diff --git a/src/Makefile b/src/Makefile index 0c1626fc9..1314161bd 100644 --- a/src/Makefile +++ b/src/Makefile @@ -13,8 +13,7 @@ # -DHAVE_SDL -> use for the SDL interface # # Sets: -# Compile the DirectX/Mingw version with 'make MINGW=1' -# Compile the SDL/Mingw version with 'make MINGW=1 SDL=1' +# Compile the SDL/Mingw version with 'make MINGW=1' # Compile the SDL/Linux version with 'make LINUX=1' # Compile the SDL/Solaris version with 'make SOLARIS=1' # Compile the SDL/FreeBSD version with 'gmake FREEBSD=1' @@ -103,7 +102,6 @@ ifeq ($(OS),Windows_NT) # all windows are Windows_NT... # go for a 32-bit sdl mingw exe by default MINGW=1 - SDL=1 WINDOWSHELL=1 else # if you on the *nix @@ -568,12 +566,6 @@ all: pre-build $(BIN)/$(PNDNAME) endif -ifdef MINGW -ifndef SDL -all: pre-build $(BIN)/$(EXENAME) dll -endif -endif - ifdef SDL all: pre-build $(BIN)/$(EXENAME) endif @@ -653,57 +645,6 @@ endif $(OBJDIR): -$(MKDIR) $(OBJDIR) -ifndef SDL -ifdef NOHW -dll : -else -dll : opengl_dll -endif -ifdef MINGW -all_dll: opengl_dll ds3d_dll fmod_dll openal_dll - -opengl_dll: $(BIN)/r_opengl.dll -$(BIN)/r_opengl.dll: $(OBJDIR)/ogl_win.o $(OBJDIR)/r_opengl.o - -$(MKDIR) $(BIN) - @echo Linking R_OpenGL.dll... - $(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -lgdi32 -static-libgcc -ifndef NOUPX - -$(UPX) $(UPX_OPTS) $@ -endif - -ds3d_dll: $(BIN)/s_ds3d.dll -$(BIN)/s_ds3d.dll: $(OBJDIR)/s_ds3d.o - @echo Linking S_DS3d.dll... - $(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -ldsound -luuid - -fmod_dll: $(BIN)/s_fmod.dll -$(BIN)/s_fmod.dll: $(OBJDIR)/s_fmod.o - -$(MKDIR) $(BIN) - @echo Linking S_FMOD.dll... - $(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -lfmod - -openal_dll: $(BIN)/s_openal.dll -$(BIN)/s_openal.dll: $(OBJDIR)/s_openal.o - -$(MKDIR) $(BIN) - @echo Linking S_OpenAL.dll... - $(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -lopenal32 -else -all_dll: fmod_so openal_so - -fmod_so: $(BIN)/s_fmod.so -$(BIN)/s_fmod.so: $(OBJDIR)/s_fmod.o - -$(MKDIR) $(BIN) - @echo Linking S_FMOD.so... - $(CC) --shared $^ -o $@ -g --nostartfiles -lm -lfmod - -openal_so: $(BIN)/s_openal.so -$(BIN)/s_openal.so: $(OBJDIR)/s_openal.o - -$(MKDIR) $(BIN) - @echo Linking S_OpenAL.so... - $(CC) --shared $^ -o $@ -g --nostartfiles -lm -lopenal -endif - -else ifdef SDL ifdef MINGW $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \ @@ -728,8 +669,6 @@ $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h endif endif -endif - #dependecy made by gcc itself ! $(OBJS): ifndef DUMMY @@ -804,33 +743,6 @@ $(OBJDIR)/SRB2.res: win32/Srb2win.rc win32/afxres.h win32/resource.h $(WINDRES) -i $< -O rc $(WINDRESFLAGS) --include-dir=win32 -o $@ -O coff -ifdef MINGW -ifndef SDL -ifndef NOHW -$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \ - doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \ - command.h hardware/hw_data.h hardware/hw_defs.h \ - hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \ - hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \ - am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \ - p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h - $(echoName) - $(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@ - -$(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \ - doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \ - command.h hardware/hw_data.h hardware/hw_defs.h \ - hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \ - hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \ - am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \ - p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h - $(echoName) - $(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@ -endif - -endif -endif - ifdef SDL ifdef MINGW diff --git a/src/Makefile.cfg b/src/Makefile.cfg index db7230bb4..f081eacdf 100644 --- a/src/Makefile.cfg +++ b/src/Makefile.cfg @@ -420,14 +420,14 @@ ifdef CYGWIN32 BIN:=$(BIN)/Cygwin else ifdef MINGW64 - INTERFACE=win32 #NASMFORMAT=win64 + SDL=1 OBJDIR:=$(OBJDIR)/Mingw64 BIN:=$(BIN)/Mingw64 else ifdef MINGW - INTERFACE=win32 NASMFORMAT=win32 + SDL=1 OBJDIR:=$(OBJDIR)/Mingw BIN:=$(BIN)/Mingw endif diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 4f8bbb9a1..4fdc7e7ee 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1595,9 +1595,7 @@ static void CL_ReloadReceivedSavegame(void) for (i = 0; i < MAXPLAYERS; i++) { -#ifdef HAVE_BLUA LUA_InvalidatePlayer(&players[i]); -#endif sprintf(player_names[i], "Player %d", i + 1); } diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 6080b2fd0..0acbec928 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -214,11 +214,9 @@ consvar_t cv_respawntime = CVAR_INIT ("respawndelay", "3", CV_SAVE|CV_NETVAR|CV_ consvar_t cv_competitionboxes = CVAR_INIT ("competitionboxes", "Mystery", CV_SAVE|CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL); -#ifdef SEENAMES static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}}; consvar_t cv_seenames = CVAR_INIT ("seenames", "Ally/Foe", CV_SAVE, seenames_cons_t, 0); consvar_t cv_allowseenames = CVAR_INIT ("allowseenames", "Yes", CV_SAVE|CV_NETVAR, CV_YesNo, NULL); -#endif // names consvar_t cv_playername = CVAR_INIT ("name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange); @@ -597,9 +595,7 @@ void D_RegisterServerCommands(void) CV_RegisterVar(&cv_pingtimeout); CV_RegisterVar(&cv_showping); -#ifdef SEENAMES - CV_RegisterVar(&cv_allowseenames); -#endif + CV_RegisterVar(&cv_allowseenames); CV_RegisterVar(&cv_dummyconsvar); } @@ -670,6 +666,7 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_zlib_strategya); CV_RegisterVar(&cv_zlib_window_bitsa); CV_RegisterVar(&cv_apng_delay); + CV_RegisterVar(&cv_apng_downscale); // GIF variables CV_RegisterVar(&cv_gif_optimize); CV_RegisterVar(&cv_gif_downscale); @@ -690,9 +687,7 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_defaultplayercolor2); CV_RegisterVar(&cv_defaultskin2); -#ifdef SEENAMES CV_RegisterVar(&cv_seenames); -#endif CV_RegisterVar(&cv_rollingdemos); CV_RegisterVar(&cv_netstat); CV_RegisterVar(&cv_netticbuffer); @@ -878,7 +873,7 @@ void D_RegisterClientCommands(void) // CV_RegisterVar(&cv_snapto); CV_RegisterVar(&cv_freedemocamera); - + // add cheat commands COM_AddCommand("noclip", Command_CheatNoClip_f); COM_AddCommand("god", Command_CheatGod_f); diff --git a/src/d_netcmd.h b/src/d_netcmd.h index 98d8f1425..ac39626a4 100644 --- a/src/d_netcmd.h +++ b/src/d_netcmd.h @@ -31,9 +31,7 @@ extern consvar_t cv_defaultskin; extern consvar_t cv_defaultplayercolor2; extern consvar_t cv_defaultskin2; -#ifdef SEENAMES extern consvar_t cv_seenames, cv_allowseenames; -#endif extern consvar_t cv_usemouse; extern consvar_t cv_usejoystick; extern consvar_t cv_usejoystick2; diff --git a/src/d_player.h b/src/d_player.h index 79f2a3b92..2e7afed88 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -52,6 +52,8 @@ typedef enum SF_NOSUPERSPRITES = 1<<16, // Don't use super sprites while super SF_NOSUPERJUMPBOOST = 1<<17, // Disable the jump boost given while super (i.e. Knuckles) SF_CANBUSTWALLS = 1<<18, // Can naturally bust walls on contact? (i.e. Knuckles) + SF_NOSHIELDABILITY = 1<<19, // Disable shield abilities + // free up to and including 1<<31 } skinflags_t; diff --git a/src/deh_tables.c b/src/deh_tables.c index 7877903c5..3039bf7de 100644 --- a/src/deh_tables.c +++ b/src/deh_tables.c @@ -1522,6 +1522,13 