mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-04-20 17:21:22 +00:00
Merge branch 'next' into hwr-texture-cache-refactor
This commit is contained in:
commit
63081951ae
44 changed files with 338 additions and 386 deletions
90
src/Makefile
90
src/Makefile
|
@ -13,8 +13,7 @@
|
|||
# -DHAVE_SDL -> use for the SDL interface
|
||||
#
|
||||
# Sets:
|
||||
# Compile the DirectX/Mingw version with 'make MINGW=1'
|
||||
# Compile the SDL/Mingw version with 'make MINGW=1 SDL=1'
|
||||
# Compile the SDL/Mingw version with 'make MINGW=1'
|
||||
# Compile the SDL/Linux version with 'make LINUX=1'
|
||||
# Compile the SDL/Solaris version with 'make SOLARIS=1'
|
||||
# Compile the SDL/FreeBSD version with 'gmake FREEBSD=1'
|
||||
|
@ -103,7 +102,6 @@ ifeq ($(OS),Windows_NT) # all windows are Windows_NT...
|
|||
|
||||
# go for a 32-bit sdl mingw exe by default
|
||||
MINGW=1
|
||||
SDL=1
|
||||
WINDOWSHELL=1
|
||||
|
||||
else # if you on the *nix
|
||||
|
@ -568,12 +566,6 @@ all: pre-build $(BIN)/$(PNDNAME)
|
|||
endif
|
||||
|
||||
|
||||
ifdef MINGW
|
||||
ifndef SDL
|
||||
all: pre-build $(BIN)/$(EXENAME) dll
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef SDL
|
||||
all: pre-build $(BIN)/$(EXENAME)
|
||||
endif
|
||||
|
@ -653,57 +645,6 @@ endif
|
|||
$(OBJDIR):
|
||||
-$(MKDIR) $(OBJDIR)
|
||||
|
||||
ifndef SDL
|
||||
ifdef NOHW
|
||||
dll :
|
||||
else
|
||||
dll : opengl_dll
|
||||
endif
|
||||
ifdef MINGW
|
||||
all_dll: opengl_dll ds3d_dll fmod_dll openal_dll
|
||||
|
||||
opengl_dll: $(BIN)/r_opengl.dll
|
||||
$(BIN)/r_opengl.dll: $(OBJDIR)/ogl_win.o $(OBJDIR)/r_opengl.o
|
||||
-$(MKDIR) $(BIN)
|
||||
@echo Linking R_OpenGL.dll...
|
||||
$(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -lgdi32 -static-libgcc
|
||||
ifndef NOUPX
|
||||
-$(UPX) $(UPX_OPTS) $@
|
||||
endif
|
||||
|
||||
ds3d_dll: $(BIN)/s_ds3d.dll
|
||||
$(BIN)/s_ds3d.dll: $(OBJDIR)/s_ds3d.o
|
||||
@echo Linking S_DS3d.dll...
|
||||
$(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -ldsound -luuid
|
||||
|
||||
fmod_dll: $(BIN)/s_fmod.dll
|
||||
$(BIN)/s_fmod.dll: $(OBJDIR)/s_fmod.o
|
||||
-$(MKDIR) $(BIN)
|
||||
@echo Linking S_FMOD.dll...
|
||||
$(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -lfmod
|
||||
|
||||
openal_dll: $(BIN)/s_openal.dll
|
||||
$(BIN)/s_openal.dll: $(OBJDIR)/s_openal.o
|
||||
-$(MKDIR) $(BIN)
|
||||
@echo Linking S_OpenAL.dll...
|
||||
$(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -lopenal32
|
||||
else
|
||||
all_dll: fmod_so openal_so
|
||||
|
||||
fmod_so: $(BIN)/s_fmod.so
|
||||
$(BIN)/s_fmod.so: $(OBJDIR)/s_fmod.o
|
||||
-$(MKDIR) $(BIN)
|
||||
@echo Linking S_FMOD.so...
|
||||
$(CC) --shared $^ -o $@ -g --nostartfiles -lm -lfmod
|
||||
|
||||
openal_so: $(BIN)/s_openal.so
|
||||
$(BIN)/s_openal.so: $(OBJDIR)/s_openal.o
|
||||
-$(MKDIR) $(BIN)
|
||||
@echo Linking S_OpenAL.so...
|
||||
$(CC) --shared $^ -o $@ -g --nostartfiles -lm -lopenal
|
||||
endif
|
||||
|
||||
else
|
||||
ifdef SDL
|
||||
ifdef MINGW
|
||||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
|
@ -728,8 +669,6 @@ $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h
|
|||
endif
|
||||
endif
|
||||
|
||||
endif
|
||||
|
||||
#dependecy made by gcc itself !
|
||||
$(OBJS):
|
||||
ifndef DUMMY
|
||||
|
@ -804,33 +743,6 @@ $(OBJDIR)/SRB2.res: win32/Srb2win.rc win32/afxres.h win32/resource.h
|
|||
$(WINDRES) -i $< -O rc $(WINDRESFLAGS) --include-dir=win32 -o $@ -O coff
|
||||
|
||||
|
||||
ifdef MINGW
|
||||
ifndef SDL
|
||||
ifndef NOHW
|
||||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_defs.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
$(echoName)
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@
|
||||
|
||||
$(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_defs.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
$(echoName)
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@
|
||||
endif
|
||||
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef SDL
|
||||
|
||||
ifdef MINGW
|
||||
|
|
|
@ -420,14 +420,14 @@ ifdef CYGWIN32
|
|||
BIN:=$(BIN)/Cygwin
|
||||
else
|
||||
ifdef MINGW64
|
||||
INTERFACE=win32
|
||||
#NASMFORMAT=win64
|
||||
SDL=1
|
||||
OBJDIR:=$(OBJDIR)/Mingw64
|
||||
BIN:=$(BIN)/Mingw64
|
||||
else
|
||||
ifdef MINGW
|
||||
INTERFACE=win32
|
||||
NASMFORMAT=win32
|
||||
SDL=1
|
||||
OBJDIR:=$(OBJDIR)/Mingw
|
||||
BIN:=$(BIN)/Mingw
|
||||
endif
|
||||
|
|
|
@ -1595,9 +1595,7 @@ static void CL_ReloadReceivedSavegame(void)
|
|||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
#ifdef HAVE_BLUA
|
||||
LUA_InvalidatePlayer(&players[i]);
|
||||
#endif
|
||||
sprintf(player_names[i], "Player %d", i + 1);
|
||||
}
|
||||
|
||||
|
|
|
@ -214,11 +214,9 @@ consvar_t cv_respawntime = CVAR_INIT ("respawndelay", "3", CV_SAVE|CV_NETVAR|CV_
|
|||
|
||||
consvar_t cv_competitionboxes = CVAR_INIT ("competitionboxes", "Mystery", CV_SAVE|CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL);
|
||||
|
||||
#ifdef SEENAMES
|
||||
static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}};
|
||||
consvar_t cv_seenames = CVAR_INIT ("seenames", "Ally/Foe", CV_SAVE, seenames_cons_t, 0);
|
||||
consvar_t cv_allowseenames = CVAR_INIT ("allowseenames", "Yes", CV_SAVE|CV_NETVAR, CV_YesNo, NULL);
|
||||
#endif
|
||||
|
||||
// names
|
||||
consvar_t cv_playername = CVAR_INIT ("name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange);
|
||||
|
@ -597,9 +595,7 @@ void D_RegisterServerCommands(void)
|
|||
CV_RegisterVar(&cv_pingtimeout);
|
||||
CV_RegisterVar(&cv_showping);
|
||||
|
||||
#ifdef SEENAMES
|
||||
CV_RegisterVar(&cv_allowseenames);
|
||||
#endif
|
||||
CV_RegisterVar(&cv_allowseenames);
|
||||
|
||||
CV_RegisterVar(&cv_dummyconsvar);
|
||||
}
|
||||
|
@ -670,6 +666,7 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_zlib_strategya);
|
||||
CV_RegisterVar(&cv_zlib_window_bitsa);
|
||||
CV_RegisterVar(&cv_apng_delay);
|
||||
CV_RegisterVar(&cv_apng_downscale);
|
||||
// GIF variables
|
||||
CV_RegisterVar(&cv_gif_optimize);
|
||||
CV_RegisterVar(&cv_gif_downscale);
|
||||
|
@ -690,9 +687,7 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_defaultplayercolor2);
|
||||
CV_RegisterVar(&cv_defaultskin2);
|
||||
|
||||
#ifdef SEENAMES
|
||||
CV_RegisterVar(&cv_seenames);
|
||||
#endif
|
||||
CV_RegisterVar(&cv_rollingdemos);
|
||||
CV_RegisterVar(&cv_netstat);
|
||||
CV_RegisterVar(&cv_netticbuffer);
|
||||
|
@ -878,7 +873,7 @@ void D_RegisterClientCommands(void)
|
|||
// CV_RegisterVar(&cv_snapto);
|
||||
|
||||
CV_RegisterVar(&cv_freedemocamera);
|
||||
|
||||
|
||||
// add cheat commands
|
||||
COM_AddCommand("noclip", Command_CheatNoClip_f);
|
||||
COM_AddCommand("god", Command_CheatGod_f);
|
||||
|
|
|
@ -31,9 +31,7 @@ extern consvar_t cv_defaultskin;
|
|||
extern consvar_t cv_defaultplayercolor2;
|
||||
extern consvar_t cv_defaultskin2;
|
||||
|
||||
#ifdef SEENAMES
|
||||
extern consvar_t cv_seenames, cv_allowseenames;
|
||||
#endif
|
||||
extern consvar_t cv_usemouse;
|
||||
extern consvar_t cv_usejoystick;
|
||||
extern consvar_t cv_usejoystick2;
|
||||
|
|
|
@ -52,6 +52,8 @@ typedef enum
|
|||
SF_NOSUPERSPRITES = 1<<16, // Don't use super sprites while super
|
||||
SF_NOSUPERJUMPBOOST = 1<<17, // Disable the jump boost given while super (i.e. Knuckles)
|
||||
SF_CANBUSTWALLS = 1<<18, // Can naturally bust walls on contact? (i.e. Knuckles)
|
||||
SF_NOSHIELDABILITY = 1<<19, // Disable shield abilities
|
||||
|
||||
// free up to and including 1<<31
|
||||
} skinflags_t;
|
||||
|
||||
|
|
|
@ -1522,6 +1522,13 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
|
|||
"S_SPINFIRE5",
|
||||
"S_SPINFIRE6",
|
||||
|
||||
"S_TEAM_SPINFIRE1",
|
||||
"S_TEAM_SPINFIRE2",
|
||||
"S_TEAM_SPINFIRE3",
|
||||
"S_TEAM_SPINFIRE4",
|
||||
"S_TEAM_SPINFIRE5",
|
||||
"S_TEAM_SPINFIRE6",
|
||||
|
||||
// Spikes
|
||||
"S_SPIKE1",
|
||||
"S_SPIKE2",
|
||||
|
@ -3478,9 +3485,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
|
|||
"S_BLUEBRICKDEBRIS",
|
||||
"S_YELLOWBRICKDEBRIS",
|
||||
|
||||
#ifdef SEENAMES
|
||||
"S_NAMECHECK",
|
||||
#endif
|
||||
};
|
||||
|
||||
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
|
||||
|
@ -4260,9 +4265,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
|
|||
"MT_BLUEBRICKDEBRIS",
|
||||
"MT_YELLOWBRICKDEBRIS",
|
||||
|
||||
#ifdef SEENAMES
|
||||
"MT_NAMECHECK",
|
||||
#endif
|
||||
};
|
||||
|
||||
const char *const MOBJFLAG_LIST[] = {
|
||||
|
@ -5019,6 +5022,7 @@ struct int_const_s const INT_CONST[] = {
|
|||
{"SF_NOSUPERSPRITES",SF_NOSUPERSPRITES},
|
||||
{"SF_NOSUPERJUMPBOOST",SF_NOSUPERJUMPBOOST},
|
||||
{"SF_CANBUSTWALLS",SF_CANBUSTWALLS},
|
||||
{"SF_NOSHIELDABILITY",SF_NOSHIELDABILITY},
|
||||
|
||||
// Dashmode constants
|
||||
{"DASHMODE_THRESHOLD",DASHMODE_THRESHOLD},
|
||||
|
|
|
@ -582,9 +582,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
/// Dumps the contents of a network save game upon consistency failure for debugging.
