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Whitelist SPECTILE, NGRTIMER, and emblem/emerald hunt radar graphics.
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1 changed files with 4 additions and 0 deletions
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@ -2477,6 +2477,7 @@ int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error)
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{"STLIVE", 6}, // Life graphics, background and the "X" that shows under skin's HUDNAME
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{"STLIVE", 6}, // Life graphics, background and the "X" that shows under skin's HUDNAME
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{"CROSHAI", 7}, // First person crosshairs
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{"CROSHAI", 7}, // First person crosshairs
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{"INTERSC", 7}, // Default intermission backgrounds (co-op)
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{"INTERSC", 7}, // Default intermission backgrounds (co-op)
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{"SPECTILE", 8}, // Special stage intermission background
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{"STT", 3}, // Acceptable HUD changes (Score Time Rings)
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{"STT", 3}, // Acceptable HUD changes (Score Time Rings)
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{"YB_", 3}, // Intermission graphics, goes with the above
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{"YB_", 3}, // Intermission graphics, goes with the above
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{"RESULT", 6}, // Used in intermission for competitive modes, above too :3
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{"RESULT", 6}, // Used in intermission for competitive modes, above too :3
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@ -2484,6 +2485,8 @@ int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error)
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{"SRB2BACK", 8}, // MP intermission background
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{"SRB2BACK", 8}, // MP intermission background
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{"M_", 2}, // Menu stuff
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{"M_", 2}, // Menu stuff
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{"LT", 2}, // Titlecard changes
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{"LT", 2}, // Titlecard changes
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{"HOMING", 6}, // Emerald hunt radar
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{"HOMITM", 6}, // Emblem radar
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{"RECATK", 6}, // Record Attack menu
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{"RECATK", 6}, // Record Attack menu
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{"RECCLOCK", 8},
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{"RECCLOCK", 8},
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@ -2512,6 +2515,7 @@ int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error)
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{"DRILL", 5},
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{"DRILL", 5},
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{"GRADE", 5},
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{"GRADE", 5},
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{"MINUS5", 6},
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{"MINUS5", 6},
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{"NGRTIMER", 8}, // NiGHTS Mode timer
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{"MUSICDEF", 8}, // Song definitions (thanks kart)
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{"MUSICDEF", 8}, // Song definitions (thanks kart)
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{"SHADERS", 7}, // OpenGL shader definitions
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{"SHADERS", 7}, // OpenGL shader definitions
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