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Simplify the way skincolors' invshades are used
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2 changed files with 2 additions and 2 deletions
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@ -8520,7 +8520,7 @@ static void M_DrawLoadGameData(void)
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if (charskin->prefoppositecolor)
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{
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col = charskin->prefoppositecolor;
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col = skincolors[col].ramp[skincolors[skincolors[col].invcolor].invshade];
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col = skincolors[col].ramp[skincolors[charskin->prefcolor].invshade];
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}
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else
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{
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@ -5321,7 +5321,7 @@ void A_SignPlayer(mobj_t *actor)
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actor->tracer->color = signcolor;
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if (signcolor && signcolor < numskincolors)
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signframe += (15 - skincolors[skincolors[signcolor].invcolor].invshade);
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signframe += (15 - skincolors[facecolor].invshade);
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actor->tracer->frame = signframe;
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}
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