Simplify the way skincolors' invshades are used

This commit is contained in:
Lach 2022-10-27 20:06:26 +11:00 committed by spherallic
parent edbfb92b11
commit 647e6aac12
2 changed files with 2 additions and 2 deletions

View file

@ -8520,7 +8520,7 @@ static void M_DrawLoadGameData(void)
if (charskin->prefoppositecolor)
{
col = charskin->prefoppositecolor;
col = skincolors[col].ramp[skincolors[skincolors[col].invcolor].invshade];
col = skincolors[col].ramp[skincolors[charskin->prefcolor].invshade];
}
else
{

View file

@ -5321,7 +5321,7 @@ void A_SignPlayer(mobj_t *actor)
actor->tracer->color = signcolor;
if (signcolor && signcolor < numskincolors)
signframe += (15 - skincolors[skincolors[signcolor].invcolor].invshade);
signframe += (15 - skincolors[facecolor].invshade);
actor->tracer->frame = signframe;
}