|
||||
//#define DUMPCONSISTENCY
|
||||
|
||||
/// See name of player in your crosshair
|
||||
#define SEENAMES
|
||||
|
||||
/// Who put weights on my recycler? ... Inuyasha did.
|
||||
/// \note XMOD port.
|
||||
//#define WEIGHTEDRECYCLER
|
||||
|
|
|
@ -1074,6 +1074,7 @@ static const char *credits[] = {
|
|||
"\1Programming",
|
||||
"Alam \"GBC\" Arias",
|
||||
"Logan \"GBA\" Arias",
|
||||
"Zolton \"Zippy_Zolton\" Auburn",
|
||||
"Colette \"fickleheart\" Bordelon",
|
||||
"Andrew \"orospakr\" Clunis",
|
||||
"Sally \"TehRealSalt\" Cochenour",
|
||||
|
@ -1104,6 +1105,7 @@ static const char *credits[] = {
|
|||
"Sean \"Sryder13\" Ryder",
|
||||
"Ehab \"Wolfy\" Saeed",
|
||||
"Tasos \"tatokis\" Sahanidis", // Corrected C FixedMul, making 64-bit builds netplay compatible
|
||||
"Riku \"Ors\" Salminen", // Demo consistency improvements
|
||||
"Jonas \"MascaraSnake\" Sauer",
|
||||
"Wessel \"sphere\" Smit",
|
||||
"\"SSNTails\"",
|
||||
|
|
|
@ -1956,9 +1956,7 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
// Set skin
|
||||
SetPlayerSkin(0, skin);
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_MapChange(gamemap);
|
||||
#endif
|
||||
displayplayer = consoleplayer = 0;
|
||||
memset(playeringame,0,sizeof(playeringame));
|
||||
playeringame[0] = true;
|
||||
|
|
|
@ -444,9 +444,7 @@ consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, j
|
|||
consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
|
||||
#ifdef SEENAMES
|
||||
player_t *seenplayer; // player we're aiming at right now
|
||||
#endif
|
||||
|
||||
// now automatically allocated in D_RegisterClientCommands
|
||||
// so that it doesn't have to be updated depending on the value of MAXPLAYERS
|
||||
|
|
|
@ -25,9 +25,7 @@ extern char timeattackfolder[64];
|
|||
extern char customversionstring[32];
|
||||
#define GAMEDATASIZE (4*8192)
|
||||
|
||||
#ifdef SEENAMES
|
||||
extern player_t *seenplayer;
|
||||
#endif
|
||||
extern char player_names[MAXPLAYERS][MAXPLAYERNAME+1];
|
||||
extern INT32 player_name_changes[MAXPLAYERS];
|
||||
|
||||
|
|
|
@ -108,7 +108,7 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, HWRTex
|
|||
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
if (texture->colormap)
|
||||
texel = texture->colormap[texel];
|
||||
texel = texture->colormap->data[texel];
|
||||
|
||||
// hope compiler will get this switch out of the loops (dreams...)
|
||||
// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
|
||||
|
@ -218,7 +218,7 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
|
|||
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
if (texture->colormap)
|
||||
texel = texture->colormap[texel];
|
||||
texel = texture->colormap->data[texel];
|
||||
|
||||
// hope compiler will get this switch out of the loops (dreams...)
|
||||
// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
|
||||
|
@ -647,7 +647,8 @@ void HWR_FreeTextureColormaps(patch_t *patch)
|
|||
// Free image data from memory.
|
||||
if (next->data)
|
||||
Z_Free(next->data);
|
||||
next->data = NULL;
|
||||
if (next->colormap)
|
||||
Z_Free(next->colormap);
|
||||
|
||||
if (vid.glstate == VID_GL_LIBRARY_LOADED)
|
||||
HWD.pfnDeleteTexture(next);
|
||||
|
@ -963,7 +964,7 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
|
|||
}
|
||||
|
||||
// --------------------+
|
||||
// HWR_LoadPatchTexture : Generates a patch into a texture, usually the texture inside the patch itself
|
||||
// HWR_LoadPatchTexture: Generates a patch into a texture, usually the texture inside the patch itself
|
||||
// --------------------+
|
||||
static void HWR_LoadPatchTexture(patch_t *patch, HWRTexture_t *hwrTexture)
|
||||
{
|
||||
|
@ -980,8 +981,28 @@ static void HWR_LoadPatchTexture(patch_t *patch, HWRTexture_t *hwrTexture)
|
|||
Z_ChangeTag(hwrTexture->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
// ----------------------+
|
||||
// HWR_UpdatePatchTexture: Updates a texture.
|
||||
// ----------------------+
|
||||
static void HWR_UpdatePatchTexture(patch_t *patch, HWRTexture_t *hwrTexture)
|
||||
{
|
||||
GLPatch_t *grPatch = patch->hardware;
|
||||
HWR_MakePatch(patch, grPatch, hwrTexture, true);
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
// If it does have the texture, then call pfnUpdateTexture to update it
|
||||
if (!hwrTexture->downloaded)
|
||||
HWD.pfnSetTexture(hwrTexture);
|
||||
else
|
||||
HWD.pfnUpdateTexture(hwrTexture);
|
||||
HWR_SetCurrentTexture(hwrTexture);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(hwrTexture->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// HWR_GetPatch : Download a patch to the hardware cache and make it ready for use
|
||||
// HWR_GetPatch : Downloads a patch to the hardware cache, and makes it ready for use
|
||||
// -----------------+
|
||||
void HWR_GetPatch(patch_t *patch)
|
||||
{
|
||||
|
@ -1009,14 +1030,20 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
|||
return;
|
||||
}
|
||||
|
||||
// search for the mimmap
|
||||
// search for the texture
|
||||
// skip the first (no colormap translated)
|
||||
for (hwrTexture = grPatch->texture; hwrTexture->nextcolormap; )
|
||||
{
|
||||
hwrTexture = hwrTexture->nextcolormap;
|
||||
if (hwrTexture->colormap == colormap)
|
||||
if (hwrTexture->colormap && hwrTexture->colormap->source == colormap)
|
||||
{
|
||||
HWR_LoadPatchTexture(patch, hwrTexture);
|
||||
if (memcmp(hwrTexture->colormap->data, colormap, 256 * sizeof(UINT8)))
|
||||
{
|
||||
M_Memcpy(hwrTexture->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
HWR_UpdatePatchTexture(patch, hwrTexture);
|
||||
}
|
||||
else
|
||||
HWR_LoadPatchTexture(patch, hwrTexture);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1028,7 +1055,10 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
|||
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
|
||||
hwrTexture->nextcolormap = newTexture;
|
||||
|
||||
newTexture->colormap = colormap;
|
||||
newTexture->colormap = Z_Calloc(sizeof(*newTexture->colormap), PU_HWRPATCHCOLTEXTURE, NULL);
|
||||
newTexture->colormap->source = colormap;
|
||||
M_Memcpy(newTexture->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
|
||||
HWR_LoadPatchTexture(patch, newTexture);
|
||||
}
|
||||
|
||||
|
|
|
@ -39,6 +39,15 @@ enum GLTextureFormat_e
|
|||
};
|
||||
typedef enum GLTextureFormat_e GLTextureFormat_t;
|
||||
|
||||
// Colormap structure for textures.
|
||||
struct HWRColormap_s
|
||||
{
|
||||
const UINT8 *source;
|
||||
UINT8 data[256];
|
||||
};
|
||||
typedef struct HWRColormap_s HWRColormap_t;
|
||||
|
||||
|
||||
// data holds the address of the graphics data cached in heap memory
|
||||
// NULL if the texture is not in Doom heap cache.
|
||||
struct HWRTexture_s
|
||||
|
@ -52,7 +61,7 @@ struct HWRTexture_s
|
|||
UINT32 downloaded; // The GPU has this texture.
