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Adapt setup of air bobbing FOFs
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parent
e00531ed9c
commit
607aeb3a52
4 changed files with 73 additions and 14 deletions
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@ -1583,6 +1583,38 @@ udmf
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}
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}
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150
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{
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title = "Air Bobbing";
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prefix = "(150)";
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arg0
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{
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title = "Target sector tag";
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type = 13;
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}
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arg1
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{
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title = "Bobbing distance";
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}
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arg2
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{
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title = "Flags";
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type = 12;
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enum
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{
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1 = "Raise";
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2 = "Require spindash";
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4 = "Dynamic";
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}
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}
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arg3
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{
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title = "Tangibility";
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type = 12;
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enum = "tangibility";
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}
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}
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170
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{
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title = "Crumbling";
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@ -2931,6 +2931,20 @@ static void P_ConvertBinaryMap(void)
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lines[i].special = 100;
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break;
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case 150: //FOF: Air bobbing
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case 151: //FOF: Air bobbing (adjustable)
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case 152: //FOF: Reverse air bobbing (adjustable)
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case 153: //FOF: Dynamically sinking platform
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lines[i].args[0] = lines[i].tag;
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lines[i].args[1] = (lines[i].special == 150) ? 16*FRACUNIT : P_AproxDistance(lines[i].dx, lines[i].dy);
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if (lines[i].special == 152)
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lines[i].args[2] |= TMFB_REVERSE;
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if (lines[i].flags & ML_NOCLIMB)
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lines[i].args[2] |= TMFB_SPINDASH;
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if (lines[i].special == 153)
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lines[i].args[3] |= TMFB_DYNAMIC;
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lines[i].special = 150;
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break;
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case 170: //FOF: Crumbling, respawn
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case 171: //FOF: Crumbling, no respawn
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case 172: //FOF: Crumbling, respawn, intangible from bottom
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34
src/p_spec.c
34
src/p_spec.c
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@ -6735,20 +6735,26 @@ void P_SpawnSpecials(boolean fromnetsave)
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break;
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case 150: // Air bobbing platform
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case 151: // Adjustable air bobbing platform
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{
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fixed_t dist = (lines[i].special == 150) ? 16*FRACUNIT : P_AproxDistance(lines[i].dx, lines[i].dy);
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P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
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P_AddAirbob(lines[i].frontsector, lines + i, dist, false, !!(lines[i].flags & ML_NOCLIMB), false);
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break;
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}
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case 152: // Adjustable air bobbing platform in reverse
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P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
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P_AddAirbob(lines[i].frontsector, lines + i, P_AproxDistance(lines[i].dx, lines[i].dy), true, !!(lines[i].flags & ML_NOCLIMB), false);
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break;
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case 153: // Dynamic Sinking Platform
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P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
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P_AddAirbob(lines[i].frontsector, lines + i, P_AproxDistance(lines[i].dx, lines[i].dy), false, !!(lines[i].flags & ML_NOCLIMB), true);
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ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL;
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//Tangibility settings
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if (lines[i].args[3] & TMFT_INTANGIBLETOP)
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ffloorflags |= FF_REVERSEPLATFORM;
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if (lines[i].args[3] & TMFT_INTANGIBLEBOTTOM)
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ffloorflags |= FF_PLATFORM;
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if (lines[i].args[3] & TMFT_DONTBLOCKPLAYER)
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ffloorflags &= ~FF_BLOCKPLAYER;
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if (lines[i].args[3] & TMFT_DONTBLOCKOTHERS)
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ffloorflags &= ~FF_BLOCKOTHERS;
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//If player can enter it, cut inner walls
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if (lines[i].args[3] & TMFT_VISIBLEFROMINSIDE)
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ffloorflags |= FF_CUTEXTRA|FF_EXTRA;
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else
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ffloorflags |= FF_CUTLEVEL;
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P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
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P_AddAirbob(lines[i].frontsector, lines + i, lines[i].args[1], !!(lines[i].args[2] & TMFB_REVERSE), !!(lines[i].args[2] & TMFB_SPINDASH), !!(lines[i].args[2] & TMFB_DYNAMIC));
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break;
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case 160: // Float/bob platform
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@ -54,6 +54,13 @@ typedef enum
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TMFW_GOOWATER = 1<<5,
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} textmapfofwater_t;
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typedef enum
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{
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TMFB_REVERSE = 1,
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TMFB_SPINDASH = 1<<1,
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TMFB_DYNAMIC = 1<<2,
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} textmapfofbobbing_t;
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typedef enum
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{
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TMFC_TRANSLUCENT = 1,
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