mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-13 06:13:18 +00:00
Merge remote-tracking branch 'public/master' into Travis_CI-gcc8
This commit is contained in:
commit
5a09d44fd2
8 changed files with 60 additions and 39 deletions
BIN
bin/Resources/libgme64.dll
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bin/Resources/libgme64.dll
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libs/gme/win64/libgme.dll.a
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libs/gme/win64/libgme.dll.a
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@ -176,6 +176,11 @@ ifdef MINGW
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include win32/Makefile.cfg
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include win32/Makefile.cfg
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endif #ifdef MINGW
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endif #ifdef MINGW
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ifdef MINGW64
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MINGW=1
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include win32/Makefile.cfg
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endif #ifdef MINGW64
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ifdef UNIX
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ifdef UNIX
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UNIXCOMMON=1
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UNIXCOMMON=1
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endif
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endif
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@ -710,7 +715,6 @@ $(BIN)/s_openal.so: $(OBJDIR)/s_openal.o
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-$(MKDIR) $(BIN)
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-$(MKDIR) $(BIN)
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@echo Linking S_OpenAL.so...
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@echo Linking S_OpenAL.so...
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$(CC) --shared $^ -o $@ -g --nostartfiles -lm -lopenal
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$(CC) --shared $^ -o $@ -g --nostartfiles -lm -lopenal
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endif
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endif
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else
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else
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@ -235,6 +235,7 @@ ifndef LINUX
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ifndef FREEBSD
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ifndef FREEBSD
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ifndef CYGWIN32
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ifndef CYGWIN32
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ifndef MINGW
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ifndef MINGW
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ifndef MINGW64
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ifndef SDL
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ifndef SDL
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ifndef NDS
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ifndef NDS
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ifndef DUMMY
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ifndef DUMMY
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@ -252,6 +253,7 @@ endif
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endif
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endif
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endif
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endif
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endif
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endif
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endif
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#determine the interface directory (where you put all i_*.c)
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#determine the interface directory (where you put all i_*.c)
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i_cdmus_o=$(OBJDIR)/i_cdmus.o
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i_cdmus_o=$(OBJDIR)/i_cdmus.o
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@ -227,14 +227,14 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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Z_Free(realpatch);
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Z_Free(realpatch);
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}
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}
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// centre screen
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// centre screen
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if (vid.width != BASEVIDWIDTH * vid.dupx)
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if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
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{
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{
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if (option & V_SNAPTORIGHT)
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if (option & V_SNAPTORIGHT)
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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else if (!(option & V_SNAPTOLEFT))
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else if (!(option & V_SNAPTOLEFT))
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
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}
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}
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if (vid.height != BASEVIDHEIGHT * vid.dupy)
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if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
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{
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{
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if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
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if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
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cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
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cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
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@ -375,14 +375,14 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
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Z_Free(realpatch);
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Z_Free(realpatch);
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}
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}
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// centre screen
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// centre screen
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if (vid.width != BASEVIDWIDTH * vid.dupx)
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if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
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{
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{
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if (option & V_SNAPTORIGHT)
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if (option & V_SNAPTORIGHT)
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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else if (!(option & V_SNAPTOLEFT))
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else if (!(option & V_SNAPTOLEFT))
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
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}
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}
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if (vid.height != BASEVIDHEIGHT * vid.dupy)
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if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
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{
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{
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if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
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if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
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cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
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cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
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@ -846,14 +846,14 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
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fw *= dupx;
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fw *= dupx;
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fh *= dupy;
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fh *= dupy;
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if (vid.width != BASEVIDWIDTH * vid.dupx)
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if ((float)vid.width != (float)BASEVIDWIDTH * dupx)
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{
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{
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if (color & V_SNAPTORIGHT)
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if (color & V_SNAPTORIGHT)
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fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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else if (!(color & V_SNAPTOLEFT))
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else if (!(color & V_SNAPTOLEFT))
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fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
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fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
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}
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}
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if (vid.height != BASEVIDHEIGHT * dupy)
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if ((float)vid.height != (float)BASEVIDHEIGHT * dupy)
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{
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{
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// same thing here
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// same thing here
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if (color & V_SNAPTOBOTTOM)
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if (color & V_SNAPTOBOTTOM)
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@ -2477,6 +2477,43 @@ static void P_LoadNightsGhosts(void)
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free(gpath);
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free(gpath);
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}
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}
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static void P_SetupCamera(void)
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{
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if (players[displayplayer].mo && (server || addedtogame))
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{
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camera.x = players[displayplayer].mo->x;
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camera.y = players[displayplayer].mo->y;
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camera.z = players[displayplayer].mo->z;
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camera.angle = players[displayplayer].mo->angle;
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camera.subsector = R_PointInSubsector(camera.x, camera.y); // make sure camera has a subsector set -- Monster Iestyn (12/11/18)
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}
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else
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{
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mapthing_t *thing;
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switch (gametype)
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{
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case GT_MATCH:
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case GT_TAG:
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thing = deathmatchstarts[0];
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break;
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default:
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thing = playerstarts[0];
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break;
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}
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if (thing)
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{
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camera.x = thing->x;
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camera.y = thing->y;
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camera.z = thing->z;
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camera.angle = FixedAngle((fixed_t)thing->angle << FRACBITS);
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camera.subsector = R_PointInSubsector(camera.x, camera.y); // make sure camera has a subsector set -- Monster Iestyn (12/11/18)
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}
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}
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}
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/** Loads a level from a lump or external wad.