|
||||
|
||||
struct HWRTexture_s *nextcolormap;
|
||||
const UINT8 *colormap;
|
||||
struct HWRColormap_s *colormap;
|
||||
};
|
||||
typedef struct HWRTexture_s HWRTexture_t;
|
||||
|
||||
|
|
|
@ -253,6 +253,7 @@ light_t *t_lspr[NUMSPRITES] =
|
|||
&lspr[NOLIGHT], // SPR_SIGN
|
||||
&lspr[NOLIGHT], // SPR_SPIK
|
||||
&lspr[NOLIGHT], // SPR_SFLM
|
||||
&lspr[NOLIGHT], // SPR_TFLM
|
||||
&lspr[NOLIGHT], // SPR_USPK
|
||||
&lspr[NOLIGHT], // SPR_WSPK
|
||||
&lspr[NOLIGHT], // SPR_WSPB
|
||||
|
|
|
@ -5295,7 +5295,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
vis->colormap = R_GetTranslationColormap(TC_DEFAULT, vis->mobj->color ? vis->mobj->color : SKINCOLOR_CYAN, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
vis->colormap = colormaps;
|
||||
vis->colormap = NULL;
|
||||
|
||||
// set top/bottom coords
|
||||
vis->gzt = gzt;
|
||||
|
@ -5396,7 +5396,7 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
vis->flip = flip;
|
||||
vis->mobj = (mobj_t *)thing;
|
||||
|
||||
vis->colormap = colormaps;
|
||||
vis->colormap = NULL;
|
||||
|
||||
// set top/bottom coords
|
||||
vis->gzt = FIXED_TO_FLOAT(thing->z + spritecachedinfo[lumpoff].topoffset);
|
||||
|
|
|
@ -1106,11 +1106,19 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendpatch, INT32 ski
|
|||
for (hwrTexture = grPatch->texture; hwrTexture->nextcolormap; )
|
||||
{
|
||||
hwrTexture = hwrTexture->nextcolormap;
|
||||
if (hwrTexture->colormap == colormap)
|
||||
if (hwrTexture->colormap && hwrTexture->colormap->source == colormap)
|
||||
{
|
||||
if (hwrTexture->downloaded && hwrTexture->data)
|
||||
{
|
||||
HWD.pfnSetTexture(hwrTexture); // found the colormap, set it to the correct texture
|
||||
if (memcmp(hwrTexture->colormap->data, colormap, 256 * sizeof(UINT8)))
|
||||
{
|
||||
M_Memcpy(hwrTexture->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
HWR_CreateBlendedTexture(patch, blendpatch, hwrTexture, skinnum, color);
|
||||
HWD.pfnUpdateTexture(hwrTexture);
|
||||
}
|
||||
else
|
||||
HWD.pfnSetTexture(hwrTexture); // found the colormap, set it to the correct texture
|
||||
|
||||
Z_ChangeTag(hwrTexture->data, PU_HWRMODELTEXTURE_UNLOCKED);
|
||||
return;
|
||||
}
|
||||
|
@ -1123,7 +1131,10 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendpatch, INT32 ski
|
|||
if (newTexture == NULL)
|
||||
I_Error("%s: Out of memory", "HWR_GetBlendedTexture");
|
||||
hwrTexture->nextcolormap = newTexture;
|
||||
newTexture->colormap = colormap;
|
||||
|
||||
newTexture->colormap = Z_Calloc(sizeof(*newTexture->colormap), PU_HWRPATCHCOLTEXTURE, NULL);
|
||||
newTexture->colormap->source = colormap;
|
||||
M_Memcpy(newTexture->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
|
||||
HWR_CreateBlendedTexture(patch, blendpatch, newTexture, skinnum, color);
|
||||
|
||||
|
|
236
src/i_tcp.c
236
src/i_tcp.c
|
@ -20,127 +20,121 @@
|
|||
#endif
|
||||
|
||||
#ifndef NO_IPV6
|
||||
#define HAVE_IPV6
|
||||
#define HAVE_IPV6
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#define USE_WINSOCK
|
||||
#if defined (_WIN64) || defined (HAVE_IPV6)
|
||||
#define USE_WINSOCK2
|
||||
#else //_WIN64/HAVE_IPV6
|
||||
#define USE_WINSOCK1
|
||||
#endif
|
||||
#define USE_WINSOCK
|
||||
#if defined (_WIN64) || defined (HAVE_IPV6)
|
||||
#define USE_WINSOCK2
|
||||
#else //_WIN64/HAVE_IPV6
|
||||
#define USE_WINSOCK1
|
||||
#endif
|
||||
#endif //WIN32 OS
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
#include <ws2tcpip.h>
|
||||
#include <ws2tcpip.h>
|
||||
#endif
|
||||
|
||||
#include "doomdef.h"
|
||||
|
||||
#if defined (NOMD5) && !defined (NONET)
|
||||
//#define NONET
|
||||
//#define NONET
|
||||
#endif
|
||||
|
||||
#ifdef NONET
|
||||
#undef HAVE_MINIUPNPC
|
||||
#undef HAVE_MINIUPNPC
|
||||
#else
|
||||
#ifdef USE_WINSOCK1
|
||||
#include <winsock.h>
|
||||
#elif !defined (SCOUW2) && !defined (SCOUW7)
|
||||
#ifndef USE_WINSOCK
|
||||
#include <arpa/inet.h>
|
||||
#endif //normal BSD API
|
||||
#ifdef USE_WINSOCK1
|
||||
#include <winsock.h>
|
||||
#else
|
||||
#ifndef USE_WINSOCK
|
||||
#include <arpa/inet.h>
|
||||
#ifdef __APPLE_CC__
|
||||
#ifndef _BSD_SOCKLEN_T_
|
||||
#define _BSD_SOCKLEN_T_
|
||||
#endif //_BSD_SOCKLEN_T_
|
||||
#endif //__APPLE_CC__
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <netdb.h>
|
||||
#include <sys/ioctl.h>
|
||||
#endif //normal BSD API
|
||||
|
||||
#ifndef USE_WINSOCK
|
||||
#ifdef __APPLE_CC__
|
||||
#ifndef _BSD_SOCKLEN_T_
|
||||
#define _BSD_SOCKLEN_T_
|
||||
#endif //_BSD_SOCKLEN_T_
|
||||
#endif //__APPLE_CC__
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#endif //normal BSD API
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
|
||||
#ifndef USE_WINSOCK
|
||||
#include <netdb.h>
|
||||
#include <sys/ioctl.h>
|
||||
#endif //normal BSD API
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#include <sys/time.h>
|
||||
#endif // UNIXCOMMON
|
||||
#endif
|
||||
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
#ifdef USE_WINSOCK
|
||||
// some undefined under win32
|
||||
#undef errno
|
||||
//#define errno WSAGetLastError() //Alam_GBC: this is the correct way, right?
|
||||
#define errno h_errno // some very strange things happen when not using h_error?!?
|
||||
#ifdef EWOULDBLOCK
|
||||
#undef EWOULDBLOCK
|
||||
#endif
|
||||
#define EWOULDBLOCK WSAEWOULDBLOCK
|
||||
#ifdef EMSGSIZE
|
||||
#undef EMSGSIZE
|
||||
#endif
|
||||
#define EMSGSIZE WSAEMSGSIZE
|
||||
#ifdef ECONNREFUSED
|
||||
#undef ECONNREFUSED
|
||||
#endif
|
||||
#define ECONNREFUSED WSAECONNREFUSED
|
||||
#ifdef ETIMEDOUT
|
||||
#undef ETIMEDOUT
|
||||
#endif
|
||||
#define ETIMEDOUT WSAETIMEDOUT
|
||||
#ifndef IOC_VENDOR
|
||||
#define IOC_VENDOR 0x18000000
|
||||
#endif
|
||||
#ifndef _WSAIOW
|
||||
#define _WSAIOW(x,y) (IOC_IN|(x)|(y))
|
||||
#endif
|
||||
#ifndef SIO_UDP_CONNRESET
|
||||
#define SIO_UDP_CONNRESET _WSAIOW(IOC_VENDOR,12)
|
||||
#endif
|
||||
#ifndef AI_ADDRCONFIG
|
||||
#define AI_ADDRCONFIG 0x00000400
|
||||
#endif
|
||||
#ifndef STATUS_INVALID_PARAMETER
|
||||
#define STATUS_INVALID_PARAMETER 0xC000000D
|
||||
#endif
|
||||
#endif // USE_WINSOCK
|
||||
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#include <sys/time.h>
|
||||
#endif // UNIXCOMMON
|
||||
#endif // !NONET
|
||||
#ifdef __DJGPP__
|
||||
#ifdef WATTCP // Alam_GBC: Wattcp may need this
|
||||
#include <tcp.h>
|
||||
#define strerror strerror_s
|
||||
#else // wattcp
|
||||
#include <lsck/lsck.h>
|
||||
#endif // libsocket
|
||||
#endif // djgpp
|
||||
|
||||
#ifdef USE_WINSOCK
|
||||
// some undefined under win32
|
||||
#undef errno
|
||||
//#define errno WSAGetLastError() //Alam_GBC: this is the correct way, right?
|
||||
#define errno h_errno // some very strange things happen when not using h_error?!?
