 Subject: [PATCH 62/87] Allow passing player names to moderation commands --- src/netcode/d_netcmd.c | 44 ++++++++++++++++++++++++------------------ 1 file changed, 25 insertions(+), 19 deletions(-) diff --git a/src/netcode/d_netcmd.c b/src/netcode/d_netcmd.c index f7b98c4db..5b077817f 100644 --- a/src/netcode/d_netcmd.c +++ b/src/netcode/d_netcmd.c @@ -2510,11 +2510,11 @@ static void MutePlayer(boolean mute) if (COM_Argc() < 2) { - CONS_Printf(M_GetText("muteplayer : mute a player\n")); + CONS_Printf(M_GetText("muteplayer : mute a player\n")); return; } - data[0] = atoi(COM_Argv(1)); + data[0] = nametonum(COM_Argv(1)); if (data[0] >= MAXPLAYERS || !playeringame[data[0]]) { CONS_Alert(CONS_NOTICE, M_GetText("There is no player %u!\n"), (unsigned int)data[0]); @@ -2603,11 +2603,11 @@ static void Command_ServerTeamChange_f(void) if (COM_Argc() < 3) { if (G_TagGametype()) - CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "it, notit, playing, or spectator"); + CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "it, notit, playing, or spectator"); else if (G_GametypeHasTeams()) - CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "red, blue or spectator"); + CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "red, blue or spectator"); else if (G_GametypeHasSpectators()) - CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "spectator or playing"); + CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "spectator or playing"); else CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n")); return; @@ -2655,19 +2655,19 @@ static void Command_ServerTeamChange_f(void) if (error) { if (G_TagGametype()) - CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "it, notit, playing, or spectator"); + CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "it, notit, playing, or spectator"); else if (G_GametypeHasTeams()) - CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "red, blue or spectator"); + CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "red, blue or spectator"); else if (G_GametypeHasSpectators()) - CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "spectator or playing"); + CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "spectator or playing"); return; } - NetPacket.packet.playernum = atoi(COM_Argv(1)); + NetPacket.packet.playernum = nametonum(COM_Argv(1)); - if (!playeringame[NetPacket.packet.playernum]) + if (NetPacket.packet.playernum == -1 || !playeringame[NetPacket.packet.playernum]) { - CONS_Alert(CONS_NOTICE, M_GetText("There is no player %d!\n"), NetPacket.packet.playernum); + CONS_Alert(CONS_NOTICE, M_GetText("There is no player %s!\n"), COM_Argv(1)); return; } @@ -3106,13 +3106,16 @@ static void Command_Verify_f(void) if (COM_Argc() != 2) { - CONS_Printf(M_GetText("promote : give admin privileges to a player\n")); + CONS_Printf(M_GetText("promote : give admin privileges to a player\n")); return; } - strlcpy(buf, COM_Argv(1), sizeof (buf)); - - playernum = atoi(buf); + playernum = nametonum(COM_Argv(1)); + if (playernum == -1) + { + CONS_Alert(CONS_NOTICE, M_GetText("There is no player %s!\n"), COM_Argv(1)); + return; + } temp = buf; @@ -3156,13 +3159,16 @@ static void Command_RemoveAdmin_f(void) if (COM_Argc() != 2) { - CONS_Printf(M_GetText("demote : remove admin privileges from a player\n")); + CONS_Printf(M_GetText("demote : remove admin privileges from a player\n")); return; } - strlcpy(buf, COM_Argv(1), sizeof(buf)); - - playernum = atoi(buf); + playernum = nametonum(COM_Argv(1)); + if (playernum == -1) + { + CONS_Alert(CONS_NOTICE, M_GetText("There is no player %s!\n"), COM_Argv(1)); + return; + } temp = buf; From 926487eb8f58e14807b7e25cf7d13e09365101a1 Mon Sep 17 00:00:00 2001 From: spherallic Date: Wed, 19 Jun 2024 10:22:26 +0200 Subject: [PATCH 63/87] Add light and lightabsolute to UDMF specification --- doc/specs/udmf_srb2.txt | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/doc/specs/udmf_srb2.txt b/doc/specs/udmf_srb2.txt index d6d71a0d5..eaa3a8a97 100644 --- a/doc/specs/udmf_srb2.txt +++ b/doc/specs/udmf_srb2.txt @@ -1,5 +1,5 @@ =============================================================================== -Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.02.2024 +Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.06.2024 Copyright (c) 2024 Sonic Team Junior uses Universal Doom Map Format Specification v1.1 as a template, @@ -143,6 +143,9 @@ Sonic Robo Blast 2 defines the following standardized fields: offsetx_bottom = ; // X offset for lower texture. Default = 0.0. offsety_bottom = ; // Y offset for lower texture. Default = 0.0. + light = ; // Light level, relative to 'sector' light level. Default = 0. + lightabsolute = ; // true = 'light' is an absolute value, ignoring 'sector' light level. + comment = ; // A comment. Implementors should attach no special // semantic meaning to this field. } From 4f33b71ef1992b3e5f2261103a74a21a184ba096 Mon Sep 17 00:00:00 2001 From: spherallic Date: Mon, 24 Jun 2024 21:48:36 +0200 Subject: [PATCH 64/87] Fix FOF side transparency/blending in Software --- src/r_segs.c | 30 +++++++++++++----------------- 1 file changed, 13 insertions(+), 17 deletions(-) diff --git a/src/r_segs.c b/src/r_segs.c index 8e9368baf..303de8880 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -1004,25 +1004,21 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) { dc_iscale = 0xffffffffu / (unsigned)spryscale; - // Skip if texture is multipatch - if (textures[texnum]->transparency) + // Column has a single post and it matches the texture height, use regular column drawers + if (col->num_posts == 1 && col->posts[0].topdelta == 0 && col->posts[0].length == (unsigned)dc_texheight) { - // Column has a single post and it matches the texture height, use regular column drawers - if (col->num_posts == 1 && col->posts[0].topdelta == 0 && col->posts[0].length == (unsigned)dc_texheight) - { - if (fuzzy) - colfunc = colfuncs[COLDRAWFUNC_FUZZY]; - else - colfunc = colfuncs[BASEDRAWFUNC]; - } + if (fuzzy) + colfunc = colfuncs[COLDRAWFUNC_FUZZY]; else - { - // Otherwise use column drawers with extra checks - if (fuzzy) - colfunc = colfuncs[COLDRAWFUNC_CLAMPEDTRANS]; - else - colfunc = colfuncs[COLDRAWFUNC_CLAMPED]; - } + colfunc = colfuncs[BASEDRAWFUNC]; + } + else + { + // Otherwise use column drawers with extra checks + if (fuzzy) + colfunc = colfuncs[COLDRAWFUNC_CLAMPEDTRANS]; + else + colfunc = colfuncs[COLDRAWFUNC_CLAMPED]; } } From d47a95e9ba4cfbd51f8011a99ba25cbee9513093 Mon Sep 17 00:00:00 2001 From: spherallic Date: Mon, 24 Jun 2024 23:51:03 +0200 Subject: [PATCH 65/87] Fix #1230 --- src/p_user.