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Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into prerelease
This commit is contained in:
commit
612a424069
3 changed files with 35 additions and 14 deletions
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@ -562,7 +562,7 @@ static void SV_PrepareSendLuaFileToNextNode(void)
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// Find a client to send the file to
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// Find a client to send the file to
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for (i = 1; i < MAXNETNODES; i++)
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for (i = 1; i < MAXNETNODES; i++)
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if (nodeingame[i] && luafiletransfers->nodestatus[i] == LFTNS_WAITING) // Node waiting
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if (luafiletransfers->nodestatus[i] == LFTNS_WAITING) // Node waiting
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{
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{
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// Tell the client we're about to send them the file
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// Tell the client we're about to send them the file
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netbuffer->packettype = PT_SENDINGLUAFILE;
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netbuffer->packettype = PT_SENDINGLUAFILE;
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@ -570,6 +570,7 @@ static void SV_PrepareSendLuaFileToNextNode(void)
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I_Error("Failed to send a PT_SENDINGLUAFILE packet\n"); // !!! Todo: Handle failure a bit better lol
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I_Error("Failed to send a PT_SENDINGLUAFILE packet\n"); // !!! Todo: Handle failure a bit better lol
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luafiletransfers->nodestatus[i] = LFTNS_ASKED;
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luafiletransfers->nodestatus[i] = LFTNS_ASKED;
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luafiletransfers->nodetimeouts[i] = I_GetTime() + 30 * TICRATE;
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return;
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return;
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}
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}
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@ -588,7 +589,7 @@ void SV_PrepareSendLuaFile(void)
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// Set status to "waiting" for everyone
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// Set status to "waiting" for everyone
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for (i = 0; i < MAXNETNODES; i++)
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for (i = 0; i < MAXNETNODES; i++)
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luafiletransfers->nodestatus[i] = LFTNS_WAITING;
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luafiletransfers->nodestatus[i] = (nodeingame[i] ? LFTNS_WAITING : LFTNS_NONE);
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if (FIL_ReadFileOK(luafiletransfers->realfilename))
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if (FIL_ReadFileOK(luafiletransfers->realfilename))
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{
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{
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@ -649,12 +650,14 @@ void RemoveAllLuaFileTransfers(void)
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void SV_AbortLuaFileTransfer(INT32 node)
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void SV_AbortLuaFileTransfer(INT32 node)
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{
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{
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if (luafiletransfers
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if (luafiletransfers)
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&& (luafiletransfers->nodestatus[node] == LFTNS_ASKED
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|| luafiletransfers->nodestatus[node] == LFTNS_SENDING))
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{
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{
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luafiletransfers->nodestatus[node] = LFTNS_WAITING;
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if (luafiletransfers->nodestatus[node] == LFTNS_ASKED
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SV_PrepareSendLuaFileToNextNode();
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|| luafiletransfers->nodestatus[node] == LFTNS_SENDING)
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{
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SV_PrepareSendLuaFileToNextNode();
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}
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luafiletransfers->nodestatus[node] = LFTNS_NONE;
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}
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}
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}
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}
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@ -928,6 +931,22 @@ void FileSendTicker(void)
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filetx_t *f;
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filetx_t *f;
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INT32 packetsent, ram, i, j;
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INT32 packetsent, ram, i, j;
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// If someone is taking too long to download, kick them with a timeout
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// to prevent blocking the rest of the server...