|
||||
#ifdef EWOULDBLOCK
|
||||
#undef EWOULDBLOCK
|
||||
typedef union
|
||||
{
|
||||
struct sockaddr any;
|
||||
struct sockaddr_in ip4;
|
||||
#ifdef HAVE_IPV6
|
||||
struct sockaddr_in6 ip6;
|
||||
#endif
|
||||
#define EWOULDBLOCK WSAEWOULDBLOCK
|
||||
#ifdef EMSGSIZE
|
||||
#undef EMSGSIZE
|
||||
#endif
|
||||
#define EMSGSIZE WSAEMSGSIZE
|
||||
#ifdef ECONNREFUSED
|
||||
#undef ECONNREFUSED
|
||||
#endif
|
||||
#define ECONNREFUSED WSAECONNREFUSED
|
||||
#ifdef ETIMEDOUT
|
||||
#undef ETIMEDOUT
|
||||
#endif
|
||||
#define ETIMEDOUT WSAETIMEDOUT
|
||||
#ifndef IOC_VENDOR
|
||||
#define IOC_VENDOR 0x18000000
|
||||
#endif
|
||||
#ifndef _WSAIOW
|
||||
#define _WSAIOW(x,y) (IOC_IN|(x)|(y))
|
||||
#endif
|
||||
#ifndef SIO_UDP_CONNRESET
|
||||
#define SIO_UDP_CONNRESET _WSAIOW(IOC_VENDOR,12)
|
||||
#endif
|
||||
#ifndef AI_ADDRCONFIG
|
||||
#define AI_ADDRCONFIG 0x00000400
|
||||
#endif
|
||||
#ifndef STATUS_INVALID_PARAMETER
|
||||
#define STATUS_INVALID_PARAMETER 0xC000000D
|
||||
#endif
|
||||
#endif
|
||||
} mysockaddr_t;
|
||||
|
||||
#ifdef __DJGPP__
|
||||
#ifdef WATTCP // Alam_GBC: Wattcp may need this
|
||||
#include <tcp.h>
|
||||
#define strerror strerror_s
|
||||
#else // wattcp
|
||||
#include <lsck/lsck.h>
|
||||
#endif // libsocket
|
||||
#endif // djgpp
|
||||
|
||||
typedef union
|
||||
{
|
||||
struct sockaddr any;
|
||||
struct sockaddr_in ip4;
|
||||
#ifdef HAVE_IPV6
|
||||
struct sockaddr_in6 ip6;
|
||||
#endif
|
||||
} mysockaddr_t;
|
||||
|
||||
#ifdef HAVE_MINIUPNPC
|
||||
#ifdef STATIC_MINIUPNPC
|
||||
#define STATICLIB
|
||||
#endif
|
||||
#include "miniupnpc/miniwget.h"
|
||||
#include "miniupnpc/miniupnpc.h"
|
||||
#include "miniupnpc/upnpcommands.h"
|
||||
#undef STATICLIB
|
||||
static UINT8 UPNP_support = TRUE;
|
||||
#endif
|
||||
#ifdef HAVE_MINIUPNPC
|
||||
#ifdef STATIC_MINIUPNPC
|
||||
#define STATICLIB
|
||||
#endif
|
||||
#include "miniupnpc/miniwget.h"
|
||||
#include "miniupnpc/miniupnpc.h"
|
||||
#include "miniupnpc/upnpcommands.h"
|
||||
#undef STATICLIB
|
||||
static UINT8 UPNP_support = TRUE;
|
||||
#endif // HAVE_MINIUPNC
|
||||
|
||||
#endif // !NONET
|
||||
|
||||
|
@ -177,32 +171,32 @@ static UINT8 UPNP_support = TRUE;
|
|||
#define DEFAULTPORT "5029"
|
||||
|
||||
#if defined (USE_WINSOCK) && !defined (NONET)
|
||||
typedef SOCKET SOCKET_TYPE;
|
||||
#define ERRSOCKET (SOCKET_ERROR)
|
||||
typedef SOCKET SOCKET_TYPE;
|
||||
#define ERRSOCKET (SOCKET_ERROR)
|
||||
#else
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined (__APPLE__) || defined (__HAIKU__)
|
||||
typedef int SOCKET_TYPE;
|
||||
#else
|
||||
typedef unsigned long SOCKET_TYPE;
|
||||
#endif
|
||||
#define ERRSOCKET (-1)
|
||||
#endif
|
||||
|
||||
#if (defined (WATTCP) && !defined (__libsocket_socklen_t)) || defined (USE_WINSOCK1)
|
||||
typedef int socklen_t;
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined (__APPLE__) || defined (__HAIKU__)
|
||||
typedef int SOCKET_TYPE;
|
||||
#else
|
||||
typedef unsigned long SOCKET_TYPE;
|
||||
#endif
|
||||
#define ERRSOCKET (-1)
|
||||
#endif
|
||||
|
||||
#ifndef NONET
|
||||
static SOCKET_TYPE mysockets[MAXNETNODES+1] = {ERRSOCKET};
|
||||
static size_t mysocketses = 0;
|
||||
static int myfamily[MAXNETNODES+1] = {0};
|
||||
static SOCKET_TYPE nodesocket[MAXNETNODES+1] = {ERRSOCKET};
|
||||
static mysockaddr_t clientaddress[MAXNETNODES+1];
|
||||
static mysockaddr_t broadcastaddress[MAXNETNODES+1];
|
||||
static size_t broadcastaddresses = 0;
|
||||
static boolean nodeconnected[MAXNETNODES+1];
|
||||
static mysockaddr_t banned[MAXBANS];
|
||||
static UINT8 bannedmask[MAXBANS];
|
||||
// define socklen_t in DOS/Windows if it is not already defined
|
||||
#if (defined (WATTCP) && !defined (__libsocket_socklen_t)) || defined (USE_WINSOCK1)
|
||||
typedef int socklen_t;
|
||||
#endif
|
||||
static SOCKET_TYPE mysockets[MAXNETNODES+1] = {ERRSOCKET};
|
||||
static size_t mysocketses = 0;
|
||||
static int myfamily[MAXNETNODES+1] = {0};
|
||||
static SOCKET_TYPE nodesocket[MAXNETNODES+1] = {ERRSOCKET};
|
||||
static mysockaddr_t clientaddress[MAXNETNODES+1];
|
||||
static mysockaddr_t broadcastaddress[MAXNETNODES+1];
|
||||
static size_t broadcastaddresses = 0;
|
||||
static boolean nodeconnected[MAXNETNODES+1];
|
||||
static mysockaddr_t banned[MAXBANS];
|
||||
static UINT8 bannedmask[MAXBANS];
|
||||
#endif
|
||||
|
||||
static size_t numbans = 0;
|
||||
|
|
36
src/info.c
36
src/info.c
|
@ -150,6 +150,7 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
"SIGN", // Level end sign
|
||||
"SPIK", // Spike Ball
|
||||
"SFLM", // Spin fire
|
||||
"TFLM", // Spin fire (team)
|
||||
"USPK", // Floor spike
|
||||
"WSPK", // Wall spike
|
||||
"WSPB", // Wall spike base
|
||||
|
@ -1894,6 +1895,13 @@ state_t states[NUMSTATES] =
|
|||
{SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_SPINFIRE6}, // S_SPINFIRE5
|
||||
{SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_SPINFIRE1}, // S_SPINFIRE6
|
||||
|
||||
{SPR_TFLM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE2}, // S_TEAM_SPINFIRE1
|
||||
{SPR_TFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE3}, // S_TEAM_SPINFIRE2
|
||||
{SPR_TFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE4}, // S_TEAM_SPINFIRE3
|
||||
{SPR_TFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE5}, // S_TEAM_SPINFIRE4
|
||||
{SPR_TFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE6}, // S_TEAM_SPINFIRE5
|
||||
{SPR_TFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE1}, // S_TEAM_SPINFIRE6
|
||||
|
||||
// Floor Spike
|
||||
{SPR_USPK, 0,-1, {A_SpikeRetract}, 1, 0, S_SPIKE2}, // S_SPIKE1 -- Fully extended
|
||||
{SPR_USPK, 1, 2, {A_Pain}, 0, 0, S_SPIKE3}, // S_SPIKE2
|
||||
|
@ -3291,18 +3299,18 @@ state_t states[NUMSTATES] =
|
|||
{SPR_WZAP, FF_TRANS10|FF_ANIMATE|FF_RANDOMANIM, 4, {NULL}, 3, 2, S_NULL}, // S_WATERZAP
|
||||
|
||||
// Spindash dust
|
||||
{SPR_DUST, 0, 7, {NULL}, 0, 0, S_SPINDUST2}, // S_SPINDUST1
|
||||
{SPR_DUST, 1, 6, {NULL}, 0, 0, S_SPINDUST3}, // S_SPINDUST2
|
||||
{SPR_DUST, FF_TRANS30|2, 4, {NULL}, 0, 0, S_SPINDUST4}, // S_SPINDUST3
|
||||
{SPR_DUST, FF_TRANS60|3, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST4
|
||||
{SPR_BUBL, 0, 7, {NULL}, 0, 0, S_SPINDUST_BUBBLE2}, // S_SPINDUST_BUBBLE1
|
||||
{SPR_BUBL, 0, 6, {NULL}, 0, 0, S_SPINDUST_BUBBLE3}, // S_SPINDUST_BUBBLE2
|
||||
{SPR_BUBL, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_BUBBLE4}, // S_SPINDUST_BUBBLE3
|
||||
{SPR_BUBL, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_BUBBLE4
|
||||
{SPR_FPRT, 0, 7, {NULL}, 0, 0, S_SPINDUST_FIRE2}, // S_SPINDUST_FIRE1
|
||||
{SPR_FPRT, 0, 6, {NULL}, 0, 0, S_SPINDUST_FIRE3}, // S_SPINDUST_FIRE2
|
||||
{SPR_FPRT, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_FIRE4}, // S_SPINDUST_FIRE3
|
||||
{SPR_FPRT, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_FIRE4
|
||||
{SPR_DUST, 0, 7, {NULL}, 0, 0, S_SPINDUST2}, // S_SPINDUST1
|
||||
{SPR_DUST, 1, 6, {NULL}, 0, 0, S_SPINDUST3}, // S_SPINDUST2
|
||||
{SPR_DUST, FF_TRANS30|2, 4, {NULL}, 0, 0, S_SPINDUST4}, // S_SPINDUST3
|
||||
{SPR_DUST, FF_TRANS60|3, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST4
|
||||
{SPR_BUBL, 0, 7, {NULL}, 0, 0, S_SPINDUST_BUBBLE2}, // S_SPINDUST_BUBBLE1
|
||||
{SPR_BUBL, 0, 6, {NULL}, 0, 0, S_SPINDUST_BUBBLE3}, // S_SPINDUST_BUBBLE2
|
||||
{SPR_BUBL, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_BUBBLE4}, // S_SPINDUST_BUBBLE3
|
||||
{SPR_BUBL, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_BUBBLE4
|
||||
{SPR_FPRT, FF_FULLBRIGHT|0, 7, {NULL}, 0, 0, S_SPINDUST_FIRE2}, // S_SPINDUST_FIRE1
|
||||
{SPR_FPRT, FF_FULLBRIGHT|0, 6, {NULL}, 0, 0, S_SPINDUST_FIRE3}, // S_SPINDUST_FIRE2
|
||||
{SPR_FPRT, FF_FULLBRIGHT|FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_FIRE4}, // S_SPINDUST_FIRE3
|
||||
{SPR_FPRT, FF_FULLBRIGHT|FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_FIRE4
|
||||
|
||||
|
||||
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50, 2, {NULL}, 0, 0, S_FOG2}, // S_FOG1
|
||||
|
@ -3924,9 +3932,7 @@ state_t states[NUMSTATES] =
|
|||
{SPR_BRIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_BLUEBRICKDEBRIS
|
||||
{SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_YELLOWBRICKDEBRIS
