mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-17 02:01:35 +00:00
Merge branch 'mpspec_cleanup' into 'master'
MP/Old Special Stage ring stuff See merge request STJr/SRB2Internal!276
This commit is contained in:
commit
5ef190fc69
2 changed files with 136 additions and 61 deletions
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@ -110,6 +110,7 @@ static patch_t *orngstat;
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static patch_t *redstat;
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static patch_t *yelstat;
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static patch_t *nbracket;
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static patch_t *nring;
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static patch_t *nhud[12];
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static patch_t *nsshud;
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static patch_t *nbon[12];
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@ -311,6 +312,7 @@ void ST_LoadGraphics(void)
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redstat = W_CachePatchName("REDSTAT", PU_HUDGFX);
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yelstat = W_CachePatchName("YELSTAT", PU_HUDGFX);
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nbracket = W_CachePatchName("NBRACKET", PU_HUDGFX);
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nring = W_CachePatchName("NRNG1", PU_HUDGFX);
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for (i = 0; i < 12; ++i)
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{
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nhud[i] = W_CachePatchName(va("NHUD%d", i+1), PU_HUDGFX);
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@ -1545,7 +1547,7 @@ static void ST_drawNiGHTSLink(void)
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static void ST_drawNiGHTSHUD(void)
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{
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INT32 origamount;
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INT32 total_spherecount;
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INT32 total_spherecount, total_ringcount;
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const boolean oldspecialstage = (G_IsSpecialStage(gamemap) && !(maptol & TOL_NIGHTS));
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// Drill meter
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@ -1625,21 +1627,20 @@ static void ST_drawNiGHTSHUD(void)
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if (G_IsSpecialStage(gamemap))
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{
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INT32 i;
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total_spherecount = 0;
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total_spherecount = total_ringcount = 0;
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i] /*&& players[i].powers[pw_carry] == CR_NIGHTSMODE*/ && players[i].spheres)
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{
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if (!playeringame[i])
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continue;
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total_spherecount += players[i].spheres;
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total_ringcount += players[i].rings;
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}
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}
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else
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total_spherecount = stplyr->spheres;
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/*if (oldspecialstage)
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{
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if (total_spherecount < ssspheres)
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total_spherecount = ssspheres - total_spherecount;
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else
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total_spherecount = 0;
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}*/
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total_spherecount = stplyr->spheres;
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total_ringcount = stplyr->spheres;
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}
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if (stplyr->capsule)
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{
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@ -1727,6 +1728,27 @@ static void ST_drawNiGHTSHUD(void)
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else
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ST_DrawTopLeftOverlayPatch(40, 8 + 5, narrow[8]);
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if (oldspecialstage)
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{
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// invert for s3k style junk
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total_spherecount = ssspheres - total_spherecount;
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if (total_spherecount < 0)
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total_spherecount = 0;
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if (nummaprings > 0) // don't count down if there ISN'T a valid maximum number of rings, like sonic 3
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{
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total_ringcount = nummaprings - total_ringcount;
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if (total_ringcount < 0)
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total_ringcount = 0;
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}
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// now rings! you know, for that perfect bonus.
