mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Merge branch 'polyobject-more-fixes' into 'next'
Polyobject more fixes Extra fixes related to polyobjects; actually properly putting their flats alongside them in the draw list, and making them able to use single-waypoint zoom tube sequences. Also threw in a smoothness fix for swinging chains while I was there. See merge request !8
This commit is contained in:
commit
63089c885e
5 changed files with 27 additions and 6 deletions
|
@ -5024,7 +5024,7 @@ void A_MaceRotate(mobj_t *actor)
|
|||
actor->movecount += actor->target->lastlook;
|
||||
actor->movecount &= FINEMASK;
|
||||
|
||||
actor->threshold = FixedMul(FINECOSINE(actor->movecount), actor->target->lastlook);
|
||||
actor->threshold = FixedMul(FINECOSINE(actor->movecount), actor->target->lastlook << FRACBITS);
|
||||
|
||||
v[0] = FRACUNIT;
|
||||
v[1] = 0;
|
||||
|
@ -5032,7 +5032,7 @@ void A_MaceRotate(mobj_t *actor)
|
|||
v[3] = FRACUNIT;
|
||||
|
||||
// Calculate the angle matrixes for the link.
|
||||
res = VectorMatrixMultiply(v, *RotateXMatrix(FixedAngle(actor->threshold << FRACBITS)));
|
||||
res = VectorMatrixMultiply(v, *RotateXMatrix(FixedAngle(actor->threshold)));
|
||||
M_Memcpy(&v, res, sizeof(v));
|
||||
res = VectorMatrixMultiply(v, *RotateZMatrix(actor->target->health << ANGLETOFINESHIFT));
|
||||
M_Memcpy(&v, res, sizeof(v));
|
||||
|
|
|
@ -2503,6 +2503,10 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// Hotfix to not crash on single-waypoint sequences -Red
|
||||
if (!last)
|
||||
last = first;
|
||||
|
||||
// Set diffx, diffy, diffz
|
||||
// Put these at 0 for now...might not be needed after all.
|
||||
th->diffx = 0;//first->x - po->centerPt.x;
|
||||
|
|
|
@ -100,6 +100,8 @@ typedef struct polyobj_s
|
|||
UINT8 isBad; // a bad polyobject: should not be rendered/manipulated
|
||||
INT32 translucency; // index to translucency tables
|
||||
|
||||
struct visplane_s *visplane; // polyobject's visplane, for ease of putting into the list later
|
||||
|
||||
// these are saved for netgames, so do not let Lua touch these!
|
||||
INT32 spawnflags; // Flags the polyobject originally spawned with
|
||||
} polyobj_t;
|
||||
|
|
|
@ -978,11 +978,12 @@ static void R_Subsector(size_t num)
|
|||
polysec->floorpic_angle-po->angle,
|
||||
NULL,
|
||||
NULL);
|
||||
ffloor[numffloors].plane->polyobj = po;
|
||||
//ffloor[numffloors].plane->polyobj = po;
|
||||
|
||||
ffloor[numffloors].height = polysec->floorheight;
|
||||
ffloor[numffloors].polyobj = po;
|
||||
// ffloor[numffloors].ffloor = rover;
|
||||
po->visplane = ffloor[numffloors].plane;
|
||||
numffloors++;
|
||||
}
|
||||
|
||||
|
@ -1014,11 +1015,12 @@ static void R_Subsector(size_t num)
|
|||
ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic,
|
||||
polysec->lightlevel, xoff, yoff, polysec->ceilingpic_angle-po->angle,
|
||||
NULL, NULL);
|
||||
ffloor[numffloors].plane->polyobj = po;
|
||||
//ffloor[numffloors].plane->polyobj = po;
|
||||
|
||||
ffloor[numffloors].polyobj = po;
|
||||
ffloor[numffloors].height = polysec->ceilingheight;
|
||||
// ffloor[numffloors].ffloor = rover;
|
||||
po->visplane = ffloor[numffloors].plane;
|
||||
numffloors++;
|
||||
}
|
||||
|
||||
|
|
|
@ -1682,6 +1682,19 @@ static void R_CreateDrawNodes(void)
|
|||
}
|
||||
if (ds->maskedtexturecol)
|
||||
{
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
// Check for a polyobject plane, but only if this is a front line
|
||||
if (ds->curline->polyseg && ds->curline->polyseg->visplane && !ds->curline->side) {
|
||||
// Put it in!
|
||||
|
||||
entry = R_CreateDrawNode(&nodehead);
|
||||
entry->plane = ds->curline->polyseg->visplane;
|
||||
entry->seg = ds;
|
||||
ds->curline->polyseg->visplane->polyobj = ds->curline->polyseg;
|
||||
ds->curline->polyseg->visplane = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
entry = R_CreateDrawNode(&nodehead);
|
||||
entry->seg = ds;
|
||||
}
|
||||
|
@ -1698,7 +1711,7 @@ static void R_CreateDrawNodes(void)
|
|||
plane = ds->ffloorplanes[p];
|
||||
R_PlaneBounds(plane);
|
||||
|
||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low)
|
||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low || plane->polyobj)
|
||||
{
|
||||
ds->ffloorplanes[p] = NULL;
|
||||
continue;
|
||||
|
@ -1809,7 +1822,7 @@ static void R_CreateDrawNodes(void)
|
|||
}
|
||||
else if (r2->seg)
|
||||
{
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
#if 0 //#ifdef POLYOBJECTS_PLANES
|
||||
if (r2->seg->curline->polyseg && rover->mobj && P_MobjInsidePolyobj(r2->seg->curline->polyseg, rover->mobj)) {
|
||||
// Determine if we need to sort in front of the polyobj, based on the planes. This fixes the issue where
|
||||
// polyobject planes render above the object standing on them. (A bit hacky... but it works.) -Red
|
||||
|
|
Loading…
Reference in a new issue