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Disable lock-on in Ringslinger
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1 changed files with 1 additions and 1 deletions
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@ -1410,7 +1410,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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if (centerviewdown)
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{
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if (abilitydirection && !ticcmd_centerviewdown[forplayer])
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if (abilitydirection && !ticcmd_centerviewdown[forplayer] && !G_RingSlingerGametype())
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{
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CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 0);
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*myangle = player->mo->angle;
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