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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'bouncy-nights-fixes' into 'next'
General NiGHTS Fixes See merge request STJr/SRB2!2199
This commit is contained in:
commit
5a00859baa
4 changed files with 77 additions and 70 deletions
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@ -55,7 +55,7 @@ static UINT8 *demobuffer = NULL;
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static UINT8 *demo_p, *demotime_p;
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static UINT8 *demoend;
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static UINT8 demoflags;
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static UINT16 demoversion;
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UINT16 demoversion;
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boolean singledemo; // quit after playing a demo from cmdline
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boolean demo_start; // don't start playing demo right away
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boolean demo_forwardmove_rng; // old demo backwards compatibility
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@ -98,7 +98,7 @@ demoghost *ghosts = NULL;
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// DEMO RECORDING
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//
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#define DEMOVERSION 0x0010
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#define DEMOVERSION 0x0011
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#define DEMOHEADER "\xF0" "SRB2Replay" "\x0F"
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#define DF_GHOST 0x01 // This demo contains ghost data too!
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@ -25,6 +25,7 @@
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// demoplaying back and demo recording
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extern boolean demoplayback, titledemo, demorecording, timingdemo;
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extern tic_t demostarttime;
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extern UINT16 demoversion;
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typedef enum
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{
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59
src/p_user.c
59
src/p_user.c
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@ -19,6 +19,7 @@
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#include "d_event.h"
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#include "netcode/d_net.h"
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#include "netcode/net_command.h"
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#include "g_demo.h" // demoplayback, demoversion
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#include "g_game.h"
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#include "p_local.h"
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#include "r_fps.h"
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@ -7521,49 +7522,46 @@ static void P_NiGHTSMovement(player_t *player)
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newangle = 270;
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}
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else // AngleFixed(R_PointToAngle2()) results in slight inaccuracy! Don't use it unless movement is on both axises.
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{
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newangle = (INT16)FixedInt(AngleFixed(R_PointToAngle2(0,0, cmd->sidemove*FRACUNIT, cmd->forwardmove*FRACUNIT)));
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if (cmd->forwardmove == -36 && cmd->sidemove == 35 && !(demoplayback && demoversion < 0x0011))
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newangle = 315; // Hack to compensate for directly down-right returning 314, not 315
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}
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newangle -= player->viewrollangle / ANG1;
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if (newangle < 0 && moved)
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newangle = (INT16)(360+newangle);
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}
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if (player->pflags & PF_DRILLING)
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thrustfactor = 2;
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else
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{
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thrustfactor = 8;
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// Decelerate while turning normally.
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if (moved && player->flyangle != newangle && player->speed > 12000)
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player->speed -= 60;
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}
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for (i = 0; i < thrustfactor; i++)
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{
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if (moved && player->flyangle != newangle)
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{
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INT32 anglediff = (((newangle-player->flyangle)+360)%360);
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INT32 angledif2 = (((player->flyangle-newangle)+360)%360);
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// "player->flyangle" is our current angle, "newangle" is where we want to go
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INT32 anglediff = ((newangle - player->flyangle) + 360) % 360; // "+360" and then "%360" wraps it to 0-359
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// player->flyangle is the one to move
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// newangle is the "move to"
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if (anglediff == 0 && angledif2 == 0)
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break;
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// How sharply can we turn?
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if (player->pflags & PF_DRILLING)
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thrustfactor = 2;
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else
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{
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thrustfactor = 8;
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if (player->speed > 12000) // Decelerate while turning normally
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player->speed -= 60;
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}
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if (anglediff>angledif2)
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player->flyangle--;
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else // if (anglediff<angledif2)
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player->flyangle++;
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// Now, turn!
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if (anglediff <= thrustfactor || anglediff >= (360-thrustfactor))
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player->flyangle = newangle;
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else if (anglediff <= 180)
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player->flyangle += thrustfactor;
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else
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player->flyangle -= thrustfactor;
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player->flyangle = (player->flyangle + 360) % 360; // Buff out negatives, >360 angles...
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}
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// Buff out negatives, >360 angles...