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/p_user.c b/src/p_user.c index ff7c02bcc..ea68f9443 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -976,6 +976,9 @@ pflags_t P_GetJumpFlags(player_t *player) // boolean P_PlayerInPain(player_t *player) { + if (P_MobjWasRemoved(player->mo)) + return false; + // no silly, sliding isn't pain if (!(player->pflags & PF_SLIDING) && player->mo->state == &states[player->mo->info->painstate] && player->powers[pw_flashing]) return true; From 2eebd4df29f41e2d26eab772b94fbc97fb08678c Mon Sep 17 00:00:00 2001 From: spherallic Date: Mon, 24 Jun 2024 23:51:47 +0200 Subject: [PATCH 66/87] Fix #1146 --- src/m_menu.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/m_menu.c b/src/m_menu.c index c4fccb372..7d4049df2 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -8610,7 +8610,7 @@ static void M_DrawLoadGameData(void) if (savegameinfo[savetodraw].lives == -42) col = 26; else if (savegameinfo[savetodraw].botskin == 3) // & knuckles - col = 105; + col = 106; else if (savegameinfo[savetodraw].botskin) // tailsbot or custom col = 134; else From e0f666d30bacc1f362857a63fcedf4b3d2ca8aa1 Mon Sep 17 00:00:00 2001 From: Henry3230 <2703436416@qq.com> Date: Mon, 24 Jun 2024 22:28:16 +0000 Subject: [PATCH 67/87] MobjDamage hook tweaks for special stages --- src/p_inter.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/p_inter.c b/src/p_inter.c index e73cd1fce..cbd56183d 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -3786,6 +3786,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da if (player->powers[pw_carry] == CR_NIGHTSMODE) // NiGHTS damage handling { + if (player->powers[pw_flashing]) + return false; if (!force) { if (source == target) @@ -3803,6 +3805,10 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da if (G_IsSpecialStage(gamemap) && !(damagetype & DMG_DEATHMASK)) { + if (player->powers[pw_flashing]) + return false; + if (LUA_HookMobjDamage(target, inflictor, source, damage, damagetype)) + return true; P_SpecialStageDamage(player, inflictor, source); return true; } From 90195e61052094e9319a16ac06d7656e0f9a75be Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Mon, 20 May 2024 17:55:33 -0400 Subject: [PATCH 68/87] W_GetTexPatchLumpNum uses W_CheckNumForPatchName Absolutely never allow a flat --- src/r_textures.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/r_textures.c b/src/r_textures.c index 6e01d5641..b61ddb86f 100644 --- a/src/r_textures.c +++ b/src/r_textures.c @@ -1179,7 +1179,7 @@ static lumpnum_t W_GetTexPatchLumpNum(const char *name) if (lump == LUMPERROR) { // Use whatever else you can find. - return W_GetNumForName(name); + return W_CheckNumForPatchName(name); } return lump; From a78b957ceb41be93059a24e9a21b23810d100c7d Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Wed, 22 May 2024 01:32:21 -0400 Subject: [PATCH 69/87] -warp/+map is not a cheat for dedicated servers It already is not a cheat for listen servers. Fixes dedicated servers not being able to save. --- src/d_main.c | 2 +- src/m_cond.c | 6 ++++++ 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/src/d_main.c b/src/d_main.c index 3a3a0b26a..bad78c530 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1535,7 +1535,7 @@ void D_SRB2Main(void) I_Error("Cannot find a map remotely named '%s'\n", word); else { - if (!M_CheckParm("-server")) + if (!(M_CheckParm("-server") || dedicated)) G_SetUsedCheats(true); autostart = true; } diff --git a/src/m_cond.c b/src/m_cond.c index 5a5913297..fa6cda223 100644 --- a/src/m_cond.c +++ b/src/m_cond.c @@ -494,6 +494,12 @@ UINT8 M_MapLocked(INT32 mapnum, gamedata_t *data) UINT8 M_CampaignWarpIsCheat(INT32 gt, INT32 mapnum, gamedata_t *data) { + if (dedicated) + { + // See M_MapLocked; don't make dedicated servers annoying. + return false; + } + if (M_MapLocked(mapnum, data) == true) { // Warping to locked maps is definitely always a cheat From cd5a6ddeb417c015046fefc2122a3c9b232392a9 Mon Sep 17 00:00:00 2001 From: sphere Date: Tue, 25 Jun 2024 12:17:40 +0000 Subject: [PATCH 70/87] Revert "Merge branch 'quick-intro' into 'next'" This reverts merge request !2132 --- src/d_main.c | 6 ++---- src/f_finale.c | 12 ++++++------ 2 files changed, 8 insertions(+), 10 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index e287d5c38..bad78c530 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -298,8 +298,8 @@ void D_ProcessEvents(void) // added comment : there is a wipe eatch change of the gamestate gamestate_t wipegamestate = GS_LEVEL; // -1: Default; 0-n: Wipe index; INT16_MAX: do not wipe -INT16 wipetypepre = INT16_MAX; -INT16 wipetypepost = INT16_MAX; +INT16 wipetypepre = -1; +INT16 wipetypepost = -1; static void D_Display(void) { @@ -749,8 +749,6 @@ void D_SRB2Loop(void) // hack to start on a nice clear console screen. COM_ImmedExecute("cls;version"); - // hack to prevent white flash upon initial window resize - V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,31); I_FinishUpdate(); // page flip or blit buffer /* diff --git a/src/f_finale.c b/src/f_finale.c index 5fb901e0d..810af4e82 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -313,7 +313,7 @@ const char *introtext[NUMINTROSCENES]; static tic_t introscenetime[NUMINTROSCENES] = { - 6*TICRATE, // STJr Presents + 5*TICRATE, // STJr Presents 10*TICRATE + (TICRATE/2), // Two months had passed since... 12*TICRATE + ((TICRATE/4) * 3), // As it was about to drain the rings... 12*TICRATE + (TICRATE/4), // What Sonic, Tails, and Knuckles... @@ -623,15 +623,15 @@ void F_IntroDrawer(void) { V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); - if (intro_curtime > TICRATE-17 && intro_curtime < 2*TICRATE-22) // Make the text shine! + if (intro_curtime < TICRATE-5) // Make the text shine! { - sprintf(stjrintro, "STJRI%03u", intro_curtime-19); + sprintf(stjrintro, "STJRI%03u", intro_curtime-1); } - else if (intro_curtime >= 2*TICRATE-23 && intro_curtime < 2*TICRATE-3) // Pause on black screen for just a second + else if (intro_curtime >= TICRATE-6 && intro_curtime < 2*TICRATE-20) // Pause on black screen for just a second { return; } - else if (intro_curtime == 2*TICRATE-2) + else if (intro_curtime == 2*TICRATE-19) { // Fade in the text // The text fade out is automatically handled when switching to a new intro scene @@ -950,7 +950,7 @@ void F_IntroTicker(void) if (rendermode != render_none) { - if (intro_scenenum == 0 && intro_curtime == 2*TICRATE-2) + if (intro_scenenum == 0 && intro_curtime == 2*TICRATE-19) { S_ChangeMusicInternal("_stjr", false); From 6f2d6e6b067b32498dde1cc8a0e23177123f4822 Mon Sep 17 00:00:00 2001 From: spherallic Date: Tue, 25 Jun 2024 22:29:40 +0200 Subject: [PATCH 71/87] Support floor/ceiling light level on FOF planes --- src/hardware/hw_main.c | 30 ++++++++++++++++++++++-------- src/r_bsp.c | 27 +++++++++++++++++++-------- 2 files changed, 41 insertions(+), 16 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 1ca288932..e9f791947 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -335,6 +335,17 @@ static FUINT HWR_BottomLightLevel(side_t *side, UINT8 base_lightlevel) } */ +static UINT8 HWR_FloorLightLevel(sector_t *sector, INT16 base_lightlevel) +{ + return max(0, min(255, sector->floorlightlevel + + ((sector->floorlightabsolute) ? 