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https://git.do.srb2.org/STJr/SRB2.git
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Add and use an "instant" parameter for P_SetScale
This commit is contained in:
parent
3992e83e8f
commit
564d18b1ea
10 changed files with 194 additions and 258 deletions
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@ -589,8 +589,9 @@ void B_RespawnBot(INT32 playernum)
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}
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else
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P_SetMobjState(tails, S_PLAY_FALL);
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P_SetScale(tails, sonic->scale);
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P_SetScale(tails, sonic->scale, false);
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tails->destscale = sonic->destscale;
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tails->old_scale = sonic->old_scale;
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}
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void B_HandleFlightIndicator(player_t *player)
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12
src/g_demo.c
12
src/g_demo.c
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@ -771,7 +771,7 @@ void G_GhostTicker(void)
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{
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g->mo->destscale = READFIXED(g->p);
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if (g->mo->destscale != g->mo->scale)
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P_SetScale(g->mo, g->mo->destscale);
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P_SetScale(g->mo, g->mo->destscale, false);
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}
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if (xziptic & EZT_THOKMASK)
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{ // Let's only spawn ONE of these per frame, thanks.
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@ -810,7 +810,7 @@ void G_GhostTicker(void)
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mobj->frame = (states[mobjinfo[type].spawnstate].frame & FF_FRAMEMASK) | tr_trans60<<FF_TRANSSHIFT;
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mobj->color = g->mo->color;
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mobj->skin = g->mo->skin;
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P_SetScale(mobj, (mobj->destscale = g->mo->scale));
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P_SetScale(mobj, g->mo->scale, true);
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if (type == MT_THOK) // spintrail-specific modification for MT_THOK
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{
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@ -926,7 +926,7 @@ void G_GhostTicker(void)
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else
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follow->destscale = g->mo->destscale;
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if (follow->destscale != follow->scale)
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P_SetScale(follow, follow->destscale);
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P_SetScale(follow, follow->destscale, false);
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P_UnsetThingPosition(follow);
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temp = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
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@ -1079,7 +1079,7 @@ void G_ReadMetalTic(mobj_t *metal)
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{
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metal->destscale = READFIXED(metal_p);
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if (metal->destscale != metal->scale)
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P_SetScale(metal, metal->destscale);
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P_SetScale(metal, metal->destscale, false);
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}
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if (xziptic & EZT_THOKMASK)
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{ // Let's only spawn ONE of these per frame, thanks.
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@ -1117,7 +1117,7 @@ void G_ReadMetalTic(mobj_t *metal)
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mobj->angle = metal->angle;
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mobj->color = metal->color;
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mobj->skin = metal->skin;
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P_SetScale(mobj, (mobj->destscale = metal->scale));
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P_SetScale(mobj, metal->scale, true);
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if (type == MT_THOK) // spintrail-specific modification for MT_THOK
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{
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@ -1184,7 +1184,7 @@ void G_ReadMetalTic(mobj_t *metal)
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else
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follow->destscale = metal->destscale;
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if (follow->destscale != follow->scale)
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P_SetScale(follow, follow->destscale);
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P_SetScale(follow, follow->destscale, false);
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P_UnsetThingPosition(follow);
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temp = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
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@ -925,13 +925,14 @@ static int lib_pSetScale(lua_State *L)
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{
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mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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fixed_t newscale = luaL_checkfixed(L, 2);
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boolean instant = lua_optboolean(L, 3);
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NOHUD
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INLEVEL
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if (!mobj)
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return LUA_ErrInvalid(L, "mobj_t");
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if (newscale < FRACUNIT/100)
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newscale = FRACUNIT/100;
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P_SetScale(mobj, newscale);
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P_SetScale(mobj, newscale, instant);
