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https://git.do.srb2.org/STJr/SRB2.git
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Added MUSICPOSTBOSSTRACK and MUSICPOSTBOSSPOSITION level header/variables
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commit
610a83f60e
5 changed files with 16 additions and 3 deletions
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@ -1154,6 +1154,10 @@ static void readlevelheader(MYFILE *f, INT32 num)
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else if (fastcmp(word, "MUSICPOSTBOSS"))
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deh_strlcpy(mapheaderinfo[num-1]->muspostbossname, word2,
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sizeof(mapheaderinfo[num-1]->muspostbossname), va("Level header %d: post-boss music", num));
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else if (fastcmp(word, "MUSICPOSTBOSSTRACK"))
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mapheaderinfo[num-1]->muspostbosstrack = ((UINT16)i - 1);
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else if (fastcmp(word, "MUSICPOSTBOSSPOSITION"))
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mapheaderinfo[num-1]->muspostbossposition = (UINT8)get_number(word2);
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else if (fastcmp(word, "FORCECHARACTER"))
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{
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strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
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@ -257,7 +257,9 @@ typedef struct
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nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
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// Music stuff.
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char muspostbossname[7]; ///< Post-bossdeath music.
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char muspostbossname[7]; ///< Post-bossdeath music.
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UINT16 muspostbosstrack; ///< Post-bossdeath track.
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UINT32 muspostbossposition; ///< Post-bossdeath position
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// Lua stuff.
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// (This is not ifdeffed so the map header structure can stay identical, just in case.)
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@ -1762,6 +1762,10 @@ static int mapheaderinfo_get(lua_State *L)
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lua_pushinteger(L, header->mustrack);
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else if (fastcmp(field,"muspostbossname"))
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lua_pushstring(L, header->muspostbossname);
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else if (fastcmp(field,"muspostbosstrack"))
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lua_pushinteger(L, header->muspostbosstrack);
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else if (fastcmp(field,"muspostbossposition"))
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lua_pushinteger(L, header->muspostbossposition);
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else if (fastcmp(field,"forcecharacter"))
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lua_pushstring(L, header->forcecharacter);
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else if (fastcmp(field,"weather"))
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@ -3537,8 +3537,9 @@ void A_BossDeath(mobj_t *mo)
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// So just park ourselves in the mapmus variables.
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strncpy(mapmusname, mapheaderinfo[gamemap-1]->muspostbossname, 7);
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mapmusname[6] = 0;
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mapmusflags = MUSIC_RELOADRESET;
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S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, 0, (1*MUSICRATE)+(MUSICRATE/2), 0);
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mapmusflags = (mapheaderinfo[gamemap-1]->muspostbosstrack & MUSIC_TRACKMASK) | MUSIC_RELOADRESET;
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mapmusposition = mapheaderinfo[gamemap-1]->muspostbossposition;
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S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, (1*MUSICRATE)+(MUSICRATE/2), 0);
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}
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}
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@ -209,6 +209,8 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
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mapheaderinfo[num]->musname[6] = 0;
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mapheaderinfo[num]->mustrack = 0;
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mapheaderinfo[num]->muspostbossname[6] = 0;
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mapheaderinfo[num]->muspostbosstrack = 0;
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mapheaderinfo[num]->muspostbossposition = 0;
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mapheaderinfo[num]->forcecharacter[0] = '\0';
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mapheaderinfo[num]->weather = 0;
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mapheaderinfo[num]->skynum = 1;
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