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Merge branch 'more-whitelisting' into 'next'
Add more menu graphics to the whitelist. Closes #765 See merge request STJr/SRB2!1731
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commit
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1 changed files with 16 additions and 0 deletions
16
src/w_wad.c
16
src/w_wad.c
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@ -2483,6 +2483,10 @@ int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error)
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{"STNONEX", 7}, // "X" graphic
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{"STNONEX", 7}, // "X" graphic
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{"ULTIMATE", 8}, // Ultimate no-save
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{"ULTIMATE", 8}, // Ultimate no-save
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{"SLCT", 4}, // Level select "cursor"
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{"LSSTATIC", 8}, // Level select static
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{"BLANKLV", 7}, // "?" level images
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{"CRFNT", 5}, // Sonic 1 font changes
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{"CRFNT", 5}, // Sonic 1 font changes
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{"NTFNT", 5}, // Character Select font changes
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{"NTFNT", 5}, // Character Select font changes
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{"NTFNO", 5}, // Character Select font (outline)
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{"NTFNO", 5}, // Character Select font (outline)
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@ -2494,12 +2498,23 @@ int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error)
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{"STLIVE", 6}, // Life graphics, background and the "X" that shows under skin's HUDNAME
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{"STLIVE", 6}, // Life graphics, background and the "X" that shows under skin's HUDNAME
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{"CROSHAI", 7}, // First person crosshairs
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{"CROSHAI", 7}, // First person crosshairs
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{"INTERSC", 7}, // Default intermission backgrounds (co-op)
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{"INTERSC", 7}, // Default intermission backgrounds (co-op)
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{"SPECTILE", 8}, // Special stage intermission background
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{"STT", 3}, // Acceptable HUD changes (Score Time Rings)
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{"STT", 3}, // Acceptable HUD changes (Score Time Rings)
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{"YB_", 3}, // Intermission graphics, goes with the above
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{"YB_", 3}, // Intermission graphics, goes with the above
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{"RESULT", 6}, // Used in intermission for competitive modes, above too :3
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{"RESULT", 6}, // Used in intermission for competitive modes, above too :3
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{"RACE", 4}, // Race mode graphics, 321go
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{"RACE", 4}, // Race mode graphics, 321go
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{"SRB2BACK", 8}, // MP intermission background
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{"M_", 2}, // Menu stuff
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{"M_", 2}, // Menu stuff
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{"LT", 2}, // Titlecard changes
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{"LT", 2}, // Titlecard changes
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{"HOMING", 6}, // Emerald hunt radar
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{"HOMITM", 6}, // Emblem radar
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{"CHARFG", 6}, // Character select menu
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{"CHARBG", 6},
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{"RECATK", 6}, // Record Attack menu
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{"RECCLOCK", 8},
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{"NTSATK", 6}, // NiGHTS Mode menu
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{"NTSSONC", 7},
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{"SLID", 4}, // Continue
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{"SLID", 4}, // Continue
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{"CONT", 4},
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{"CONT", 4},
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@ -2523,6 +2538,7 @@ int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error)
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{"DRILL", 5},
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{"DRILL", 5},
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{"GRADE", 5},
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{"GRADE", 5},
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{"MINUS5", 6},
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{"MINUS5", 6},
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{"NGRTIMER", 8}, // NiGHTS Mode timer
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{"MUSICDEF", 8}, // Song definitions (thanks kart)
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{"MUSICDEF", 8}, // Song definitions (thanks kart)
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{"SHADERS", 7}, // OpenGL shader definitions
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{"SHADERS", 7}, // OpenGL shader definitions
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