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player->flyangle = ((player->flyangle + 360) % 360);
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}
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if (!(player->speed)
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&& cmd->forwardmove == 0)
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if (player->speed == 0 && cmd->forwardmove == 0 && (cmd->sidemove == 0 || (demoplayback && demoversion < 0x0011)))
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still = true;
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// No more bumper braking
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@ -7724,6 +7722,9 @@ static void P_NiGHTSMovement(player_t *player)
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visangle += 180;
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}
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if (player->mo->eflags & MFE_VERTICALFLIP) // Flip the roll angle in reverse gravity
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visangle *= -1;
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rollangle = FixedAngle(visangle<<FRACBITS);
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}
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}
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@ -1785,46 +1785,49 @@ static void ST_drawNightsRecords(void)
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static void ST_drawNiGHTSLink(void)
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{
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static INT32 prevsel[2] = {0, 0}, prevtime[2] = {0, 0};
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const UINT8 q = ((splitscreen && stplyr == &players[secondarydisplayplayer]) ? 1 : 0);
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INT32 sel = ((stplyr->linkcount-1) / 5) % NUMLINKCOLORS, aflag = V_PERPLAYER, mag = ((stplyr->linkcount-1 >= 300) ? (stplyr->linkcount-1 >= 600) ? 2 : 1 : 0);
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skincolornum_t colornum;
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fixed_t x, y, scale;
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if (sel != prevsel[q])
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if (stplyr->linkcount != 0) // Don't show a faint 4294967295 link, even when debugging
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{
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prevsel[q] = sel;
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prevtime[q] = 2 + mag;
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static INT32 prevsel[2] = {0, 0}, prevtime[2] = {0, 0};
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const UINT8 q = ((splitscreen && stplyr == &players[secondarydisplayplayer]) ? 1 : 0);
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INT32 sel = ((stplyr->linkcount-1) / 5) % NUMLINKCOLORS, aflag = V_PERPLAYER, mag = ((stplyr->linkcount-1 >= 300) ? (stplyr->linkcount-1 >= 600) ? 2 : 1 : 0);
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skincolornum_t colornum;
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fixed_t x, y, scale;
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if (sel != prevsel[q])
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{
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prevsel[q] = sel;
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prevtime[q] = 2 + mag;
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}
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if (stplyr->powers[pw_nights_linkfreeze] && (!(stplyr->powers[pw_nights_linkfreeze] & 2) || (stplyr->powers[pw_nights_linkfreeze] > flashingtics)))
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colornum = SKINCOLOR_ICY;
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else
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colornum = linkColor[mag][sel];
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aflag |= ((stplyr->linktimer < (UINT32)nightslinktics/3)
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? (9 - 9*stplyr->linktimer/(nightslinktics/3)) << V_ALPHASHIFT
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: 0);
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y = (160+11)<<FRACBITS;
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aflag |= V_SNAPTOBOTTOM;
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x = (160+4)<<FRACBITS;
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if (prevtime[q])
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{
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scale = ((32 + prevtime[q])<<FRACBITS)/32;
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prevtime[q]--;
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}
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else
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scale = FRACUNIT;
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y -= (11*scale);
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ST_DrawNightsOverlayNum(x-(4*scale), y, scale, aflag, (stplyr->linkcount-1), nightsnum, colornum);
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V_DrawFixedPatch(x+(4*scale), y, scale, aflag, nightslink,
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colornum == 0 ? colormaps : R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE));
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}
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if (stplyr->powers[pw_nights_linkfreeze] && (!(stplyr->powers[pw_nights_linkfreeze] & 2) || (stplyr->powers[pw_nights_linkfreeze] > flashingtics)))
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colornum = SKINCOLOR_ICY;
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else
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colornum = linkColor[mag][sel];
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aflag |= ((stplyr->linktimer < (UINT32)nightslinktics/3)
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? (9 - 9*stplyr->linktimer/(nightslinktics/3)) << V_ALPHASHIFT
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: 0);
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y = (160+11)<<FRACBITS;
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aflag |= V_SNAPTOBOTTOM;
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x = (160+4)<<FRACBITS;
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if (prevtime[q])
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{
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scale = ((32 + prevtime[q])<<FRACBITS)/32;
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prevtime[q]--;
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}
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else
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scale = FRACUNIT;
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y -= (11*scale);
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ST_DrawNightsOverlayNum(x-(4*scale), y, scale, aflag, (stplyr->linkcount-1), nightsnum, colornum);
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V_DrawFixedPatch(x+(4*scale), y, scale, aflag, nightslink,
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colornum == 0 ? colormaps : R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE));
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// Show remaining link time left in debug
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if (cv_debug & DBG_NIGHTSBASIC)
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V_DrawCenteredString(BASEVIDWIDTH/2, 180, V_SNAPTOBOTTOM, va("End in %d.%02d", stplyr->linktimer/TICRATE, G_TicsToCentiseconds(stplyr->linktimer)));
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@ -1854,13 +1857,15 @@ static void ST_drawNiGHTSHUD(void)
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for (dfill = 0; dfill < stplyr->drillmeter/20 && dfill < 96; ++dfill)
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V_DrawScaledPatch(locx + 2 + dfill, locy + 3, V_PERPLAYER|V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS, drillfill[fillpatch]);
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// Display actual drill amount and bumper time
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// Display actual flyangle, drill amount, and bumper time
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if (!splitscreen && (cv_debug & DBG_NIGHTSBASIC))
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{
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V_DrawString(locx, locy - 16, V_MONOSPACE, va("ANGLE: %3d", stplyr->flyangle));
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if (stplyr->bumpertime)
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V_DrawString(locx, locy - 8, V_REDMAP|V_MONOSPACE, va("BUMPER: 0.%02d", G_TicsToCentiseconds(stplyr->bumpertime)));
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else
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V_DrawString(locx, locy - 8, V_MONOSPACE, va("Drill: %3d%%", (stplyr->drillmeter*100)/(96*20)));
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V_DrawString(locx, locy - 8, V_MONOSPACE, va("DRILL: %3d%%", (stplyr->drillmeter*100)/(96*20)));
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}
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}
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