Merge branch 'bouncy-nights-fixes' into 'next'

General NiGHTS Fixes

See merge request STJr/SRB2!2199
This commit is contained in:
sphere 2024-01-29 13:55:25 +00:00
commit 5a00859baa
4 changed files with 77 additions and 70 deletions

View file

@ -55,7 +55,7 @@ static UINT8 *demobuffer = NULL;
static UINT8 *demo_p, *demotime_p;
static UINT8 *demoend;
static UINT8 demoflags;
static UINT16 demoversion;
UINT16 demoversion;
boolean singledemo; // quit after playing a demo from cmdline
boolean demo_start; // don't start playing demo right away
boolean demo_forwardmove_rng; // old demo backwards compatibility
@ -98,7 +98,7 @@ demoghost *ghosts = NULL;
// DEMO RECORDING
//
#define DEMOVERSION 0x0010
#define DEMOVERSION 0x0011
#define DEMOHEADER "\xF0" "SRB2Replay" "\x0F"
#define DF_GHOST 0x01 // This demo contains ghost data too!

View file

@ -25,6 +25,7 @@
// demoplaying back and demo recording
extern boolean demoplayback, titledemo, demorecording, timingdemo;
extern tic_t demostarttime;
extern UINT16 demoversion;
typedef enum
{

View file

@ -19,6 +19,7 @@
#include "d_event.h"
#include "netcode/d_net.h"
#include "netcode/net_command.h"
#include "g_demo.h" // demoplayback, demoversion
#include "g_game.h"
#include "p_local.h"
#include "r_fps.h"
@ -7521,49 +7522,46 @@ static void P_NiGHTSMovement(player_t *player)
newangle = 270;
}
else // AngleFixed(R_PointToAngle2()) results in slight inaccuracy! Don't use it unless movement is on both axises.
{
newangle = (INT16)FixedInt(AngleFixed(R_PointToAngle2(0,0, cmd->sidemove*FRACUNIT, cmd->forwardmove*FRACUNIT)));
if (cmd->forwardmove == -36 && cmd->sidemove == 35 && !(demoplayback && demoversion < 0x0011))
newangle = 315; // Hack to compensate for directly down-right returning 314, not 315
}
newangle -= player->viewrollangle / ANG1;
if (newangle < 0 && moved)
newangle = (INT16)(360+newangle);
}
if (player->pflags & PF_DRILLING)
thrustfactor = 2;
else
{
thrustfactor = 8;
// Decelerate while turning normally.
if (moved && player->flyangle != newangle && player->speed > 12000)
player->speed -= 60;
}
for (i = 0; i < thrustfactor; i++)
{
if (moved && player->flyangle != newangle)
{
INT32 anglediff = (((newangle-player->flyangle)+360)%360);
INT32 angledif2 = (((player->flyangle-newangle)+360)%360);
// "player->flyangle" is our current angle, "newangle" is where we want to go
INT32 anglediff = ((newangle - player->flyangle) + 360) % 360; // "+360" and then "%360" wraps it to 0-359
// player->flyangle is the one to move
// newangle is the "move to"
if (anglediff == 0 && angledif2 == 0)
break;
// How sharply can we turn?
if (player->pflags & PF_DRILLING)
thrustfactor = 2;
else
{
thrustfactor = 8;
if (player->speed > 12000) // Decelerate while turning normally
player->speed -= 60;
}
if (anglediff>angledif2)
player->flyangle--;
else // if (anglediff<angledif2)
player->flyangle++;
// Now, turn!
if (anglediff <= thrustfactor || anglediff >= (360-thrustfactor))
player->flyangle = newangle;
else if (anglediff <= 180)
player->flyangle += thrustfactor;
else
player->flyangle -= thrustfactor;
player->flyangle = (player->flyangle + 360) % 360; // Buff out negatives, >360 angles...
}
// Buff out negatives, >360 angles...
player->flyangle = ((player->flyangle + 360) % 360);
}
if (!(player->speed)
&& cmd->forwardmove == 0)
if (player->speed == 0 && cmd->forwardmove == 0 && (cmd->sidemove == 0 || (demoplayback && demoversion < 0x0011)))
still = true;
// No more bumper braking
@ -7724,6 +7722,9 @@ static void P_NiGHTSMovement(player_t *player)
visangle += 180;
}
if (player->mo->eflags & MFE_VERTICALFLIP) // Flip the roll angle in reverse gravity
visangle *= -1;
rollangle = FixedAngle(visangle<<FRACBITS);
}
}

