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Make camera further if on-foot and destroying the Egg Capsule
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1 changed files with 2 additions and 1 deletions
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@ -8927,7 +8927,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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// sets ideal cam pos
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if (twodlevel || (mo->flags2 & MF2_TWOD))
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dist = 480<<FRACBITS;
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else if (player->powers[pw_carry] == CR_NIGHTSMODE)
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else if (player->powers[pw_carry] == CR_NIGHTSMODE
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|| ((maptol & TOL_NIGHTS) && player->capsule && player->capsule->reactiontime > 0 && player == &players[player->capsule->reactiontime-1]))
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dist = 320<<FRACBITS;
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else
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{
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