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi "S_SPINFIRE5", "S_SPINFIRE6", + "S_TEAM_SPINFIRE1", + "S_TEAM_SPINFIRE2", + "S_TEAM_SPINFIRE3", + "S_TEAM_SPINFIRE4", + "S_TEAM_SPINFIRE5", + "S_TEAM_SPINFIRE6", + // Spikes "S_SPIKE1", "S_SPIKE2", @@ -3478,9 +3485,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi "S_BLUEBRICKDEBRIS", "S_YELLOWBRICKDEBRIS", -#ifdef SEENAMES "S_NAMECHECK", -#endif }; // RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1", @@ -4260,9 +4265,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t "MT_BLUEBRICKDEBRIS", "MT_YELLOWBRICKDEBRIS", -#ifdef SEENAMES "MT_NAMECHECK", -#endif }; const char *const MOBJFLAG_LIST[] = { @@ -5019,6 +5022,7 @@ struct int_const_s const INT_CONST[] = { {"SF_NOSUPERSPRITES",SF_NOSUPERSPRITES}, {"SF_NOSUPERJUMPBOOST",SF_NOSUPERJUMPBOOST}, {"SF_CANBUSTWALLS",SF_CANBUSTWALLS}, + {"SF_NOSHIELDABILITY",SF_NOSHIELDABILITY}, // Dashmode constants {"DASHMODE_THRESHOLD",DASHMODE_THRESHOLD}, diff --git a/src/doomdef.h b/src/doomdef.h index d0b7ea0c2..52abc9597 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -582,9 +582,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; /// Dumps the contents of a network save game upon consistency failure for debugging. //#define DUMPCONSISTENCY -/// See name of player in your crosshair -#define SEENAMES - /// Who put weights on my recycler? ... Inuyasha did. /// \note XMOD port. //#define WEIGHTEDRECYCLER diff --git a/src/f_finale.c b/src/f_finale.c index 688cd4fc7..b23ab4f7a 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -1074,6 +1074,7 @@ static const char *credits[] = { "\1Programming", "Alam \"GBC\" Arias", "Logan \"GBA\" Arias", + "Zolton \"Zippy_Zolton\" Auburn", "Colette \"fickleheart\" Bordelon", "Andrew \"orospakr\" Clunis", "Sally \"TehRealSalt\" Cochenour", @@ -1104,6 +1105,7 @@ static const char *credits[] = { "Sean \"Sryder13\" Ryder", "Ehab \"Wolfy\" Saeed", "Tasos \"tatokis\" Sahanidis", // Corrected C FixedMul, making 64-bit builds netplay compatible + "Riku \"Ors\" Salminen", // Demo consistency improvements "Jonas \"MascaraSnake\" Sauer", "Wessel \"sphere\" Smit", "\"SSNTails\"", diff --git a/src/g_demo.c b/src/g_demo.c index 9d3b86015..593fd7723 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -1956,9 +1956,7 @@ void G_DoPlayDemo(char *defdemoname) // Set skin SetPlayerSkin(0, skin); -#ifdef HAVE_BLUA LUAh_MapChange(gamemap); -#endif displayplayer = consoleplayer = 0; memset(playeringame,0,sizeof(playeringame)); playeringame[0] = true; diff --git a/src/g_game.c b/src/g_game.c index e9b275e05..6171c7b72 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -444,9 +444,7 @@ consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, j consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL); consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL); -#ifdef SEENAMES player_t *seenplayer; // player we're aiming at right now -#endif // now automatically allocated in D_RegisterClientCommands // so that it doesn't have to be updated depending on the value of MAXPLAYERS diff --git a/src/g_game.h b/src/g_game.h index 2bcf444c2..744d6755a 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -25,9 +25,7 @@ extern char timeattackfolder[64]; extern char customversionstring[32]; #define GAMEDATASIZE (4*8192) -#ifdef SEENAMES extern player_t *seenplayer; -#endif extern char player_names[MAXPLAYERS][MAXPLAYERNAME+1]; extern INT32 player_name_changes[MAXPLAYERS]; diff --git a/src/hardware/hw_cache.c b/src/hardware/hw_cache.c index 85ccc48f0..eb0966cab 100644 --- a/src/hardware/hw_cache.c +++ b/src/hardware/hw_cache.c @@ -108,7 +108,7 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, HWRTex //Hurdler: 25/04/2000: now support colormap in hardware mode if (texture->colormap) - texel = texture->colormap[texel]; + texel = texture->colormap->data[texel]; // hope compiler will get this switch out of the loops (dreams...) // gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?) @@ -218,7 +218,7 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block, //Hurdler: 25/04/2000: now support colormap in hardware mode if (texture->colormap) - texel = texture->colormap[texel]; + texel = texture->colormap->data[texel]; // hope compiler will get this switch out of the loops (dreams...) // gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?) @@ -647,7 +647,8 @@ void HWR_FreeTextureColormaps(patch_t *patch) // Free image data from memory. if (next->data) Z_Free(next->data); - next->data = NULL; + if (next->colormap) + Z_Free(next->colormap); if (vid.glstate == VID_GL_LIBRARY_LOADED) HWD.pfnDeleteTexture(next); @@ -963,7 +964,7 @@ void HWR_GetLevelFlat(levelflat_t *levelflat) } // --------------------+ -// HWR_LoadPatchTexture : Generates a patch into a texture, usually the texture inside the patch itself +// HWR_LoadPatchTexture: Generates a patch into a texture, usually the texture inside the patch itself // --------------------+ static void HWR_LoadPatchTexture(patch_t *patch, HWRTexture_t *hwrTexture) { @@ -980,8 +981,28 @@ static void HWR_LoadPatchTexture(patch_t *patch, HWRTexture_t *hwrTexture) Z_ChangeTag(hwrTexture->data, PU_HWRCACHE_UNLOCKED); } +// ----------------------+ +// HWR_UpdatePatchTexture: Updates a texture. +// ----------------------+ +static void HWR_UpdatePatchTexture(patch_t *patch, HWRTexture_t *hwrTexture) +{ + GLPatch_t *grPatch = patch->hardware; + HWR_MakePatch(patch, grPatch, hwrTexture, true); + + // If hardware does not have the texture, then call pfnSetTexture to upload it + // If it does have the texture, then call pfnUpdateTexture to update it + if (!hwrTexture->downloaded) + HWD.pfnSetTexture(hwrTexture); + else + HWD.pfnUpdateTexture(hwrTexture); + HWR_SetCurrentTexture(hwrTexture); + + // The system-memory data can be purged now. + Z_ChangeTag(hwrTexture->data, PU_HWRCACHE_UNLOCKED); +} + // -----------------+ -// HWR_GetPatch : Download a patch to the hardware cache and make it ready for use +// HWR_GetPatch : Downloads a patch to the hardware cache, and makes it ready for use // -----------------+ void HWR_GetPatch(patch_t *patch) { @@ -1009,14 +1030,20 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap) return; } - // search for the mimmap + // search for the texture // skip the first (no colormap translated) for (hwrTexture = grPatch->texture; hwrTexture->nextcolormap; ) { hwrTexture = hwrTexture->nextcolormap; - if (hwrTexture->colormap == colormap) + if (hwrTexture->colormap && hwrTexture->colormap->source == colormap) { - HWR_LoadPatchTexture(patch, hwrTexture); + if (memcmp(hwrTexture->colormap->data, colormap, 256 * sizeof(UINT8))) + { + M_Memcpy(hwrTexture->colormap->data, colormap, 256 * sizeof(UINT8)); + HWR_UpdatePatchTexture(patch, hwrTexture); + } + else + HWR_LoadPatchTexture(patch, hwrTexture); return; } } @@ -1028,7 +1055,10 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap) I_Error("%s: Out of memory", "HWR_GetMappedPatch"); hwrTexture->nextcolormap = newTexture; - newTexture->colormap = colormap; + newTexture->colormap = Z_Calloc(sizeof(*newTexture->colormap), PU_HWRPATCHCOLTEXTURE, NULL); + newTexture->colormap->source = colormap; + M_Memcpy(newTexture->colormap->data, colormap, 256 * sizeof(UINT8)); + HWR_LoadPatchTexture(patch, newTexture); } diff --git a/src/hardware/hw_data.h b/src/hardware/hw_data.h index cbdf56700..274af9278 