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Sorry, MI. More info in forthcoming merge request.
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2 changed files with 6 additions and 6 deletions
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@ -6007,7 +6007,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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2*TICRATE, // speed
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32*FRACUNIT, // radius
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16*FRACUNIT, // radius
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14*FRACUNIT, // height
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0, // display offset
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4, // mass
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@ -6034,7 +6034,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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7*FRACUNIT, // radius
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FRACUNIT/4, // radius
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14*FRACUNIT, // height
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0, // display offset
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4, // mass
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@ -10146,7 +10146,7 @@ ML_NOCLIMB : Direction not controllable
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// spawn base
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{
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const angle_t mobjangle = FixedAngle(mthing->angle*FRACUNIT); // the mobj's own angle hasn't been set quite yet so...
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const fixed_t baseradius = mobj->radius/2 - FixedMul(FRACUNIT, mobj->scale);
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const fixed_t baseradius = mobj->radius - FixedMul(mobjinfo[MT_WALLSPIKEBASE].radius, mobj->scale);
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mobj_t *base = P_SpawnMobj(
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mobj->x - P_ReturnThrustX(mobj, mobjangle, baseradius),
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mobj->y - P_ReturnThrustY(mobj, mobjangle, baseradius),
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