0 : base_lightlevel))); +} + +static UINT8 HWR_CeilingLightLevel(sector_t *sector, INT16 base_lightlevel) +{ + return max(0, min(255, sector->ceilinglightlevel + + ((sector->ceilinglightabsolute) ? 0 : base_lightlevel))); +} // ========================================================================== // FLOOR/CEILING GENERATION FROM SUBSECTORS // ========================================================================== @@ -2469,6 +2480,9 @@ static void HWR_Subsector(size_t num) rover; rover = rover->next) { fixed_t bottomCullHeight, topCullHeight, centerHeight; + + INT16 floorlight = HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel); + INT16 ceilinglight = HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel); if (!(rover->fofflags & FOF_EXISTS) || !(rover->fofflags & FOF_RENDERPLANES)) continue; @@ -2498,13 +2512,13 @@ static void HWR_Subsector(size_t num) UINT8 alpha; light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < bottomCullHeight ? true : false); - alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap); + alpha = HWR_FogBlockAlpha(floorlight, rover->master->frontsector->extra_colormap); HWR_AddTransparentFloor(0, &extrasubsectors[num], false, *rover->bottomheight, - *gl_frontsector->lightlist[light].lightlevel, + floorlight, alpha, rover->master->frontsector, PF_Fog|PF_NoTexture, true, false, rover->master->frontsector->extra_colormap); } @@ -2516,7 +2530,7 @@ static void HWR_Subsector(size_t num) &extrasubsectors[num], false, *rover->bottomheight, - *gl_frontsector->lightlist[light].lightlevel, + floorlight, max(0, min(rover->alpha, 255)), rover->master->frontsector, HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent), false, rover->fofflags & FOF_SPLAT, *gl_frontsector->lightlist[light].extra_colormap); @@ -2525,7 +2539,7 @@ static void HWR_Subsector(size_t num) { HWR_GetLevelFlat(&levelflats[*rover->bottompic], rover->fofflags & FOF_SPLAT); light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < bottomCullHeight ? true : false); - HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic], + HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, floorlight, &levelflats[*rover->bottompic], rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap); } } @@ -2543,13 +2557,13 @@ static void HWR_Subsector(size_t num) UINT8 alpha; light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < topCullHeight ? true : false); - alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap); + alpha = HWR_FogBlockAlpha(ceilinglight, rover->master->frontsector->extra_colormap); HWR_AddTransparentFloor(0, &extrasubsectors[num], true, *rover->topheight, - *gl_frontsector->lightlist[light].lightlevel, + ceilinglight, alpha, rover->master->frontsector, PF_Fog|PF_NoTexture, true, false, rover->master->frontsector->extra_colormap); } @@ -2561,7 +2575,7 @@ static void HWR_Subsector(size_t num) &extrasubsectors[num], true, *rover->topheight, - *gl_frontsector->lightlist[light].lightlevel, + ceilinglight, max(0, min(rover->alpha, 255)), rover->master->frontsector, HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent), false, rover->fofflags & FOF_SPLAT, *gl_frontsector->lightlist[light].extra_colormap); @@ -2570,7 +2584,7 @@ static void HWR_Subsector(size_t num) { HWR_GetLevelFlat(&levelflats[*rover->toppic], rover->fofflags & FOF_SPLAT); light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < topCullHeight ? true : false); - HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic], + HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, ceilinglight, &levelflats[*rover->toppic], rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap); } } diff --git a/src/r_bsp.c b/src/r_bsp.c index d606d7a27..373a170c9 100644 --- a/src/r_bsp.c +++ b/src/r_bsp.c @@ -230,6 +230,18 @@ static INT32 R_DoorClosed(void) && (backsector->floorheight <= frontsector->floorheight || curline->sidedef->bottomtexture); } +static UINT8 R_FloorLightLevel(sector_t *sector, INT16 base_lightlevel) +{ + return max(0, min(255, sector->floorlightlevel + + ((sector->floorlightabsolute) ? 0 : base_lightlevel))); +} + +static UINT8 R_CeilingLightLevel(sector_t *sector, INT16 base_lightlevel) +{ + return max(0, min(255, sector->ceilinglightlevel + + ((sector->ceilinglightabsolute) ? 0 : base_lightlevel))); +} + // // If player's view height is underneath fake floor, lower the // drawn ceiling to be just under the floor height, and replace @@ -312,11 +324,11 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, tempsec->lightlevel = s->lightlevel; if (floorlightlevel) - *floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel))) + *floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel))) : sectors[s->floorlightsec].lightlevel; if (ceilinglightlevel) - *ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel))) + *ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel))) : sectors[s->ceilinglightsec].lightlevel; } else if (heightsec != -1 && viewz >= sectors[heightsec].ceilingheight @@ -356,11 +368,11 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, tempsec->lightlevel = s->lightlevel; if (floorlightlevel) - *floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel))) + *floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel))) : sectors[s->floorlightsec].lightlevel; if (ceilinglightlevel) - *ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel))) + *ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel))) : sectors[s->ceilinglightsec].lightlevel; } sec = tempsec; @@ -968,11 +980,10 @@ static void R_Subsector(size_t num) && ((viewz < heightcheck && (rover->fofflags & FOF_BOTHPLANES || !