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Implement EXECVERSION consvar to invalidate previous versions' default config values
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7852e418d5
commit
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3 changed files with 242 additions and 2 deletions
208
src/command.c
208
src/command.c
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@ -49,6 +49,7 @@ static void COM_Wait_f(void);
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static void COM_Help_f(void);
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static void COM_Toggle_f(void);
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static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
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static boolean CV_Command(void);
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static consvar_t *CV_FindVar(const char *name);
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static const char *CV_StringValue(const char *var_name);
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@ -62,6 +63,17 @@ CV_PossibleValue_t CV_YesNo[] = {{0, "No"}, {1, "Yes"}, {0, NULL}};
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CV_PossibleValue_t CV_Unsigned[] = {{0, "MIN"}, {999999999, "MAX"}, {0, NULL}};
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CV_PossibleValue_t CV_Natural[] = {{1, "MIN"}, {999999999, "MAX"}, {0, NULL}};
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// Filter consvars by MODVERSION
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// First implementation is 26 (2.1.21), so earlier configs default at 25 (2.1.20)
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// Also set CV_HIDEN during runtime, after config is loaded
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consvar_t cv_execversion = {"execversion","25",CV_SAVE,CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
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// for default joyaxis detection
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static boolean joyaxis_default = false;
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static boolean joyaxis2_default = false;
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static INT32 joyaxis_count = 0;
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static INT32 joyaxis2_count = 0;
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#define COM_BUF_SIZE 8192 // command buffer size
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#define MAX_ALIAS_RECURSION 100 // max recursion allowed for aliases
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@ -1568,6 +1580,199 @@ void CV_AddValue(consvar_t *var, INT32 increment)
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var->changed = 1; // user has changed it now
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}
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void CV_InitFilterVar(void)
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{
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joyaxis_default = joyaxis2_default = true;
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joyaxis_count = joyaxis2_count = 0;
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}
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static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
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{
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// If ALL axis settings are previous defaults, set them to the new defaults
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// MODVERSION < 26 (2.1.21)
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if (joyaxis_default)
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{
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#if !defined (_WII) && !defined (WMINPUT)
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if (!stricmp(v->name, "joyaxis_turn"))
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{
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if (joyaxis_count > 6) return false;
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// we're currently setting the new defaults, don't interfere
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else if (joyaxis_count == 6) return true;
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if (!stricmp(valstr, "X-Axis")) joyaxis_count++;
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else joyaxis_default = false;
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}
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#if !defined (PSP)
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if (!stricmp(v->name, "joyaxis_move"))
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{
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if (joyaxis_count > 6) return false;
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else if (joyaxis_count == 6) return true;
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if (!stricmp(valstr, "Y-Axis")) joyaxis_count++;
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else joyaxis_default = false;
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}
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#endif
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#if !defined (_arch_dreamcast) && !defined (_XBOX) && !defined (PSP)
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if (!stricmp(v->name, "joyaxis_side"))
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{
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if (joyaxis_count > 6) return false;
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else if (joyaxis_count == 6) return true;
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if (!stricmp(valstr, "Z-Axis")) joyaxis_count++;
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else joyaxis_default = false;
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}
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#endif
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#if !defined (_XBOX) && !defined (PSP)
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if (!stricmp(v->name, "joyaxis_look"))
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{
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if (joyaxis_count > 6) return false;
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else if (joyaxis_count == 6) return true;
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if (!stricmp(valstr, "None")) joyaxis_count++;
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else joyaxis_default = false;
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}
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#endif
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if (!stricmp(v->name, "joyaxis_fire")
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|| !stricmp(v->name, "joyaxis_firenormal"))
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{
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if (joyaxis_count > 6) return false;
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else if (joyaxis_count == 6) return true;
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if (!stricmp(valstr, "None")) joyaxis_count++;
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else joyaxis_default = false;
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}
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#endif
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// reset all axis settings to defaults
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if (joyaxis_count == 6)
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{
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COM_BufInsertText(va("%s \"%s\"\n", cv_turnaxis.name, cv_turnaxis.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_moveaxis.name, cv_moveaxis.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_sideaxis.name, cv_sideaxis.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_lookaxis.name, cv_lookaxis.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_fireaxis.name, cv_fireaxis.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_firenaxis.name, cv_firenaxis.defaultvalue));
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joyaxis_count++;
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return false;
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}
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}
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if (joyaxis2_default)
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{
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#if !defined (_WII) && !defined (WMINPUT)
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if (!stricmp(v->name, "joyaxis2_turn"))
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{
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if (joyaxis2_count > 6) return false;
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// we're currently setting the new defaults, don't interfere
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else if (joyaxis2_count == 6) return true;
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if (!stricmp(valstr, "X-Axis")) joyaxis2_count++;
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else joyaxis2_default = false;
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}
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// #if !defined (PSP)
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if (!stricmp(v->name, "joyaxis2_move"))
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{
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if (joyaxis2_count > 6) return false;
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else if (joyaxis2_count == 6) return true;
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if (!stricmp(valstr, "Y-Axis")) joyaxis2_count++;
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else joyaxis2_default = false;
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}
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// #endif
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#if !defined (_arch_dreamcast) && !defined (_XBOX) && !defined (PSP)
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if (!stricmp(v->name, "joyaxis2_side"))
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{
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if (joyaxis2_count > 6) return false;
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else if (joyaxis2_count == 6) return true;
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if (!stricmp(valstr, "Z-Axis")) joyaxis2_count++;
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else joyaxis2_default = false;
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}
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#endif
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#if !defined (_XBOX) // && !defined (PSP)
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if (!stricmp(v->name, "joyaxis2_look"))
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{
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if (joyaxis2_count > 6) return false;
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else if (joyaxis2_count == 6) return true;
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if (!stricmp(valstr, "None")) joyaxis2_count++;
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else joyaxis2_default = false;
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}
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#endif
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if (!stricmp(v->name, "joyaxis2_fire")
