Lock blending for input display

This commit is contained in:
James R 2020-01-03 02:26:16 -08:00
parent 5fd52a1141
commit 5762fe7a27

View file

@ -998,6 +998,10 @@ static void ST_drawInput(void)
if (F_GetPromptHideHud(y))
return;
//V_TestBatch();
/* I'm a lazy shit so these stay magic. haha... */
V_LockBlend(88, 172, 43, 22, 0);
// O backing
V_DrawFillMaybeFade(x, y-1, 16, 16, hudinfo[HUD_LIVES].f|flags|20, translucency);
V_DrawFillMaybeFade(x, y+15, 16, 1, hudinfo[HUD_LIVES].f|flags|29, translucency);
@ -1177,6 +1181,8 @@ static void ST_drawInput(void)
}
if (!demosynced) // should always be last, so it doesn't push anything else around
V_DrawThinString(x, y, hudinfo[HUD_LIVES].f|flags|((leveltime & 4) ? V_YELLOWMAP : V_REDMAP), "BAD DEMO!!");
V_UnlockBlend();
}
static patch_t *lt_patches[3];