(rover->fofflags & FOF_INVERTPLANES))) || (viewz > heightcheck && (rover->fofflags & FOF_BOTHPLANES || rover->fofflags & FOF_INVERTPLANES)))) { - light = R_GetPlaneLight(frontsector, planecenterz, - viewz < heightcheck); + light = R_GetPlaneLight(frontsector, planecenterz, viewz < heightcheck); ffloor[numffloors].plane = R_FindPlane(rover->master->frontsector, *rover->bottomheight, *rover->bottompic, - *frontsector->lightlist[light].lightlevel, *rover->bottomxoffs, *rover->bottomyoffs, + R_FloorLightLevel(rover->master->frontsector, *frontsector->lightlist[light].lightlevel), *rover->bottomxoffs, *rover->bottomyoffs, *rover->bottomxscale, *rover->bottomyscale, *rover->bottomangle, *frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->b_slope, NULL); @@ -1002,7 +1013,7 @@ static void R_Subsector(size_t num) light = R_GetPlaneLight(frontsector, planecenterz, viewz < heightcheck); ffloor[numffloors].plane = R_FindPlane(rover->master->frontsector, *rover->topheight, *rover->toppic, - *frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, + R_CeilingLightLevel(rover->master->frontsector, *frontsector->lightlist[light].lightlevel), *rover->topxoffs, *rover->topyoffs, *rover->topxscale, *rover->topyscale, *rover->topangle, *frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->t_slope, NULL); From 12e5c3b9ce45dea5a823224fe0ecc7a4c2a14c61 Mon Sep 17 00:00:00 2001 From: spherallic Date: Wed, 26 Jun 2024 13:31:15 +0200 Subject: [PATCH 72/87] Fix incorrect light level usage on overlapping FOFs in OpenGL --- src/hardware/hw_main.c | 29 ++++++++++++++--------------- src/r_bsp.c | 4 ++-- 2 files changed, 16 insertions(+), 17 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index e9f791947..0ac0c2e7c 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -335,13 +335,13 @@ static FUINT HWR_BottomLightLevel(side_t *side, UINT8 base_lightlevel) } */ -static UINT8 HWR_FloorLightLevel(sector_t *sector, INT16 base_lightlevel) +static UINT8 HWR_FloorLightLevel(sector_t *sector, UINT8 base_lightlevel) { return max(0, min(255, sector->floorlightlevel + ((sector->floorlightabsolute) ? 0 : base_lightlevel))); } -static UINT8 HWR_CeilingLightLevel(sector_t *sector, INT16 base_lightlevel) +static UINT8 HWR_CeilingLightLevel(sector_t *sector, UINT8 base_lightlevel) { return max(0, min(255, sector->ceilinglightlevel + ((sector->ceilinglightabsolute) ? 0 : base_lightlevel))); @@ -2481,9 +2481,6 @@ static void HWR_Subsector(size_t num) { fixed_t bottomCullHeight, topCullHeight, centerHeight; - INT16 floorlight = HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel); - INT16 ceilinglight = HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel); - if (!(rover->fofflags & FOF_EXISTS) || !(rover->fofflags & FOF_RENDERPLANES)) continue; if (sub->validcount == validcount) @@ -2512,13 +2509,13 @@ static void HWR_Subsector(size_t num) UINT8 alpha; light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < bottomCullHeight ? true : false); - alpha = HWR_FogBlockAlpha(floorlight, rover->master->frontsector->extra_colormap); + alpha = HWR_FogBlockAlpha(HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), rover->master->frontsector->extra_colormap); HWR_AddTransparentFloor(0, &extrasubsectors[num], false, *rover->bottomheight, - floorlight, + HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), alpha, rover->master->frontsector, PF_Fog|PF_NoTexture, true, false, rover->master->frontsector->extra_colormap); } @@ -2530,7 +2527,7 @@ static void HWR_Subsector(size_t num) &extrasubsectors[num], false, *rover->bottomheight, - floorlight, + HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), max(0, min(rover->alpha, 255)), rover->master->frontsector, HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent), false, rover->fofflags & FOF_SPLAT, *gl_frontsector->lightlist[light].extra_colormap); @@ -2539,8 +2536,9 @@ static void HWR_Subsector(size_t num) { HWR_GetLevelFlat(&levelflats[*rover->bottompic], rover->fofflags & FOF_SPLAT); light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < bottomCullHeight ? true : false); - HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, floorlight, &levelflats[*rover->bottompic], - rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap); + HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, + HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), + &levelflats[*rover->bottompic], rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap); } } @@ -2557,13 +2555,13 @@ static void HWR_Subsector(size_t num) UINT8 alpha; light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < topCullHeight ? true : false); - alpha = HWR_FogBlockAlpha(ceilinglight, rover->master->frontsector->extra_colormap); + alpha = HWR_FogBlockAlpha(HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), rover->master->frontsector->extra_colormap); HWR_AddTransparentFloor(0, &extrasubsectors[num], true, *rover->topheight, - ceilinglight, + HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), alpha, rover->master->frontsector, PF_Fog|PF_NoTexture, true, false, rover->master->frontsector->extra_colormap); } @@ -2575,7 +2573,7 @@ static void HWR_Subsector(size_t num) &extrasubsectors[num], true, *rover->topheight, - ceilinglight, + HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), max(0, min(rover->alpha, 255)), rover->master->frontsector, HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent), false, rover->fofflags & FOF_SPLAT, *gl_frontsector->lightlist[light].extra_colormap); @@ -2584,8 +2582,9 @@ static void HWR_Subsector(size_t num) { HWR_GetLevelFlat(&levelflats[*rover->toppic], rover->fofflags & FOF_SPLAT); light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < topCullHeight ? true : false); - HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, ceilinglight, &levelflats[*rover->toppic], - rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap); + HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, + HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), + &levelflats[*rover->toppic], rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap); } } } diff --git a/src/r_bsp.c b/src/r_bsp.c index 373a170c9..4b4c81b88 100644 --- a/src/r_bsp.c +++ b/src/r_bsp.c @@ -230,13 +230,13 @@ static INT32 R_DoorClosed(void) && (backsector->floorheight <= frontsector->floorheight || curline->sidedef->bottomtexture); } -static UINT8 R_FloorLightLevel(sector_t *sector, INT16 base_lightlevel) +static UINT8 R_FloorLightLevel(sector_t *sector, UINT8 base_lightlevel) { return max(0, min(255, sector->floorlightlevel + ((sector->floorlightabsolute) ? 0 : base_lightlevel))); } -static UINT8 R_CeilingLightLevel(sector_t *sector, INT16 base_lightlevel) +static UINT8 R_CeilingLightLevel(sector_t *sector, UINT8 base_lightlevel) { return max(0, min(255, sector->ceilinglightlevel + ((sector->ceilinglightabsolute) ? 0 : base_lightlevel))); From 556ddcaa584565e8dd5a542af8392ecf33f1847c Mon Sep 17 00:00:00 2001 From: spherallic Date: Wed, 26 Jun 2024 13:47:09 +0200 Subject: [PATCH 73/87] Make OpenGL transparent plane brightness consistent with Software again --- src/hardware/hw_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 0ac0c2e7c..7647084c4 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -3946,7 +3946,7 @@ void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boo planeinfo[numplanes].isceiling = isceiling; planeinfo[numplanes].fixedheight = fixedheight; - planeinfo[numplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? 