diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 21f7c6c45..a75274615 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -37,6 +37,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 m_random.c m_tokenizer.c m_queue.c + m_vector.c info.c p_ceilng.c p_enemy.c diff --git a/src/Sourcefile b/src/Sourcefile index ad5eacfeb..60ee5db5b 100644 --- a/src/Sourcefile +++ b/src/Sourcefile @@ -31,6 +31,7 @@ m_perfstats.c m_random.c m_tokenizer.c m_queue.c +m_vector.c info.c p_ceilng.c p_enemy.c diff --git a/src/lua_maplib.c b/src/lua_maplib.c index 5b80d4d38..83f4964bf 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -2609,12 +2609,16 @@ static int slope_set(lua_State *L) slope->o.z = luaL_checkfixed(L, -1); else slope->o.z = 0; + slope->dorigin.x = FixedToDouble(slope->o.x); + slope->dorigin.y = FixedToDouble(slope->o.y); + slope->dorigin.z = FixedToDouble(slope->o.z); lua_pop(L, 1); break; } - case slope_zdelta: { // zdelta, this is temp until i figure out wtf to do + case slope_zdelta: { // zdelta slope->zdelta = luaL_checkfixed(L, 3); slope->zangle = R_PointToAngle2(0, 0, FRACUNIT, -slope->zdelta); + slope->dzdelta = FixedToDouble(slope->zdelta); P_CalculateSlopeNormal(slope); break; } @@ -2624,6 +2628,7 @@ static int slope_set(lua_State *L) return luaL_error(L, "invalid zangle for slope!"); slope->zangle = zangle; slope->zdelta = -FINETANGENT(((slope->zangle+ANGLE_90)>>ANGLETOFINESHIFT) & 4095); + slope->dzdelta = FixedToDouble(slope->zdelta); P_CalculateSlopeNormal(slope); break; } @@ -2631,6 +2636,8 @@ static int slope_set(lua_State *L) slope->xydirection = luaL_checkangle(L, 3); slope->d.x = -FINECOSINE((slope->xydirection>>ANGLETOFINESHIFT) & FINEMASK); slope->d.y = -FINESINE((slope->xydirection>>ANGLETOFINESHIFT) & FINEMASK); + slope->dnormdir.x = FixedToDouble(slope->d.x); + slope->dnormdir.y = FixedToDouble(slope->d.y); P_CalculateSlopeNormal(slope); break; } diff --git a/src/m_fixed.c b/src/m_fixed.c index b674e3b2c..19c1e8091 100644 --- a/src/m_fixed.c +++ b/src/m_fixed.c @@ -3,6 +3,7 @@ // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2023 by Sonic Team Junior. +// Copyright (C) 2009 by Stephen McGranahan. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/m_fixed.h b/src/m_fixed.h index 4e644c9b6..f40c7b308 100644 --- a/src/m_fixed.h +++ b/src/m_fixed.h @@ -50,6 +50,20 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FloatToFixed(float f) return (fixed_t)(f * FRACUNIT); } +/*! + \brief convert fixed_t into double-precision floating number +*/ + +FUNCMATH FUNCINLINE static ATTRINLINE double FixedToDouble(fixed_t x) +{ + return x / (double)FRACUNIT; +} + +FUNCMATH FUNCINLINE static ATTRINLINE fixed_t DoubleToFixed(double f) +{ + return (fixed_t)(f * FRACUNIT); +} + // for backwards compat #define FIXED_TO_FLOAT(x) FixedToFloat(x) // (((float)(x)) / ((float)FRACUNIT)) #define FLOAT_TO_FIXED(f) FloatToFixed(f) // (fixed_t)((f) * ((float)FRACUNIT)) diff --git a/src/m_vector.c b/src/m_vector.c new file mode 100644 index 000000000..546826c76 --- /dev/null +++ b/src/m_vector.c @@ -0,0 +1,53 @@ +// SONIC ROBO BLAST 2 +//----------------------------------------------------------------------------- +// Copyright (C) 1999-2024 by Sonic Team Junior. +// Copyright (C) 2009 by Stephen McGranahan. +// +// This program is free software distributed under the +// terms of the GNU General Public