hw_main.c ceiling_y/xoffs renamed

This commit is contained in:
Ace Lite 2022-11-25 23:06:22 +00:00
parent c5daa248d1
commit 656f7f94ac

View file

@ -465,8 +465,8 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
} }
else // it's a ceiling else // it's a ceiling
{ {
scrollx = FIXED_TO_FLOAT(FOFsector->ceiling_xoffs)/fflatwidth; scrollx = FIXED_TO_FLOAT(FOFsector->ceilingxoffset)/fflatwidth;
scrolly = FIXED_TO_FLOAT(FOFsector->ceiling_yoffs)/fflatheight; scrolly = FIXED_TO_FLOAT(FOFsector->ceilingyoffset)/fflatheight;
angle = FOFsector->ceilingangle; angle = FOFsector->ceilingangle;
} }
} }
@ -480,8 +480,8 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
} }
else // it's a ceiling else // it's a ceiling
{ {
scrollx = FIXED_TO_FLOAT(gl_frontsector->ceiling_xoffs)/fflatwidth; scrollx = FIXED_TO_FLOAT(gl_frontsector->ceilingxoffset)/fflatwidth;
scrolly = FIXED_TO_FLOAT(gl_frontsector->ceiling_yoffs)/fflatheight; scrolly = FIXED_TO_FLOAT(gl_frontsector->ceilingyoffset)/fflatheight;
angle = gl_frontsector->ceilingangle; angle = gl_frontsector->ceilingangle;
} }
} }
@ -2725,8 +2725,8 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
} }
else // it's a ceiling else // it's a ceiling
{ {
scrollx = FIXED_TO_FLOAT(FOFsector->ceiling_xoffs)/fflatwidth; scrollx = FIXED_TO_FLOAT(FOFsector->ceilingxoffset)/fflatwidth;
scrolly = FIXED_TO_FLOAT(FOFsector->ceiling_yoffs)/fflatheight; scrolly = FIXED_TO_FLOAT(FOFsector->ceilingyoffset)/fflatheight;
angle = FOFsector->ceilingangle; angle = FOFsector->ceilingangle;
} }
} }
@ -2740,8 +2740,8 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
} }
else // it's a ceiling else // it's a ceiling
{ {
scrollx = FIXED_TO_FLOAT(gl_frontsector->ceiling_xoffs)/fflatwidth; scrollx = FIXED_TO_FLOAT(gl_frontsector->ceilingxoffset)/fflatwidth;
scrolly = FIXED_TO_FLOAT(gl_frontsector->ceiling_yoffs)/fflatheight; scrolly = FIXED_TO_FLOAT(gl_frontsector->ceilingyoffset)/fflatheight;
angle = gl_frontsector->ceilingangle; angle = gl_frontsector->ceilingangle;
} }
} }