255 : lightlevel; + planeinfo[numplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255; planeinfo[numplanes].levelflat = levelflat; planeinfo[numplanes].xsub = xsub; planeinfo[numplanes].alpha = alpha; @@ -3978,7 +3978,7 @@ void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polyse polyplaneinfo[numpolyplanes].isceiling = isceiling; polyplaneinfo[numpolyplanes].fixedheight = fixedheight; - polyplaneinfo[numpolyplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? 255 : lightlevel; + polyplaneinfo[numpolyplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255; polyplaneinfo[numpolyplanes].levelflat = levelflat; polyplaneinfo[numpolyplanes].polysector = polysector; polyplaneinfo[numpolyplanes].alpha = alpha; From 66b5de4c01b584d75b25394f40e9e2ce0962ef8a Mon Sep 17 00:00:00 2001 From: spherallic Date: Wed, 26 Jun 2024 16:27:58 +0200 Subject: [PATCH 74/87] Add TODO comments for future changes --- src/hardware/hw_main.c | 4 ++-- src/r_plane.c | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 7647084c4..c70b6dd01 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -3946,7 +3946,7 @@ void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boo planeinfo[numplanes].isceiling = isceiling; planeinfo[numplanes].fixedheight = fixedheight; - planeinfo[numplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255; + planeinfo[numplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255; // TODO: 2.3: Make transparent FOF planes always use light level planeinfo[numplanes].levelflat = levelflat; planeinfo[numplanes].xsub = xsub; planeinfo[numplanes].alpha = alpha; @@ -3978,7 +3978,7 @@ void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polyse polyplaneinfo[numpolyplanes].isceiling = isceiling; polyplaneinfo[numpolyplanes].fixedheight = fixedheight; - polyplaneinfo[numpolyplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255; + polyplaneinfo[numpolyplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255; // TODO: 2.3: Make transparent polyobject planes always use light level polyplaneinfo[numpolyplanes].levelflat = levelflat; polyplaneinfo[numpolyplanes].polysector = polysector; polyplaneinfo[numpolyplanes].alpha = alpha; diff --git a/src/r_plane.c b/src/r_plane.c index 33e3aac13..04272f8d3 100644 --- a/src/r_plane.c +++ b/src/r_plane.c @@ -910,7 +910,7 @@ void R_DrawSinglePlane(visplane_t *pl) if (pl->polyobj->translucency == 0 || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG))) light = (pl->lightlevel >> LIGHTSEGSHIFT); - else + else // TODO: 2.3: Make transparent polyobject planes always use light level light = LIGHTLEVELS-1; } else @@ -952,7 +952,7 @@ void R_DrawSinglePlane(visplane_t *pl) if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG))) light = (pl->lightlevel >> LIGHTSEGSHIFT); - else + else // TODO: 2.3: Make transparent FOF planes use light level instead of always being fullbright light = LIGHTLEVELS-1; } else if (pl->ffloor->fofflags & FOF_FOG) From e4642c278fccb85708455782cc9b3e1abf489025 Mon Sep 17 00:00:00 2001 From: spherallic Date: Wed, 26 Jun 2024 22:14:30 +0200 Subject: [PATCH 75/87] Fix a bug that !2382 introduced --- src/p_saveg.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/p_saveg.c b/src/p_saveg.c index 84aaf0e36..da73dd8a0 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -3297,6 +3297,8 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker) mobj->translation = READUINT16(save_p); if (diff2 & MD2_ALPHA) mobj->alpha = READFIXED(save_p); + else + mobj->alpha = FRACUNIT; if (diff & MD_REDFLAG) { From 05c97dbd5622cbd0e50c136a4fd8889dcbff10e5 Mon Sep 17 00:00:00 2001 From: spherallic Date: Thu, 27 Jun 2024 10:48:59 +0200 Subject: [PATCH 76/87] Fix chat word wrapping by reintroducing some old hacks --- src/hu_stuff.c | 65 ++++++++++++++++++++++++++++++++++++-------------- 1 file changed, 47 insertions(+), 18 deletions(-) diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 8489e4058..9f1d09d11 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -1218,27 +1218,36 @@ static void HU_drawMiniChat(void) INT32 charwidth = 4, charheight = 6; INT32 boxw = cv_chatwidth.value; INT32 dx = 0, dy = 0; + boolean prev_linereturn = false; if (!chat_nummsg_min) return; // needless to say it's useless to do anything if we don't have anything to draw. for (size_t i = chat_nummsg_min; i > 0; i--) { - char *msg = V_ChatWordWrap(chatx, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]); + char *msg = V_ChatWordWrap(0, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE|V_MONOSPACE, chat_mini[i-1]); for(size_t j = 0; msg[j]; j++) // iterate through msg { if (msg[j] == '\n') // get back down. { - chatheight += charheight; - dx = 0; + if (!prev_linereturn) + { + chatheight += charheight; + dx = 0; + } + prev_linereturn = true; } else if (msg[j] >= FONTSTART) { + prev_linereturn = false; + dx += charwidth; - if (dx >= boxw) + + if (dx >= boxw-charwidth-2) { dx = 0; chatheight += charheight; + prev_linereturn = true; } } } @@ -1250,35 +1259,43 @@ static void HU_drawMiniChat(void) } y = chaty - (chatheight + charheight); + prev_linereturn = false; for (size_t i = 0; i < chat_nummsg_min; i++) // iterate through our hot messages { INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below... INT32 transflag = (timer >= 0 && timer <= 9) ? (timer*V_10TRANS) : 0; // you can make bad jokes out of this one. - char *msg = V_ChatWordWrap(chatx, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it. + char *msg = V_ChatWordWrap(0, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE|V_MONOSPACE, chat_mini[i]); // get the current message, and word wrap it. UINT8 *colormap = NULL; for(size_t j = 0; msg[j]; j++) // iterate through msg { if (msg[j] == '\n') // get back down. { - dy += charheight; - dx = 0; + if (!prev_linereturn) + { + dy += charheight; + dx = 0; + } + prev_linereturn = true; } else if (msg[j] & 0x80) // get colormap colormap = V_GetStringColormap(((msg[j] & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK); else if (msg[j] >= FONTSTART) { + prev_linereturn = false; + if (cv_chatbacktint.value) // on request of wolfy V_DrawFillConsoleMap(x + dx + 2, y+dy, charwidth, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT); - V_DrawChatCharacter(x + dx + 2, y+dy, msg[j] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag, true, colormap); - + V_DrawChatCharacter(x + dx + 2, y+dy, msg[j] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_MONOSPACE|transflag, true, colormap); dx += charwidth; - if (dx >= boxw) + + if (dx >= boxw-charwidth-2) { dx = 0; dy += charheight; + prev_linereturn = true; } } } @@ -1303,6 +1320,7 @@ static void HU_drawChatLog(INT32 offset) UINT32 i = 0; INT32 chat_topy, chat_bottomy; boolean atbottom = false; + boolean prev_linereturn = false; // make sure that our scroll position isn't "illegal"; if (chat_scroll > chat_maxscroll) @@ -1335,27 +1353,38 @@ static void HU_drawChatLog(INT32 offset) for (i=0; i= FONTSTART) + else { - if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy))) - V_DrawChatCharacter(x + dx + 2, y+dy+2, msg[j] |V_SNAPTOBOTTOM|V_SNAPTOLEFT, true, colormap); + prev_linereturn = false; - dx += charwidth; - if (dx >= boxw-charwidth-2 && i= FONTSTART) + { + if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy))) + V_DrawChatCharacter(x + dx + 2, y+dy+2, msg[j] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_MONOSPACE, true, colormap); + + dx += charwidth; + } + + if (dx >= boxw-charwidth-2 && i < chat_nummsg_log) // end of message shouldn't count, nor should invisible characters!!!! { dx = 0; dy += charheight; + prev_linereturn = true; } } } From 8e7cce8b61aa8e3e2b3ec0db101646ef6a8fb9a6 Mon Sep 17 00:00:00 2001 From: spherallic Date: Thu, 27 Jun 2024 17:16:03 +0200 Subject: [PATCH 77/87] Fix dynamic slope height changes not always being considered as "moved" --- src/p_slopes.