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if (luafiletransfers)
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{
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for (i = 1; i < MAXNETNODES; i++)
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{
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luafiletransfernodestatus_t status = luafiletransfers->nodestatus[i];
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if (status != LFTNS_NONE && status != LFTNS_WAITING && status != LFTNS_SENT
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&& I_GetTime() > luafiletransfers->nodetimeouts[i])
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{
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Net_ConnectionTimeout(i);
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}
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}
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}
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if (!filestosend) // No file to send
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if (!filestosend) // No file to send
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return;
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return;
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@ -85,10 +85,11 @@ boolean PT_RequestFile(INT32 node);
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typedef enum
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typedef enum
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{
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{
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LFTNS_NONE, // This node is not connected
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LFTNS_WAITING, // This node is waiting for the server to send the file
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LFTNS_WAITING, // This node is waiting for the server to send the file
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LFTNS_ASKED, // The server has told the node they're ready to send the file
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LFTNS_ASKED, // The server has told the node they're ready to send the file
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LFTNS_SENDING, // The server is sending the file to this node
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LFTNS_SENDING, // The server is sending the file to this node
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LFTNS_SENT // The node already has the file
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LFTNS_SENT // The node already has the file
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} luafiletransfernodestatus_t;
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} luafiletransfernodestatus_t;
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typedef struct luafiletransfer_s
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typedef struct luafiletransfer_s
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@ -99,6 +100,7 @@ typedef struct luafiletransfer_s
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INT32 id; // Callback ID
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INT32 id; // Callback ID
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boolean ongoing;
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boolean ongoing;
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luafiletransfernodestatus_t nodestatus[MAXNETNODES];
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luafiletransfernodestatus_t nodestatus[MAXNETNODES];
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tic_t nodetimeouts[MAXNETNODES];
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struct luafiletransfer_s *next;
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struct luafiletransfer_s *next;
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} luafiletransfer_t;
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} luafiletransfer_t;
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10
src/m_menu.c
10
src/m_menu.c
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@ -11419,9 +11419,9 @@ static void M_ServerOptions(INT32 choice)
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OP_ServerOptionsMenu[ 2].status = IT_GRAYEDOUT; // Max players
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OP_ServerOptionsMenu[ 2].status = IT_GRAYEDOUT; // Max players
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OP_ServerOptionsMenu[ 3].status = IT_GRAYEDOUT; // Allow add-on downloading
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OP_ServerOptionsMenu[ 3].status = IT_GRAYEDOUT; // Allow add-on downloading
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OP_ServerOptionsMenu[ 4].status = IT_GRAYEDOUT; // Allow players to join
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OP_ServerOptionsMenu[ 4].status = IT_GRAYEDOUT; // Allow players to join
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OP_ServerOptionsMenu[35].status = IT_GRAYEDOUT; // Master server
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OP_ServerOptionsMenu[36].status = IT_GRAYEDOUT; // Master server
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OP_ServerOptionsMenu[36].status = IT_GRAYEDOUT; // Minimum delay between joins
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OP_ServerOptionsMenu[37].status = IT_GRAYEDOUT; // Minimum delay between joins
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OP_ServerOptionsMenu[37].status = IT_GRAYEDOUT; // Attempts to resynchronise
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OP_ServerOptionsMenu[38].status = IT_GRAYEDOUT; // Attempts to resynchronise
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}
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}
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else
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else
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{
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{
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@ -11429,11 +11429,11 @@ static void M_ServerOptions(INT32 choice)
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OP_ServerOptionsMenu[ 2].status = IT_STRING | IT_CVAR;
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OP_ServerOptionsMenu[ 2].status = IT_STRING | IT_CVAR;
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OP_ServerOptionsMenu[ 3].status = IT_STRING | IT_CVAR;
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OP_ServerOptionsMenu[ 3].status = IT_STRING | IT_CVAR;
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OP_ServerOptionsMenu[ 4].status = IT_STRING | IT_CVAR;
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OP_ServerOptionsMenu[ 4].status = IT_STRING | IT_CVAR;
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OP_ServerOptionsMenu[35].status = (netgame
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OP_ServerOptionsMenu[36].status = (netgame
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? IT_GRAYEDOUT
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? IT_GRAYEDOUT
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: (IT_STRING | IT_CVAR | IT_CV_STRING));
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: (IT_STRING | IT_CVAR | IT_CV_STRING));
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OP_ServerOptionsMenu[36].status = IT_STRING | IT_CVAR;
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OP_ServerOptionsMenu[37].status = IT_STRING | IT_CVAR;
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OP_ServerOptionsMenu[37].status = IT_STRING | IT_CVAR;
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OP_ServerOptionsMenu[38].status = IT_STRING | IT_CVAR;
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}
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}
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#endif
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#endif
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