diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index b34ddfc01..70a257c92 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -428,7 +428,7 @@ static md2_model_t *md2_readModel(const char *filename) spr2 |= FF_SPR2SUPER; if (model->spr2frames[spr2*2 + 1]++ == 0) // numspr2frames model->spr2frames[spr2*2] = i; // starting frame - CONS_Debug(DBG_RENDER, "frame %s, sprite2 %s - starting frame %d, number of frames %d\n", frame->name, spr2names[spr2 & ~FF_SPR2SUPER], model->spr2frames[spr2*2], model->spr2frames[spr2*2 + 1]); + CONS_Debug(DBG_RENDER, "frame %s, sprite2 %s - starting frame %s, number of frames %s\n", frame->name, spr2names[spr2 & ~FF_SPR2SUPER], sizeu1(model->spr2frames[spr2*2]), sizeu2(model->spr2frames[spr2*2 + 1])); } } } diff --git a/src/lua_infolib.c b/src/lua_infolib.c index c3803f7e2..48ac57c32 100644 --- a/src/lua_infolib.c +++ b/src/lua_infolib.c @@ -165,10 +165,12 @@ static int lib_setSpr2default(lua_State *L) { const char *name = lua_tostring(L, 1); for (i = 0; i < free_spr2; i++) + { if (fastcmp(name, spr2names[i])) break; - if (i == free_spr2) - return luaL_error(L, "spr2defaults[] invalid index"); + } + if (i == free_spr2) + return luaL_error(L, "spr2defaults[] invalid index"); } else return luaL_error(L, "spr2defaults[] invalid index"); @@ -182,10 +184,12 @@ static int lib_setSpr2default(lua_State *L) { const char *name = lua_tostring(L, 2); for (j = 0; j < free_spr2; j++) + { if (fastcmp(name, spr2names[j])) break; - if (j == free_spr2) - return luaL_error(L, "spr2defaults[] invalid index"); + } + if (j == free_spr2) + return luaL_error(L, "spr2defaults[] invalid index"); } if (j >= free_spr2) diff --git a/src/m_menu.c b/src/m_menu.c index 5bc5a0b0b..8afee97f7 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -8719,6 +8719,7 @@ static void M_HandleSetupMultiPlayer(INT32 choice) COM_BufAddText (va("%s %s\n",setupm_cvdefaultname->name,setupm_name)); break; } + /* FALLTHRU */ case KEY_RIGHTARROW: if (itemOn == 1) //player skin { diff --git a/src/p_mobj.c b/src/p_mobj.c index ac47ba686..10bdee2bc 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -6781,6 +6781,7 @@ void P_MobjThinker(mobj_t *mobj) whoosh->momz = mobj->target->momz; // Stay reasonably centered for a few frames mobj->target->player->pflags &= ~PF_SHIELDABILITY; // prevent eternal whoosh } + /* FALLTHRU */ case MT_FLAMEAURA_ORB: if (!(mobj->flags2 & MF2_SHIELD)) return; @@ -7268,7 +7269,7 @@ void P_MobjThinker(mobj_t *mobj) break; case MT_AQUABUZZ: P_MobjCheckWater(mobj); // solely for MFE_UNDERWATER for A_FlickySpawn - // no break here on purpose + /* FALLTHRU */ case MT_BIGAIRMINE: { if (mobj->tracer && mobj->tracer->player && mobj->tracer->health > 0 @@ -7752,6 +7753,7 @@ void P_MobjThinker(mobj_t *mobj) else mobj->z = mobj->floorz; } + /* FALLTHRU */ default: // check mobj against possible water content, before movement code P_MobjCheckWater(mobj); @@ -11311,4 +11313,4 @@ mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zo newmobj->destscale = mobj->destscale; P_SetScale(newmobj, mobj->scale); return newmobj; -} \ No newline at end of file +} diff --git a/src/p_user.c b/src/p_user.c index 60d4cd5b7..5de9aa17b 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9773,6 +9773,7 @@ void P_PlayerThink(player_t *player) player->drawangle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy); break; } + /* FALLTHRU */ default: player->drawangle = player->mo->angle; break;