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|| !stricmp(v->name, "joyaxis2_firenormal"))
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{
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if (joyaxis2_count > 6) return false;
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else if (joyaxis2_count == 6) return true;
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if (!stricmp(valstr, "None")) joyaxis2_count++;
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else joyaxis2_default = false;
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}
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#endif
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// reset all axis settings to defaults
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if (joyaxis2_count == 6)
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{
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COM_BufInsertText(va("%s \"%s\"\n", cv_turnaxis2.name, cv_turnaxis2.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_moveaxis2.name, cv_moveaxis2.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_sideaxis2.name, cv_sideaxis2.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_lookaxis2.name, cv_lookaxis2.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_fireaxis2.name, cv_fireaxis2.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_firenaxis2.name, cv_firenaxis2.defaultvalue));
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joyaxis2_count++;
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return false;
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}
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}
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// we haven't reached our counts yet, or we're not default
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return true;
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}
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static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
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{
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// True means allow the CV change, False means block it
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// We only care about CV_SAVE because this filters the user's config files
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// We do this same check in CV_Command
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if (!(v->flags & CV_SAVE))
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return true;
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// We go by MODVERSION here
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if (cv_execversion.value < 26) // 26 = 2.1.21
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{
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// MOUSE SETTINGS
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// alwaysfreelook split between first and third person (chasefreelook)
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// mousemove was on by default, which invalidates the current approach
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if (!stricmp(v->name, "alwaysfreelook"))
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return false;
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if (!stricmp(v->name, "mousemove"))
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return false;
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// mousesens was changed from 35 to 20 due to oversensitivity
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if ((!stricmp(v->name, "mousesens")
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|| !stricmp(v->name, "mousesens2")
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|| !stricmp(v->name, "mouseysens")
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|| !stricmp(v->name, "mouseysens2"))
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&& atoi(valstr) == 35)
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return false;
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// JOYSTICK DEFAULTS
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// use_joystick was changed from 0 to 1 to automatically use a joystick if available
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#if defined(HAVE_SDL) || defined(_WINDOWS)
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if ((!stricmp(v->name, "use_joystick")
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|| !stricmp(v->name, "use_joystick2"))
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&& atoi(valstr) == 0)
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return false;
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#endif
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// axis defaults were changed to be friendly to 360 controllers
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// if ALL axis settings are defaults, then change them to new values
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if (!CV_FilterJoyAxisVars(v, valstr))
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return false;
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}
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return true;
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}
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/** Displays or changes a variable from the console.
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* Since the user is presumed to have been directly responsible
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* for this change, the variable is marked as changed this game.
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@ -1592,8 +1797,11 @@ static boolean CV_Command(void)
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return true;
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}
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if (!(v->flags & CV_SAVE) || CV_FilterVarByVersion(v, COM_Argv(1)))
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{
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CV_Set(v, COM_Argv(1));
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v->changed = 1; // now it's been changed by (presumably) the user
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}
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return true;
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}
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@ -125,6 +125,12 @@ extern CV_PossibleValue_t CV_OnOff[];
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extern CV_PossibleValue_t CV_YesNo[];
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extern CV_PossibleValue_t CV_Unsigned[];
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extern CV_PossibleValue_t CV_Natural[];
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// Filter consvars by version
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extern consvar_t cv_execversion;
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void CV_InitFilterVar(void);
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// register a variable for use at the console
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void CV_RegisterVar(consvar_t *variable);
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26
src/m_misc.c
26
src/m_misc.c
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@ -37,6 +37,7 @@
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#include "d_main.h"
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#include "m_argv.h"
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#include "i_system.h"
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#include "command.h" // cv_execversion
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#include "m_anigif.h"
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@ -440,7 +441,18 @@ void Command_LoadConfig_f(void)
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strcpy(configfile, COM_Argv(1));
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FIL_ForceExtension(configfile, ".cfg");
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// temporarily reset execversion to default
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cv_execversion.flags &= ~CV_HIDEN;
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COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue));
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CV_InitFilterVar();
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// exec the config
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COM_BufInsertText(va("exec \"%s\"\n", configfile));
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// don't filter anymore vars and don't let this convsvar be changed
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COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, MODVERSION));
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cv_execversion.flags |= CV_HIDEN;
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}
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/** Saves the current configuration and loads another.
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@ -477,10 +489,20 @@ void M_FirstLoadConfig(void)
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// load default control
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G_Controldefault();
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// temporarily reset execversion to default
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// we shouldn't need to do this, but JUST in case...
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cv_execversion.flags &= ~CV_HIDEN;
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COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue));
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CV_InitFilterVar();
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// load config, make sure those commands doesnt require the screen...
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COM_BufInsertText(va("exec \"%s\"\n", configfile));
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// no COM_BufExecute() needed; that does it right away
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// don't filter anymore vars and don't let this convsvar be changed
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COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, MODVERSION));
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cv_execversion.flags |= CV_HIDEN;
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// make sure I_Quit() will write back the correct config
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// (do not write back the config if it crash before)
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gameconfig_loaded = true;
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@ -536,6 +558,10 @@ void M_SaveConfig(const char *filename)
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// header message
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fprintf(f, "// SRB2 configuration file.\n");
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// print execversion FIRST, because subsequent consvars need to be filtered
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// always print current MODVERSION
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fprintf(f, "%s \"%d\"\n", cv_execversion.name, MODVERSION);
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// FIXME: save key aliases if ever implemented..
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CV_SaveVariables(f);
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