License, version 2. +// See the 'LICENSE' file for more details. +//----------------------------------------------------------------------------- +/// \file m_vector.c +/// \brief Basic vector functions + +#include "doomdef.h" + +#include "m_vector.h" + +void DVector3_Load(dvector3_t *vec, double x, double y, double z) +{ + vec->x = x; + vec->y = y; + vec->z = z; +} + +double DVector3_Magnitude(const dvector3_t *a_normal) +{ + double xs = a_normal->x * a_normal->x; + double ys = a_normal->y * a_normal->y; + double zs = a_normal->z * a_normal->z; + return sqrt(xs + ys + zs); +} + +double DVector3_Normalize(dvector3_t *a_normal) +{ + double magnitude = DVector3_Magnitude(a_normal); + a_normal->x /= magnitude; + a_normal->y /= magnitude; + a_normal->z /= magnitude; + return magnitude; +} + +void DVector3_Negate(dvector3_t *a_o) +{ + a_o->x = -a_o->x; + a_o->y = -a_o->y; + a_o->z = -a_o->z; +} + +void DVector3_Cross(const dvector3_t *a_1, const dvector3_t *a_2, dvector3_t *a_o) +{ + a_o->x = (a_1->y * a_2->z) - (a_1->z * a_2->y); + a_o->y = (a_1->z * a_2->x) - (a_1->x * a_2->z); + a_o->z = (a_1->x * a_2->y) - (a_1->y * a_2->x); +} diff --git a/src/m_vector.h b/src/m_vector.h new file mode 100644 index 000000000..abd23f1cf --- /dev/null +++ b/src/m_vector.h @@ -0,0 +1,27 @@ +// SONIC ROBO BLAST 2 +//----------------------------------------------------------------------------- +// Copyright (C) 1999-2024 by Sonic Team Junior. +// Copyright (C) 2009 by Stephen McGranahan. +// +// This program is free software distributed under the +// terms of the GNU General Public License, version 2. +// See the 'LICENSE' file for more details. +//----------------------------------------------------------------------------- +/// \file m_vector.h +/// \brief Basic vector functions + +#ifndef __M_VECTOR__ +#define __M_VECTOR__ + +typedef struct +{ + double x, y, z; +} dvector3_t; + +void DVector3_Load(dvector3_t *vec, double x, double y, double z); +double DVector3_Magnitude(const dvector3_t *a_normal); +double DVector3_Normalize(dvector3_t *a_normal); +void DVector3_Negate(dvector3_t *a_o); +void DVector3_Cross(const dvector3_t *a_1, const dvector3_t *a_2, dvector3_t *a_o); + +#endif diff --git a/src/p_setup.c b/src/p_setup.c index 851231c42..84cb5920b 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1650,15 +1650,15 @@ textmap_colormap_t textmap_colormap = { false, 0, 25, 0, 25, 0, 31, 0 }; typedef enum { - PD_A = 1, - PD_B = 1<<1, - PD_C = 1<<2, - PD_D = 1<<3, + PD_A = 1, + PD_B = 1<<1, + PD_C = 1<<2, + PD_D = 1<<3, } planedef_t; typedef struct textmap_plane_s { - UINT8 defined; - fixed_t a, b, c, d; + UINT8 defined; + double a, b, c, d; } textmap_plane_t; textmap_plane_t textmap_planefloor = {0, 0, 0, 0, 0}; @@ -1719,42 +1719,42 @@ static void ParseTextmapSectorParameter(UINT32 i, const char *param, const char else if (fastcmp(param, "floorplane_a")) { textmap_planefloor.defined |= PD_A; - textmap_planefloor.a = FLOAT_TO_FIXED(atof(val)); + textmap_planefloor.a = atof(val); } else if (fastcmp(param, "floorplane_b")) { textmap_planefloor.defined |= PD_B; - textmap_planefloor.b = FLOAT_TO_FIXED(atof(val)); + textmap_planefloor.b = atof(val); } else if (fastcmp(param, "floorplane_c")) { textmap_planefloor.defined |= PD_C; - textmap_planefloor.c = FLOAT_TO_FIXED(atof(val)); + textmap_planefloor.c = atof(val); } else if (fastcmp(param, "floorplane_d")) { textmap_planefloor.defined |= PD_D; - textmap_planefloor.d = FLOAT_TO_FIXED(atof(val)); + textmap_planefloor.d = atof(val); } else if (fastcmp(param, "ceilingplane_a")) { textmap_planeceiling.defined |= PD_A; - textmap_planeceiling.a = FLOAT_TO_FIXED(atof(val)); + textmap_planeceiling.a = atof(val); } else if (fastcmp(param, "ceilingplane_b")) { textmap_planeceiling.defined |= PD_B; - textmap_planeceiling.b = FLOAT_TO_FIXED(atof(val)); + textmap_planeceiling.b = atof(val); } else if (fastcmp(param, "ceilingplane_c")) { textmap_planeceiling.defined |= PD_C; - textmap_planeceiling.c = FLOAT_TO_FIXED(atof(val)); + textmap_planeceiling.c = atof(val); } else if (fastcmp(param, "ceilingplane_d")) { textmap_planeceiling.defined |= PD_D; - textmap_planeceiling.d = FLOAT_TO_FIXED(atof(val)); + textmap_planeceiling.d = atof(val); } else if (fastcmp(param, "lightcolor")) { @@ -2992,13 +2992,13 @@ static void P_LoadTextmap(void) if (textmap_planefloor.defined == (PD_A|PD_B|PD_C|PD_D)) { - sc->f_slope = MakeViaEquationConstants(textmap_planefloor.a, textmap_planefloor.b, textmap_planefloor.c, textmap_planefloor.d); + sc->f_slope = P_MakeSlopeViaEquationConstants(textmap_planefloor.a, textmap_planefloor.b, textmap_planefloor.c, textmap_planefloor.d); sc->hasslope = true; } if (textmap_planeceiling.defined == (PD_A|PD_B|PD_C|PD_D)) { - sc->c_slope = MakeViaEquationConstants(textmap_planeceiling.a, textmap_planeceiling.b, textmap_planeceiling.c, textmap_planeceiling.d); + sc->c_slope = P_MakeSlopeViaEquationConstants(textmap_planeceiling.a, textmap_planeceiling.b, textmap_planeceiling.c, textmap_planeceiling.d); sc->hasslope = true; } diff --git a/src/p_slopes.c b/src/p_slopes.c index 1c0ee81a7..a41a3343a 100644 --- a/src/p_slopes.c +++ b/src/p_slopes.c @@ -14,6 +14,7 @@ #include "r_defs.h" #include "r_state.h" #include "m_bbox.h" +#include "m_vector.h" #include "z_zone.h" #include "p_local.h" #include "p_spec.h" @@ -34,6 +35,36 @@ void P_CalculateSlopeNormal(pslope_t *slope) { slope->normal.y = FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), slope->d.y); } +static void CalculateVectors(pslope_t *slope, dvector3_t *dnormal) +{ + double hyp = hypot(dnormal->x, dnormal->y); + if (fpclassify(hyp) == FP_ZERO) + { + slope->dnormdir.x = slope->dnormdir.y = 0.0; + slope->dzdelta = 0.0; + } + else + { + slope->dnormdir.x = -(dnormal->x / hyp); + slope->dnormdir.y = -(dnormal->y / hyp); + + slope->dzdelta = hyp / dnormal->z; + } +} + +void P_RecalculateSlopeVectors(pslope_t *slope) +{ + dvector3_t dnormal; + + dnormal.x = FixedToDouble(slope->normal.x); + dnormal.y = FixedToDouble(slope->normal.y); + dnormal.z = FixedToDouble(slope->normal.z); + + DVector3_Load(&slope->dorigin, FixedToDouble(slope->o.x), FixedToDouble(slope->o.y), FixedToDouble(slope->o.z)); + + CalculateVectors(slope, &dnormal); +} + /// Setup slope via 3 vertexes. static void ReconfigureViaVertexes (pslope_t *slope, const vector3_t v1, const vector3_t v2, const vector3_t v3) { @@ -89,22 +120,31 @@ static void ReconfigureViaVertexes (pslope_t *slope, const vector3_t v1, const v slope->xydirection = R_PointToAngle2(0, 0, slope->d.x, slope->d.y)+ANGLE_180; slope->zangle = InvAngle(R_PointToAngle2(0, 0, FRACUNIT, slope->zdelta)); } + + P_RecalculateSlopeVectors(slope); } /// Setup slope via constants. -static void ReconfigureViaConstants (pslope_t *slope, const fixed_t a, const fixed_t b, const fixed_t c, const fixed_t d) +static void ReconfigureViaConstants (pslope_t *slope, const double pa, const double pb, const double pc, const double pd) { fixed_t m; fixed_t o = 0; - vector3_t *normal = &slope->normal; + double d_o = 0.0; + + fixed_t a = DoubleToFixed(pa), b = DoubleToFixed(pb), c = DoubleToFixed(pc), d = DoubleToFixed(pd); if (c) + { + d_o = abs(c) <= FRACUNIT ? -(pd * (1.0 / pc)) : -(pd / pc); o = abs(c) <= FRACUNIT ? -FixedMul(d, FixedDiv(FRACUNIT, c)) : -FixedDiv(d, c); + } // Set origin. FV3_Load(&slope->o, 0, 0, o); // Get slope's normal. + vector3_t *normal = &slope->normal; + FV3_Load(normal, a, b, c); FV3_Normalize(normal); @@ -123,6 +163,17 @@ static void ReconfigureViaConstants (pslope_t *slope, const fixed_t a, const fix // Get angles slope->xydirection = R_PointToAngle2(0, 0, slope->d.x, slope->d.y)+ANGLE_180; slope->zangle = InvAngle(R_PointToAngle2(0, 0, FRACUNIT, slope->zdelta)); + + dvector3_t dnormal; + + DVector3_Load(&dnormal, pa, pb, pc); + DVector3_Normalize(&dnormal); + if (dnormal.z < 0) + DVector3_Negate(&dnormal); + + DVector3_Load(&slope->dorigin, 0, 0, d_o); + + CalculateVectors(slope, &dnormal); } /// Recalculate dynamic slopes. @@ -162,6 +213,7 @@ void T_DynamicSlopeLine (dynlineplanethink_t* th) slope->zdelta = FixedDiv(zdelta, th->extent); slope->zangle = R_PointToAngle2(0, 0, th->extent, -zdelta); P_CalculateSlopeNormal(slope); + P_RecalculateSlopeVectors(slope); } } @@ -695,7 +747,7 @@ pslope_t *P_SlopeById(UINT16 id) } /// Creates a new slope from equation constants. -pslope_t *MakeViaEquationConstants(const fixed_t a, const fixed_t b, const fixed_t c, const fixed_t d) +pslope_t *P_MakeSlopeViaEquationConstants(const double a, const double b, const double c, const double d) { pslope_t* ret = Slope_Add(0); diff --git a/src/p_slopes.h b/src/p_slopes.h index 096bf8f82..78731c2a9 100644 --- a/src/p_slopes.h +++ b/src/p_slopes.h @@ -13,7 +13,7 @@ #ifndef P_SLOPES_H__ #define P_SLOPES_H__ -#include "m_fixed.h" // Vectors +#include "m_fixed.h" extern pslope_t *slopelist; extern UINT16 slopecount; @@ -51,6 +51,7 @@ typedef enum void P_LinkSlopeThinkers (void); void P_CalculateSlopeNormal(pslope_t *slope); +void P_RecalculateSlopeVectors(pslope_t *slope); void P_InitSlopes(void); void P_SpawnSlopes(const boolean fromsave); @@ -88,7 +89,7 @@ fixed_t P_GetWallTransferMomZ(mobj_t *mo, pslope_t *slope); void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope); void P_ButteredSlope(mobj_t *mo); -pslope_t *MakeViaEquationConstants(const fixed_t a, const fixed_t b, const fixed_t c, const fixed_t d); +pslope_t *P_MakeSlopeViaEquationConstants(const double a, const double b, const double c, const double d); /// Dynamic plane type enum for the thinker. Will have a different functionality depending on this. typedef enum { diff --git a/src/r_defs.h b/src/r_defs.h index 16c660b01..4e03afd81 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -16,6 +16,7 @@ // Some more or less basic data types we depend on. #include "m_fixed.h" +#include "m_vector.h" // We rely on the thinker data struct to handle sound origins in sectors. #include "d_think.h" @@ -343,6 +344,11 @@ typedef struct pslope_s angle_t zangle; /// Precomputed angle of the plane going up from the ground (not measured in degrees). angle_t xydirection;/// Precomputed