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Consider objectplace
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@ -1093,7 +1093,7 @@ void OP_ObjectplaceMovement(player_t *player)
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ticcmd_t *cmd = &player->cmd;
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if (!player->climbing && (netgame || !cv_analog.value || (player->pflags & PF_SPINNING)))
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player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */);
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player->drawangle = player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */);
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ticruned++;
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if (!(cmd->angleturn & TICCMD_RECEIVED))
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