Merge branch 'fix-segfault-player-spawnmobj' into 'next'

Fix segfault when trying to spawn an MT_PLAYER from Lua

See merge request STJr/SRB2!2276
This commit is contained in:
sphere 2024-06-04 10:41:00 +00:00
commit 5de350e028
2 changed files with 5 additions and 3 deletions

View file

@ -653,7 +653,7 @@ static int lib_pSpawnMobj(lua_State *L)
NOHUD
INLEVEL
NOSPAWNNULL
LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type), META_MOBJ);
LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type, NULL), META_MOBJ);
return 1;
}

View file

@ -10760,7 +10760,8 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
// when spawning MT_PLAYER, set mobj->player before calling MobjSpawn hook to prevent P_RemoveMobj from succeeding on player mobj.
va_start(args, type);
mobj->player = va_arg(args, player_t *);
mobj->player->mo = mobj;
if (mobj->player)
mobj->player->mo = mobj;
va_end(args);
}
@ -14302,7 +14303,8 @@ mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zo
yofs = FixedMul(yofs, mobj->scale);
zofs = FixedMul(zofs, mobj->scale);
newmobj = P_SpawnMobj(mobj->x + xofs, mobj->y + yofs, mobj->z + zofs, type);
newmobj = P_SpawnMobj(mobj->x + xofs, mobj->y + yofs, mobj->z + zofs, type, NULL);
if (!newmobj)
return NULL;