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Remove useless variable
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75b52171d2
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62986da9da
3 changed files with 0 additions and 13 deletions
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@ -1605,8 +1605,6 @@ void GetPackets(void)
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{
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SINT8 node; // The packet sender
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player_joining = false;
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while (HGetPacket())
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{
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node = (SINT8)doomcom->remotenode;
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@ -1793,13 +1791,6 @@ boolean TryRunTics(tic_t realtics)
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hu_stopped = false;
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}
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if (player_joining)
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{
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if (realtics)
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hu_stopped = true;
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return false;
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}
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if (ticking)
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{
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if (advancedemo)
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@ -37,8 +37,6 @@ tic_t joindelay = 0;
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// The actual timeout will be longer depending on the savegame length
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char playeraddress[MAXPLAYERS][64];
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UINT8 player_joining = false;
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consvar_t cv_showjoinaddress = CVAR_INIT ("showjoinaddress", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
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consvar_t cv_allownewplayer = CVAR_INIT ("allowjoin", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
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@ -475,7 +473,6 @@ void PT_ClientJoin(SINT8 node)
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SV_AddPlayer(node, names[i]);
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joindelay += cv_joindelay.value * TICRATE;
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player_joining = true;
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}
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void PT_AskInfoViaMS(SINT8 node)
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@ -25,7 +25,6 @@ void PT_AskInfo(SINT8 node);
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extern tic_t jointimeout;
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extern tic_t joindelay;
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extern char playeraddress[MAXPLAYERS][64];
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extern UINT8 player_joining;
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extern consvar_t cv_showjoinaddress, cv_allownewplayer, cv_maxplayers, cv_joindelay, cv_rejointimeout;
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#endif
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