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V_PERPLAYER again
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@ -1000,7 +1000,7 @@ static void ST_drawInput(void)
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//V_TestBatch();
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/* I'm a lazy shit so these stay magic. haha... */
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V_LockBlend(88, 172, 43, 22, 0);
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V_LockBlend(88, 172, 43, 22, flags);
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// O backing
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V_DrawFillMaybeFade(x, y-1, 16, 16, hudinfo[HUD_LIVES].f|flags|20, translucency);
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