|
||||
|
||||
#ifdef SEENAMES
|
||||
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
|
||||
#endif
|
||||
};
|
||||
|
||||
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||
|
@ -21653,7 +21659,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
#ifdef SEENAMES
|
||||
{ // MT_NAMECHECK
|
||||
-1, // doomednum
|
||||
S_NAMECHECK, // spawnstate
|
||||
|
@ -21680,7 +21685,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_NOSECTOR, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
#endif
|
||||
};
|
||||
|
||||
skincolor_t skincolors[MAXSKINCOLORS] = {
|
||||
|
|
12
src/info.h
12
src/info.h
|
@ -684,6 +684,7 @@ typedef enum sprite
|
|||
SPR_SIGN, // Level end sign
|
||||
SPR_SPIK, // Spike Ball
|
||||
SPR_SFLM, // Spin fire
|
||||
SPR_TFLM, // Spin fire (team)
|
||||
SPR_USPK, // Floor spike
|
||||
SPR_WSPK, // Wall spike
|
||||
SPR_WSPB, // Wall spike base
|
||||
|
@ -2324,6 +2325,13 @@ typedef enum state
|
|||
S_SPINFIRE5,
|
||||
S_SPINFIRE6,
|
||||
|
||||
S_TEAM_SPINFIRE1,
|
||||
S_TEAM_SPINFIRE2,
|
||||
S_TEAM_SPINFIRE3,
|
||||
S_TEAM_SPINFIRE4,
|
||||
S_TEAM_SPINFIRE5,
|
||||
S_TEAM_SPINFIRE6,
|
||||
|
||||
// Spikes
|
||||
S_SPIKE1,
|
||||
S_SPIKE2,
|
||||
|
@ -4280,9 +4288,7 @@ typedef enum state
|
|||
S_BLUEBRICKDEBRIS, // for CEZ3
|
||||
S_YELLOWBRICKDEBRIS, // for CEZ3
|
||||
|
||||
#ifdef SEENAMES
|
||||
S_NAMECHECK,
|
||||
#endif
|
||||
|
||||
S_FIRSTFREESLOT,
|
||||
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
|
||||
|
@ -5082,9 +5088,7 @@ typedef enum mobj_type
|
|||
MT_BLUEBRICKDEBRIS, // for CEZ3
|
||||
MT_YELLOWBRICKDEBRIS, // for CEZ3
|
||||
|
||||
#ifdef SEENAMES
|
||||
MT_NAMECHECK,
|
||||
#endif
|
||||
|
||||
MT_FIRSTFREESLOT,
|
||||
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
|
||||
|
|
|
@ -112,11 +112,9 @@ void LUAh_PlayerQuit(player_t *plr, kickreason_t reason); // Hook for player qui
|
|||
void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
|
||||
boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); // Hook for team switching in... uh....
|
||||
UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); // Hook for spy mode
|
||||
#ifdef SEENAMES
|
||||
boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_NAMECHECK
|
||||
#endif
|
||||
#define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink
|
||||
boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hook for whether a jingle of the given music should continue playing
|
||||
void LUAh_GameQuit(boolean quitting); // Hook for game quitting
|
||||
boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building player's ticcmd struct (Ported from SRB2Kart)
|
||||
boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes
|
||||
boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes
|
||||
|
|
|
@ -1754,7 +1754,6 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean
|
|||
}
|
||||
|
||||
// Hook for MT_NAMECHECK
|
||||
#ifdef SEENAMES
|
||||
boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend)
|
||||
{
|
||||
hook_p hookp;
|
||||
|
@ -1798,7 +1797,6 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend)
|
|||
|
||||
return hasSeenPlayer;
|
||||
}
|
||||
#endif // SEENAMES
|
||||
|
||||
boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname)
|
||||
{
|
||||
|
@ -1972,4 +1970,4 @@ boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boo
|
|||
lua_settop(gL, 0);
|
||||
newname[6] = 0;
|
||||
return hooked;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -214,7 +214,7 @@ static int skin_get(lua_State *L)
|
|||
break;
|
||||
case skin_sprites:
|
||||
LUA_PushLightUserdata(L, skin->sprites, META_SKINSPRITES);
|
||||
break;
|
||||
break;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
|
34
src/m_menu.c
34
src/m_menu.c
|
@ -1356,9 +1356,7 @@ static menuitem_t OP_VideoOptionsMenu[] =
|
|||
{IT_STRING | IT_CVAR, NULL, "Score/Time/Rings", &cv_timetic, 71},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show Powerups", &cv_powerupdisplay, 76},
|
||||
{IT_STRING | IT_CVAR, NULL, "Local ping display", &cv_showping, 81}, // shows ping next to framerate if we want to.
|
||||
#ifdef SEENAMES
|
||||
{IT_STRING | IT_CVAR, NULL, "Show player names", &cv_seenames, 86},
|
||||
#endif
|
||||
|
||||
{IT_HEADER, NULL, "Console", NULL, 95},
|
||||
{IT_STRING | IT_CVAR, NULL, "Background color", &cons_backcolor, 101},
|
||||
|
@ -1551,18 +1549,19 @@ static menuitem_t OP_ScreenshotOptionsMenu[] =
|
|||
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bits, 57},
|
||||
|
||||
{IT_HEADER, NULL, "Movie Mode (F9)", NULL, 64},
|
||||
{IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_movie_option, 70},
|
||||
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_movie_folder, 75},
|
||||
{IT_STRING|IT_CVAR, NULL, "Capture Mode", &cv_moviemode, 90},
|
||||
{IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_movie_option, 70},
|
||||
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_movie_folder, 75},
|
||||
{IT_STRING|IT_CVAR, NULL, "Capture Mode", &cv_moviemode, 90},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 95},
|
||||
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 100},
|
||||
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 95},
|
||||
{IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 100},
|
||||
{IT_STRING|IT_CVAR, NULL, "Local Color Table", &cv_gif_localcolortable, 105},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 95},
|
||||
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 100},
|
||||
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategya, 105},
|
||||
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bitsa, 110},
|
||||
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_apng_downscale, 95},
|
||||
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 100},
|
||||
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 105},
|
||||
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategya, 110},
|
||||
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bitsa, 115},
|
||||
};
|
||||
|
||||
enum
|
||||
|
@ -1575,7 +1574,7 @@ enum
|
|||
op_screenshot_gif_start = 13,
|
||||
op_screenshot_gif_end = 15,
|
||||
op_screenshot_apng_start = 16,
|
||||
op_screenshot_apng_end = 19,
|
||||
op_screenshot_apng_end = 20,
|
||||
};
|
||||
|
||||
static menuitem_t OP_EraseDataMenu[] =
|
||||
|
@ -8422,7 +8421,7 @@ static void M_DrawLoadGameData(void)
|
|||
sprdef = &charbotskin->sprites[SPR2_SIGN];
|
||||
if (!sprdef->numframes)
|
||||
goto skipbot;
|
||||
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].botskin-1, charbotskin->prefcolor, 0);
|
||||
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].botskin-1, charbotskin->prefcolor, GTC_CACHE);
|
||||
sprframe = &sprdef->spriteframes[0];
|
||||
patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
|
||||
|
||||
|
@ -8432,8 +8431,6 @@ static void M_DrawLoadGameData(void)
|
|||
charbotskin->highresscale,
|
||||
0, patch, colormap);
|
||||
|
||||
Z_Free(colormap);
|
||||
|
||||
tempx -= (20<<FRACBITS);
|
||||
//flip = V_FLIP;
|
||||
}
|
||||
|
@ -8442,7 +8439,7 @@ skipbot:
|
|||
if (!charskin) // shut up compiler
|
||||
goto skipsign;
|
||||
sprdef = &charskin->sprites[SPR2_SIGN];
|
||||
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].skinnum, charskin->prefcolor, 0);
|
||||
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].skinnum, charskin->prefcolor, GTC_CACHE);
|
||||
if (!sprdef->numframes)
|
||||
goto skipsign;
|
||||
sprframe = &sprdef->spriteframes[0];
|
||||
|
@ -8482,8 +8479,6 @@ skipsign:
|
|||
charskin->highresscale/2,
|
||||
0, patch, colormap);
|
||||
skiplife:
|
||||
if (colormap)
|
||||
Z_Free(colormap);
|
||||
|
||||
patch = W_CachePatchName("STLIVEX", PU_PATCH);
|
||||
|
||||
|
@ -11754,7 +11749,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
|||
goto faildraw;
|
||||
|
||||
// ok, draw player sprite for sure now
|
||||
colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor->color, 0);
|
||||
colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor->color, GTC_CACHE);
|
||||
|
||||
if (multi_frame >= sprdef->numframes)
|
||||
multi_frame = 0;
|
||||
|
@ -11772,7 +11767,6 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
|||
