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On second thoughts, this is better.
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@ -9230,7 +9230,8 @@ void P_PlayerThink(player_t *player)
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else if (cmd->forwardmove || cmd->sidemove) // only when you're pressing movement keys
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{
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#if 1
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if (!(player->pflags & (PF_JUMPED|PF_SPINNING))
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if (!((player->pflags & PF_SPINNING)
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|| ((player->pflags & PF_JUMPED) && !(player->charflags & SF_NOJUMPSPIN)))
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#else
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if ((player->mo->movefactor < FRACUNIT) // hilarious absence of traction!
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|| (player->powers[pw_pushing])
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