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/p_slopes.c b/src/p_slopes.c index c2bacad9e..ce276a672 100644 --- a/src/p_slopes.c +++ b/src/p_slopes.c @@ -181,8 +181,8 @@ void T_DynamicSlopeLine (dynlineplanethink_t* th) { pslope_t* slope = th->slope; line_t* srcline = th->sourceline; - - fixed_t zdelta; + + fixed_t zdelta, oldoz = slope->o.z; switch(th->type) { case DP_FRONTFLOOR: @@ -209,7 +209,7 @@ void T_DynamicSlopeLine (dynlineplanethink_t* th) return; } - if (slope->zdelta != FixedDiv(zdelta, th->extent)) { + if (slope->zdelta != FixedDiv(zdelta, th->extent) || oldoz != slope->o.z) { slope->zdelta = FixedDiv(zdelta, th->extent); slope->zangle = R_PointToAngle2(0, 0, th->extent, -zdelta); slope->moved = true; From 32bbc48be5c9c0a13ca3a2822c1a68f738640b27 Mon Sep 17 00:00:00 2001 From: spherallic Date: Thu, 27 Jun 2024 18:51:33 +0200 Subject: [PATCH 78/87] Fix light level issue with walls and FOF planes --- src/hardware/hw_main.c | 28 ++++++++++++++-------------- src/r_bsp.c | 4 ++-- src/r_segs.c | 24 ++++++++++++------------ 3 files changed, 28 insertions(+), 28 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index c70b6dd01..f395a8390 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -309,39 +309,39 @@ static FUINT HWR_CalcSlopeLight(FUINT lightnum, angle_t dir, fixed_t delta) return (FUINT)finallight; } -static FUINT HWR_SideLightLevel(side_t *side, UINT8 base_lightlevel) +static UINT8 HWR_SideLightLevel(side_t *side, INT16 base_lightlevel) { - return side->light + - ((side->lightabsolute) ? 0 : base_lightlevel); + return max(0, min(255, side->light + + ((side->lightabsolute) ? 0 : base_lightlevel))); } /* TODO: implement per-texture lighting -static FUINT HWR_TopLightLevel(side_t *side, UINT8 base_lightlevel) +static UINT8 HWR_TopLightLevel(side_t *side, INT16 base_lightlevel) { - return side->light_top + - ((side->lightabsolute_top) ? 0 : HWR_SideLightLevel(side, base_lightlevel)); + return max(0, min(255, side->light_top + + ((side->lightabsolute_top) ? 0 : HWR_SideLightLevel(side, base_lightlevel)))); } -static FUINT HWR_MidLightLevel(side_t *side, UINT8 base_lightlevel) +static UINT8 HWR_MidLightLevel(side_t *side, INT16 base_lightlevel) { - return side->light_mid + - ((side->lightabsolute_mid) ? 0 : HWR_SideLightLevel(side, base_lightlevel)); + return max(0, min(255, side->light_mid + + ((side->lightabsolute_mid) ? 0 : HWR_SideLightLevel(side, base_lightlevel)))); } -static FUINT HWR_BottomLightLevel(side_t *side, UINT8 base_lightlevel) +static UINT8 HWR_BottomLightLevel(side_t *side, INT16 base_lightlevel) { - return side->light_bottom + - ((side->lightabsolute_bottom) ? 0 : HWR_SideLightLevel(side, base_lightlevel)); + return max(0, min(255, side->light_bottom + + ((side->lightabsolute_bottom) ? 0 : HWR_SideLightLevel(side, base_lightlevel)))); } */ -static UINT8 HWR_FloorLightLevel(sector_t *sector, UINT8 base_lightlevel) +static UINT8 HWR_FloorLightLevel(sector_t *sector, INT16 base_lightlevel) { return max(0, min(255, sector->floorlightlevel + ((sector->floorlightabsolute) ? 0 : base_lightlevel))); } -static UINT8 HWR_CeilingLightLevel(sector_t *sector, UINT8 base_lightlevel) +static UINT8 HWR_CeilingLightLevel(sector_t *sector, INT16 base_lightlevel) { return max(0, min(255, sector->ceilinglightlevel + ((sector->ceilinglightabsolute) ? 0 : base_lightlevel))); diff --git a/src/r_bsp.c b/src/r_bsp.c index 4b4c81b88..373a170c9 100644 --- a/src/r_bsp.c +++ b/src/r_bsp.c @@ -230,13 +230,13 @@ static INT32 R_DoorClosed(void) && (backsector->floorheight <= frontsector->floorheight || curline->sidedef->bottomtexture); } -static UINT8 R_FloorLightLevel(sector_t *sector, UINT8 base_lightlevel) +static UINT8 R_FloorLightLevel(sector_t *sector, INT16 base_lightlevel) { return max(0, min(255, sector->floorlightlevel + ((sector->floorlightabsolute) ? 0 : base_lightlevel))); } -static UINT8 R_CeilingLightLevel(sector_t *sector, UINT8 base_lightlevel) +static UINT8 R_CeilingLightLevel(sector_t *sector, INT16 base_lightlevel) { return max(0, min(255, sector->ceilinglightlevel + ((sector->ceilinglightabsolute) ? 0 : base_lightlevel))); diff --git a/src/r_segs.c b/src/r_segs.c index 637e528fe..a8a065c9b 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -94,29 +94,29 @@ transnum_t R_GetLinedefTransTable(fixed_t alpha) return (20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1); } -static INT16 R_SideLightLevel(side_t *side, UINT8 base_lightlevel) +static UINT8 R_SideLightLevel(side_t *side, INT16 base_lightlevel) { - return side->light + - ((side->lightabsolute) ? 0 : base_lightlevel); + return max(0, min(255, side->light + + ((side->lightabsolute) ? 0 : base_lightlevel))); } /* TODO: implement per-texture lighting -static INT16 R_TopLightLevel(side_t *side, UINT8 base_lightlevel) +static UINT8 R_TopLightLevel(side_t *side, INT16 base_lightlevel) { - return side->light_top + - ((side->lightabsolute_top) ? 0 : R_SideLightLevel(side, base_lightlevel)); + return max(0, min(255, side->light_top + + ((side->lightabsolute_top) ? 0 : R_SideLightLevel(side, base_lightlevel)))); } -static INT16 R_MidLightLevel(side_t *side, UINT8 base_lightlevel) +static UINT8 R_MidLightLevel(side_t *side, INT16 base_lightlevel) { - return side->light_mid + - ((side->lightabsolute_mid) ? 0 : R_SideLightLevel(side, base_lightlevel)); + return max(0, min(255, side->light_mid + + ((side->lightabsolute_mid) ? 0 : R_SideLightLevel(side, base_lightlevel)))); } -static INT16 R_BottomLightLevel(side_t *side, UINT8 base_lightlevel) +static UINT8 R_BottomLightLevel(side_t *side, INT16 base_lightlevel) { - return side->light_bottom + - ((side->lightabsolute_bottom) ? 0 : R_SideLightLevel(side, base_lightlevel)); + return max(0, min(255, side->light_bottom + + ((side->lightabsolute_bottom) ? 