FixedDiv(skins[setupm_fakeskin].highresscale, skins[setupm_fakeskin].shieldscale),
|
||||
flags, patch, colormap);
|
||||
|
||||
Z_Free(colormap);
|
||||
goto colordraw;
|
||||
|
||||
faildraw:
|
||||
|
|
36
src/m_misc.c
36
src/m_misc.c
|
@ -163,6 +163,9 @@ consvar_t cv_zlib_levela = CVAR_INIT ("apng_compress_level", "4", CV_SAVE, zlib_
|
|||
consvar_t cv_zlib_strategya = CVAR_INIT ("apng_strategy", "RLE", CV_SAVE, zlib_strategy_t, NULL);
|
||||
consvar_t cv_zlib_window_bitsa = CVAR_INIT ("apng_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL);
|
||||
consvar_t cv_apng_delay = CVAR_INIT ("apng_speed", "1x", CV_SAVE, apng_delay_t, NULL);
|
||||
consvar_t cv_apng_downscale = CVAR_INIT ("apng_downscale", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
static boolean apng_downscale = false; // So nobody can do something dumb like changing cvars mid output
|
||||
|
||||
boolean takescreenshot = false; // Take a screenshot this tic
|
||||
|
||||
|
@ -981,25 +984,38 @@ static inline boolean M_PNGLib(void)
|
|||
|
||||
static void M_PNGFrame(png_structp png_ptr, png_infop png_info_ptr, png_bytep png_buf)
|
||||
{
|
||||
png_uint_16 downscale = apng_downscale ? vid.dupx : 1;
|
||||
|
||||
png_uint_32 pitch = png_get_rowbytes(png_ptr, png_info_ptr);
|
||||
PNG_CONST png_uint_32 height = vid.height;
|
||||
png_bytepp row_pointers = png_malloc(png_ptr, height* sizeof (png_bytep));
|
||||
png_uint_32 y;
|
||||
PNG_CONST png_uint_32 width = vid.width / downscale;
|
||||
PNG_CONST png_uint_32 height = vid.height / downscale;
|
||||
png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep));
|
||||
png_uint_32 x, y;
|
||||
png_uint_16 framedelay = (png_uint_16)cv_apng_delay.value;
|
||||
|
||||
apng_frames++;
|
||||
|
||||
for (y = 0; y < height; y++)
|
||||
{
|
||||
row_pointers[y] = png_buf;
|
||||
png_buf += pitch;
|
||||
row_pointers[y] = malloc(pitch * sizeof(png_byte));
|
||||
for (x = 0; x < width; x++)
|
||||
row_pointers[y][x] = png_buf[x * downscale];
|
||||
png_buf += pitch * (downscale * downscale);
|
||||
}
|
||||
//for (x = 0; x < width; x++)
|
||||
//{
|
||||
// printf("%d", x);
|
||||
// row_pointers[y][x] = 0;
|
||||
//}
|
||||
/* row_pointers[y] = calloc(1, sizeof(png_bytep));
|
||||
png_buf += pitch * 2;
|
||||
}*/
|
||||
|
||||
#ifndef PNG_STATIC
|
||||
if (aPNG_write_frame_head)
|
||||
#endif
|
||||
aPNG_write_frame_head(apng_ptr, apng_info_ptr, row_pointers,
|
||||
vid.width, /* width */
|
||||
width, /* width */
|
||||
height, /* height */
|
||||
0, /* x offset */
|
||||
0, /* y offset */
|
||||
|
@ -1030,6 +1046,12 @@ static void M_PNGfix_acTL(png_structp png_ptr, png_infop png_info_ptr,
|
|||
|
||||
static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
|
||||
{
|
||||
png_uint_16 downscale;
|
||||
|
||||
apng_downscale = (!!cv_apng_downscale.value);
|
||||
|
||||
downscale = apng_downscale ? vid.dupx : 1;
|
||||
|
||||
apng_FILE = fopen(filename,"wb+"); // + mode for reading
|
||||
if (!apng_FILE)
|
||||
{
|
||||
|
@ -1080,7 +1102,7 @@ static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
|
|||
png_set_compression_strategy(apng_ptr, cv_zlib_strategya.value);
|
||||
png_set_compression_window_bits(apng_ptr, cv_zlib_window_bitsa.value);
|
||||
|
||||
M_PNGhdr(apng_ptr, apng_info_ptr, vid.width, vid.height, pal);
|
||||
M_PNGhdr(apng_ptr, apng_info_ptr, vid.width / downscale, vid.height / downscale, pal);
|
||||
|
||||
M_PNGText(apng_ptr, apng_info_ptr, true);
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@ extern consvar_t cv_screenshot_option, cv_screenshot_folder, cv_screenshot_color
|
|||
extern consvar_t cv_moviemode, cv_movie_folder, cv_movie_option;
|
||||
extern consvar_t cv_zlib_memory, cv_zlib_level, cv_zlib_strategy, cv_zlib_window_bits;
|
||||
extern consvar_t cv_zlib_memorya, cv_zlib_levela, cv_zlib_strategya, cv_zlib_window_bitsa;
|
||||
extern consvar_t cv_apng_delay;
|
||||
extern consvar_t cv_apng_delay, cv_apng_downscale;
|
||||
|
||||
void M_StartMovie(void);
|
||||
void M_SaveFrame(void);
|
||||
|
|
|
@ -1834,7 +1834,7 @@ void A_SnailerThink(mobj_t *actor)
|
|||
fixed_t dist;
|
||||
fixed_t dx, dy;
|
||||
|
||||
dist = P_AproxDistance(actor->x - actor->target->x, actor->y - actor->target->y);
|
||||
dist = R_PointToDist2(0, 0, actor->x - actor->target->x, actor->y - actor->target->y);
|
||||
|
||||
if (an > ANGLE_45 && an <= ANGLE_90) // fire at 45 degrees to the left
|
||||
{
|
||||
|
@ -4060,7 +4060,7 @@ bossjustdie:
|
|||
// Initialize my junk
|
||||
junk.tags.tags = NULL;
|
||||
junk.tags.count = 0;
|
||||
|
||||
|
||||
Tag_FSet(&junk.tags, LE_KOOPA);
|
||||
EV_DoCeiling(&junk, raiseToHighest);
|
||||
return;
|
||||
|
|
|
@ -1064,9 +1064,7 @@ static mobj_t *SearchMarioNode(msecnode_t *node)
|
|||
case MT_HOOP:
|
||||
case MT_HOOPCOLLIDE:
|
||||
case MT_NIGHTSCORE:
|
||||
#ifdef SEENAMES
|
||||
case MT_NAMECHECK: // DEFINITELY not this, because it is client-side.
|
||||
#endif
|
||||
continue;
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -470,14 +470,14 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (!(player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2))
|
||||
{
|
||||
fixed_t setmomz = -toucher->momz; // Store this, momz get changed by P_DoJump within P_DoBubbleBounce
|
||||
|
||||
|
||||
if (elementalpierce == 2) // Reset bubblewrap, part 1
|
||||
P_DoBubbleBounce(player);
|
||||
toucher->momz = setmomz;
|
||||
if (elementalpierce == 2) // Reset bubblewrap, part 2
|
||||
{
|
||||
boolean underwater = toucher->eflags & MFE_UNDERWATER;
|
||||
|
||||
|
||||
if (underwater)
|
||||
toucher->momz /= 2;
|
||||
toucher->momz -= (toucher->momz/(underwater ? 8 : 4)); // Cap the height!
|
||||
|
@ -1617,7 +1617,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
if (special->tracer && !(special->tracer->flags2 & MF2_STRONGBOX))
|
||||
macespin = true;
|
||||
|
||||
|
||||
if (macespin ? (player->powers[pw_ignorelatch] & (1<<15)) : (player->powers[pw_ignorelatch]))
|
||||
return;
|
||||
|
||||
|
|
|
@ -326,9 +326,7 @@ mobj_t *P_SpawnPointMissile(mobj_t *source, fixed_t xa, fixed_t ya, fixed_t za,
|
|||
mobj_t *P_SpawnAlteredDirectionMissile(mobj_t *source, mobjtype_t type, fixed_t x, fixed_t y, fixed_t z, INT32 shiftingAngle);
|
||||
mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle, UINT8 aimtype, UINT32 flags2);
|
||||
#define P_SpawnPlayerMissile(s,t,f) P_SPMAngle(s,t,s->angle,true,f)
|
||||
#ifdef SEENAMES
|
||||
#define P_SpawnNameFinder(s,t) P_SPMAngle(s,t,s->angle,true,0)
|
||||
#endif
|
||||
void P_ColorTeamMissile(mobj_t *missile, player_t *source);
|
||||
SINT8 P_MobjFlip(mobj_t *mobj);
|
||||
fixed_t P_GetMobjGravity(mobj_t *mo);
|
||||
|
|
10
src/p_map.c
10
src/p_map.c
|
@ -727,9 +727,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|| (thing->player && thing->player->spectator))
|
||||
return true;
|
||||
|
||||
#ifdef SEENAMES
|
||||
// Do name checks all the way up here
|
||||
// So that NOTHING ELSE can see MT_NAMECHECK because it is client-side.
|
||||
// Do name checks all the way up here
|
||||
// So that NOTHING ELSE can see MT_NAMECHECK because it is client-side.
|
||||
if (tmthing->type == MT_NAMECHECK)
|
||||
{
|
||||
// Ignore things that aren't players, ignore spectators, ignore yourself.
|
||||
|
@ -753,7 +752,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
seenplayer = thing->player;
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Metal Sonic destroys tiny baby objects.
|
||||
if (tmthing->type == MT_METALSONIC_RACE
|
||||
|
@ -1685,7 +1683,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (!(player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2))
|
||||
{
|
||||
fixed_t setmomz = -*momz; // Store this, momz get changed by P_DoJump within P_DoBubbleBounce
|
||||
|
||||
|
||||
if (elementalpierce == 2) // Reset bubblewrap, part 1
|
||||
P_DoBubbleBounce(player);
|
||||
*momz = setmomz; // Therefore, you should be thrust in the opposite direction, vertically.
|
||||
|
@ -1694,7 +1692,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (elementalpierce == 2) // Reset bubblewrap, part 2
|
||||
{
|
||||
boolean underwater = tmthing->eflags & MFE_UNDERWATER;
|
||||
|
||||
|
||||
if (underwater)
|
||||
*momz /= 2;
|
||||
*momz -= (*momz/(underwater ? 8 : 4)); // Cap the height!