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V_DrawScaledPatch(272, 8, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTORIGHT|V_HUDTRANS, nbracket);
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V_DrawScaledPatch(280, 16+1, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTORIGHT|V_HUDTRANS, nring);
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V_DrawScaledPatch(280, 8+5, V_FLIP|V_PERPLAYER|V_SNAPTOTOP|V_SNAPTORIGHT|V_HUDTRANS, narrow[8]);
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V_DrawTallNum(272, 8 + 11, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTORIGHT|V_HUDTRANS, total_ringcount);
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}
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if (total_spherecount >= 100)
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V_DrawTallNum((total_spherecount >= 1000) ? 76 : 72, 8 + 11, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|V_HUDTRANS, total_spherecount);
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else
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153
src/y_inter.c
153
src/y_inter.c
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@ -86,8 +86,8 @@ typedef union
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INT32 passedx3;
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INT32 passedx4;
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y_bonus_t bonus;
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patch_t *bonuspatch;
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y_bonus_t bonuses[2];
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patch_t *bonuspatches[2];
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patch_t *pscore; // SCORE
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UINT32 score; // fake score
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@ -326,34 +326,36 @@ void Y_IntermissionDrawer(void)
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// draw the header
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if (intertic <= 2*TICRATE)
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animatetic = 0;
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else if (!animatetic && data.spec.bonus.points == 0 && data.spec.passed3[0] != '\0')
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else if (!animatetic && data.spec.bonuses[0].points == 0 && data.spec.bonuses[1].points == 0 && data.spec.passed3[0] != '\0')
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animatetic = intertic + TICRATE;
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if (animatetic && (tic_t)intertic >= animatetic)
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{
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const INT32 scradjust = (vid.width/vid.dupx)>>3; // 40 for BASEVIDWIDTH
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INT32 animatetimer = (intertic - animatetic);
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if (animatetimer <= 14)
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if (animatetimer <= 16)
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{
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xoffset1 = -(animatetimer * scradjust);
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xoffset2 = -((animatetimer-2) * scradjust);
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xoffset3 = -((animatetimer-4) * scradjust);
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xoffset4 = -((animatetimer-6) * scradjust);
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xoffset5 = -((animatetimer-8) * scradjust);
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xoffset2 = -((animatetimer- 2) * scradjust);
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xoffset3 = -((animatetimer- 4) * scradjust);
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xoffset4 = -((animatetimer- 6) * scradjust);
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xoffset5 = -((animatetimer- 8) * scradjust);
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xoffset6 = -((animatetimer-10) * scradjust);
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if (xoffset2 > 0) xoffset2 = 0;
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if (xoffset3 > 0) xoffset3 = 0;
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if (xoffset4 > 0) xoffset4 = 0;
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if (xoffset5 > 0) xoffset5 = 0;
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if (xoffset6 > 0) xoffset6 = 0;
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}
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else if (animatetimer < 32)
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else if (animatetimer < 34)
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{
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drawsection = 1;
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xoffset1 = (22-animatetimer) * scradjust;
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xoffset2 = (24-animatetimer) * scradjust;
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xoffset3 = (26-animatetimer) * scradjust;
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xoffset4 = (28-animatetimer) * scradjust;
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xoffset5 = (30-animatetimer) * scradjust;
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xoffset6 = (32-animatetimer) * scradjust;
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xoffset1 = (24-animatetimer) * scradjust;
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xoffset2 = (26-animatetimer) * scradjust;
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xoffset3 = (28-animatetimer) * scradjust;
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xoffset4 = (30-animatetimer) * scradjust;
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xoffset5 = (32-animatetimer) * scradjust;
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xoffset6 = (34-animatetimer) * scradjust;
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if (xoffset1 < 0) xoffset1 = 0;
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if (xoffset2 < 0) xoffset2 = 0;
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if (xoffset3 < 0) xoffset3 = 0;
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@ -370,9 +372,9 @@ void Y_IntermissionDrawer(void)
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if (drawsection == 1)
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{
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const char *ringtext = "\x86" "50 RINGS, NO SHIELD";
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const char *tut1text = "\x86" "PRESS " "\x82" "SPIN";
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const char *tut2text = "\x86" "MID-" "\x82" "JUMP";
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const char *ringtext = "\x82" "50 RINGS, NO SHIELD";
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const char *tut1text = "\x82" "PRESS " "\x80" "SPIN";
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const char *tut2text = "\x82" "MID-" "\x80" "JUMP";
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ttheight = 16;
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V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
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ttheight += V_LevelNameHeight(data.spec.passed3) + 2;
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@ -389,6 +391,7 @@ void Y_IntermissionDrawer(void)
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}
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else
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{
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INT32 yoffset = 0;
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if (data.spec.passed1[0] != '\0')
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{
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ttheight = 24;
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@ -402,22 +405,31 @@ void Y_IntermissionDrawer(void)
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V_DrawLevelTitle(data.spec.passedx2 + xoffset1, ttheight, 0, data.spec.passed2);
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}
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V_DrawScaledPatch(152 + xoffset3, 108, 0, data.spec.bonuspatch);
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V_DrawTallNum(BASEVIDWIDTH + xoffset3 - 68, 109, 0, data.spec.bonus.points);
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V_DrawScaledPatch(152 + xoffset4, 124, 0, data.spec.pscore);
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V_DrawTallNum(BASEVIDWIDTH + xoffset4 - 68, 125, 0, data.spec.score);
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V_DrawScaledPatch(152 + xoffset3, 108, 0, data.spec.bonuspatches[0]);
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V_DrawTallNum(BASEVIDWIDTH + xoffset3 - 68, 109, 0, data.spec.bonuses[0].points);
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if (data.spec.bonuses[1].display)
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{
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V_DrawScaledPatch(152 + xoffset4, 124, 0, data.spec.bonuspatches[1]);
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V_DrawTallNum(BASEVIDWIDTH + xoffset4 - 68, 125, 0, data.spec.bonuses[1].points);
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yoffset = 16;
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// hack; pass the buck along...
