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Fix keyhandler menus not blocking in-game movement
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@ -3376,7 +3376,7 @@ boolean M_Responder(event_t *ev)
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// ignore ev_keydown events if the key maps to a character, since
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// the ev_text event will follow immediately after in that case.
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if (ev->type == ev_keydown && ch >= 32 && ch <= 127)
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return false;
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return true;
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routine(ch);
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return true;
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