|
||||
|
|
|
@ -9837,7 +9837,7 @@ static void P_FlagFuseThink(mobj_t *mobj)
|
|||
if (mobj->type == MT_REDFLAG)
|
||||
{
|
||||
if (!(mobj->flags2 & MF2_JUSTATTACKED))
|
||||
CONS_Printf(M_GetText("The %c%s%c has returned to base.\n"), 0x85, M_GetText("Red flag"), 0x80);
|
||||
CONS_Printf(M_GetText("The \205Red flag\200 has returned to base.\n"));
|
||||
|
||||
// Assumedly in splitscreen players will be on opposing teams
|
||||
if (players[consoleplayer].ctfteam == 1 || splitscreen)
|
||||
|
@ -9850,7 +9850,7 @@ static void P_FlagFuseThink(mobj_t *mobj)
|
|||
else // MT_BLUEFLAG
|
||||
{
|
||||
if (!(mobj->flags2 & MF2_JUSTATTACKED))
|
||||
CONS_Printf(M_GetText("The %c%s%c has returned to base.\n"), 0x84, M_GetText("Blue flag"), 0x80);
|
||||
CONS_Printf(M_GetText("The \204Blue flag\200 has returned to base.\n"));
|
||||
|
||||
// Assumedly in splitscreen players will be on opposing teams
|
||||
if (players[consoleplayer].ctfteam == 2 || splitscreen)
|
||||
|
@ -11398,7 +11398,7 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
p->normalspeed = skins[p->skin].normalspeed;
|
||||
p->jumpfactor = skins[p->skin].jumpfactor;
|
||||
}
|
||||
|
||||
|
||||
// Clear lastlinehit and lastsidehit
|
||||
p->lastsidehit = -1;
|
||||
p->lastlinehit = -1;
|
||||
|
@ -11798,7 +11798,7 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
|
|||
if (!(G_CoopGametype() || (mthing->options & MTF_EXTRA)))
|
||||
return false; // she doesn't hang out here
|
||||
|
||||
if (!mariomode && !(netgame || multiplayer) && players[consoleplayer].skin == 3)
|
||||
if (!(netgame || multiplayer) && players[consoleplayer].skin == 3)
|
||||
return false; // no doubles
|
||||
|
||||
break;
|
||||
|
|
|
@ -4304,7 +4304,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
|||
if (leveltime % (TICRATE/2) == 0 && player->rings > 0)
|
||||
{
|
||||
player->rings--;
|
||||
S_StartSound(player->mo, sfx_itemup);
|
||||
S_StartSound(player->mo, sfx_antiri);
|
||||
}
|
||||
break;
|
||||
case 11: // Special Stage Damage
|
||||
|
@ -4604,7 +4604,7 @@ DoneSection2:
|
|||
|
||||
HU_SetCEchoFlags(V_AUTOFADEOUT|V_ALLOWLOWERCASE);
|
||||
HU_SetCEchoDuration(5);
|
||||
HU_DoCEcho(va(M_GetText("%s%s%s\\CAPTURED THE %sBLUE FLAG%s.\\\\\\\\"), "\x85", player_names[player-players], "\x80", "\x84", "\x80"));
|
||||
HU_DoCEcho(va(M_GetText("\205%s\200\\CAPTURED THE \204BLUE FLAG\200.\\\\\\\\"), player_names[player-players]));
|
||||
|
||||
if (splitscreen || players[consoleplayer].ctfteam == 1)
|
||||
S_StartSound(NULL, sfx_flgcap);
|
||||
|
@ -4637,7 +4637,7 @@ DoneSection2:
|
|||
|
||||
HU_SetCEchoFlags(V_AUTOFADEOUT|V_ALLOWLOWERCASE);
|
||||
HU_SetCEchoDuration(5);
|
||||
HU_DoCEcho(va(M_GetText("%s%s%s\\CAPTURED THE %sRED FLAG%s.\\\\\\\\"), "\x84", player_names[player-players], "\x80", "\x85", "\x80"));
|
||||
HU_DoCEcho(va(M_GetText("\204%s\200\\CAPTURED THE \205RED FLAG\200.\\\\\\\\"), player_names[player-players]));
|
||||
|
||||
if (splitscreen || players[consoleplayer].ctfteam == 2)
|
||||
S_StartSound(NULL, sfx_flgcap);
|
||||
|
@ -4827,6 +4827,8 @@ DoneSection2:
|
|||
|
||||
if (player->laps >= (UINT8)cv_numlaps.value)
|
||||
CONS_Printf(M_GetText("%s has finished the race.\n"), player_names[player-players]);
|
||||
else if (player->laps == (UINT8)cv_numlaps.value-1)
|
||||
CONS_Printf(M_GetText("%s started the \205final lap\200!\n"), player_names[player-players]);
|
||||
else
|
||||
CONS_Printf(M_GetText("%s started lap %u\n"), player_names[player-players], (UINT32)player->laps+1);
|
||||
|
||||
|
|
28
src/p_user.c
28
src/p_user.c
|
@ -2613,10 +2613,10 @@ static void P_CheckBustableBlocks(player_t *player)
|
|||
|
||||
if ((netgame || multiplayer) && player->spectator)
|
||||
return;
|
||||
|
||||
|
||||
oldx = player->mo->x;
|
||||
oldy = player->mo->y;
|
||||
|
||||
|
||||
if (!(player->pflags & PF_BOUNCING)) // Bouncers only get to break downwards, not sideways
|
||||
{
|
||||
P_UnsetThingPosition(player->mo);
|
||||
|
@ -2635,7 +2635,7 @@ static void P_CheckBustableBlocks(player_t *player)
|
|||
|
||||
if (!node->m_sector->ffloors)
|
||||
continue;
|
||||
|
||||
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!P_PlayerCanBust(player, rover))
|
||||
|
@ -4525,7 +4525,7 @@ void P_DoJump(player_t *player, boolean soundandstate)
|
|||
player->mo->eflags &= ~MFE_APPLYPMOMZ;
|
||||
|
||||
player->pflags |= P_GetJumpFlags(player);;
|
||||
|
||||
|
||||
if (player->charflags & SF_NOJUMPDAMAGE)
|
||||
player->pflags &= ~PF_SPINNING;
|
||||
|
||||
|
@ -5024,7 +5024,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
|
|||
if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_SPINDOWN)
|
||||
&& ((!(player->pflags & PF_THOKKED) || (((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP || (player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT) && player->secondjump == UINT8_MAX) ))) // thokked is optional if you're bubblewrapped / 3dblasted
|
||||
{
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT)
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT && !(player->charflags & SF_NOSHIELDABILITY))
|
||||
{
|
||||
if ((lockonshield = P_LookForEnemies(player, false, false)))
|
||||
{
|
||||
|
@ -5047,7 +5047,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
|
|||
}
|
||||
}
|
||||
}
|
||||
if (cmd->buttons & BT_SPIN && !LUAh_ShieldSpecial(player)) // Spin button effects
|
||||
if ((!(player->charflags & SF_NOSHIELDABILITY)) && (cmd->buttons & BT_SPIN && !LUAh_ShieldSpecial(player))) // Spin button effects
|
||||
{
|
||||
// Force stop
|
||||
if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
|
||||
|
@ -5495,7 +5495,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
break;
|
||||
}
|
||||
}
|
||||
else if ((player->powers[pw_shield] & SH_NOSTACK) == SH_WHIRLWIND && !player->powers[pw_super])
|
||||
else if ((!(player->charflags & SF_NOSHIELDABILITY)) && ((player->powers[pw_shield] & SH_NOSTACK) == SH_WHIRLWIND && !player->powers[pw_super] && !LUAh_ShieldSpecial(player)))
|
||||
P_DoJumpShield(player);
|
||||
}
|
||||
|
||||
|
@ -5924,7 +5924,7 @@ static void P_3dMovement(player_t *player)
|
|||
player->rmomy = player->mo->momy - player->cmomy;
|
||||
|
||||
// Calculates player's speed based on distance-of-a-line formula
|
||||
player->speed = P_AproxDistance(player->rmomx, player->rmomy);
|
||||
player->speed = R_PointToDist2(0, 0, player->rmomx, player->rmomy);
|
||||
|
||||
// Monster Iestyn - 04-11-13
|
||||
// Quadrants are stupid, excessive and broken, let's do this a much simpler way!
|
||||
|
@ -7756,6 +7756,11 @@ void P_ElementalFire(player_t *player, boolean cropcircle)
|
|||
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
|
||||
P_InstaThrust(flame, flame->angle, FixedMul(3*FRACUNIT, flame->scale));
|
||||
P_SetObjectMomZ(flame, 3*FRACUNIT, false);
|
||||
if (!(gametyperules & GTR_FRIENDLY))
|
||||
{
|
||||
P_SetMobjState(flame, S_TEAM_SPINFIRE1);
|
||||
flame->color = player->mo->color;
|
||||
}
|
||||
}
|
||||
#undef limitangle
|
||||
#undef numangles
|
||||
|
@ -7783,6 +7788,11 @@ void P_ElementalFire(player_t *player, boolean cropcircle)
|
|||
flame->destscale = player->mo->scale;
|
||||
P_SetScale(flame, player->mo->scale);
|
||||
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
|
||||
if (!(gametyperules & GTR_FRIENDLY))
|
||||
{
|
||||
P_SetMobjState(flame, S_TEAM_SPINFIRE1);
|
||||
flame->color = player->mo->color;
|
||||
}
|
||||
|
||||
flame->momx = 8; // this is a hack which is used to ensure it still behaves as a missile and can damage others
|
||||
P_XYMovement(flame);
|
||||
|
@ -11484,7 +11494,6 @@ void P_PlayerThink(player_t *player)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef SEENAMES
|
||||
if (netgame && player == &players[displayplayer] && !(leveltime % (TICRATE/5)))
|
||||
{
|
||||
seenplayer = NULL;
|
||||
|
@ -11509,7 +11518,6 @@ void P_PlayerThink(player_t *player)
|
|||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (player->awayviewmobj && P_MobjWasRemoved(player->awayviewmobj))
|
||||
{
|
||||
|
|
|
@ -544,21 +544,22 @@ void *Picture_GetPatchPixel(
|
|||
UINT16 *s16 = NULL;
|
||||
UINT32 *s32 = NULL;
|
||||
softwarepatch_t *doompatch = (softwarepatch_t *)patch;
|
||||
boolean isdoompatch = Picture_IsDoomPatchFormat(informat);
|
||||
INT16 width;
|
||||
|
||||
if (patch == NULL)
|
||||
I_Error("Picture_GetPatchPixel: patch == NULL");
|
||||
|
||||
width = (Picture_IsDoomPatchFormat(informat) ? patch->width : SHORT(patch->width));
|
||||
width = (isdoompatch ? SHORT(doompatch->width) : patch->width);
|
||||
|
||||
if (x >= 0 && x < width)
|
||||
{
|
||||
INT32 colx = (flags & PICFLAGS_XFLIP) ? (width-1)-x : x;
|
||||
INT32 topdelta, prevdelta = -1;
|
||||
INT32 colofs = (Picture_IsDoomPatchFormat(informat) ? LONG(patch->columnofs[colx]) : patch->columnofs[colx]);
|
||||
INT32 colofs = (isdoompatch ? LONG(doompatch->columnofs[colx]) : patch->columnofs[colx]);
|
||||
|
||||
// Column offsets are pointers so no casting required
|
||||
if (Picture_IsDoomPatchFormat(informat))
|
||||
// Column offsets are pointers, so no casting is required.