0 : R_SideLightLevel(side, base_lightlevel)))); } */ From ac739b40bf6cb065bcc9773ed9874475604df05c Mon Sep 17 00:00:00 2001 From: pastel Date: Thu, 27 Jun 2024 13:14:52 -0500 Subject: [PATCH 79/87] Fix trycameramove crash on dedicated server --- src/p_map.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/p_map.c b/src/p_map.c index b8584205b..b79f9d45c 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -2502,6 +2502,9 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam) floatok = false; + if (dedicated) // this crashes so don't even try it + return false; + if (twodlevel || (thiscam == &camera && players[displayplayer].mo && (players[displayplayer].mo->flags2 & MF2_TWOD)) || (thiscam == &camera2 && players[secondarydisplayplayer].mo && (players[secondarydisplayplayer].mo->flags2 & MF2_TWOD))) From f713f5fdebe841bdf08674984a392af095efd80c Mon Sep 17 00:00:00 2001 From: Hanicef Date: Fri, 28 Jun 2024 12:37:13 +0200 Subject: [PATCH 80/87] Don't traverse the entire HOME directory but for real this time --- src/dedicated/i_system.c | 14 ++++++++------ src/sdl/i_system.c | 13 ++++++++----- 2 files changed, 16 insertions(+), 11 deletions(-) diff --git a/src/dedicated/i_system.c b/src/dedicated/i_system.c index 82dd51be0..1a1db8fb3 100644 --- a/src/dedicated/i_system.c +++ b/src/dedicated/i_system.c @@ -1390,8 +1390,8 @@ static const char *searchWad(const char *searchDir) #define CHECKWADPATH(ret) \ do { \ - I_OutputMsg(",%s", returnWadPath); \ - if (isWadPathOk(returnWadPath)) \ + I_OutputMsg(",%s", ret); \ + if (isWadPathOk(ret)) \ return ret; \ } while (0) @@ -1416,7 +1416,9 @@ static const char *locateWad(void) #ifndef NOCWD // examine current dir strcpy(returnWadPath, "."); - CHECKWADPATH(NULL); + I_OutputMsg(",%s", returnWadPath); + if (isWadPathOk(returnWadPath)) + return NULL; #endif #ifdef __APPLE__ @@ -1433,13 +1435,13 @@ static const char *locateWad(void) #ifndef NOHOME // find in $HOME - I_OutputMsg(",HOME/" DEFAULTDIR); if ((envstr = I_GetEnv("HOME")) != NULL) { - char *tmp = malloc(strlen(envstr) + sizeof(DEFAULTDIR)); + char *tmp = malloc(strlen(envstr) + 1 + sizeof(DEFAULTDIR)); strcpy(tmp, envstr); + strcat(tmp, "/"); strcat(tmp, DEFAULTDIR); - SEARCHWAD(envstr); + CHECKWADPATH(tmp); free(tmp); } #endif diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c index e28fbd34a..9fe50a6a2 100644 --- a/src/sdl/i_system.c +++ b/src/sdl/i_system.c @@ -3003,8 +3003,8 @@ static const char *searchWad(const char *searchDir) #define CHECKWADPATH(ret) \ do { \ - I_OutputMsg(",%s", returnWadPath); \ - if (isWadPathOk(returnWadPath)) \ + I_OutputMsg(",%s", ret); \ + if (isWadPathOk(ret)) \ return ret; \ } while (0) @@ -3033,7 +3033,9 @@ static const char *locateWad(void) #ifndef NOCWD // examine current dir strcpy(returnWadPath, "."); - CHECKWADPATH(NULL); + I_OutputMsg(",%s", returnWadPath); + if (isWadPathOk(returnWadPath)) + return NULL; #endif #ifdef __APPLE__ @@ -3053,10 +3055,11 @@ static const char *locateWad(void) I_OutputMsg(",HOME/" DEFAULTDIR); if ((envstr = I_GetEnv("HOME")) != NULL) { - char *tmp = malloc(strlen(envstr) + sizeof(DEFAULTDIR)); + char *tmp = malloc(strlen(envstr) + 1 + sizeof(DEFAULTDIR)); strcpy(tmp, envstr); + strcat(tmp, "/"); strcat(tmp, DEFAULTDIR); - SEARCHWAD(envstr); + CHECKWADPATH(tmp); free(tmp); } #endif From 06949628cf21c15c1f50bb00d63037b472863682 Mon Sep 17 00:00:00 2001 From: Hanicef Date: Sun, 30 Jun 2024 11:24:07 +0200 Subject: [PATCH 81/87] Fix lastinputtime not incrementing if idletime is 0 --- src/netcode/d_clisrv.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/netcode/d_clisrv.c b/src/netcode/d_clisrv.c index d46e75c3f..5fee506af 100644 --- a/src/netcode/d_clisrv.c +++ b/src/netcode/d_clisrv.c @@ -1361,16 +1361,16 @@ static void IdleUpdate(void) if (!server || !netgame) return; - for (i = 1; i < MAXPLAYERS; i++) + for (i = 0; i < MAXPLAYERS; i++) { - if (cv_idletime.value && playeringame[i] && playernode[i] != UINT8_MAX && !players[i].quittime && !players[i].spectator && !players[i].bot && !IsPlayerAdmin(i) && i != serverplayer && gamestate == GS_LEVEL && !(players[i].pflags & PF_FINISHED)) + if (playeringame[i] && playernode[i] != UINT8_MAX && !players[i].quittime && !players[i].spectator && !players[i].bot && gamestate == GS_LEVEL) { if (players[i].cmd.forwardmove || players[i].cmd.sidemove || players[i].cmd.buttons) players[i].lastinputtime = 0; else players[i].lastinputtime++; - if (players[i].lastinputtime > (tic_t)cv_idletime.value * TICRATE * 60) + if (cv_idletime.value && !IsPlayerAdmin(i) && i != serverplayer && !(players[i].pflags & PF_FINISHED) && players[i].lastinputtime > (tic_t)cv_idletime.value * TICRATE * 60) { players[i].lastinputtime = 0; if (cv_idlespectate.value && G_GametypeHasSpectators()) From 4ff127bc0e21f9cdc5592167818a5dc067106836 Mon Sep 17 00:00:00 2001 From: spherallic Date: Mon, 1 Jul 2024 12:46:51 +0200 Subject: [PATCH 82/87] Improve relative teleport interpolation --- src/p_spec.c | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/src/p_spec.c b/src/p_spec.c index 78cf46063..d4939669a 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -2405,18 +2405,15 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) y = line->args[3] << FRACBITS; z = line->args[4] << FRACBITS; - P_UnsetThingPosition(mo); - mo->x += x; - mo->y += y; - mo->z += z; - P_SetThingPosition(mo); - + P_SetOrigin(mo, mo->x + x, mo->y + y, mo->z + z); + if (mo->player) { if (bot) // This might put poor Tails in a wall if he's too far behind! D: But okay, whatever! >:3 P_SetOrigin(bot, bot->x + x, bot->y + y, bot->z + z); if (splitscreen && mo->player == &players[secondarydisplayplayer] && camera2.chase) { + camera2.reset = true; camera2.x += x; camera2.y += y; camera2.z += z; @@ -2424,6 +2421,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) } else if (camera.chase && mo->player == &players[displayplayer]) { + camera.reset = true; camera.x += x; camera.y += y; camera.z += z; From e9e2f20de9ed000d8d3bf15fbbec4ba87faa1b54 Mon Sep 17 00:00:00 2001 From: pastel Date: Mon, 1 Jul 2024 14:14:05 +0000 Subject: [PATCH 83/87] Make files with missing skins tell you who the skin is (resolves #1071) --- src/m_menu.c | 19 ++++++++++++++++--- src/m_menu.h | 1 + 2 files changed, 17 insertions(+), 3 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 38165472e..6ac0f15bf 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -8432,7 +8432,17 @@ static void M_DrawLoadGameData(void) if (savegameinfo[savetodraw].lives == -42) V_DrawRightAlignedThinString(x + 79, y, V_GRAYMAP, "NEW GAME"); else if (savegameinfo[savetodraw].lives == -666) - V_DrawRightAlignedThinString(x + 79, y, V_REDMAP, "CAN'T LOAD!"); + { + if (savegameinfo[savetodraw].continuescore == -62) + { + V_DrawRightAlignedThinString(x + 79, y, V_REDMAP, "ADDON