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xoffset4 = xoffset5;
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xoffset5 = xoffset6;
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}
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V_DrawScaledPatch(152 + xoffset4, 124+yoffset, 0, data.spec.pscore);
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V_DrawTallNum(BASEVIDWIDTH + xoffset4 - 68, 125+yoffset, 0, data.spec.score);
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// Draw continues!
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if (!multiplayer /* && (data.spec.continues & 0x80) */) // Always draw outside of netplay
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{
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UINT8 continues = data.spec.continues & 0x7F;
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V_DrawScaledPatch(152 + xoffset5, 150, 0, data.spec.pcontinues);
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V_DrawScaledPatch(152 + xoffset5, 150+yoffset, 0, data.spec.pcontinues);
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for (i = 0; i < continues; ++i)
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{
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if ((data.spec.continues & 0x80) && i == continues-1 && (endtic < 0 || intertic%20 < 10))
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break;
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V_DrawContinueIcon(246 + xoffset5 - (i*12), 162, 0, *data.spec.playerchar, *data.spec.playercolor);
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V_DrawContinueIcon(246 + xoffset5 - (i*12), 162+yoffset, 0, *data.spec.playerchar, *data.spec.playercolor);
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}
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}
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}
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@ -904,7 +916,7 @@ void Y_Ticker(void)
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{
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INT32 i;
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UINT32 oldscore = data.spec.score;
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boolean skip = false, super = false;
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boolean skip = false, super = false, anybonuses = false;
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if (!intertic) // first time only
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{
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@ -946,16 +958,26 @@ void Y_Ticker(void)
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return;
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}
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// ring bonus counts down by 222 each tic
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data.spec.bonus.points -= 222;
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data.spec.score += 222;
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if (data.spec.bonus.points < 0 || skip == true) // went too far
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// bonuses count down by 222 each tic
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for (i = 0; i < 2; ++i)
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{
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data.spec.score += data.spec.bonus.points;
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data.spec.bonus.points = 0;
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if (!data.spec.bonuses[i].points)
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continue;
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data.spec.bonuses[i].points -= 222;
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data.spec.score += 222;
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if (data.spec.bonuses[i].points < 0 || skip == true) // too far?
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{
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data.spec.score += data.spec.bonuses[i].points;
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data.spec.bonuses[i].points = 0;
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}
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if (data.spec.score > MAXSCORE)
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data.spec.score = MAXSCORE;
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if (data.spec.bonuses[i].points > 0)
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anybonuses = true;
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}
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if (!data.spec.bonus.points)
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if (!anybonuses)
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{
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tallydonetic = intertic;
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if (!((data.spec.continues & 0x80) || (super && ALL7EMERALDS(emeralds)))) // don't set endtic yet!
