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Lock blending for input display
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1 changed files with 6 additions and 0 deletions
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@ -998,6 +998,10 @@ static void ST_drawInput(void)
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if (F_GetPromptHideHud(y))
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return;
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//V_TestBatch();
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/* I'm a lazy shit so these stay magic. haha... */
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V_LockBlend(88, 172, 43, 22, 0);
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// O backing
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V_DrawFillMaybeFade(x, y-1, 16, 16, hudinfo[HUD_LIVES].f|flags|20, translucency);
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V_DrawFillMaybeFade(x, y+15, 16, 1, hudinfo[HUD_LIVES].f|flags|29, translucency);
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@ -1177,6 +1181,8 @@ static void ST_drawInput(void)
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}
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if (!demosynced) // should always be last, so it doesn't push anything else around
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V_DrawThinString(x, y, hudinfo[HUD_LIVES].f|flags|((leveltime & 4) ? V_YELLOWMAP : V_REDMAP), "BAD DEMO!!");
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V_UnlockBlend();
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}
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static patch_t *lt_patches[3];
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