View file

@ -1785,46 +1785,49 @@ static void ST_drawNightsRecords(void)
static void ST_drawNiGHTSLink(void)
{
static INT32 prevsel[2] = {0, 0}, prevtime[2] = {0, 0};
const UINT8 q = ((splitscreen && stplyr == &players[secondarydisplayplayer]) ? 1 : 0);
INT32 sel = ((stplyr->linkcount-1) / 5) % NUMLINKCOLORS, aflag = V_PERPLAYER, mag = ((stplyr->linkcount-1 >= 300) ? (stplyr->linkcount-1 >= 600) ? 2 : 1 : 0);
skincolornum_t colornum;
fixed_t x, y, scale;
if (sel != prevsel[q])
if (stplyr->linkcount != 0) // Don't show a faint 4294967295 link, even when debugging
{
prevsel[q] = sel;
prevtime[q] = 2 + mag;
static INT32 prevsel[2] = {0, 0}, prevtime[2] = {0, 0};
const UINT8 q = ((splitscreen && stplyr == &players[secondarydisplayplayer]) ? 1 : 0);
INT32 sel = ((stplyr->linkcount-1) / 5) % NUMLINKCOLORS, aflag = V_PERPLAYER, mag = ((stplyr->linkcount-1 >= 300) ? (stplyr->linkcount-1 >= 600) ? 2 : 1 : 0);
skincolornum_t colornum;
fixed_t x, y, scale;
if (sel != prevsel[q])
{
prevsel[q] = sel;
prevtime[q] = 2 + mag;
}
if (stplyr->powers[pw_nights_linkfreeze] && (!(stplyr->powers[pw_nights_linkfreeze] & 2) || (stplyr->powers[pw_nights_linkfreeze] > flashingtics)))
colornum = SKINCOLOR_ICY;
else
colornum = linkColor[mag][sel];
aflag |= ((stplyr->linktimer < (UINT32)nightslinktics/3)
? (9 - 9*stplyr->linktimer/(nightslinktics/3)) << V_ALPHASHIFT
: 0);
y = (160+11)<<FRACBITS;
aflag |= V_SNAPTOBOTTOM;
x = (160+4)<<FRACBITS;
if (prevtime[q])
{
scale = ((32 + prevtime[q])<<FRACBITS)/32;
prevtime[q]--;
}
else
scale = FRACUNIT;
y -= (11*scale);
ST_DrawNightsOverlayNum(x-(4*scale), y, scale, aflag, (stplyr->linkcount-1), nightsnum, colornum);
V_DrawFixedPatch(x+(4*scale), y, scale, aflag, nightslink,
colornum == 0 ? colormaps : R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE));
}
if (stplyr->powers[pw_nights_linkfreeze] && (!(stplyr->powers[pw_nights_linkfreeze] & 2) || (stplyr->powers[pw_nights_linkfreeze] > flashingtics)))
colornum = SKINCOLOR_ICY;
else
colornum = linkColor[mag][sel];
aflag |= ((stplyr->linktimer < (UINT32)nightslinktics/3)
? (9 - 9*stplyr->linktimer/(nightslinktics/3)) << V_ALPHASHIFT
: 0);
y = (160+11)<<FRACBITS;
aflag |= V_SNAPTOBOTTOM;
x = (160+4)<<FRACBITS;
if (prevtime[q])
{
scale = ((32 + prevtime[q])<<FRACBITS)/32;
prevtime[q]--;
}
else
scale = FRACUNIT;
y -= (11*scale);
ST_DrawNightsOverlayNum(x-(4*scale), y, scale, aflag, (stplyr->linkcount-1), nightsnum, colornum);
V_DrawFixedPatch(x+(4*scale), y, scale, aflag, nightslink,
colornum == 0 ? colormaps : R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE));
// Show remaining link time left in debug
if (cv_debug & DBG_NIGHTSBASIC)
V_DrawCenteredString(BASEVIDWIDTH/2, 180, V_SNAPTOBOTTOM, va("End in %d.%02d", stplyr->linktimer/TICRATE, G_TicsToCentiseconds(stplyr->linktimer)));
@ -1854,13 +1857,15 @@ static void ST_drawNiGHTSHUD(void)
for (dfill = 0; dfill < stplyr->drillmeter/20 && dfill < 96; ++dfill)
V_DrawScaledPatch(locx + 2 + dfill, locy + 3, V_PERPLAYER|V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS, drillfill[fillpatch]);
// Display actual drill amount and bumper time
// Display actual flyangle, drill amount, and bumper time
if (!splitscreen && (cv_debug & DBG_NIGHTSBASIC))
{
V_DrawString(locx, locy - 16, V_MONOSPACE, va("ANGLE: %3d", stplyr->flyangle));
if (stplyr->bumpertime)
V_DrawString(locx, locy - 8, V_REDMAP|V_MONOSPACE, va("BUMPER: 0.%02d", G_TicsToCentiseconds(stplyr->bumpertime)));
else
V_DrawString(locx, locy - 8, V_MONOSPACE, va("Drill: %3d%%", (stplyr->drillmeter*100)/(96*20)));
V_DrawString(locx, locy - 8, V_MONOSPACE, va("DRILL: %3d%%", (stplyr->drillmeter*100)/(96*20)));
}
}