Make more player abilities and all shieldabilities remove PF_SPINNING on use

This commit is contained in:
lachablock 2021-03-23 15:03:12 +11:00
parent 04c0217774
commit 5ed5984cc5

View file

@ -5012,7 +5012,7 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range)
static void P_DoTwinSpin(player_t *player)
{
player->pflags &= ~PF_NOJUMPDAMAGE;
player->pflags &= ~(PF_NOJUMPDAMAGE|PF_SPINNING);
player->pflags |= P_GetJumpFlags(player) | PF_THOKKED;
S_StartSound(player->mo, sfx_s3k42);
player->mo->frame = 0;
@ -5059,6 +5059,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
{
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
player->pflags &= ~PF_SPINNING;
player->mo->momx = player->mo->momy = player->mo->momz = 0;
S_StartSound(player->mo, sfx_ngskid);
}
@ -5074,11 +5075,13 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
// Armageddon pow
case SH_ARMAGEDDON:
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
player->pflags &= ~PF_SPINNING;
P_BlackOw(player);
break;
// Attraction blast
case SH_ATTRACT:
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
player->pflags &= ~PF_SPINNING;
player->homing = 2;
P_SetTarget(&player->mo->target, P_SetTarget(&player->mo->tracer, lockonshield));
if (lockonshield)
@ -5098,6 +5101,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
{
boolean elem = ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL);
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
player->pflags &= ~PF_SPINNING;
if (elem)
{
player->mo->momx = player->mo->momy = 0;
@ -5120,7 +5124,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
P_Thrust(player->mo, player->mo->angle, FixedMul(30*FRACUNIT - FixedSqrt(FixedDiv(player->speed, player->mo->scale)), player->mo->scale));
player->drawangle = player->mo->angle;
player->pflags &= ~PF_NOJUMPDAMAGE;
player->pflags &= ~(PF_NOJUMPDAMAGE|PF_SPINNING);
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
S_StartSound(player->mo, sfx_s3k43);
default:
@ -5413,7 +5417,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
if (!(player->pflags & PF_THOKKED) || ((player->charflags & SF_MULTIABILITY) && (player->secondjump < (player->actionspd >> FRACBITS))))
{
player->pflags |= PF_THOKKED;
player->pflags &= ~PF_JUMPED;
player->pflags &= ~(PF_JUMPED|PF_SPINNING);
P_DoJump(player, true);
player->secondjump++;
}
@ -5439,6 +5443,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
P_Telekinesis(player,
FixedMul(player->actionspd, player->mo->scale), // +ve thrust (pushing away from player)
FixedMul(384*FRACUNIT, player->mo->scale));
player->pflags &= ~PF_SPINNING;
}
break;
case CA_FALLSWITCH:
@ -5447,6 +5452,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
player->mo->momz = -player->mo->momz;
P_SpawnThokMobj(player);
player->pflags |= PF_THOKKED;
player->pflags &= ~PF_SPINNING;
}
break;
case CA_AIRDRILL:
@ -5454,6 +5460,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
{
player->flyangle = 56 + (60-(player->actionspd>>FRACBITS))/3;
player->pflags |= PF_THOKKED;
player->pflags &= ~PF_SPINNING;
S_StartSound(player->mo, sfx_spndsh);
}
break;
@ -5461,7 +5468,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
if (!(player->pflags & PF_THOKKED) || player->charflags & SF_MULTIABILITY)
{
P_SetPlayerMobjState(player->mo, S_PLAY_BOUNCE);
player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE);
player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING);
player->pflags |= PF_THOKKED|PF_BOUNCING;
player->mo->momx >>= 1;
player->mo->momy >>= 1;