100644 --- a/src/hardware/hw_data.h +++ b/src/hardware/hw_data.h @@ -39,6 +39,15 @@ enum GLTextureFormat_e }; typedef enum GLTextureFormat_e GLTextureFormat_t; +// Colormap structure for textures. +struct HWRColormap_s +{ + const UINT8 *source; + UINT8 data[256]; +}; +typedef struct HWRColormap_s HWRColormap_t; + + // data holds the address of the graphics data cached in heap memory // NULL if the texture is not in Doom heap cache. struct HWRTexture_s @@ -52,7 +61,7 @@ struct HWRTexture_s UINT32 downloaded; // The GPU has this texture. struct HWRTexture_s *nextcolormap; - const UINT8 *colormap; + struct HWRColormap_s *colormap; }; typedef struct HWRTexture_s HWRTexture_t; diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c index e05fe4cec..480d72760 100644 --- a/src/hardware/hw_light.c +++ b/src/hardware/hw_light.c @@ -253,6 +253,7 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_SIGN &lspr[NOLIGHT], // SPR_SPIK &lspr[NOLIGHT], // SPR_SFLM + &lspr[NOLIGHT], // SPR_TFLM &lspr[NOLIGHT], // SPR_USPK &lspr[NOLIGHT], // SPR_WSPK &lspr[NOLIGHT], // SPR_WSPB diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index e11a37a5c..ea3ccef81 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -5295,7 +5295,7 @@ static void HWR_ProjectSprite(mobj_t *thing) vis->colormap = R_GetTranslationColormap(TC_DEFAULT, vis->mobj->color ? vis->mobj->color : SKINCOLOR_CYAN, GTC_CACHE); } else - vis->colormap = colormaps; + vis->colormap = NULL; // set top/bottom coords vis->gzt = gzt; @@ -5396,7 +5396,7 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing) vis->flip = flip; vis->mobj = (mobj_t *)thing; - vis->colormap = colormaps; + vis->colormap = NULL; // set top/bottom coords vis->gzt = FIXED_TO_FLOAT(thing->z + spritecachedinfo[lumpoff].topoffset); diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 64b20c716..7697aa4de 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1106,11 +1106,19 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendpatch, INT32 ski for (hwrTexture = grPatch->texture; hwrTexture->nextcolormap; ) { hwrTexture = hwrTexture->nextcolormap; - if (hwrTexture->colormap == colormap) + if (hwrTexture->colormap && hwrTexture->colormap->source == colormap) { if (hwrTexture->downloaded && hwrTexture->data) { - HWD.pfnSetTexture(hwrTexture); // found the colormap, set it to the correct texture + if (memcmp(hwrTexture->colormap->data, colormap, 256 * sizeof(UINT8))) + { + M_Memcpy(hwrTexture->colormap->data, colormap, 256 * sizeof(UINT8)); + HWR_CreateBlendedTexture(patch, blendpatch, hwrTexture, skinnum, color); + HWD.pfnUpdateTexture(hwrTexture); + } + else + HWD.pfnSetTexture(hwrTexture); // found the colormap, set it to the correct texture + Z_ChangeTag(hwrTexture->data, PU_HWRMODELTEXTURE_UNLOCKED); return; } @@ -1123,7 +1131,10 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendpatch, INT32 ski if (newTexture == NULL) I_Error("%s: Out of memory", "HWR_GetBlendedTexture"); hwrTexture->nextcolormap = newTexture; - newTexture->colormap = colormap; + + newTexture->colormap = Z_Calloc(sizeof(*newTexture->colormap), PU_HWRPATCHCOLTEXTURE, NULL); + newTexture->colormap->source = colormap; + M_Memcpy(newTexture->colormap->data, colormap, 256 * sizeof(UINT8)); HWR_CreateBlendedTexture(patch, blendpatch, newTexture, skinnum, color); diff --git a/src/i_tcp.c b/src/i_tcp.c index 5180869a5..ab8a69a9f 100644 --- a/src/i_tcp.c +++ b/src/i_tcp.c @@ -20,127 +20,121 @@ #endif #ifndef NO_IPV6 -#define HAVE_IPV6 + #define HAVE_IPV6 #endif #ifdef _WIN32 -#define USE_WINSOCK -#if defined (_WIN64) || defined (HAVE_IPV6) -#define USE_WINSOCK2 -#else //_WIN64/HAVE_IPV6 -#define USE_WINSOCK1 -#endif + #define USE_WINSOCK + #if defined (_WIN64) || defined (HAVE_IPV6) + #define USE_WINSOCK2 + #else //_WIN64/HAVE_IPV6 + #define USE_WINSOCK1 + #endif #endif //WIN32 OS #ifdef USE_WINSOCK2 -#include + #include #endif #include "doomdef.h" #if defined (NOMD5) && !defined (NONET) -//#define NONET + //#define NONET #endif #ifdef NONET -#undef HAVE_MINIUPNPC + #undef HAVE_MINIUPNPC #else -#ifdef USE_WINSOCK1 -#include -#elif !defined (SCOUW2) && !defined (SCOUW7) -#ifndef USE_WINSOCK -#include -#endif //normal BSD API + #ifdef USE_WINSOCK1 + #include + #else + #ifndef USE_WINSOCK + #include + #ifdef __APPLE_CC__ + #ifndef _BSD_SOCKLEN_T_ + #define _BSD_SOCKLEN_T_ + #endif //_BSD_SOCKLEN_T_ + #endif //__APPLE_CC__ + #include + #include + #include + #include + #endif //normal BSD API -#ifndef USE_WINSOCK -#ifdef __APPLE_CC__ -#ifndef _BSD_SOCKLEN_T_ -#define _BSD_SOCKLEN_T_ -#endif //_BSD_SOCKLEN_T_ -#endif //__APPLE_CC__ -#include -#include -#endif //normal BSD API + #include + #include -#ifndef USE_WINSOCK -#include -#include -#endif //normal BSD API + #if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON) + #include + #endif // UNIXCOMMON + #endif -#include -#include + #ifdef USE_WINSOCK + // some undefined under win32 + #undef errno + //#define errno WSAGetLastError() //Alam_GBC: this is the correct way, right? + #define errno h_errno // some very strange things happen when not using h_error?!? + #ifdef EWOULDBLOCK + #undef EWOULDBLOCK + #endif + #define EWOULDBLOCK WSAEWOULDBLOCK + #ifdef EMSGSIZE + #undef EMSGSIZE + #endif + #define EMSGSIZE WSAEMSGSIZE + #ifdef ECONNREFUSED + #undef ECONNREFUSED + #endif + #define ECONNREFUSED WSAECONNREFUSED + #ifdef ETIMEDOUT + #undef ETIMEDOUT + #endif + #define ETIMEDOUT WSAETIMEDOUT + #ifndef IOC_VENDOR + #define IOC_VENDOR 0x18000000 + #endif + #ifndef _WSAIOW + #define _WSAIOW(x,y) (IOC_IN|(x)|(y)) + #endif + #ifndef SIO_UDP_CONNRESET + #define SIO_UDP_CONNRESET _WSAIOW(IOC_VENDOR,12) + #endif + #ifndef AI_ADDRCONFIG + #define AI_ADDRCONFIG 0x00000400 + #endif + #ifndef STATUS_INVALID_PARAMETER + #define STATUS_INVALID_PARAMETER 0xC000000D + #endif + #endif // USE_WINSOCK -#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON) - #include -#endif // UNIXCOMMON -#endif // !NONET + #ifdef __DJGPP__ + #ifdef WATTCP // Alam_GBC: Wattcp may need this + #include + #define strerror strerror_s + #else // wattcp + #include + #endif // libsocket + #endif // djgpp -#ifdef USE_WINSOCK - // some undefined under win32 - #undef errno - //#define errno WSAGetLastError() //Alam_GBC: this is the correct way, right? - #define errno h_errno // some very strange things happen when not using h_error?!? - #ifdef EWOULDBLOCK - #undef EWOULDBLOCK + typedef union + { + struct sockaddr any; + struct sockaddr_in ip4; + #ifdef HAVE_IPV6 + struct sockaddr_in6 ip6; #endif - #define EWOULDBLOCK WSAEWOULDBLOCK - #ifdef EMSGSIZE - #undef EMSGSIZE - #endif - #define EMSGSIZE WSAEMSGSIZE - #ifdef ECONNREFUSED - #undef ECONNREFUSED - #endif - #define ECONNREFUSED WSAECONNREFUSED - #ifdef ETIMEDOUT - #undef ETIMEDOUT - #endif - #define ETIMEDOUT WSAETIMEDOUT - #ifndef IOC_VENDOR - #define IOC_VENDOR 0x18000000 - #endif - #ifndef _WSAIOW - #define _WSAIOW(x,y) (IOC_IN|(x)|(y)) - #endif - #ifndef SIO_UDP_CONNRESET - #define SIO_UDP_CONNRESET _WSAIOW(IOC_VENDOR,12) - #endif - #ifndef AI_ADDRCONFIG - #define AI_ADDRCONFIG 0x00000400 - #endif - #ifndef STATUS_INVALID_PARAMETER - #define STATUS_INVALID_PARAMETER 0xC000000D - #endif -#endif + } mysockaddr_t; -#ifdef __DJGPP__ -#ifdef WATTCP // Alam_GBC: Wattcp may need this -#include -#define strerror strerror_s -#else // wattcp -#include -#endif // libsocket -#endif // djgpp - -typedef union -{ - struct sockaddr any; - struct sockaddr_in ip4; -#ifdef HAVE_IPV6 - struct sockaddr_in6 ip6; -#endif -} mysockaddr_t; - -#ifdef HAVE_MINIUPNPC -#ifdef STATIC_MINIUPNPC -#define STATICLIB -#endif -#include "miniupnpc/miniwget.h" -#include "miniupnpc/miniupnpc.h" -#include "miniupnpc/upnpcommands.h" -#undef STATICLIB -static UINT8 UPNP_support = TRUE; -#endif + #ifdef HAVE_MINIUPNPC + #ifdef STATIC_MINIUPNPC + #define STATICLIB + #endif + #include "miniupnpc/miniwget.h" + #include "miniupnpc/miniupnpc.h" + #include "miniupnpc/upnpcommands.h" + #undef STATICLIB + static UINT8 UPNP_support = TRUE; + #endif // HAVE_MINIUPNC #endif // !NONET @@ -177,32 +171,32 @@ static UINT8 UPNP_support = TRUE; #define DEFAULTPORT "5029" #if defined (USE_WINSOCK) && !defined (NONET) -typedef SOCKET SOCKET_TYPE; -#define ERRSOCKET (SOCKET_ERROR) + typedef SOCKET SOCKET_TYPE; + #define ERRSOCKET (SOCKET_ERROR) #else -#if (defined (__unix__) && !defined (MSDOS)) || defined (__APPLE__) || defined (__HAIKU__) -typedef int SOCKET_TYPE; -#else -typedef unsigned long SOCKET_TYPE; -#endif -#define ERRSOCKET (-1) -#endif - -#if (defined (WATTCP) && !defined (__libsocket_socklen_t)) || defined (USE_WINSOCK1) -typedef int socklen_t; + #if (defined (__unix__) && !defined (MSDOS)) || defined (__APPLE__) || defined (__HAIKU__) + typedef int SOCKET_TYPE; + #else + typedef unsigned long SOCKET_TYPE; + #endif + #define ERRSOCKET (-1) #endif #ifndef NONET -static SOCKET_TYPE mysockets[MAXNETNODES+1] = {ERRSOCKET}; -static size_t mysocketses = 0; -static int myfamily[MAXNETNODES+1] = {0}; -static SOCKET_TYPE nodesocket[MAXNETNODES+1] = {ERRSOCKET}; -static mysockaddr_t clientaddress[MAXNETNODES+1]; -static mysockaddr_t broadcastaddress[MAXNETNODES+1]; -static size_t broadcastaddresses = 0; -static boolean nodeconnected[MAXNETNODES+1]; -static mysockaddr_t banned[MAXBANS]; -static UINT8 bannedmask[MAXBANS]; + // define socklen_t in DOS/Windows if it is not already defined + #if (defined (WATTCP) && !defined (__libsocket_socklen_t)) || defined (USE_WINSOCK1) + typedef int socklen_t; + #endif + static SOCKET_TYPE mysockets[MAXNETNODES+1] = {ERRSOCKET}; + static size_t mysocketses = 0; + static int myfamily[MAXNETNODES+1] = {0}; + static SOCKET_TYPE nodesocket[MAXNETNODES+1] = {ERRSOCKET}; + static mysockaddr_t clientaddress[MAXNETNODES+1]; + static mysockaddr_t broadcastaddress[MAXNETNODES+1]; + static size_t broadcastaddresses = 0; + static boolean nodeconnected[MAXNETNODES+1]; + static mysockaddr_t banned[MAXBANS]; + static UINT8 bannedmask[MAXBANS]; #endif static size_t numbans = 0; diff --git a/src/info.c b/src/info.c index 56e764b5d..ee836a372 100644 --- a/src/info.c +++ b/src/info.c @@ -150,6 +150,7 @@ char sprnames[NUMSPRITES + 1][5] = "SIGN", // Level end sign "SPIK", // Spike Ball "SFLM", // Spin fire + "TFLM", // Spin fire (team) "USPK", // Floor spike "WSPK", // Wall spike "WSPB", // Wall spike base @@ -1894,6 +1895,13 @@ state_t states[NUMSTATES] = {SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_SPINFIRE6}, // S_SPINFIRE5 {SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_SPINFIRE1}, // S_SPINFIRE6 + {SPR_TFLM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE2}, // S_TEAM_SPINFIRE1 + {SPR_TFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE3}, // S_TEAM_SPINFIRE2 + {SPR_TFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE4}, // S_TEAM_SPINFIRE3 + {SPR_TFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE5}, // S_TEAM_SPINFIRE4 + {SPR_TFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE6}, // S_TEAM_SPINFIRE5 + {SPR_TFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE1}, // S_TEAM_SPINFIRE6 + // Floor Spike {SPR_USPK, 0,-1, {A_SpikeRetract}, 1, 0, S_SPIKE2}, // S_SPIKE1 -- Fully extended {SPR_USPK, 1, 2, {A_Pain}, 0, 0, S_SPIKE3}, // S_SPIKE2 @@ -3291,18 +3299,18 @@ state_t states[NUMSTATES] = {SPR_WZAP, FF_TRANS10|FF_ANIMATE|FF_RANDOMANIM, 4, {NULL}, 3, 2, S_NULL}, // S_WATERZAP // Spindash dust - {SPR_DUST, 0, 7, {NULL}, 0, 0, S_SPINDUST2}, // S_SPINDUST1 - {SPR_DUST, 1, 6, {NULL}, 0, 0, S_SPINDUST3}, // S_SPINDUST2 - {SPR_DUST, FF_TRANS30|2, 4, {NULL}, 0, 0, S_SPINDUST4}, // S_SPINDUST3 - {SPR_DUST, FF_TRANS60|3, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST4 - {SPR_BUBL, 0, 7, {NULL}, 0, 0, S_SPINDUST_BUBBLE2}, // S_SPINDUST_BUBBLE1 - {SPR_BUBL, 0, 6, {NULL}, 0, 0, S_SPINDUST_BUBBLE3}, // S_SPINDUST_BUBBLE2 - {SPR_BUBL, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_BUBBLE4}, // S_SPINDUST_BUBBLE3 - {SPR_BUBL, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_BUBBLE4 - {SPR_FPRT, 0, 7, {NULL}, 0, 0, S_SPINDUST_FIRE2}, // S_SPINDUST_FIRE1 - {SPR_FPRT, 0, 6, {NULL}, 0, 0, S_SPINDUST_FIRE3}, // S_SPINDUST_FIRE2 - {SPR_FPRT, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_FIRE4}, // S_SPINDUST_FIRE3 - {SPR_FPRT, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_FIRE4 + {SPR_DUST, 0, 7, {NULL}, 0, 0, S_SPINDUST2}, // S_SPINDUST1 + {SPR_DUST, 1, 6, {NULL}, 0, 0, S_SPINDUST3}, // S_SPINDUST2 + {SPR_DUST, FF_TRANS30|2, 4, {NULL}, 0, 0, S_SPINDUST4}, // S_SPINDUST3 + {SPR_DUST, FF_TRANS60|3, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST4 + {SPR_BUBL, 0, 7, {NULL}, 0, 0, S_SPINDUST_BUBBLE2}, // S_SPINDUST_BUBBLE1 + {SPR_BUBL, 0, 6, {NULL}, 0, 0, S_SPINDUST_BUBBLE3}, // S_SPINDUST_BUBBLE2 + {SPR_BUBL, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_BUBBLE4}, // S_SPINDUST_BUBBLE3 + {SPR_BUBL, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_BUBBLE4 + {SPR_FPRT, FF_FULLBRIGHT|0, 7, {NULL}, 0, 0, S_SPINDUST_FIRE2}, // S_SPINDUST_FIRE1 + {SPR_FPRT, FF_FULLBRIGHT|0, 6, {NULL}, 0, 0, S_SPINDUST_FIRE3}, // S_SPINDUST_FIRE2 + {SPR_FPRT, FF_FULLBRIGHT|FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_FIRE4}, // S_SPINDUST_FIRE3 + {SPR_FPRT, FF_FULLBRIGHT|FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_FIRE4 {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50, 2, {NULL}, 0, 0, S_FOG2}, // S_FOG1 @@ -3924,9 +3932,7 @@ state_t states[NUMSTATES] = {SPR_BRIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_BLUEBRICKDEBRIS {SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_YELLOWBRICKDEBRIS -#ifdef SEENAMES {SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK -#endif }; mobjinfo_t mobjinfo[NUMMOBJTYPES] = @@ -21653,7 +21659,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, -#ifdef SEENAMES { // MT_NAMECHECK -1, // doomednum S_NAMECHECK, // spawnstate @@ -21680,7 +21685,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_NOSECTOR, // flags S_NULL // raisestate }, -#endif }; skincolor_t skincolors[MAXSKINCOLORS] = { diff --git a/src/info.h b/src/info.h index 604922beb..60e970246 100644 --- a/src/info.h +++ b/src/info.h @@ -684,6 +684,7 @@ typedef enum sprite SPR_SIGN, // Level end sign SPR_SPIK, // Spike Ball SPR_SFLM, // Spin fire + SPR_TFLM, // Spin fire (team) SPR_USPK, // Floor spike SPR_WSPK, // Wall spike SPR_WSPB, // Wall spike base @@ -2324,6 +2325,13 @@ typedef enum state S_SPINFIRE5, S_SPINFIRE6, + S_TEAM_SPINFIRE1, + S_TEAM_SPINFIRE2, + S_TEAM_SPINFIRE3, + S_TEAM_SPINFIRE4, + S_TEAM_SPINFIRE5, + S_TEAM_SPINFIRE6, + // Spikes S_SPIKE1, S_SPIKE2, @@ -4280,9 +4288,7 @@ typedef enum state S_BLUEBRICKDEBRIS, // for CEZ3 S_YELLOWBRICKDEBRIS, // for CEZ3 -#ifdef SEENAMES S_NAMECHECK, -#endif