angle of the normal's projection on the XY plane. + dvector3_t dorigin; + dvector3_t dnormdir; + + double dzdelta; + UINT8 flags; // Slope options } pslope_t; diff --git a/src/r_draw.c b/src/r_draw.c index ff2e43df3..d51f2d3bd 100644 --- a/src/r_draw.c +++ b/src/r_draw.c @@ -113,8 +113,9 @@ UINT8 *ds_source; // points to the start of a flat UINT8 *ds_transmap; // one of the translucency tables // Vectors for Software's tilted slope drawers -floatv3_t ds_su, ds_sv, ds_sz, ds_slopelight; -float focallengthf, zeroheight; +dvector3_t ds_su, ds_sv, ds_sz, ds_slopelight; +double zeroheight; +float focallengthf; /** \brief Variable flat sizes */ diff --git a/src/r_draw.h b/src/r_draw.h index 29370015a..329877e7f 100644 --- a/src/r_draw.h +++ b/src/r_draw.h @@ -66,13 +66,10 @@ extern boolean ds_powersoftwo, ds_solidcolor, ds_fog; extern UINT8 *ds_source; extern UINT8 *ds_transmap; -typedef struct { - float x, y, z; -} floatv3_t; - // Vectors for Software's tilted slope drawers -extern floatv3_t ds_su, ds_sv, ds_sz, ds_slopelight; -extern float focallengthf, zeroheight; +extern dvector3_t ds_su, ds_sv, ds_sz, ds_slopelight; +extern double zeroheight; +extern float focallengthf; // Variable flat sizes extern UINT32 nflatxshift; diff --git a/src/r_fps.c b/src/r_fps.c index de450aaa7..dd43ca8d4 100644 --- a/src/r_fps.c +++ b/src/r_fps.c @@ -19,9 +19,9 @@ #include "i_video.h" #include "r_plane.h" #include "p_spec.h" +#include "p_slopes.h" #include "r_state.h" #include "z_zone.h" -#include "console.h" // con_startup_loadprogress #include "m_perfstats.h" // ps_metric_t #ifdef HWRENDER #include "hardware/hw_main.h" // for cv_glshearing @@ -631,6 +631,7 @@ void R_ApplyLevelInterpolators(fixed_t frac) R_LerpVector3(&interp->dynslope.oldo, &interp->dynslope.bako, frac, &interp->dynslope.slope->o); R_LerpVector2(&interp->dynslope.oldd, &interp->dynslope.bakd, frac, &interp->dynslope.slope->d); interp->dynslope.slope->zdelta = R_LerpFixed(interp->dynslope.oldzdelta, interp->dynslope.bakzdelta, frac); + P_RecalculateSlopeVectors(interp->dynslope.slope); break; } } diff --git a/src/r_plane.c b/src/r_plane.c index 612c650fc..f3536dbb2 100644 --- a/src/r_plane.c +++ b/src/r_plane.c @@ -84,11 +84,11 @@ fixed_t yslopetab[MAXVIDHEIGHT*16]; fixed_t *yslope; static fixed_t xoffs, yoffs; -static floatv3_t slope_origin, slope_u, slope_v; -static floatv3_t slope_lightu, slope_lightv; +static dvector3_t slope_origin, slope_u, slope_v; +static dvector3_t slope_lightu, slope_lightv; static void CalcSlopePlaneVectors(visplane_t *pl, fixed_t xoff, fixed_t yoff); -static void CalcSlopeLightVectors(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t height, float ang, angle_t plangle); +static void CalcSlopeLightVectors(pslope_t *slope, fixed_t xpos, fixed_t ypos, double height, float ang, angle_t plangle); static void DoSlopeCrossProducts(void); static void DoSlopeLightCrossProduct(void); @@ -660,16 +660,17 @@ static void R_DrawSkyPlane(visplane_t *pl) } } -// Returns the height of the sloped plane at (x, y) as a 32.16 fixed_t -static INT64 R_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y) +// Returns the height of the sloped plane at (x, y) as a double +static double R_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y) { - INT64 x64 = ((INT64)x - (INT64)slope->o.x); - INT64 y64 = ((INT64)y - (INT64)slope->o.y); + // (d + a*x + b*y) * -(1.0 / c) - x64 = (x64 * (INT64)slope->d.x) / FRACUNIT; - y64 = (y64 * (INT64)slope->d.y) / FRACUNIT; + double px = FixedToDouble(x) - slope->dorigin.x; + double py = FixedToDouble(y) - slope->dorigin.y; - return (INT64)slope->o.z + ((x64 + y64) * (INT64)slope->zdelta) / FRACUNIT; + double dist = (px * slope->dnormdir.x) + (py * slope->dnormdir.y); + + return slope->dorigin.z + (dist * slope->dzdelta); } // Sets the texture origin vector of the sloped plane. @@ -687,19 +688,19 @@ static void R_SetSlopePlaneOrigin(pslope_t *slope, fixed_t xpos, fixed_t ypos, f // errors if the flat is rotated. slope_origin.x = vxf * cos(ang) - vyf * sin(ang); slope_origin.z = vxf * sin(ang) + vyf * cos(ang); - slope_origin.y = (R_GetSlopeZAt(slope, -xoff, yoff) - zpos) / (float)FRACUNIT; + slope_origin.y = R_GetSlopeZAt(slope, -xoff, yoff) - FixedToDouble(zpos); } // This function calculates all of the vectors necessary for drawing a sloped plane. void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle) { // I copied ZDoom's code and adapted it to SRB2... -Red - fixed_t height, z_at_xy; + double height, z_at_xy; float ang; R_SetSlopePlaneOrigin(slope, xpos, ypos, zpos, xoff, yoff, angle); - height = P_GetSlopeZAt(slope, xpos, ypos); - zeroheight = FixedToFloat(height - zpos); + height = R_GetSlopeZAt(slope, xpos, ypos); + zeroheight = height - FixedToDouble(zpos); ang = ANG2RAD(ANGLE_180 - (angle + plangle)); @@ -720,10 +721,10 @@ void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, slope_u.z = -cos(ang); plangle >>= ANGLETOFINESHIFT; - z_at_xy = P_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle)); - slope_v.y = FixedToFloat(z_at_xy - height); - z_at_xy = P_GetSlopeZAt(slope, xpos + FINECOSINE(plangle), ypos - FINESINE(plangle)); - slope_u.y = FixedToFloat(z_at_xy - height); + z_at_xy = R_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle)); + slope_v.y = z_at_xy - height; + z_at_xy = R_GetSlopeZAt(slope, xpos + FINECOSINE(plangle), ypos - FINESINE(plangle)); + slope_u.y = z_at_xy - height; DoSlopeCrossProducts(); DoSlopeLightCrossProduct(); @@ -732,13 +733,13 @@ void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, // This function calculates all of the vectors necessary for drawing a sloped and scaled plane. void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xs, fixed_t ys, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle) { - fixed_t height, z_at_xy; + double height, z_at_xy; float ang; R_SetSlopePlaneOrigin(slope, xpos, ypos, zpos, xoff, yoff, angle); - height = P_GetSlopeZAt(slope, xpos, ypos); - zeroheight = FixedToFloat(height - zpos); + height = R_GetSlopeZAt(slope, xpos, ypos); + zeroheight = height - FixedToDouble(zpos); ang = ANG2RAD(ANGLE_180 - (angle + plangle)); @@ -762,18 +763,18 @@ void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t slope_u.z = -xscale * cos(ang); ang = ANG2RAD(plangle); - z_at_xy = P_GetSlopeZAt(slope, xpos + FloatToFixed(yscale * sin(ang)), ypos + FloatToFixed(yscale * cos(ang))); - slope_v.y = FixedToFloat(z_at_xy - height); - z_at_xy = P_GetSlopeZAt(slope, xpos + FloatToFixed(xscale * cos(ang)), ypos - FloatToFixed(xscale * sin(ang))); - slope_u.y = FixedToFloat(z_at_xy - height); + z_at_xy = R_GetSlopeZAt(slope, xpos + FloatToFixed(yscale * sin(ang)), ypos + FloatToFixed(yscale * cos(ang))); + slope_v.y = z_at_xy - height; + z_at_xy = R_GetSlopeZAt(slope, xpos + FloatToFixed(xscale * cos(ang)), ypos - FloatToFixed(xscale * sin(ang))); + slope_u.y = z_at_xy - height; DoSlopeCrossProducts(); DoSlopeLightCrossProduct(); } -static void CalcSlopeLightVectors(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t height, float ang, angle_t plangle) +static void CalcSlopeLightVectors(pslope_t *slope, fixed_t xpos, fixed_t ypos, double height, float ang, angle_t plangle) { - fixed_t z_at_xy; + double z_at_xy; slope_lightv.x = cos(ang); slope_lightv.z = sin(ang); @@ -782,25 +783,17 @@ static void CalcSlopeLightVectors(pslope_t *slope, fixed_t xpos, fixed_t ypos, f slope_lightu.z = -cos(ang); plangle >>= ANGLETOFINESHIFT; - z_at_xy = P_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle)); - slope_lightv.y = FixedToFloat(z_at_xy - height); - z_at_xy = P_GetSlopeZAt(slope, xpos + FINECOSINE(plangle), ypos - FINESINE(plangle)); - slope_lightu.y = FixedToFloat(z_at_xy - height); + z_at_xy = R_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle)); + slope_lightv.y = z_at_xy - height; + z_at_xy = R_GetSlopeZAt(slope, xpos + FINECOSINE(plangle), ypos - FINESINE(plangle)); + slope_lightu.y = z_at_xy - height; } -// Eh. I tried making this stuff fixed-point and it exploded on me. Here's a macro for the only floating-point vector function I recall using. -#define CROSS(d, v1, v2) \ -d.x = (v1.y * v2.z) - (v1.z * v2.y);\ -d.y = (v1.z * v2.x) - (v1.x * v2.z);\ -d.z = (v1.x * v2.y) - (v1.y * v2.x) - static void DoSlopeCrossProducts(void) { - float sfmult = 65536.f; - - CROSS(ds_su, slope_origin, slope_v); - CROSS(ds_sv, slope_origin, slope_u); - CROSS(ds_sz, slope_v, slope_u); + DVector3_Cross(&slope_origin, &slope_v, &ds_su); + DVector3_Cross(&slope_origin, &slope_u, &ds_sv); + DVector3_Cross(&slope_v, &slope_u, &ds_sz); ds_su.z *= focallengthf; ds_sv.z *= focallengthf; @@ -810,6 +803,8 @@ static void DoSlopeCrossProducts(void) return; // Premultiply the texture vectors with the scale factors + float sfmult = 65536.f; + if (ds_powersoftwo) sfmult *= 1 << nflatshiftup; @@ -823,13 +818,11 @@ static void DoSlopeCrossProducts(void) static void DoSlopeLightCrossProduct(void) { - CROSS(ds_slopelight, slope_lightv, slope_lightu); + DVector3_Cross(&slope_lightv, &slope_lightu, &ds_slopelight); ds_slopelight.z *= focallengthf; } -#undef CROSS - static void CalcSlopePlaneVectors(visplane_t *pl, fixed_t xoff, fixed_t yoff) { if (!ds_fog && (pl->xscale != FRACUNIT || pl->yscale != FRACUNIT)) diff --git a/src/sdl/Srb2SDL-vc10.vcxproj b/src/sdl/Srb2SDL-vc10.vcxproj index 7142cb64c..462170078 100644 --- a/src/sdl/Srb2SDL-vc10.vcxproj +++ b/src/sdl/Srb2SDL-vc10.vcxproj @@ -295,6 +295,7 @@ + @@ -473,6 +474,7 @@ + diff --git a/src/sdl/Srb2SDL-vc10.vcxproj.filters b/src/sdl/Srb2SDL-vc10.vcxproj.filters index 44c353ae2..59bb76b52 100644 --- a/src/sdl/Srb2SDL-vc10.vcxproj.filters +++ b/src/sdl/Srb2SDL-vc10.vcxproj.filters @@ -348,6 +348,9 @@ M_Misc + + M_Misc + M_Misc @@ -846,6 +849,9 @@ M_Misc + + M_Misc + M_Misc diff --git a/src/tables.c b/src/tables.c index 315fe1d7a..d0fb428ba 100644 --- a/src/tables.c +++ b/src/tables.c @@ -3,6 +3,7 @@ // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2023 by Sonic Team Junior. +// Copyright (C) 2009 by Stephen McGranahan. // // This program is free software distributed under the // terms of the GNU General Public License, version 2.