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https://git.do.srb2.org/STJr/SRB2.git
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Replace F10's near-useless game quit option with a renderer toggle.
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commit
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1 changed files with 13 additions and 3 deletions
16
src/m_menu.c
16
src/m_menu.c
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@ -1341,7 +1341,7 @@ static menuitem_t OP_VideoOptionsMenu[] =
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#endif
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{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 16},
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#ifdef HWRENDER
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{IT_STRING | IT_CVAR, NULL, "Renderer", &cv_renderer, 21},
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{IT_STRING | IT_CVAR, NULL, "Renderer (F10)", &cv_renderer, 21},
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#else
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{IT_TRANSTEXT | IT_PAIR, "Renderer", "Software", &cv_renderer, 21},
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#endif
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@ -3395,8 +3395,11 @@ boolean M_Responder(event_t *ev)
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// Screenshots on F8 now handled elsewhere
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// Same with Moviemode on F9
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case KEY_F10: // Quit SRB2
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M_QuitSRB2(0);
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case KEY_F10: // Renderer toggle, also processed inside menus
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if (cv_renderer.value == render_soft)
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CV_SetValue(&cv_renderer, render_opengl);
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else if (cv_renderer.value == render_opengl)
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CV_SetValue(&cv_renderer, render_soft);
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return true;
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case KEY_F11: // Fullscreen toggle, also processed inside menus
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@ -3579,6 +3582,13 @@ boolean M_Responder(event_t *ev)
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// M_SetupNextMenu(currentMenu->prevMenu);
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return false;
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case KEY_F10: // Renderer toggle, also processed outside menus
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if (cv_renderer.value == render_soft)
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CV_SetValue(&cv_renderer, render_opengl);
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else if (cv_renderer.value == render_opengl)
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CV_SetValue(&cv_renderer, render_soft);
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return true;
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case KEY_F11: // Fullscreen toggle, also processed outside menus
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CV_SetValue(&cv_fullscreen, !cv_fullscreen.value);
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return true;
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