diff --git a/src/Makefile.cfg b/src/Makefile.cfg index cdd4c3c73..1238050b3 100644 --- a/src/Makefile.cfg +++ b/src/Makefile.cfg @@ -112,9 +112,7 @@ ifndef GCC295 WFLAGS+=-Wno-div-by-zero endif #WFLAGS+=-Wsystem-headers -ifndef ERRORMODE -#WFLAGS+=-Wfloat-equal -endif +WFLAGS+=-Wfloat-equal #WFLAGS+=-Wtraditional ifdef VCHELP WFLAGS+=-Wdeclaration-after-statement diff --git a/src/command.c b/src/command.c index 16f18749b..3183ba70b 100644 --- a/src/command.c +++ b/src/command.c @@ -1102,7 +1102,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth) if (var->flags & CV_FLOAT) { double d = atof(valstr); - if (!d && valstr[0] != '0') + if (fpclassify(d) == FP_ZERO && valstr[0] != '0') v = INT32_MIN; else v = (INT32)(d * FRACUNIT); diff --git a/src/hardware/hw_bsp.c b/src/hardware/hw_bsp.c index 53602cc7f..21fd85a33 100644 --- a/src/hardware/hw_bsp.c +++ b/src/hardware/hw_bsp.c @@ -193,7 +193,7 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1, v2dy = bsp->dy; den = v2dy*v1dx - v2dx*v1dy; - if (fabs(den) < 1.0E-36f) // avoid checking exactly for 0.0 + if (fabsf((float)den) < 1.0E-36f) // avoid checking exactly for 0.0 return NULL; // parallel // first check the frac along the polygon segment, @@ -235,6 +235,11 @@ static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2) return false; if (p1->y != p2->y) return false; +#elif 0 + if (fabsf( p2->x - p1->x ) > 1.0E-36f ) + return false; + if (fabsf( p2->y - p1->y ) > 1.0E-36f ) + return false; #else #define DIVLINE_VERTEX_DIFF 0.45f float ep = DIVLINE_VERTEX_DIFF; diff --git a/src/hardware/hw_draw.c b/src/hardware/hw_draw.c index 3963fd931..40d38d059 100644 --- a/src/hardware/hw_draw.c +++ b/src/hardware/hw_draw.c @@ -227,14 +227,14 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, Z_Free(realpatch); } // centre screen - if ((float)vid.width != (float)BASEVIDWIDTH * dupx) + if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f) { if (option & V_SNAPTORIGHT) cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)); else if (!(option & V_SNAPTOLEFT)) cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2; } - if ((float)vid.height != (float)BASEVIDHEIGHT * dupy) + if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f) { if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM)) cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy)); @@ -375,14 +375,14 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal Z_Free(realpatch); } // centre screen - if ((float)vid.width != (float)BASEVIDWIDTH * dupx) + if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f) { if (option & V_SNAPTORIGHT) cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)); else if (!(option & V_SNAPTOLEFT)) cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2; } - if ((float)vid.height != (float)BASEVIDHEIGHT * dupy) + if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f) { if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM)) cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy)); @@ -834,14 +834,14 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color) fw *= dupx; fh *= dupy; - if ((float)vid.width != (float)BASEVIDWIDTH * dupx) + if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f) { if (color & V_SNAPTORIGHT) fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)); else if (!(color & V_SNAPTOLEFT)) fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2; } - if ((float)vid.height != (float)BASEVIDHEIGHT * dupy) + if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f) { // same thing here if (color & V_SNAPTOBOTTOM) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index db679223d..efecac524 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -4137,7 +4137,7 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t swallVerts[0].z = swallVerts[3].z = spr->z1; swallVerts[2].z = swallVerts[1].z = spr->z2; - if (spr->mobj && this_scale != 1.0f) + if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f) { // Always a pixel above the floor, perfectly flat. swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->ty - gpatch->topoffset * this_scale - (floorheight+3); @@ -4305,7 +4305,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) wallVerts[1].z = wallVerts[2].z = spr->z2; wallVerts[2].y = wallVerts[3].y = spr->ty; - if (spr->mobj && this_scale != 1.0f) + if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f) wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height * this_scale; else wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height; @@ -4595,7 +4595,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr) wallVerts[0].x = wallVerts[3].x = spr->x1; wallVerts[2].x = wallVerts[1].x = spr->x2; wallVerts[2].y = wallVerts[3].y = spr->ty; - if (spr->mobj && this_scale != 1.0f) + if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f) wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height * this_scale; else wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height; @@ -4851,7 +4851,7 @@ static void HWR_SortVisSprites(void) best = ds; } // order visprites of same scale by dispoffset, smallest first - else if (ds->tz == bestdist && ds->dispoffset < bestdispoffset) + else if (fabsf(ds->tz - bestdist) < 1.0E-36f && ds->dispoffset < bestdispoffset) { bestdispoffset = ds->dispoffset; best = ds; @@ -5772,7 +5772,7 @@ void HWR_SetViewSize(void) gr_viewwindowx = (vid.width - gr_viewwidth) / 2; gr_windowcenterx = (float)(vid.width / 2); - if (gr_viewwidth == vid.width) + if (fabsf(gr_viewwidth - vid.width) < 1.0E-36f) { gr_baseviewwindowy = 0; gr_basewindowcentery = gr_viewheight / 2; // window top left corner at 0,0 diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index 2d9f42192..b324fced9 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -602,7 +602,8 @@ static void GLPerspective(GLdouble fovy, GLdouble aspect) const GLdouble deltaZ = zFar - zNear; GLdouble cotangent; - if ((deltaZ == 0.0f) || (sine == 0.0f) || (aspect == 0.0f)) { + if ((fabsf((float)deltaZ) < 1.0E-36f) || fpclassify(sine) == FP_ZERO || fpclassify(aspect) == FP_ZERO) + { return; } cotangent = cos(radians) / sine; @@ -641,7 +642,7 @@ static void GLProject(GLdouble objX, GLdouble objY, GLdouble objZ, out[2] * projMatrix[2*4+i] + out[3] * projMatrix[3*4+i]; } - if (in[3] == 0.0f) return; + if (fpclassify(in[3]) == FP_ZERO) return; in[0] /= in[3]; in[1] /= in[3]; in[2] /= in[3]; @@ -1986,7 +1987,7 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, pglTexCoord2f(s, t); - if (!nextframe || pol == 0.0f) + if (!nextframe || fpclassify(pol) == FP_ZERO) { pglNormal3f(frame->vertices[pindex].normal[0], frame->vertices[pindex].normal[1], @@ -2055,6 +2056,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform) pglLoadIdentity(); if (stransform) { + boolean fovx90; // keep a trace of the transformation for md2 memcpy(&md2_transform, stransform, sizeof (md2_transform)); @@ -2069,7 +2071,8 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform) pglMatrixMode(GL_PROJECTION); pglLoadIdentity(); - special_splitscreen = (stransform->splitscreen && stransform->fovxangle == 90.0f); + fovx90 = stransform->fovxangle > 0.0f && fabsf(stransform->fovxangle - 90.0f) < 0.5f; + special_splitscreen = (stransform->splitscreen && fovx90); if (special_splitscreen) GLPerspective(53.13l, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5) else diff --git a/src/r_data.c b/src/r_data.c index 453ef69ec..e0b9a8147 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -1220,7 +1220,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3) continue; if (maskcolor == extra_colormaps[i].maskcolor && fadecolor == extra_colormaps[i].fadecolor - && (float)maskamt == (float)extra_colormaps[i].maskamt + && fabsf((float)(maskamt - extra_colormaps[i].maskamt)) < 1.0E-36f && fadestart == extra_colormaps[i].fadestart && fadeend == extra_colormaps[i].fadeend && fog == extra_colormaps[i].fog) diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c index 083ef0054..6e90a6e06 100644 --- a/src/sdl/mixer_sound.c +++ b/src/sdl/mixer_sound.c @@ -765,6 +765,7 @@ void I_UnloadSong(void) boolean I_PlaySong(boolean looping) { + boolean lpz = fpclassify(loop_point) == FP_ZERO; #ifdef HAVE_LIBGME if (gme) { @@ -778,14 +779,15 @@ boolean I_PlaySong(boolean looping) if (!music) return false; - if (Mix_PlayMusic(music, looping && loop_point == 0.0f ? -1 : 0) == -1) + + if (Mix_PlayMusic(music, looping && lpz ? -1 : 0) == -1) { CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError()); return false; } Mix_VolumeMusic((UINT32)music_volume*128/31); - if (loop_point != 0.0f) + if (!lpz) Mix_HookMusicFinished(music_loop); return true; } diff --git a/src/win32/win_vid.c b/src/win32/win_vid.c index a9dd097b3..cca7810b3 100644 --- a/src/win32/win_vid.c +++ b/src/win32/win_vid.c @@ -996,7 +996,7 @@ static INT32 WINAPI VID_SetDirectDrawMode(viddef_t *lvid, vmode_t *currentmode) // but rather render to memory bitmap buffer lvid->direct = NULL; - if (!cv_stretch.value && (float)vid.width/vid.height != ((float)BASEVIDWIDTH/BASEVIDHEIGHT)) + if (!cv_stretch.value && fabsf((float)vid.width/vid.height - ((float)BASEVIDWIDTH/BASEVIDHEIGHT)) > 1.0E-36f) vid.height = (int)(vid.width * ((float)BASEVIDHEIGHT/BASEVIDWIDTH));// Adjust the height to match return 1;