diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 9bade3d6f..d187b0897 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -1434,34 +1434,10 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom // set alpha for transparent walls // ooops ! this do not work at all because render order we should render it in backtofront order - switch (gl_linedef->special) - { - // Translucent - case 102: - case 121: - case 123: - case 124: - case 125: - case 141: - case 142: - case 144: - case 145: - case 174: - case 175: - case 192: - case 195: - case 221: - case 253: - case 256: - blendmode = PF_Translucent; - break; - default: - if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT) - blendmode = HWR_TranstableToAlpha(R_GetLinedefTransTable(gl_linedef->alpha), &Surf); - else - blendmode = PF_Masked; - break; - } + if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT) + blendmode = HWR_TranstableToAlpha(R_GetLinedefTransTable(gl_linedef->alpha), &Surf); + else + blendmode = PF_Masked; if (gl_curline->polyseg && gl_curline->polyseg->translucency > 0) { diff --git a/src/p_setup.c b/src/p_setup.c index 017a8e18b..26e092756 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -3620,10 +3620,10 @@ static void P_ConvertBinaryMap(void) //Flags if (lines[i].flags & ML_EFFECT1) - lines[i].args[2] = TMFL_NOBOSSES; + lines[i].args[2] |= TMFL_NOBOSSES; //Replicate old hack: Translucent FOFs set to full opacity cut cyan pixels if (lines[i].flags & ML_EFFECT6 || lines[i].args[1] == 256) - lines[i].args[2] = TMFL_SPLAT; + lines[i].args[2] |= TMFL_SPLAT; break; case 259: //Custom FOF