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Don't kick Tails!
Also, a movement for the WRITESINT8 to prevent modification to buf if the function bails early.
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1 changed files with 8 additions and 1 deletions
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@ -2587,6 +2587,9 @@ static void Command_Kick(void)
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XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH];
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XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH];
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UINT8 *p = buf;
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UINT8 *p = buf;
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if (!netgame) // Don't kick Tails in splitscreen!
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return;
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if (COM_Argc() == 1)
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if (COM_Argc() == 1)
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{
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{
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CONS_Printf(M_GetText("kick <playername/playernum> <reason>: kick a player\n"));
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CONS_Printf(M_GetText("kick <playername/playernum> <reason>: kick a player\n"));
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@ -2596,9 +2599,10 @@ static void Command_Kick(void)
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if (server || adminplayer == consoleplayer)
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if (server || adminplayer == consoleplayer)
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{
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{
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const SINT8 pn = nametonum(COM_Argv(1));
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const SINT8 pn = nametonum(COM_Argv(1));
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WRITESINT8(p, pn);
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if (pn == -1 || pn == 0)
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if (pn == -1 || pn == 0)
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return;
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return;
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// Special case if we are trying to kick a player who is downloading the game state:
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// Special case if we are trying to kick a player who is downloading the game state:
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// trigger a timeout instead of kicking them, because a kick would only
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// trigger a timeout instead of kicking them, because a kick would only
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// take effect after they have finished downloading
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// take effect after they have finished downloading
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@ -2607,6 +2611,9 @@ static void Command_Kick(void)
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Net_ConnectionTimeout(playernode[pn]);
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Net_ConnectionTimeout(playernode[pn]);
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return;
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return;
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}
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}
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WRITESINT8(p, pn);
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if (COM_Argc() == 2)
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if (COM_Argc() == 2)
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{
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{
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WRITEUINT8(p, KICK_MSG_GO_AWAY);
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WRITEUINT8(p, KICK_MSG_GO_AWAY);
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