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Make Drone visual elements react to height change
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parent
1bc5976534
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1 changed files with 4 additions and 1 deletions
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@ -7880,6 +7880,7 @@ void P_MobjThinker(mobj_t *mobj)
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if (goalpost->destscale != mobj->destscale
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if (goalpost->destscale != mobj->destscale
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|| goalpost->movefactor != mobj->z
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|| goalpost->movefactor != mobj->z
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|| goalpost->friction != mobj->height
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|| flipchanged
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|| flipchanged
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|| goalpost->threshold != (mobj->flags & (MF_SLIDEME | MF_GRENADEBOUNCE)))
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|| goalpost->threshold != (mobj->flags & (MF_SLIDEME | MF_GRENADEBOUNCE)))
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{
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{
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@ -7939,10 +7940,11 @@ void P_MobjThinker(mobj_t *mobj)
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P_TeleportMove(goalpost, mobj->x, mobj->y, mobj->z + goaloffset);
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P_TeleportMove(goalpost, mobj->x, mobj->y, mobj->z + goaloffset);
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P_TeleportMove(sparkle, mobj->x, mobj->y, mobj->z + sparkleoffset);
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P_TeleportMove(sparkle, mobj->x, mobj->y, mobj->z + sparkleoffset);
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if (goalpost->movefactor != mobj->z)
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if (goalpost->movefactor != mobj->z || goalpost->friction != mobj->height)
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{
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{
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P_TeleportMove(droneman, mobj->x, mobj->y, mobj->z + dronemanoffset);
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P_TeleportMove(droneman, mobj->x, mobj->y, mobj->z + dronemanoffset);
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goalpost->movefactor = mobj->z;
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goalpost->movefactor = mobj->z;
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goalpost->friction = mobj->height;
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}
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}
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goalpost->threshold = mobj->flags & (MF_SLIDEME | MF_GRENADEBOUNCE);
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goalpost->threshold = mobj->flags & (MF_SLIDEME | MF_GRENADEBOUNCE);
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}
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}
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@ -10790,6 +10792,7 @@ ML_EFFECT4 : Don't clip inside the ground
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// Remember old Z position and flags for correction detection
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// Remember old Z position and flags for correction detection
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goalpost->movefactor = mobj->z;
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goalpost->movefactor = mobj->z;
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goalpost->friction = mobj->height;
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goalpost->threshold = mobj->flags & (MF_SLIDEME | MF_GRENADEBOUNCE);
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goalpost->threshold = mobj->flags & (MF_SLIDEME | MF_GRENADEBOUNCE);
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}
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}
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break;
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break;
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