removed unused macros from doomdef.h

This commit is contained in:
Monster Iestyn 2016-02-08 20:10:32 +00:00
parent 985b9a11cc
commit 66175d87b8

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@ -206,13 +206,6 @@ extern FILE *logstream;
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 19 #define MODVERSION 19
// some tests, enable or disable it if it run or not
#define SPLITSCREEN
// ========================================================================= // =========================================================================
// The maximum number of players, multiplayer/networking. // The maximum number of players, multiplayer/networking.
@ -348,11 +341,7 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...) FUNCDEBUG;
#include "m_swap.h" #include "m_swap.h"
// Things that used to be in dstrings.h // Things that used to be in dstrings.h
#define DEVMAPS "devmaps"
#define DEVDATA "devdata"
#define SAVEGAMENAME "srb2sav" #define SAVEGAMENAME "srb2sav"
char savegamename[256]; char savegamename[256];
// m_misc.h // m_misc.h