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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu
This commit is contained in:
commit
5f8cfb47e4
7 changed files with 14 additions and 8 deletions
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@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.0)
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cmake_minimum_required(VERSION 3.0)
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project(SRB2
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project(SRB2
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VERSION 2.1.17
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VERSION 2.1.18
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LANGUAGES C)
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LANGUAGES C)
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if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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@ -1,4 +1,4 @@
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version: 2.1.17.{branch}-{build}
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version: 2.1.18.{branch}-{build}
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os: MinGW
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os: MinGW
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environment:
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environment:
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@ -718,6 +718,12 @@ void Net_CloseConnection(INT32 node)
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if (!node)
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if (!node)
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return;
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return;
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if (node < 0 || node >= MAXNETNODES) // prevent invalid nodes from crashing the game
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{
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CONS_Alert(CONS_WARNING, M_GetText("Net_CloseConnection: invalid node %d detected!\n"), node);
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return;
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}
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nodes[node].flags |= NF_CLOSE;
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nodes[node].flags |= NF_CLOSE;
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// try to Send ack back (two army problem)
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// try to Send ack back (two army problem)
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@ -214,7 +214,7 @@ extern FILE *logstream;
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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#define MODVERSION 22
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#define MODVERSION 23
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// =========================================================================
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// =========================================================================
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@ -1145,7 +1145,7 @@ void A_JetJawChomp(mobj_t *actor)
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if (!actor->target || !(actor->target->flags & MF_SHOOTABLE)
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if (!actor->target || !(actor->target->flags & MF_SHOOTABLE)
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|| actor->target->health <= 0 || !P_CheckSight(actor, actor->target))
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|| actor->target->health <= 0 || !P_CheckSight(actor, actor->target))
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{
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{
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P_SetMobjState(actor, actor->info->spawnstate);
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P_SetMobjStateNF(actor, actor->info->spawnstate);
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return;
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return;
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}
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}
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@ -1214,7 +1214,7 @@
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C01FCF4B08A954540054247B /* Debug */ = {
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C01FCF4B08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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isa = XCBuildConfiguration;
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buildSettings = {
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.17;
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CURRENT_PROJECT_VERSION = 2.1.18;
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GCC_PREPROCESSOR_DEFINITIONS = (
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GCC_PREPROCESSOR_DEFINITIONS = (
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"$(inherited)",
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"$(inherited)",
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NORMALSRB2,
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NORMALSRB2,
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@ -1226,7 +1226,7 @@
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C01FCF4C08A954540054247B /* Release */ = {
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C01FCF4C08A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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isa = XCBuildConfiguration;
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buildSettings = {
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.17;
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CURRENT_PROJECT_VERSION = 2.1.18;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_PREPROCESSOR_DEFINITIONS = (
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GCC_PREPROCESSOR_DEFINITIONS = (
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@ -1214,7 +1214,7 @@
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C01FCF4B08A954540054247B /* Debug */ = {
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C01FCF4B08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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isa = XCBuildConfiguration;
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buildSettings = {
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.17;
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CURRENT_PROJECT_VERSION = 2.1.18;
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GCC_PREPROCESSOR_DEFINITIONS = (
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GCC_PREPROCESSOR_DEFINITIONS = (
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"$(inherited)",
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"$(inherited)",
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NORMALSRB2,
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NORMALSRB2,
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@ -1226,7 +1226,7 @@
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C01FCF4C08A954540054247B /* Release */ = {
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C01FCF4C08A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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isa = XCBuildConfiguration;
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buildSettings = {
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.17;
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CURRENT_PROJECT_VERSION = 2.1.18;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_PREPROCESSOR_DEFINITIONS = (
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GCC_PREPROCESSOR_DEFINITIONS = (
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