sdl2: it works

This commit is contained in:
Ronald Kinard 2014-03-19 19:55:07 -05:00
parent cb55317533
commit 63e47c1f0e

View file

@ -30,7 +30,7 @@
#include "SDL.h" #include "SDL.h"
// SDL2 stub macro // SDL2 stub macro
#define SDL2STUB(name) CONS_Printf("SDL2: stubbed: %s\n", __func__) #define SDL2STUB(name) CONS_Printf("SDL2: stubbed: %s:%d\n", __func__, __LINE__)
#ifdef _MSC_VER #ifdef _MSC_VER
#pragma warning(default : 4214 4244) #pragma warning(default : 4214 4244)
@ -189,18 +189,42 @@ static void SDLSetMode(INT32 width, INT32 height, INT32 bpp, Uint32 flags)
realwidth = (Uint16)width; realwidth = (Uint16)width;
realheight = (Uint16)height; realheight = (Uint16)height;
#endif #endif
if (window == NULL)
{ int rmask;
window = SDL_CreateWindow("Sonic Robo Blast 2", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0); int gmask;
renderer = SDL_CreateRenderer(window, -1, 0); int bmask;
} int amask;
// Set up Texture
realwidth = width; realwidth = width;
realheight = height; realheight = height;
if (texture != NULL) if (texture != NULL)
{ {
SDL_DestroyTexture(texture); SDL_DestroyTexture(texture);
} }
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, width, height); texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, width, height);
// Set up SW surface
if (vidSurface != NULL)
{
SDL_FreeSurface(vidSurface);
}
#ifdef SDL_BIG_ENDIAN
rmask = 0xFF000000;
gmask = 0x00FF0000;
bmask = 0x0000FF00;
amask = 0x000000FF;
#else
amask = 0xFF000000;
bmask = 0x00FF0000;
gmask = 0x0000FF00;
rmask = 0x000000FF;
#endif
vidSurface = SDL_CreateRGBSurface(0, width, height, 32, rmask, gmask, bmask, amask);
SDL_SetWindowSize(window, width, height);
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
SDL2STUB(); SDL2STUB();
} }
@ -707,6 +731,11 @@ static INT32 SDLJoyAxis(const Sint16 axis, evtype_t which)
void I_GetEvent(void) void I_GetEvent(void)
{ {
SDL2STUB(); SDL2STUB();
SDL_Event evt;
while (SDL_PollEvent(&evt))
{
}
#if 0 #if 0
SDL_Event inputEvent; SDL_Event inputEvent;
static SDL_bool sdlquit = SDL_FALSE; //Alam: once, just once static SDL_bool sdlquit = SDL_FALSE; //Alam: once, just once
@ -1385,8 +1414,8 @@ static void* SDLGetDirect(void)
INT32 VID_SetMode(INT32 modeNum) INT32 VID_SetMode(INT32 modeNum)
{ {
SDLSetMode(640, 400, 16, 0);
SDL2STUB(); SDL2STUB();
SDLSetMode(320, 200, 16, 0);
return SDL_TRUE; return SDL_TRUE;
#if 0 #if 0
SDLdoUngrabMouse(); SDLdoUngrabMouse();
@ -1496,6 +1525,36 @@ INT32 VID_SetMode(INT32 modeNum)
#endif #endif
} }
static void Impl_CreateWindow(void)
{
if (window != NULL)
{
return;
}
window = SDL_CreateWindow("SRB2", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, BASEVIDWIDTH, BASEVIDHEIGHT, 0);
renderer = SDL_CreateRenderer(window, -1, 0);
}
static void Impl_SetWindowName(const char *title)
{
if (window != NULL)
{
return;
}
SDL2STUB();
SDL_SetWindowTitle(window, title);
}
static void Impl_SetWindowIcon()
{
if (window == NULL || icoSurface == NULL)
{
return;
}
SDL2STUB();
SDL_SetWindowIcon(window, icoSurface);
}
void I_StartupGraphics(void) void I_StartupGraphics(void)
{ {
static char SDLNOMOUSE[] = "SDL_NOMOUSE=1"; static char SDLNOMOUSE[] = "SDL_NOMOUSE=1";
@ -1553,6 +1612,10 @@ void I_StartupGraphics(void)
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2); //SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2);
SDLESSet(); SDLESSet();
VID_Command_ModeList_f(); VID_Command_ModeList_f();
// Create window
Impl_CreateWindow();
vid.buffer = NULL; // For software mode vid.buffer = NULL; // For software mode
vid.width = BASEVIDWIDTH; // Default size for startup vid.width = BASEVIDWIDTH; // Default size for startup
vid.height = BASEVIDHEIGHT; // BitsPerPixel is the SDL interface's vid.height = BASEVIDHEIGHT; // BitsPerPixel is the SDL interface's
@ -1566,13 +1629,13 @@ void I_StartupGraphics(void)
#endif #endif
// Window title // Window title
//SDL_WM_SetCaption("SRB2: Starting up", "SRB2"); Impl_SetWindowName("SRB2: Starting up");
// Window icon // Window icon
#ifdef HAVE_IMAGE #ifdef HAVE_IMAGE
//icoSurface = IMG_ReadXPMFromArray(SDL_icon_xpm); //icoSurface = IMG_ReadXPMFromArray(SDL_icon_xpm);
#endif #endif
//SDL_WM_SetIcon(icoSurface, NULL); Impl_SetWindowIcon();
#ifdef HWRENDER #ifdef HWRENDER
if (M_CheckParm("-opengl") || rendermode == render_opengl) if (M_CheckParm("-opengl") || rendermode == render_opengl)