S_FIRSTFREESLOT, S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1, @@ -5082,9 +5088,7 @@ typedef enum mobj_type MT_BLUEBRICKDEBRIS, // for CEZ3 MT_YELLOWBRICKDEBRIS, // for CEZ3 -#ifdef SEENAMES MT_NAMECHECK, -#endif MT_FIRSTFREESLOT, MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1, diff --git a/src/lua_hook.h b/src/lua_hook.h index dd41814b5..5cfcb8360 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -112,11 +112,9 @@ void LUAh_PlayerQuit(player_t *plr, kickreason_t reason); // Hook for player qui void LUAh_IntermissionThinker(void); // Hook for Y_Ticker boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); // Hook for team switching in... uh.... UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); // Hook for spy mode -#ifdef SEENAMES boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_NAMECHECK -#endif #define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hook for whether a jingle of the given music should continue playing void LUAh_GameQuit(boolean quitting); // Hook for game quitting boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building player's ticcmd struct (Ported from SRB2Kart) -boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes \ No newline at end of file +boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 387c243dc..29c15a4de 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -1754,7 +1754,6 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean } // Hook for MT_NAMECHECK -#ifdef SEENAMES boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend) { hook_p hookp; @@ -1798,7 +1797,6 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend) return hasSeenPlayer; } -#endif // SEENAMES boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname) { @@ -1972,4 +1970,4 @@ boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boo lua_settop(gL, 0); newname[6] = 0; return hooked; -} \ No newline at end of file +} diff --git a/src/lua_skinlib.c b/src/lua_skinlib.c index ea368a9cd..56be6bf4f 100644 --- a/src/lua_skinlib.c +++ b/src/lua_skinlib.c @@ -214,7 +214,7 @@ static int skin_get(lua_State *L) break; case skin_sprites: LUA_PushLightUserdata(L, skin->sprites, META_SKINSPRITES); - break; + break; } return 1; } diff --git a/src/m_menu.c b/src/m_menu.c index 5ec9132f7..05c819c37 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1356,9 +1356,7 @@ static menuitem_t OP_VideoOptionsMenu[] = {IT_STRING | IT_CVAR, NULL, "Score/Time/Rings", &cv_timetic, 71}, {IT_STRING | IT_CVAR, NULL, "Show Powerups", &cv_powerupdisplay, 76}, {IT_STRING | IT_CVAR, NULL, "Local ping display", &cv_showping, 81}, // shows ping next to framerate if we want to. -#ifdef SEENAMES {IT_STRING | IT_CVAR, NULL, "Show player names", &cv_seenames, 86}, -#endif {IT_HEADER, NULL, "Console", NULL, 95}, {IT_STRING | IT_CVAR, NULL, "Background color", &cons_backcolor, 101}, @@ -1551,18 +1549,19 @@ static menuitem_t OP_ScreenshotOptionsMenu[] = {IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bits, 57}, {IT_HEADER, NULL, "Movie Mode (F9)", NULL, 64}, - {IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_movie_option, 70}, - {IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_movie_folder, 75}, - {IT_STRING|IT_CVAR, NULL, "Capture Mode", &cv_moviemode, 90}, + {IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_movie_option, 70}, + {IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_movie_folder, 75}, + {IT_STRING|IT_CVAR, NULL, "Capture Mode", &cv_moviemode, 90}, - {IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 95}, - {IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 100}, + {IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 95}, + {IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 100}, {IT_STRING|IT_CVAR, NULL, "Local Color Table", &cv_gif_localcolortable, 105}, - {IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 95}, - {IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 100}, - {IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategya, 105}, - {IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bitsa, 110}, + {IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_apng_downscale, 95}, + {IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 100}, + {IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 105}, + {IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategya, 110}, + {IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bitsa, 115}, }; enum @@ -1575,7 +1574,7 @@ enum op_screenshot_gif_start = 13, op_screenshot_gif_end = 15, op_screenshot_apng_start = 16, - op_screenshot_apng_end = 19, + op_screenshot_apng_end = 20, }; static menuitem_t OP_EraseDataMenu[] = @@ -8422,7 +8421,7 @@ static void M_DrawLoadGameData(void) sprdef = &charbotskin->sprites[SPR2_SIGN]; if (!sprdef->numframes) goto skipbot; - colormap = R_GetTranslationColormap(savegameinfo[savetodraw].botskin-1, charbotskin->prefcolor, 0); + colormap = R_GetTranslationColormap(savegameinfo[savetodraw].botskin-1, charbotskin->prefcolor, GTC_CACHE); sprframe = &sprdef->spriteframes[0]; patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH); @@ -8432,8 +8431,6 @@ static void M_DrawLoadGameData(void) charbotskin->highresscale, 0, patch, colormap); - Z_Free(colormap); - tempx -= (20<sprites[SPR2_SIGN]; - colormap = R_GetTranslationColormap(savegameinfo[savetodraw].skinnum, charskin->prefcolor, 0); + colormap = R_GetTranslationColormap(savegameinfo[savetodraw].skinnum, charskin->prefcolor, GTC_CACHE); if (!sprdef->numframes) goto skipsign; sprframe = &sprdef->spriteframes[0]; @@ -8482,8 +8479,6 @@ skipsign: charskin->highresscale/2, 0, patch, colormap); skiplife: - if (colormap) - Z_Free(colormap); patch = W_CachePatchName("STLIVEX", PU_PATCH); @@ -11754,7 +11749,7 @@ static void M_DrawSetupMultiPlayerMenu(void) goto faildraw; // ok, draw player sprite for sure now - colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor->color, 0); + colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor->color, GTC_CACHE); if (multi_frame >= sprdef->numframes) multi_frame = 0; @@ -11772,7 +11767,6 @@ static void M_DrawSetupMultiPlayerMenu(void) FixedDiv(skins[setupm_fakeskin].highresscale, skins[setupm_fakeskin].shieldscale), flags, patch, colormap); - Z_Free(colormap); goto colordraw; faildraw: diff --git a/src/m_misc.c b/src/m_misc.c index d97d8f94b..ad2d133ab 100644 --- a/src/m_misc.c +++ b/src/m_misc.c @@ -163,6 +163,9 @@ consvar_t cv_zlib_levela = CVAR_INIT ("apng_compress_level", "4", CV_SAVE, zlib_ consvar_t cv_zlib_strategya = CVAR_INIT ("apng_strategy", "RLE", CV_SAVE, zlib_strategy_t, NULL); consvar_t cv_zlib_window_bitsa = CVAR_INIT ("apng_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL); consvar_t cv_apng_delay = CVAR_INIT ("apng_speed", "1x", CV_SAVE, apng_delay_t, NULL); +consvar_t cv_apng_downscale = CVAR_INIT ("apng_downscale", "On", CV_SAVE, CV_OnOff, NULL); + +static boolean apng_downscale = false; // So nobody can do something dumb like changing cvars mid output boolean takescreenshot = false; // Take a screenshot this tic @@ -981,25 +984,38 @@ static inline boolean M_PNGLib(void) static void M_PNGFrame(png_structp png_ptr, png_infop png_info_ptr, png_bytep png_buf) { + png_uint_16 downscale = apng_downscale ? vid.dupx : 1; + png_uint_32 pitch = png_get_rowbytes(png_ptr, png_info_ptr); - PNG_CONST png_uint_32 height = vid.height; - png_bytepp