diff --git a/src/version.h b/src/version.h index 7a12fbbbe..5e4c85be4 100644 --- a/src/version.h +++ b/src/version.h @@ -1,4 +1,4 @@ -#define SRB2VERSION "2.2.10"/* this must be the first line, for cmake !! */ +#define SRB2VERSION "2.2.11"/* this must be the first line, for cmake !! */ // The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ). // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server. @@ -9,7 +9,7 @@ // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1". -#define MODVERSION 51 +#define MODVERSION 52 // Define this as a prerelease version suffix (pre#, RC#) -// #define BETAVERSION "pre1" +#define BETAVERSION "pre1"