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return 0;
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}
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@ -732,7 +732,7 @@ static int mobj_set(lua_State *L)
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return luaL_error(L, "mobj.type %d out of range (0 - %d).", newtype, NUMMOBJTYPES-1);
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mo->type = newtype;
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mo->info = &mobjinfo[newtype];
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P_SetScale(mo, mo->scale);
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P_SetScale(mo, mo->scale, false);
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break;
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}
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case mobj_info:
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@ -806,9 +806,7 @@ static int mobj_set(lua_State *L)
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fixed_t scale = luaL_checkfixed(L, 3);
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if (scale < FRACUNIT/100)
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scale = FRACUNIT/100;
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mo->destscale = scale;
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P_SetScale(mo, scale);
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mo->old_scale = scale;
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P_SetScale(mo, scale, true);
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break;
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}
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case mobj_destscale:
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144
src/p_enemy.c
144
src/p_enemy.c
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@ -1219,8 +1219,7 @@ static void P_FaceStabFlume(mobj_t *actor)
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if (P_MobjWasRemoved(flume))
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return;
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flume->destscale = actor->scale*3;
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P_SetScale(flume, flume->destscale);
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P_SetScale(flume, 3*actor->scale, true);
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P_SetTarget(&flume->target, actor);
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flume->sprite = SPR_JETF;
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flume->frame = FF_FULLBRIGHT;
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@ -1337,8 +1336,7 @@ void A_FaceStabHurl(mobj_t *actor)
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{
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hwork = hwork->hnext;
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hwork->angle = actor->angle + ANGLE_90;
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hwork->destscale = FixedSqrt(step*basesize);
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P_SetScale(hwork, hwork->destscale);
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P_SetScale(hwork, FixedSqrt(step*basesize), true);
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hwork->fuse = 2;
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P_MoveOrigin(hwork, actor->x + xo*(15-step), actor->y + yo*(15-step), actor->z + (actor->height - hwork->height)/2 + (P_MobjFlip(actor)*(8<<FRACBITS)));
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}
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@ -2453,7 +2451,7 @@ void A_VultureBlast(mobj_t *actor)
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if (P_MobjWasRemoved(dust))
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continue;
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P_SetScale(dust, 4*FRACUNIT);
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P_SetScale(dust, 4*FRACUNIT, true);
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dust->destscale = FRACUNIT;
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dust->scalespeed = 4*FRACUNIT/TICRATE;
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dust->fuse = TICRATE;
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@ -2523,7 +2521,7 @@ void A_VultureFly(mobj_t *actor)
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dust = P_SpawnMobj(actor->x + P_RandomFixed() - FRACUNIT/2, actor->y + P_RandomFixed() - FRACUNIT/2, actor->z + actor->height/2 + P_RandomFixed() - FRACUNIT/2, MT_PARTICLE);
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if (!P_MobjWasRemoved(dust))
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{
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P_SetScale(dust, 2*FRACUNIT);
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P_SetScale(dust, 2*FRACUNIT, true);
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dust->destscale = FRACUNIT/3;
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dust->scalespeed = FRACUNIT/40;
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dust->fuse = TICRATE*2;
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@ -2732,15 +2730,9 @@ void A_LobShot(mobj_t *actor)
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return;
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if (actor->type == MT_BLACKEGGMAN)
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{
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shot->destscale = actor->scale/2;
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P_SetScale(shot, actor->scale/2);
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}
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P_SetScale(shot, actor->scale/2, true);
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else
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{
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shot->destscale = actor->scale;
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P_SetScale(shot, actor->scale);
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}
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P_SetScale(shot, actor->scale, true);
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P_SetTarget(&shot->target, actor); // where it came from
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@ -3185,8 +3177,7 @@ void A_Boss1Laser(mobj_t *actor)
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if (!P_MobjWasRemoved(point))
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{
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point->angle = actor->angle;
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point->destscale = actor->scale;