NOT LOADED"); + V_DrawRightAlignedThinString(x + 79, y-10, V_REDMAP, savegameinfo[savetodraw].skinname); + } + else + { + V_DrawRightAlignedThinString(x + 79, y, V_REDMAP, "CAN'T LOAD!"); + } + } else if (savegameinfo[savetodraw].gamemap & 8192) V_DrawRightAlignedThinString(x + 79, y, V_GREENMAP, "CLEAR!"); else @@ -8665,6 +8675,7 @@ static void M_LoadSelect(INT32 choice) } #define VERSIONSIZE 16 +#define MISSING { savegameinfo[slot].continuescore = -62; savegameinfo[slot].lives = -666; Z_Free(savebuffer); return; } #define BADSAVE { savegameinfo[slot].lives = -666; Z_Free(savebuffer); return; } #define CHECKPOS if (sav_p >= end_p) BADSAVE // Reads the save file to list lives, level, player, etc. @@ -8761,10 +8772,11 @@ static void M_ReadSavegameInfo(UINT32 slot) CHECKPOS READSTRINGN(sav_p, ourSkinName, SKINNAMESIZE); savegameinfo[slot].skinnum = R_SkinAvailable(ourSkinName); + STRBUFCPY(savegameinfo[slot].skinname, ourSkinName); if (savegameinfo[slot].skinnum >= numskins || !R_SkinUsable(-1, savegameinfo[slot].skinnum)) - BADSAVE + MISSING CHECKPOS READSTRINGN(sav_p, botSkinName, SKINNAMESIZE); @@ -8772,7 +8784,7 @@ static void M_ReadSavegameInfo(UINT32 slot) if (savegameinfo[slot].botskin-1 >= numskins || !R_SkinUsable(-1, savegameinfo[slot].botskin-1)) - BADSAVE + MISSING } CHECKPOS @@ -8817,6 +8829,7 @@ static void M_ReadSavegameInfo(UINT32 slot) } #undef CHECKPOS #undef BADSAVE +#undef MISSING // // M_ReadSaveStrings diff --git a/src/m_menu.h b/src/m_menu.h index 99a5b6de4..1e3cadfbe 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -421,6 +421,7 @@ typedef struct { char levelname[32]; UINT8 skinnum; + char skinname [SKINNAMESIZE+1]; UINT8 botskin; UINT8 numemeralds; UINT8 numgameovers; From 88fa2eb7761a6eb174b78225c7d53842662761b1 Mon Sep 17 00:00:00 2001 From: spherallic Date: Mon, 1 Jul 2024 19:53:12 +0200 Subject: [PATCH 84/87] Set player height to skin height instead of default height in G_AddPlayer --- src/g_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index bf369d111..5d6954b9b 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -3352,7 +3352,7 @@ void G_AddPlayer(INT32 playernum) p->playerstate = PST_REBORN; - p->height = mobjinfo[MT_PLAYER].height; + p->height = skins[p->skin]->height; if (G_GametypeUsesLives() || ((netgame || multiplayer) && (gametyperules & GTR_FRIENDLY))) p->lives = cv_startinglives.value; From 51af830d3014a99831482121e2c71408fc95a46e Mon Sep 17 00:00:00 2001 From: pastel Date: Mon, 1 Jul 2024 17:20:33 -0500 Subject: [PATCH 85/87] Fix miniupnpc version 18+ --- src/netcode/i_tcp.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/netcode/i_tcp.c b/src/netcode/i_tcp.c index 6a50f440b..24dfd7ec2 100644 --- a/src/netcode/i_tcp.c +++ b/src/netcode/i_tcp.c @@ -317,7 +317,11 @@ init_upnpc_once(struct upnpdata *upnpuserdata) I_OutputMsg(M_GetText("Found UPnP device:\n desc: %s\n st: %s\n"), dev->descURL, dev->st); +#if (MINIUPNPC_API_VERSION >= 18) + UPNP_GetValidIGD(devlist, &urls, &data, lanaddr, sizeof(lanaddr), NULL, 0); +#else UPNP_GetValidIGD(devlist, &urls, &data, lanaddr, sizeof(lanaddr)); +#endif I_OutputMsg(M_GetText("Local LAN IP address: %s\n"), lanaddr); descXML = miniwget(dev->descURL, &descXMLsize, scope_id, &status_code); if (descXML) From f92f1f3527b8d389cb9dd61fb0a1a11ed4dc0435 Mon Sep 17 00:00:00 2001 From: spherallic Date: Tue, 2 Jul 2024 02:43:34 +0200 Subject: [PATCH 86/87] Correct chat word wrapping further, clean up unused status bar dimensions --- src/d_main.c | 8 ++++---- src/hu_stuff.c | 8 ++++---- src/r_draw.c | 1 - src/screen.h | 4 ---- 4 files changed, 8 insertions(+), 13 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index bad78c530..bf6c62ef2 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -679,13 +679,13 @@ static void D_Display(void) s[sizeof s - 1] = '\0'; snprintf(s, sizeof s - 1, "get %d b/s", getbps); - V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-40, V_YELLOWMAP, s); + V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-40, V_YELLOWMAP, s); snprintf(s, sizeof s - 1, "send %d b/s", sendbps); - V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-30, V_YELLOWMAP, s); + V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-30, V_YELLOWMAP, s); snprintf(s, sizeof s - 1, "GameMiss %.2f%%", gamelostpercent); - V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-20, V_YELLOWMAP, s); + V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-20, V_YELLOWMAP, s); snprintf(s, sizeof s - 1, "SysMiss %.2f%%", lostpercent); - V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-10, V_YELLOWMAP, s); + V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-10, V_YELLOWMAP, s); } if (cv_perfstats.value) diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 9f1d09d11..5a27968cc 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -29,7 +29,7 @@ #include "i_video.h" #include "i_system.h" -#include "st_stuff.h" // ST_HEIGHT +#include "st_stuff.h" #include "r_local.h" #include "keys.h" @@ -1225,7 +1225,7 @@ static void HU_drawMiniChat(void) for (size_t i = chat_nummsg_min; i > 0; i--) { - char *msg = V_ChatWordWrap(0, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE|V_MONOSPACE, chat_mini[i-1]); + char *msg = V_ChatWordWrap(0, boxw-charwidth-2, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE|V_MONOSPACE, chat_mini[i-1]); for(size_t j = 0; msg[j]; j++) // iterate through msg { if (msg[j] == '\n') // get back down. @@ -1265,7 +1265,7 @@ static void HU_drawMiniChat(void) { INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below... INT32 transflag = (timer >= 0 && timer <= 9) ? (timer*V_10TRANS) : 0; // you can make bad jokes out of this one. - char *msg = V_ChatWordWrap(0, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE|V_MONOSPACE, chat_mini[i]); // get the current message, and word wrap it. + char *msg = V_ChatWordWrap(0, boxw-charwidth-2, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE|V_MONOSPACE, chat_mini[i]); // get the current message, and word wrap it. UINT8 *colormap = NULL; for(size_t j = 0; msg[j]; j++) // iterate through msg @@ -1353,7 +1353,7 @@ static void HU_drawChatLog(INT32 offset) for (i=0; i Date: Tue, 2 Jul 2024 21:52:17 +0200 Subject: [PATCH 87/87] Correct line spacing on title card font --- src/hu_stuff.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 5a27968cc..caf13a445 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -204,7 +204,7 @@ void HU_LoadGraphics(void) HU_SetFontProperties(&hu_font, 0, 4, 8, 12); HU_SetFontProperties(&tny_font, 0, 2, 4, 12); HU_SetFontProperties(&cred_font, 0, 16, 16, 16); - HU_SetFontProperties(<_font, 0, 16, 20, 20); + HU_SetFontProperties(<_font, 0, 16, 20, 16); HU_SetFontProperties(&ntb_font, 2, 4, 20, 21); HU_SetFontProperties(&nto_font, 0, 4, 20, 21);