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@ -1301,7 +1323,9 @@ void Y_StartIntermission(void)
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// give out ring bonuses
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Y_AwardSpecialStageBonus();
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data.spec.bonuspatch = W_CachePatchName(data.spec.bonus.patch, PU_STATIC);
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for (i = 0; i < 2; ++i)
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data.spec.bonuspatches[i] = W_CachePatchName(data.spec.bonuses[i].patch, PU_STATIC);
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data.spec.pscore = W_CachePatchName("YB_SCORE", PU_STATIC);
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data.spec.pcontinues = W_CachePatchName("YB_CONTI", PU_STATIC);
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@ -1831,7 +1855,7 @@ static void Y_SetPerfectBonus(player_t *player, y_bonus_t *bstruct)
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memset(bstruct, 0, sizeof(y_bonus_t));
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strncpy(bstruct->patch, "YB_PERFE", sizeof(bstruct->patch));
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if (data.coop.gotperfbonus == -1)
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if (intertype != int_coop || data.coop.gotperfbonus == -1)
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{
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INT32 sharedringtotal = 0;
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for (i = 0; i < MAXPLAYERS; i++)
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@ -1840,15 +1864,33 @@ static void Y_SetPerfectBonus(player_t *player, y_bonus_t *bstruct)
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sharedringtotal += players[i].rings;
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}
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if (!sharedringtotal || nummaprings == -1 || sharedringtotal < nummaprings)
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data.coop.gotperfbonus = 0;
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bstruct->display = false;
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else
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data.coop.gotperfbonus = 1;
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}
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if (!data.coop.gotperfbonus)
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return;
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{
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bstruct->display = true;
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bstruct->points = 50000;
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}
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}
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if (intertype != int_coop)
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return;
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data.coop.gotperfbonus = (bstruct->display ? 1 : 0);
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}
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static void Y_SetSpecialRingBonus(player_t *player, y_bonus_t *bstruct)
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{
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INT32 i, sharedringtotal = 0;
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(void)player;
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strncpy(bstruct->patch, "YB_RING", sizeof(bstruct->patch));
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bstruct->display = true;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i]) continue;
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sharedringtotal += players[i].rings;
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}
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bstruct->points = max(0, (sharedringtotal) * 100);
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}
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// This list can be extended in the future with SOC/Lua, perhaps.
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@ -1953,23 +1995,33 @@ static void Y_AwardCoopBonuses(void)
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static void Y_AwardSpecialStageBonus(void)
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{
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INT32 i, oldscore, ptlives;
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y_bonus_t localbonus;
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y_bonus_t localbonuses[2];
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data.spec.score = players[consoleplayer].score;
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memset(&data.spec.bonus, 0, sizeof(data.spec.bonus));
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data.spec.bonuspatch = NULL;
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memset(data.spec.bonuses, 0, sizeof(data.spec.bonuses));
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memset(data.spec.bonuspatches, 0, sizeof(data.coop.bonuspatches));
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for (i = 0; i < MAXPLAYERS; i++)
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{
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oldscore = players[i].score;
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if (!playeringame[i] || players[i].lives < 1) // not active or game over
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Y_SetNullBonus(&players[i], &localbonus);
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else if (maptol & TOL_NIGHTS) // Mare score instead of Rings
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Y_SetNightsBonus(&players[i], &localbonus);
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{
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Y_SetNullBonus(&players[i], &localbonuses[0]);
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Y_SetNullBonus(&players[i], &localbonuses[1]);
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}
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else if (maptol & TOL_NIGHTS) // NiGHTS bonus score instead of Rings
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{
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Y_SetNightsBonus(&players[i], &localbonuses[0]);
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Y_SetNullBonus(&players[i], &localbonuses[1]);
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}
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else
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Y_SetRingBonus(&players[i], &localbonus);
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players[i].score += localbonus.points;
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{
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Y_SetSpecialRingBonus(&players[i], &localbonuses[0]);
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Y_SetPerfectBonus(&players[i], &localbonuses[1]);
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}
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players[i].score += localbonuses[0].points;
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players[i].score += localbonuses[1].points;
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if (players[i].score > MAXSCORE)
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players[i].score = MAXSCORE;
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@ -1982,7 +2034,7 @@ static void Y_AwardSpecialStageBonus(void)
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if (i == consoleplayer)
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{
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data.spec.gotlife = (((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0) ? 0 : ptlives);
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M_Memcpy(&data.spec.bonus, &localbonus, sizeof(data.spec.bonus));
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M_Memcpy(&data.spec.bonuses, &localbonuses, sizeof(data.spec.bonuses));
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// Continues related
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data.spec.continues = min(players[i].continues, 8);
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@ -2057,7 +2109,8 @@ static void Y_UnloadData(void)
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// unload the special stage patches
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//UNLOAD(data.spec.cemerald);
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//UNLOAD(data.spec.nowsuper);
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UNLOAD(data.spec.bonuspatch);
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UNLOAD(data.spec.bonuspatches[1]);
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UNLOAD(data.spec.bonuspatches[0]);
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UNLOAD(data.spec.pscore);
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UNLOAD(data.spec.pcontinues);
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break;
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