Whitelist SPECTILE, NGRTIMER, and emblem/emerald hunt radar graphics.

This commit is contained in:
spherallic 2022-02-03 11:34:05 +01:00
parent 18361f5ed7
commit 61661dc900

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@ -2477,6 +2477,7 @@ int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error)
{"STLIVE", 6}, // Life graphics, background and the "X" that shows under skin's HUDNAME {"STLIVE", 6}, // Life graphics, background and the "X" that shows under skin's HUDNAME
{"CROSHAI", 7}, // First person crosshairs {"CROSHAI", 7}, // First person crosshairs
{"INTERSC", 7}, // Default intermission backgrounds (co-op) {"INTERSC", 7}, // Default intermission backgrounds (co-op)
{"SPECTILE", 8}, // Special stage intermission background
{"STT", 3}, // Acceptable HUD changes (Score Time Rings) {"STT", 3}, // Acceptable HUD changes (Score Time Rings)
{"YB_", 3}, // Intermission graphics, goes with the above {"YB_", 3}, // Intermission graphics, goes with the above
{"RESULT", 6}, // Used in intermission for competitive modes, above too :3 {"RESULT", 6}, // Used in intermission for competitive modes, above too :3
@ -2484,6 +2485,8 @@ int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error)
{"SRB2BACK", 8}, // MP intermission background {"SRB2BACK", 8}, // MP intermission background
{"M_", 2}, // Menu stuff {"M_", 2}, // Menu stuff
{"LT", 2}, // Titlecard changes {"LT", 2}, // Titlecard changes
{"HOMING", 6}, // Emerald hunt radar
{"HOMITM", 6}, // Emblem radar
{"RECATK", 6}, // Record Attack menu {"RECATK", 6}, // Record Attack menu
{"RECCLOCK", 8}, {"RECCLOCK", 8},
@ -2512,6 +2515,7 @@ int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error)
{"DRILL", 5}, {"DRILL", 5},
{"GRADE", 5}, {"GRADE", 5},
{"MINUS5", 6}, {"MINUS5", 6},
{"NGRTIMER", 8}, // NiGHTS Mode timer
{"MUSICDEF", 8}, // Song definitions (thanks kart) {"MUSICDEF", 8}, // Song definitions (thanks kart)
{"SHADERS", 7}, // OpenGL shader definitions {"SHADERS", 7}, // OpenGL shader definitions