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Update credits + add special stage clear themes
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2 changed files with 7 additions and 1 deletions
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@ -1080,6 +1080,7 @@ static const char *credits[] = {
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"Louis-Antoine \"LJ Sonic\" de Moulins", // de Rochefort doesn't quite fit on the screen sorry lol
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"John \"JTE\" Muniz",
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"Colin \"Sonict\" Pfaff",
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"\"Radicalicious\"",
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"James \"james\" Robert Roman",
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"Sean \"Sryder13\" Ryder",
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"Ehab \"Wolfy\" Saeed",
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@ -1163,14 +1164,19 @@ static const char *credits[] = {
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"James \"SeventhSentinel\" Hall",
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"Kepa \"Nev3r\" Iceta",
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"Thomas \"Shadow Hog\" Igoe",
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"Mujamel \"MK\" Khan",
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"\"Krabs\"",
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"\"Kaito Sinclaire\"",
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"Alexander \"DrTapeworm\" Moench-Ford",
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"\"Radicalicious\"",
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"\"Revan\"",
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"Anna \"QueenDelta\" Sandlin",
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"Wessel \"sphere\" Smit",
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"\"SSNTails\"",
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"Aaron \"Othius\" Stojkov",
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"Rob Tisdell",
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"\"Torgo\"",
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"Samuel \"Spectorious\" Tuttle",
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"Jarrett \"JEV3\" Voight",
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"Johnny \"Sonikku\" Wallbank",
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"Marco \"mazmazz\" Zafra",
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@ -1129,7 +1129,7 @@ void Y_Ticker(void)
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else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
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S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
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else
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S_ChangeMusicInternal("_clear", false); // don't loop it
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S_ChangeMusicInternal(stagefailed ? "CHFAIL" : "CHPASS", false); // don't loop it
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tallydonetic = -1;
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}
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