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Refactor T_MoveFloor
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de462f1213
commit
5b1a42af4c
1 changed files with 50 additions and 97 deletions
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@ -162,7 +162,7 @@ result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crus
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void T_MoveFloor(floormove_t *movefloor)
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{
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result_e res = 0;
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boolean dontupdate = false;
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boolean remove = false;
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if (movefloor->delaytimer)
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{
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@ -189,8 +189,6 @@ void T_MoveFloor(floormove_t *movefloor)
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}
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if (res == pastdest)
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{
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if (movefloor->direction == 1)
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{
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switch (movefloor->type)
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{
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@ -201,6 +199,7 @@ void T_MoveFloor(floormove_t *movefloor)
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case instantMoveFloorByFrontSector:
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if (movefloor->texture > -1) // flat changing
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movefloor->sector->floorpic = movefloor->texture;
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remove = true;
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break;
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case bounceFloor: // Graue 03-12-2004
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if (movefloor->floordestheight == lines[movefloor->texture].frontsector->floorheight)
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@ -208,95 +207,49 @@ void T_MoveFloor(floormove_t *movefloor)
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else
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movefloor->floordestheight = lines[movefloor->texture].frontsector->floorheight;
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movefloor->direction = (movefloor->floordestheight < movefloor->sector->floorheight) ? -1 : 1;
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movefloor->sector->floorspeed = movefloor->speed * movefloor->direction;
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movefloor->delaytimer = movefloor->delay;
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P_RecalcPrecipInSector(movefloor->sector);
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return; // not break, why did this work? Graue 04-03-2004
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remove = false;
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break;
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case bounceFloorCrush: // Graue 03-27-2004
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if (movefloor->floordestheight == lines[movefloor->texture].frontsector->floorheight)
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{
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movefloor->floordestheight = lines[movefloor->texture].backsector->floorheight;
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movefloor->speed = movefloor->origspeed = FixedDiv(abs(lines[movefloor->texture].dy),4*FRACUNIT); // return trip, use dy
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movefloor->speed = movefloor->origspeed = FixedDiv(abs(lines[movefloor->texture].dy), 4*FRACUNIT); // return trip, use dy
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}
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else
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{
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movefloor->floordestheight = lines[movefloor->texture].frontsector->floorheight;
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movefloor->speed = movefloor->origspeed = FixedDiv(abs(lines[movefloor->texture].dx),4*FRACUNIT); // forward again, use dx
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movefloor->speed = movefloor->origspeed = FixedDiv(abs(lines[movefloor->texture].dx), 4*FRACUNIT); // forward again, use dx
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}
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movefloor->direction = (movefloor->floordestheight < movefloor->sector->floorheight) ? -1 : 1;
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movefloor->sector->floorspeed = movefloor->speed * movefloor->direction;
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movefloor->delaytimer = movefloor->delay;
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P_RecalcPrecipInSector(movefloor->sector);
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return; // not break, why did this work? Graue 04-03-2004
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remove = false;
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break;
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case crushFloorOnce:
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if (movefloor->direction == 1)
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{
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movefloor->floordestheight = lines[movefloor->texture].frontsector->floorheight;
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movefloor->direction = -1;
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movefloor->sector->soundorg.z = movefloor->sector->floorheight;
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S_StartSound(&movefloor->sector->soundorg,sfx_pstop);
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P_RecalcPrecipInSector(movefloor->sector);
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return;
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default:
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break;
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}
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}
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else if (movefloor->direction == -1)
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{
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switch (movefloor->type)
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{
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case moveFloorByFrontSector:
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if (movefloor->texture < -1) // chained linedef executing
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P_LinedefExecute((INT16)(movefloor->texture + INT16_MAX + 2), NULL, NULL);
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/* FALLTHRU */
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case instantMoveFloorByFrontSector:
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if (movefloor->texture > -1) // flat changing
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movefloor->sector->floorpic = movefloor->texture;
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break;
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case bounceFloor: // Graue 03-12-2004
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if (movefloor->floordestheight == lines[movefloor->texture].frontsector->floorheight)
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movefloor->floordestheight = lines[movefloor->texture].backsector->floorheight;
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else
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movefloor->floordestheight = lines[movefloor->texture].frontsector->floorheight;
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movefloor->direction = (movefloor->floordestheight < movefloor->sector->floorheight) ? -1 : 1;
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movefloor->sector->floorspeed = movefloor->speed * movefloor->direction;
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movefloor->delaytimer = movefloor->delay;
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P_RecalcPrecipInSector(movefloor->sector);
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return; // not break, why did this work? Graue 04-03-2004
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case bounceFloorCrush: // Graue 03-27-2004
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if (movefloor->floordestheight == lines[movefloor->texture].frontsector->floorheight)
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{
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movefloor->floordestheight = lines[movefloor->texture].backsector->floorheight;
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movefloor->speed = movefloor->origspeed = FixedDiv(abs(lines[movefloor->texture].dy),4*FRACUNIT); // return trip, use dy
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S_StartSound(&movefloor->sector->soundorg, sfx_pstop);
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remove = false;
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}
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else
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{
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movefloor->floordestheight = lines[movefloor->texture].frontsector->floorheight;
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movefloor->speed = movefloor->origspeed = FixedDiv(abs(lines[movefloor->texture].dx),4*FRACUNIT); // forward again, use dx
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}
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movefloor->direction = (movefloor->floordestheight < movefloor->sector->floorheight) ? -1 : 1;
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movefloor->sector->floorspeed = movefloor->speed * movefloor->direction;
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movefloor->delaytimer = movefloor->delay;
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P_RecalcPrecipInSector(movefloor->sector);
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return; // not break, why did this work? Graue 04-03-2004
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case crushFloorOnce:
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movefloor->sector->floordata = NULL; // Clear up the thinker so others can use it
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P_RemoveThinker(&movefloor->thinker);
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movefloor->sector->floorspeed = 0;
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P_RecalcPrecipInSector(movefloor->sector);
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return;
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remove = true;
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break;
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default:
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break;
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}
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}
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if (remove)
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{
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movefloor->sector->floordata = NULL; // Clear up the thinker so others can use it
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movefloor->sector->floorspeed = 0;
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P_RemoveThinker(&movefloor->thinker);
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dontupdate = true;
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}
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if (!dontupdate)
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movefloor->sector->floorspeed = movefloor->speed*movefloor->direction;
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else
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movefloor->sector->floorspeed = 0;
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movefloor->sector->floorspeed = movefloor->speed*movefloor->direction;
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P_RecalcPrecipInSector(movefloor->sector);
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}
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