mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Restore old sound effect
This commit is contained in:
parent
64939816fb
commit
635e121bfc
4 changed files with 3 additions and 6 deletions
|
@ -18909,7 +18909,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
S_FIREBALL, // spawnstate
|
S_FIREBALL, // spawnstate
|
||||||
1000, // spawnhealth
|
1000, // spawnhealth
|
||||||
S_NULL, // seestate
|
S_NULL, // seestate
|
||||||
sfx_fbll, // seesound
|
sfx_None, // seesound
|
||||||
8, // reactiontime
|
8, // reactiontime
|
||||||
sfx_None, // attacksound
|
sfx_None, // attacksound
|
||||||
S_NULL, // painstate
|
S_NULL, // painstate
|
||||||
|
@ -18919,7 +18919,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
S_NULL, // missilestate
|
S_NULL, // missilestate
|
||||||
S_NULL, // deathstate
|
S_NULL, // deathstate
|
||||||
S_NULL, // xdeathstate
|
S_NULL, // xdeathstate
|
||||||
sfx_fblldi, // deathsound
|
sfx_None, // deathsound
|
||||||
40*FRACUNIT, // speed
|
40*FRACUNIT, // speed
|
||||||
4*FRACUNIT, // radius
|
4*FRACUNIT, // radius
|
||||||
8*FRACUNIT, // height
|
8*FRACUNIT, // height
|
||||||
|
|
|
@ -3998,6 +3998,7 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd)
|
||||||
player->pflags |= PF_ATTACKDOWN;
|
player->pflags |= PF_ATTACKDOWN;
|
||||||
mo = P_SpawnPlayerMissile(player->mo, MT_FIREBALL, 0);
|
mo = P_SpawnPlayerMissile(player->mo, MT_FIREBALL, 0);
|
||||||
P_InstaThrust(mo, player->mo->angle, ((mo->info->speed>>FRACBITS)*player->mo->scale) + player->speed);
|
P_InstaThrust(mo, player->mo->angle, ((mo->info->speed>>FRACBITS)*player->mo->scale) + player->speed);
|
||||||
|
S_StartSound(player->mo, sfx_mario7);
|
||||||
P_SetWeaponDelay(player, TICRATE); // Short delay between fireballs so you can't spam them everywhere
|
P_SetWeaponDelay(player, TICRATE); // Short delay between fireballs so you can't spam them everywhere
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -277,8 +277,6 @@ sfxinfo_t S_sfx[NUMSFX] =
|
||||||
{"mario9", true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Emerging power-up"},
|
{"mario9", true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Emerging power-up"},
|
||||||
{"marioa", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "One-up"},
|
{"marioa", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "One-up"},
|
||||||
{"thwomp", true, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Thwomp"},
|
{"thwomp", true, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Thwomp"},
|
||||||
{"fbll", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Fireball throw"},
|
|
||||||
{"fblldi", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Fireball hit"},
|
|
||||||
|
|
||||||
// Black Eggman
|
// Black Eggman
|
||||||
{"bebomb", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Big explosion"},
|
{"bebomb", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Big explosion"},
|
||||||
|
|
|
@ -326,8 +326,6 @@ typedef enum
|
||||||
sfx_mario9,
|
sfx_mario9,
|
||||||
sfx_marioa,
|
sfx_marioa,
|
||||||
sfx_thwomp,
|
sfx_thwomp,
|
||||||
sfx_fbll,
|
|
||||||
sfx_fblldi,
|
|
||||||
|
|
||||||
// Black Eggman
|
// Black Eggman
|
||||||
sfx_bebomb,
|
sfx_bebomb,
|
||||||
|
|
Loading…
Reference in a new issue