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/** Loads a level from a lump or external wad.
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*
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*
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* \param skipprecip If true, don't spawn precipitation.
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* \param skipprecip If true, don't spawn precipitation.
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@ -2814,37 +2851,7 @@ boolean P_SetupLevel(boolean skipprecip)
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if (!dedicated)
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if (!dedicated)
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{
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{
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if (players[displayplayer].mo && (server || addedtogame))
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P_SetupCamera();
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{
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camera.x = players[displayplayer].mo->x;
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camera.y = players[displayplayer].mo->y;
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camera.z = players[displayplayer].mo->z;
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camera.angle = players[displayplayer].mo->angle;
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}
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else
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{
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mapthing_t *thing;
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switch (gametype)
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{
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case GT_MATCH:
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case GT_TAG:
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thing = deathmatchstarts[0];
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break;
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default:
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thing = playerstarts[0];
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break;
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}
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if (thing)
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{
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camera.x = thing->x;
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camera.y = thing->y;
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camera.z = thing->z;
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camera.angle = FixedAngle((fixed_t)thing->angle << FRACBITS);
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}
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}
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if (!cv_cam_height.changed)
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if (!cv_cam_height.changed)
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CV_Set(&cv_cam_height, cv_cam_height.defaultvalue);
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CV_Set(&cv_cam_height, cv_cam_height.defaultvalue);
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@ -280,7 +280,10 @@ void SCR_Recalc(void)
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vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
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vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
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#ifdef HWRENDER
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#ifdef HWRENDER
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if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
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//if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
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// 13/11/18:
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// The above is no longer necessary, since we want OpenGL to be just like software now
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// -- Monster Iestyn
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#endif
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#endif
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vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
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vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
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@ -9,6 +9,9 @@
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ifdef MINGW64
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ifdef MINGW64
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NOASM=1
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NOASM=1
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NONX86=1
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NONX86=1
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HAVE_LIBGME=1
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LIBGME_CFLAGS=-I../libs/gme/include
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LIBGME_LDFLAGS=-L../libs/gme/win64 -lgme
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SDL_CFLAGS?=-I../libs/SDL2/x86_64-w64-mingw32/include/SDL2 -I../libs/SDL2_mixer/x86_64-w64-mingw32/include/SDL2 -Dmain=SDL_main
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SDL_CFLAGS?=-I../libs/SDL2/x86_64-w64-mingw32/include/SDL2 -I../libs/SDL2_mixer/x86_64-w64-mingw32/include/SDL2 -Dmain=SDL_main
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SDL_LDFLAGS?=-L../libs/SDL2/x86_64-w64-mingw32/lib -L../libs/SDL2_mixer/x86_64-w64-mingw32/lib -lmingw32 -lSDL2main -lSDL2 -mwindows
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SDL_LDFLAGS?=-L../libs/SDL2/x86_64-w64-mingw32/lib -L../libs/SDL2_mixer/x86_64-w64-mingw32/lib -lmingw32 -lSDL2main -lSDL2 -mwindows
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else
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else
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@ -23,7 +26,9 @@ ifndef NOASM
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USEASM=1
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USEASM=1
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endif
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endif
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ifndef MINGW64 #miniupnc is broken with MINGW64
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HAVE_MINIUPNPC=1
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HAVE_MINIUPNPC=1
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endif
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OPTS=-DSTDC_HEADERS
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OPTS=-DSTDC_HEADERS
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