row_pointers = png_malloc(png_ptr, height* sizeof (png_bytep)); - png_uint_32 y; + PNG_CONST png_uint_32 width = vid.width / downscale; + PNG_CONST png_uint_32 height = vid.height / downscale; + png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep)); + png_uint_32 x, y; png_uint_16 framedelay = (png_uint_16)cv_apng_delay.value; apng_frames++; for (y = 0; y < height; y++) { - row_pointers[y] = png_buf; - png_buf += pitch; + row_pointers[y] = malloc(pitch * sizeof(png_byte)); + for (x = 0; x < width; x++) + row_pointers[y][x] = png_buf[x * downscale]; + png_buf += pitch * (downscale * downscale); } + //for (x = 0; x < width; x++) + //{ + // printf("%d", x); + // row_pointers[y][x] = 0; + //} + /* row_pointers[y] = calloc(1, sizeof(png_bytep)); + png_buf += pitch * 2; + }*/ #ifndef PNG_STATIC if (aPNG_write_frame_head) #endif aPNG_write_frame_head(apng_ptr, apng_info_ptr, row_pointers, - vid.width, /* width */ + width, /* width */ height, /* height */ 0, /* x offset */ 0, /* y offset */ @@ -1030,6 +1046,12 @@ static void M_PNGfix_acTL(png_structp png_ptr, png_infop png_info_ptr, static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal) { + png_uint_16 downscale; + + apng_downscale = (!!cv_apng_downscale.value); + + downscale = apng_downscale ? vid.dupx : 1; + apng_FILE = fopen(filename,"wb+"); // + mode for reading if (!apng_FILE) { @@ -1080,7 +1102,7 @@ static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal) png_set_compression_strategy(apng_ptr, cv_zlib_strategya.value); png_set_compression_window_bits(apng_ptr, cv_zlib_window_bitsa.value); - M_PNGhdr(apng_ptr, apng_info_ptr, vid.width, vid.height, pal); + M_PNGhdr(apng_ptr, apng_info_ptr, vid.width / downscale, vid.height / downscale, pal); M_PNGText(apng_ptr, apng_info_ptr, true); diff --git a/src/m_misc.h b/src/m_misc.h index dbded37d0..c5ef9f9f2 100644 --- a/src/m_misc.h +++ b/src/m_misc.h @@ -33,7 +33,7 @@ extern consvar_t cv_screenshot_option, cv_screenshot_folder, cv_screenshot_color extern consvar_t cv_moviemode, cv_movie_folder, cv_movie_option; extern consvar_t cv_zlib_memory, cv_zlib_level, cv_zlib_strategy, cv_zlib_window_bits; extern consvar_t cv_zlib_memorya, cv_zlib_levela, cv_zlib_strategya, cv_zlib_window_bitsa; -extern consvar_t cv_apng_delay; +extern consvar_t cv_apng_delay, cv_apng_downscale; void M_StartMovie(void); void M_SaveFrame(void); diff --git a/src/p_enemy.c b/src/p_enemy.c index 63a14636d..203e04af1 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -1834,7 +1834,7 @@ void A_SnailerThink(mobj_t *actor) fixed_t dist; fixed_t dx, dy; - dist = P_AproxDistance(actor->x - actor->target->x, actor->y - actor->target->y); + dist = R_PointToDist2(0, 0, actor->x - actor->target->x, actor->y - actor->target->y); if (an > ANGLE_45 && an <= ANGLE_90) // fire at 45 degrees to the left { @@ -4060,7 +4060,7 @@ bossjustdie: // Initialize my junk junk.tags.tags = NULL; junk.tags.count = 0; - + Tag_FSet(&junk.tags, LE_KOOPA); EV_DoCeiling(&junk, raiseToHighest); return; diff --git a/src/p_floor.c b/src/p_floor.c index ed49b03a3..7c26065b5 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1064,9 +1064,7 @@ static mobj_t *SearchMarioNode(msecnode_t *node) case MT_HOOP: case MT_HOOPCOLLIDE: case MT_NIGHTSCORE: -#ifdef SEENAMES case MT_NAMECHECK: // DEFINITELY not this, because it is client-side. -#endif continue; default: break; diff --git a/src/p_inter.c b/src/p_inter.c index 9bfe54e54..e9a16a3dd 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -470,14 +470,14 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) if (!(player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2)) { fixed_t setmomz = -toucher->momz; // Store this, momz get changed by P_DoJump within P_DoBubbleBounce - + if (elementalpierce == 2) // Reset bubblewrap, part 1 P_DoBubbleBounce(player); toucher->momz = setmomz; if (elementalpierce == 2) // Reset bubblewrap, part 2 { boolean underwater = toucher->eflags & MFE_UNDERWATER; - + if (underwater) toucher->momz /= 2; toucher->momz -= (toucher->momz/(underwater ? 8 : 4)); // Cap the height! @@ -1617,7 +1617,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) if (special->tracer && !(special->tracer->flags2 & MF2_STRONGBOX)) macespin = true; - + if (macespin ? (player->powers[pw_ignorelatch] & (1<<15)) : (player->powers[pw_ignorelatch])) return; diff --git a/src/p_local.h b/src/p_local.h index 8a5084962..8caab0d27 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -326,9 +326,7 @@ mobj_t *P_SpawnPointMissile(mobj_t *source, fixed_t xa, fixed_t ya, fixed_t za, mobj_t *P_SpawnAlteredDirectionMissile(mobj_t *source, mobjtype_t type, fixed_t x, fixed_t y, fixed_t z, INT32 shiftingAngle); mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle, UINT8 aimtype, UINT32 flags2); #define P_SpawnPlayerMissile(s,t,f) P_SPMAngle(s,t,s->angle,true,f) -#ifdef SEENAMES #define P_SpawnNameFinder(s,t) P_SPMAngle(s,t,s->angle,true,0) -#endif void P_ColorTeamMissile(mobj_t *missile, player_t *source); SINT8 P_MobjFlip(mobj_t *mobj); fixed_t P_GetMobjGravity(mobj_t *mo); diff --git a/src/p_map.c b/src/p_map.c index 69af85608..b934e3255 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -727,9 +727,8 @@ static boolean PIT_CheckThing(mobj_t *thing) || (thing->player && thing->player->spectator)) return true; -#ifdef SEENAMES - // Do name checks all the way up here - // So that NOTHING ELSE can see MT_NAMECHECK because it is client-side. + // Do name checks all the way up here + // So that NOTHING ELSE can see MT_NAMECHECK because it is client-side. if (tmthing->type == MT_NAMECHECK) { // Ignore things that aren't players, ignore spectators, ignore yourself. @@ -753,7 +752,6 @@ static boolean PIT_CheckThing(mobj_t *thing) seenplayer = thing->player; return false; } -#endif // Metal Sonic destroys tiny baby objects. if (tmthing->type == MT_METALSONIC_RACE @@ -1685,7 +1683,7 @@ static boolean PIT_CheckThing(mobj_t *thing) if (!(player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2)) { fixed_t setmomz = -*momz; // Store this, momz get changed by P_DoJump within P_DoBubbleBounce - + if (elementalpierce == 2) // Reset bubblewrap, part 1 P_DoBubbleBounce(player); *momz = setmomz; // Therefore, you should be thrust in the opposite direction, vertically. @@ -1694,7 +1692,7 @@ static boolean PIT_CheckThing(mobj_t *thing) if (elementalpierce == 2) // Reset bubblewrap, part 2 { boolean underwater = tmthing->eflags & MFE_UNDERWATER; - + if (underwater) *momz /= 2; *momz -= (*momz/(underwater ? 8 : 4)); // Cap the height! diff --git a/src/p_mobj.c b/src/p_mobj.c index 1f87762bc..f2b5217cb 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -9837,7 +9837,7 @@ static void P_FlagFuseThink(mobj_t *mobj) if (mobj->type == MT_REDFLAG) { if (!(mobj->flags2 & MF2_JUSTATTACKED)) - CONS_Printf(M_GetText("The %c%s%c has returned to base.\n"), 0x85, M_GetText("Red flag"), 0x80); + CONS_Printf(M_GetText("The \205Red flag\200 has returned to base.\n")); // Assumedly in splitscreen players will be on opposing teams if (players[consoleplayer].ctfteam == 1 || splitscreen) @@ -9850,7 +9850,7 @@ static void P_FlagFuseThink(mobj_t *mobj) else // MT_BLUEFLAG { if (!(mobj->flags2 & MF2_JUSTATTACKED)) - CONS_Printf(M_GetText("The %c%s%c has returned to base.\n"), 0x84, M_GetText("Blue flag"), 0x80); + CONS_Printf(M_GetText("The \204Blue flag\200 has returned to base.