|
||||
if (isdoompatch)
|
||||
column = (column_t *)((UINT8 *)doompatch + colofs);
|
||||
else
|
||||
column = (column_t *)((UINT8 *)patch->columns + colofs);
|
||||
|
|
|
@ -514,6 +514,7 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
|
|||
GETFLAG(NOSUPERSPRITES)
|
||||
GETFLAG(NOSUPERJUMPBOOST)
|
||||
GETFLAG(CANBUSTWALLS)
|
||||
GETFLAG(NOSHIELDABILITY)
|
||||
#undef GETFLAG
|
||||
|
||||
else // let's check if it's a sound, otherwise error out
|
||||
|
|
|
@ -604,7 +604,7 @@ void *R_GetLevelFlat(levelflat_t *levelflat)
|
|||
levelflat->height = ds_flatheight = SHORT(patch->height);
|
||||
|
||||
levelflat->picture = Z_Malloc(levelflat->width * levelflat->height, PU_LEVEL, NULL);
|
||||
converted = Picture_FlatConvert(PICFMT_DOOMPATCH, patch, PICFMT_FLAT, 0, &size, levelflat->width, levelflat->height, patch->topoffset, patch->leftoffset, 0);
|
||||
converted = Picture_FlatConvert(PICFMT_DOOMPATCH, patch, PICFMT_FLAT, 0, &size, levelflat->width, levelflat->height, SHORT(patch->topoffset), SHORT(patch->leftoffset), 0);
|
||||
M_Memcpy(levelflat->picture, converted, size);
|
||||
Z_Free(converted);
|
||||
}
|
||||
|
|
|
@ -2143,7 +2143,7 @@ boolean S_RecallMusic(UINT16 status, boolean fromfirst)
|
|||
static lumpnum_t S_GetMusicLumpNum(const char *mname)
|
||||
{
|
||||
boolean midipref = cv_musicpref.value;
|
||||
|
||||
|
||||
if (S_PrefAvailable(midipref, mname))
|
||||
return W_GetNumForName(va(midipref ? "d_%s":"o_%s", mname));
|
||||
else if (S_PrefAvailable(!midipref, mname))
|
||||
|
@ -2291,7 +2291,7 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
|
|||
I_FadeSong(0, prefadems, S_ChangeMusicToQueue);
|
||||
return;
|
||||
}
|
||||
else if (strnicmp(music_name, newmusic, 6) || (mflags & MUSIC_FORCERESET) ||
|
||||
else if (strnicmp(music_name, newmusic, 6) || (mflags & MUSIC_FORCERESET) ||
|
||||
(midipref != currentmidi && S_PrefAvailable(midipref, newmusic)))
|
||||
{
|
||||
CONS_Debug(DBG_DETAILED, "Now playing song %s\n", newmusic);
|
||||
|
|
|
@ -1298,6 +1298,10 @@ boolean I_PlaySong(boolean looping)
|
|||
if (gme)
|
||||
{
|
||||
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
|
||||
#if GME_VERSION >= 0x000603
|
||||
if (looping)
|
||||
gme_set_autoload_playback_limit(gme, 0);
|
||||
#endif
|
||||
gme_set_equalizer(gme, &eq);
|
||||
gme_start_track(gme, 0);
|
||||
current_track = 0;
|
||||
|
|
|
@ -2751,7 +2751,6 @@ static void ST_overlayDrawer(void)
|
|||
|
||||
void ST_Drawer(void)
|
||||
{
|
||||
#ifdef SEENAMES
|
||||
if (cv_seenames.value && cv_allowseenames.value && displayplayer == consoleplayer && seenplayer && seenplayer->mo)
|
||||
{
|
||||
INT32 c = 0;
|
||||
|
@ -2775,7 +2774,6 @@ void ST_Drawer(void)
|
|||
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF|c, player_names[seenplayer-players]);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Doom's status bar only updated if necessary.
|
||||
// However, ours updates every frame regardless, so the "refresh" param was removed
|
||||
|
|
|
@ -1747,6 +1747,9 @@ void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
|
|||
|
||||
void W_UnlockCachedPatch(void *patch)
|
||||
{
|
||||
if (!patch)
|
||||
return;
|
||||
|
||||
// The hardware code does its own memory management, as its patches
|
||||
// have different lifetimes from software's.
|
||||
#ifdef HWRENDER
|
||||
|
@ -2144,7 +2147,7 @@ int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error)
|
|||
{"LT", 2}, // Titlecard changes
|
||||
|
||||
{"SLID", 4}, // Continue
|
||||
{"CONT", 4},
|
||||
{"CONT", 4},
|
||||
|
||||
{"MINICAPS", 8}, // NiGHTS graphics here and below
|
||||
{"BLUESTAT", 8}, // Sphere status
|
||||
|
|
|
@ -56,14 +56,6 @@ ifndef GCC44
|
|||
#OPTS+=-mms-bitfields
|
||||
endif
|
||||
|
||||
ifndef SDL
|
||||
OPTS+=-D_WINDOWS
|
||||
endif
|
||||
|
||||
ifndef SDL
|
||||
LIBS+=-lmingw32 -mwindows -ldinput -ldxguid -lgdi32 -lwinmm
|
||||
endif
|
||||
|
||||
LIBS+=-ladvapi32 -lkernel32 -lmsvcrt -luser32
|
||||
ifdef MINGW64
|
||||
LIBS+=-lws2_32
|
||||
|
@ -76,11 +68,7 @@ endif
|
|||
endif
|
||||
|
||||
# name of the exefile
|
||||
ifdef SDL
|
||||
EXENAME?=srb2win.exe
|
||||
else
|
||||
EXENAME?=srb2dd.exe
|
||||
endif
|
||||
|
||||
ifdef SDL
|
||||
i_system_o+=$(OBJDIR)/SRB2.res
|
||||
|
@ -88,22 +76,6 @@ ifdef SDL
|
|||
ifndef NOHW
|
||||
OPTS+=-DUSE_WGL_SWAP
|
||||
endif
|
||||
else
|
||||
D_FILES+=$(D_DIR)/fmodex.dll
|
||||
CFLAGS+=-I../libs/fmodex/inc
|
||||
LDFLAGS+=-L../libs/fmodex/lib
|
||||
ifdef MINGW64
|
||||
LIBS+=-lfmodex64_vc
|
||||
else
|
||||
LIBS+=-lfmodex_vc
|
||||
endif
|
||||
i_cdmus_o=$(OBJDIR)/win_cd.o
|
||||
i_net_o=$(OBJDIR)/win_net.o
|
||||
i_system_o=$(OBJDIR)/win_sys.o $(OBJDIR)/SRB2.res
|
||||
i_sound_o=$(OBJDIR)/win_snd.o
|
||||
i_main_o=$(OBJDIR)/win_main.o
|
||||
#i_main_o+=$(OBJDIR)/win_dbg.o
|
||||
OBJS=$(OBJDIR)/dx_error.o $(OBJDIR)/fabdxlib.o $(OBJDIR)/win_vid.o $(OBJDIR)/win_dll.o
|
||||
endif
|
||||
|
||||
|
||||
|
@ -161,4 +133,4 @@ ifdef MINGW64
|
|||
else
|
||||
CURL_LDFLAGS+=-L../libs/curl/lib32 -lcurl
|
||||
endif #MINGW64
|
||||
endif
|
||||
endif
|
||||
|
|
|
@ -1229,7 +1229,10 @@ void Y_StartIntermission(void)
|
|||
data.coop.tics = players[consoleplayer].realtime;
|
||||
|
||||
for (i = 0; i < 4; ++i)
|
||||
data.coop.bonuspatches[i] = W_CachePatchName(data.coop.bonuses[i].patch, PU_PATCH);
|
||||
{
|
||||
if (strlen(data.coop.bonuses[i].patch))
|
||||
data.coop.bonuspatches[i] = W_CachePatchName(data.coop.bonuses[i].patch, PU_PATCH);
|
||||
}
|
||||
data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_PATCH);
|
||||
|
||||
// get act number
|
||||
|
@ -1733,7 +1736,6 @@ static void Y_SetNullBonus(player_t *player, y_bonus_t *bstruct)
|
|||
{
|
||||
(void)player;
|
||||
memset(bstruct, 0, sizeof(y_bonus_t));
|
||||
strncpy(bstruct->patch, "MISSING", sizeof(bstruct->patch));
|
||||
}
|
||||
|
||||
//
|
||||
|
|
12
src/z_zone.c
12
src/z_zone.c
|
@ -813,12 +813,12 @@ static void Command_Memfree_f(void)
|
|||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
CONS_Printf(M_GetText("Patch info headers: %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHINFO)>>10));
|
||||
CONS_Printf(M_GetText("Colormap textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHCOLTEXTURE)>>10));
|
||||
CONS_Printf(M_GetText("HW Texture cache : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10));
|
||||
CONS_Printf(M_GetText("Plane polygons : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10));
|
||||
CONS_Printf(M_GetText("HW model textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRMODELTEXTURE)>>10));
|
||||
CONS_Printf(M_GetText("HW Texture used : %7d KB\n"), HWR_GetTextureUsed()>>10);
|
||||
CONS_Printf(M_GetText("Patch info headers : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHINFO)>>10));
|
||||
CONS_Printf(M_GetText("Cached textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10));
|
||||
CONS_Printf(M_GetText("Texture colormaps : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHCOLTEXTURE)>>10));
|
||||
CONS_Printf(M_GetText("Model textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRMODELTEXTURE)>>10));
|
||||
CONS_Printf(M_GetText("Plane polygons : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10));
|
||||
CONS_Printf(M_GetText("All GPU textures : %7d KB\n"), HWR_GetTextureUsed()>>10);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in a new issue