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Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-base
This commit is contained in:
commit
6160a34699
5 changed files with 45 additions and 8 deletions
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@ -3389,14 +3389,14 @@ thingtypes
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}
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118
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{
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title = "CastleBot FaceStabber";
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title = "Lance-a-Bot";
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sprite = "CBFSA1";
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width = 32;
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height = 72;
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}
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1113
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{
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title = "Suspicious FaceStabber Statue";
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title = "Suspicious Lance-a-Bot Statue";
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sprite = "CBBSA1";
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width = 32;
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height = 72;
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@ -5006,7 +5006,7 @@ thingtypes
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{
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arrow = 1;
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blocking = 2;
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title = "FaceStabber Statue";
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title = "Lance-a-Bot Statue";
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sprite = "CBBSA1";
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width = 32;
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height = 72;
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@ -1301,6 +1301,8 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
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M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, 16);
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memset(netbuffer->u.serverinfo.maptitle, 0, sizeof netbuffer->u.serverinfo.maptitle);
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if (mapheaderinfo[gamemap-1] && *mapheaderinfo[gamemap-1]->lvlttl)
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{
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char *read = mapheaderinfo[gamemap-1]->lvlttl, *writ = netbuffer->u.serverinfo.maptitle;
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@ -1319,8 +1321,6 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
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else
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strncpy(netbuffer->u.serverinfo.maptitle, "UNKNOWN", 32);
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netbuffer->u.serverinfo.maptitle[32] = '\0';
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if (mapheaderinfo[gamemap-1] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
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netbuffer->u.serverinfo.iszone = 1;
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else
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@ -242,6 +242,7 @@ INT32 flags; Bits = 3232 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|M
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INT32 raisestate; Respawn frame = 32 S_NULL // raisestate
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}, */
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#ifdef HWRENDER
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static INT32 searchvalue(const char *s)
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{
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while (s[0] != '=' && s[0])
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@ -255,7 +256,6 @@ static INT32 searchvalue(const char *s)
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}
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}
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#ifdef HWRENDER
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static float searchfvalue(const char *s)
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{
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while (s[0] != '=' && s[0])
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@ -886,7 +886,9 @@ static void readspriteinfo(MYFILE *f, INT32 num, boolean sprite2)
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char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
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char *word, *word2;
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char *tmp;
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#ifdef HWRENDER
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INT32 value;
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#endif
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char *lastline;
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INT32 skinnumbers[MAXSKINS];
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INT32 foundskins = 0;
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@ -947,9 +949,9 @@ static void readspriteinfo(MYFILE *f, INT32 num, boolean sprite2)
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break;
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}
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strupr(word);
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#ifdef HWRENDER
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value = atoi(word2); // used for numerical settings
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#ifdef HWRENDER
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if (fastcmp(word, "LIGHTTYPE"))
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{
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if (sprite2)
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@ -729,6 +729,41 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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cur++; image++; blendimage++;
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}
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}
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else if (skinnum == TC_DASHMODE)
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{
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while (size--)
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{
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if (image->s.alpha == 0 && blendimage->s.alpha == 0)
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{
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// Don't bother with blending the pixel if the alpha of the blend pixel is 0
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cur->rgba = image->rgba;
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}
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else
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{
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UINT8 ialpha = 255 - blendimage->s.alpha, balpha = blendimage->s.alpha;
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RGBA_t icolor = *image, bcolor;
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memset(&bcolor, 0x00, sizeof(RGBA_t));
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if (blendimage->s.alpha)
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{
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bcolor.s.blue = 0;
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bcolor.s.red = 255;
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bcolor.s.green = (blendimage->s.red + blendimage->s.green + blendimage->s.blue) / 3;
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}
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if (image->s.alpha && image->s.red > image->s.green << 1) // this is pretty arbitrary, but it works well for Metal Sonic
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{
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icolor.s.red = image->s.blue;
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icolor.s.blue = image->s.red;
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}
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cur->s.red = (ialpha * icolor.s.red + balpha * bcolor.s.red)/255;
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cur->s.green = (ialpha * icolor.s.green + balpha * bcolor.s.green)/255;
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cur->s.blue = (ialpha * icolor.s.blue + balpha * bcolor.s.blue)/255;
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cur->s.alpha = image->s.alpha;
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}
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cur++; image++; blendimage++;
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}
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}
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else
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{
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while (size--)
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@ -639,7 +639,7 @@ INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
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//
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INT32 P_AddLevelFlatRuntime(const char *flatname)
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{
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return Ploadflat(0, flatname);
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return Ploadflat(levelflats, flatname);
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}
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// help function for $$$.sav checking
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