\n")); // Assumedly in splitscreen players will be on opposing teams if (players[consoleplayer].ctfteam == 2 || splitscreen) @@ -11398,7 +11398,7 @@ void P_SpawnPlayer(INT32 playernum) p->normalspeed = skins[p->skin].normalspeed; p->jumpfactor = skins[p->skin].jumpfactor; } - + // Clear lastlinehit and lastsidehit p->lastsidehit = -1; p->lastlinehit = -1; @@ -11798,7 +11798,7 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i) if (!(G_CoopGametype() || (mthing->options & MTF_EXTRA))) return false; // she doesn't hang out here - if (!mariomode && !(netgame || multiplayer) && players[consoleplayer].skin == 3) + if (!(netgame || multiplayer) && players[consoleplayer].skin == 3) return false; // no doubles break; diff --git a/src/p_spec.c b/src/p_spec.c index 5b9e05c61..226e58d15 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -4304,7 +4304,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers if (leveltime % (TICRATE/2) == 0 && player->rings > 0) { player->rings--; - S_StartSound(player->mo, sfx_itemup); + S_StartSound(player->mo, sfx_antiri); } break; case 11: // Special Stage Damage @@ -4604,7 +4604,7 @@ DoneSection2: HU_SetCEchoFlags(V_AUTOFADEOUT|V_ALLOWLOWERCASE); HU_SetCEchoDuration(5); - HU_DoCEcho(va(M_GetText("%s%s%s\\CAPTURED THE %sBLUE FLAG%s.\\\\\\\\"), "\x85", player_names[player-players], "\x80", "\x84", "\x80")); + HU_DoCEcho(va(M_GetText("\205%s\200\\CAPTURED THE \204BLUE FLAG\200.\\\\\\\\"), player_names[player-players])); if (splitscreen || players[consoleplayer].ctfteam == 1) S_StartSound(NULL, sfx_flgcap); @@ -4637,7 +4637,7 @@ DoneSection2: HU_SetCEchoFlags(V_AUTOFADEOUT|V_ALLOWLOWERCASE); HU_SetCEchoDuration(5); - HU_DoCEcho(va(M_GetText("%s%s%s\\CAPTURED THE %sRED FLAG%s.\\\\\\\\"), "\x84", player_names[player-players], "\x80", "\x85", "\x80")); + HU_DoCEcho(va(M_GetText("\204%s\200\\CAPTURED THE \205RED FLAG\200.\\\\\\\\"), player_names[player-players])); if (splitscreen || players[consoleplayer].ctfteam == 2) S_StartSound(NULL, sfx_flgcap); @@ -4827,6 +4827,8 @@ DoneSection2: if (player->laps >= (UINT8)cv_numlaps.value) CONS_Printf(M_GetText("%s has finished the race.\n"), player_names[player-players]); + else if (player->laps == (UINT8)cv_numlaps.value-1) + CONS_Printf(M_GetText("%s started the \205final lap\200!\n"), player_names[player-players]); else CONS_Printf(M_GetText("%s started lap %u\n"), player_names[player-players], (UINT32)player->laps+1); diff --git a/src/p_user.c b/src/p_user.c index 892f4b678..a70dceb8b 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2613,10 +2613,10 @@ static void P_CheckBustableBlocks(player_t *player) if ((netgame || multiplayer) && player->spectator) return; - + oldx = player->mo->x; oldy = player->mo->y; - + if (!(player->pflags & PF_BOUNCING)) // Bouncers only get to break downwards, not sideways { P_UnsetThingPosition(player->mo); @@ -2635,7 +2635,7 @@ static void P_CheckBustableBlocks(player_t *player) if (!node->m_sector->ffloors) continue; - + for (rover = node->m_sector->ffloors; rover; rover = rover->next) { if (!P_PlayerCanBust(player, rover)) @@ -4525,7 +4525,7 @@ void P_DoJump(player_t *player, boolean soundandstate) player->mo->eflags &= ~MFE_APPLYPMOMZ; player->pflags |= P_GetJumpFlags(player);; - + if (player->charflags & SF_NOJUMPDAMAGE) player->pflags &= ~PF_SPINNING; @@ -5024,7 +5024,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_SPINDOWN) && ((!(player->pflags & PF_THOKKED) || (((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP || (player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT) && player->secondjump == UINT8_MAX) ))) // thokked is optional if you're bubblewrapped / 3dblasted { - if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT) + if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT && !(player->charflags & SF_NOSHIELDABILITY)) { if ((lockonshield = P_LookForEnemies(player, false, false))) { @@ -5047,7 +5047,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock } } } - if (cmd->buttons & BT_SPIN && !LUAh_ShieldSpecial(player)) // Spin button effects + if ((!(player->charflags & SF_NOSHIELDABILITY)) && (cmd->buttons & BT_SPIN && !LUAh_ShieldSpecial(player))) // Spin button effects { // Force stop if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE) @@ -5495,7 +5495,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) break; } } - else if ((player->powers[pw_shield] & SH_NOSTACK) == SH_WHIRLWIND && !player->powers[pw_super]) + else if ((!(player->charflags & SF_NOSHIELDABILITY)) && ((player->powers[pw_shield] & SH_NOSTACK) == SH_WHIRLWIND && !player->powers[pw_super] && !LUAh_ShieldSpecial(player))) P_DoJumpShield(player); } @@ -5924,7 +5924,7 @@ static void P_3dMovement(player_t *player) player->rmomy = player->mo->momy - player->cmomy; // Calculates player's speed based on distance-of-a-line formula - player->speed = P_AproxDistance(player->rmomx, player->rmomy); + player->speed = R_PointToDist2(0, 0, player->rmomx, player->rmomy); // Monster Iestyn - 04-11-13 // Quadrants are stupid, excessive and broken, let's do this a much simpler way! @@ -7756,6 +7756,11 @@ void P_ElementalFire(player_t *player, boolean cropcircle) flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP); P_InstaThrust(flame, flame->angle, FixedMul(3*FRACUNIT, flame->scale)); P_SetObjectMomZ(flame, 3*FRACUNIT, false); + if (!(gametyperules & GTR_FRIENDLY)) + { + P_SetMobjState(flame, S_TEAM_SPINFIRE1); + flame->color = player->mo->color; + } } #undef limitangle #undef numangles @@ -7783,6 +7788,11 @@ void P_ElementalFire(player_t *player, boolean cropcircle) flame->destscale = player->mo->scale; P_SetScale(flame, player->mo->scale); flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP); + if (!(gametyperules & GTR_FRIENDLY)) + { + P_SetMobjState(flame, S_TEAM_SPINFIRE1); + flame->color = player->mo->color; + } flame->momx = 8; // this is a hack which is used to ensure it still behaves as a missile and can damage others P_XYMovement(flame); @@ -11484,7 +11494,6 @@ void P_PlayerThink(player_t *player) } } -#ifdef SEENAMES if (netgame && player == &players[displayplayer] && !(leveltime % (TICRATE/5))) { seenplayer = NULL; @@ -11509,7 +11518,6 @@ void P_PlayerThink(player_t *player) } } } -#endif if (player->awayviewmobj && P_MobjWasRemoved(player->awayviewmobj)) { diff --git a/src/r_picformats.c b/src/r_picformats.c index 02f1de4ab..f87362c76 100644 --- a/src/r_picformats.c +++ b/src/r_picformats.c @@ -544,21 +544,22 @@ void *Picture_GetPatchPixel( UINT16 *s16 = NULL; UINT32 *s32 = NULL; softwarepatch_t *doompatch = (softwarepatch_t *)patch; + boolean isdoompatch = Picture_IsDoomPatchFormat(informat); INT16 width; if (patch == NULL) I_Error("Picture_GetPatchPixel: patch == NULL"); - width = (Picture_IsDoomPatchFormat(informat) ? patch->width : SHORT(patch->width)); + width = (isdoompatch ? SHORT(doompatch->width) : patch->width); if (x >= 0 && x < width) { INT32 colx = (flags & PICFLAGS_XFLIP) ? (width-1)-x : x; INT32 topdelta, prevdelta = -1; - INT32 colofs = (Picture_IsDoomPatchFormat(informat) ? LONG(patch->columnofs[colx]) : patch->columnofs[colx]); + INT32 colofs = (isdoompatch ? LONG(doompatch->columnofs[colx]) : patch->columnofs[colx]); - // Column offsets are pointers so no casting required - if (Picture_IsDoomPatchFormat(informat)) + // Column offsets are pointers, so no casting is required. + if (isdoompatch) column = (column_t *)((UINT8 *)doompatch + colofs); else column = (column_t *)((UINT8 *)patch->columns + colofs); diff --git a/src/r_skins.c b/src/r_skins.c index 522d9236a..6f150f234 100644 --- a/src/r_skins.c +++ b/src/r_skins.c @@ -514,6 +514,7 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value) GETFLAG(NOSUPERSPRITES) GETFLAG(NOSUPERJUMPBOOST) GETFLAG(CANBUSTWALLS) + GETFLAG(NOSHIELDABILITY) #undef GETFLAG else // let's check if it's a sound, otherwise error out diff --git a/src/r_textures.c b/src/r_textures.c index 9de9649e2..a006d739f 100644 --- a/src/r_textures.c +++ b/src/r_textures.c @@ -604,7 +604,7 @@ void *R_GetLevelFlat(levelflat_t *levelflat) levelflat->height = ds_flatheight = SHORT(patch->height); levelflat->picture = Z_Malloc(levelflat->width * levelflat->height, PU_LEVEL, NULL); - converted = Picture_FlatConvert(PICFMT_DOOMPATCH, patch, PICFMT_FLAT, 0, &size, levelflat->width, levelflat->height, patch->topoffset, patch->leftoffset, 0); + converted = Picture_FlatConvert(PICFMT_DOOMPATCH, patch, PICFMT_FLAT, 0, &size, levelflat->width, levelflat->height, SHORT(patch->topoffset), SHORT(patch->leftoffset), 0); M_Memcpy(levelflat->picture, converted, size); Z_Free(converted); } diff --git a/src/s_sound.c b/src/s_sound.c index 36bd454c1..392a5b453 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -2143,7 +2143,7 @@ boolean S_RecallMusic(UINT16 status, boolean fromfirst) static lumpnum_t S_GetMusicLumpNum(const char *mname) { boolean midipref = cv_musicpref.value; - + if (S_PrefAvailable(midipref, mname)) return W_GetNumForName(va(midipref ? "d_%s":"o_%s", mname)); else if (S_PrefAvailable(!midipref, mname)) @@ -2291,7 +2291,7 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 I_FadeSong(0, prefadems, S_ChangeMusicToQueue); return; } - else if (strnicmp(music_name, newmusic, 6) || (mflags & MUSIC_FORCERESET) || + else if (strnicmp(music_name, newmusic, 6) || (mflags & MUSIC_FORCERESET) || (midipref != currentmidi && S_PrefAvailable(midipref, newmusic))) { CONS_Debug(DBG_DETAILED, "Now playing song %s\n", newmusic); diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c index c64164caa..5cae48077 100644 --- a/src/sdl/mixer_sound.c +++ b/src/sdl/mixer_sound.c @@ -1298,6 +1298,10 @@ boolean I_PlaySong(boolean looping) if (gme) { gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0}; +#if GME_VERSION >= 0x000603 + if (looping) + gme_set_autoload_playback_limit(gme, 0); +#endif gme_set_equalizer(gme, &eq); gme_start_track(gme, 0); current_track = 0; diff --git a/src/st_stuff.c b/src/st_stuff.c index b25538d88..649644620 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -2751,7 +2751,6 @@ static void ST_overlayDrawer(void) void ST_Drawer(void) { -#ifdef SEENAMES if (cv_seenames.value && cv_allowseenames.value && displayplayer == consoleplayer && seenplayer && seenplayer->mo) { INT32 c = 0; @@ -2775,7 +2774,6 @@ void ST_Drawer(void) V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF|c, player_names[seenplayer-players]); } -#endif // Doom's status bar only updated if necessary. // However, ours updates every frame regardless, so the "refresh" param was removed diff --git a/src/w_wad.c b/src/w_wad.c index 2429eaf92..6566800c0 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -1747,6 +1747,9 @@ void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag) void W_UnlockCachedPatch(void *patch) { + if (!patch) + return; + // The hardware code does its own memory management, as its patches // have different lifetimes from software's. #ifdef HWRENDER @@ -2144,7 +2147,7 @@ int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error) {"LT", 2}, // Titlecard changes {"SLID", 4}, // Continue - {"CONT", 4}, + {"CONT", 4}, {"MINICAPS", 8}, // NiGHTS graphics here and below {"BLUESTAT", 8}, // Sphere status diff --git a/src/win32/Makefile.cfg b/src/win32/Makefile.cfg index 486616f2d..702ae3765 100644 --- a/src/win32/Makefile.cfg +++ b/src/win32/Makefile.cfg @@ -56,14 +56,6 @@ ifndef GCC44 #OPTS+=-mms-bitfields endif -ifndef SDL - OPTS+=-D_WINDOWS -endif - -ifndef SDL - LIBS+=-lmingw32 -mwindows -ldinput -ldxguid -lgdi32 -lwinmm -endif - LIBS+=-ladvapi32 -lkernel32 -lmsvcrt -luser32 ifdef MINGW64 LIBS+=-lws2_32 @@ -76,11 +68,7 @@ endif endif # name of the exefile -ifdef SDL EXENAME?=srb2win.exe -else - EXENAME?=srb2dd.exe -endif ifdef SDL i_system_o+=$(OBJDIR)/SRB2.res @@ -88,22 +76,6 @@ ifdef SDL ifndef NOHW OPTS+=-DUSE_WGL_SWAP endif -else - D_FILES+=$(D_DIR)/fmodex.dll - CFLAGS+=-I../libs/fmodex/inc - LDFLAGS+=-L../libs/fmodex/lib -ifdef MINGW64 - LIBS+=-lfmodex64_vc -else - LIBS+=-lfmodex_vc -endif - i_cdmus_o=$(OBJDIR)/win_cd.o - i_net_o=$(OBJDIR)/win_net.o - i_system_o=$(OBJDIR)/win_sys.o $(OBJDIR)/SRB2.res - i_sound_o=$(OBJDIR)/win_snd.o - i_main_o=$(OBJDIR)/win_main.o - #i_main_o+=$(OBJDIR)/win_dbg.o - OBJS=$(OBJDIR)/dx_error.o $(OBJDIR)/fabdxlib.o $(OBJDIR)/win_vid.o $(OBJDIR)/win_dll.o endif @@ -161,4 +133,4 @@ ifdef MINGW64 else CURL_LDFLAGS+=-L../libs/curl/lib32 -lcurl endif #MINGW64 -endif \ No newline at end of file +endif diff --git a/src/y_inter.c b/src/y_inter.c index 061cbb5e1..bd3b557d7 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -1229,7 +1229,10 @@ void Y_StartIntermission(void) data.coop.tics = players[consoleplayer].realtime; for (i = 0; i < 4; ++i) - data.coop.bonuspatches[i] = W_CachePatchName(data.coop.bonuses[i].patch, PU_PATCH); + { + if (strlen(data.coop.bonuses[i].patch)) + data.coop.bonuspatches[i] = W_CachePatchName(data.coop.bonuses[i].patch, PU_PATCH); + } data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_PATCH); // get act number @@ -1733,7 +1736,6 @@ static void Y_SetNullBonus(player_t *player, y_bonus_t *bstruct) { (void)player; memset(bstruct, 0, sizeof(y_bonus_t)); - strncpy(bstruct->patch, "MISSING", sizeof(bstruct->patch)); } // diff --git a/src/z_zone.c b/src/z_zone.c index c3f2524aa..a61363969 100644 --- a/src/z_zone.c +++ b/src/z_zone.c @@ -813,12 +813,12 @@ static void Command_Memfree_f(void) #ifdef HWRENDER if (rendermode == render_opengl) { - CONS_Printf(M_GetText("Patch info headers: %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHINFO)>>10)); - CONS_Printf(M_GetText("Colormap textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHCOLTEXTURE)>>10)); - CONS_Printf(M_GetText("HW Texture cache : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10)); - CONS_Printf(M_GetText("Plane polygons : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10)); - CONS_Printf(M_GetText("HW model textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRMODELTEXTURE)>>10)); - CONS_Printf(M_GetText("HW Texture used : %7d KB\n"), HWR_GetTextureUsed()>>10); + CONS_Printf(M_GetText("Patch info headers : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHINFO)>>10)); + CONS_Printf(M_GetText("Cached textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10)); + CONS_Printf(M_GetText("Texture colormaps : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHCOLTEXTURE)>>10)); + CONS_Printf(M_GetText("Model textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRMODELTEXTURE)>>10)); + CONS_Printf(M_GetText("Plane polygons : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10)); + CONS_Printf(M_GetText("All GPU textures : %7d KB\n"), HWR_GetTextureUsed()>>10); } #endif