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P_SetScale(point, point->destscale);
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P_SetScale(point, actor->scale, true);
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P_SetTarget(&point->target, actor);
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P_MobjCheckWater(point);
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if (point->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER))
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@ -3197,7 +3188,8 @@ void A_Boss1Laser(mobj_t *actor)
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mobj_t *steam = P_SpawnMobj(x, y, point->watertop - size*mobjinfo[MT_DUST].height, MT_DUST);
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if (P_MobjWasRemoved(steam))
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continue;
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P_SetScale(steam, size*actor->scale);
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P_SetScale(steam, size*actor->scale, false);
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steam->old_scale = steam->scale;
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P_SetObjectMomZ(steam, FRACUNIT + 2*P_RandomFixed(), true);
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P_InstaThrust(steam, FixedAngle(P_RandomKey(360)*FRACUNIT), 2*P_RandomFixed());
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if (point->info->painsound)
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@ -3570,8 +3562,7 @@ void A_BossScream(mobj_t *actor)
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return;
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if (actor->eflags & MFE_VERTICALFLIP)
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mo->flags2 |= MF2_OBJECTFLIP;
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mo->destscale = actor->scale;
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P_SetScale(mo, mo->destscale);
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P_SetScale(mo, actor->scale, true);
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if (actor->info->deathsound)
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S_StartSound(mo, actor->info->deathsound);
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}
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@ -4164,7 +4155,7 @@ static void P_DoBoss5Death(mobj_t *mo)
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MT_FSGNB);
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if (!P_MobjWasRemoved(pole))
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{
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P_SetScale(pole, (pole->destscale = 2*FRACUNIT));
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P_SetScale(pole, 2*FRACUNIT, true);
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pole->momx = P_ReturnThrustX(pole, pole->angle, speed);
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pole->momy = P_ReturnThrustY(pole, pole->angle, speed);
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P_SetTarget(&pole->tracer, P_SpawnMobj(
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@ -4174,7 +4165,7 @@ static void P_DoBoss5Death(mobj_t *mo)
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if (!P_MobjWasRemoved(pole->tracer))
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{
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pole->tracer->flags |= MF_NOCLIPTHING;
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P_SetScale(pole->tracer, (pole->tracer->destscale = 2*FRACUNIT));
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P_SetScale(pole->tracer, 2*FRACUNIT, true);
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pole->angle = pole->tracer->angle = mo->tracer->angle;
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pole->tracer->momx = pole->momx;
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pole->tracer->momy = pole->momy;
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@ -4713,10 +4704,7 @@ void A_BubbleSpawn(mobj_t *actor)
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bubble = P_SpawnMobj(actor->x, actor->y, actor->z + (actor->height / 2), MT_MEDIUMBUBBLE);
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if (bubble)
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{
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bubble->destscale = actor->scale;
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P_SetScale(bubble, actor->scale);
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}
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P_SetScale(bubble, actor->scale, true);
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}
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// Function: A_FanBubbleSpawn
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@ -4759,10 +4747,7 @@ void A_FanBubbleSpawn(mobj_t *actor)
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bubble = P_SpawnMobj(actor->x, actor->y, hz, MT_MEDIUMBUBBLE);
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if (bubble)
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{
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bubble->destscale = actor->scale;
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P_SetScale(bubble, actor->scale);
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}
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P_SetScale(bubble, actor->scale, true);
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}
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// Function: A_BubbleRise
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@ -5039,8 +5024,7 @@ void A_ThrownRing(mobj_t *actor)
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P_SetTarget(&ring->target, actor);
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ring->color = actor->color; //copy color
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*/
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ring->destscale = actor->scale;
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P_SetScale(ring, actor->scale);
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P_SetScale(ring, actor->scale, true);
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}
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}
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@ -5619,8 +5603,7 @@ void A_JetbThink(mobj_t *actor)
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if (!P_MobjWasRemoved(bomb))
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{
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P_SetTarget(&bomb->target, actor);
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bomb->destscale = actor->scale;
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P_SetScale(bomb, actor->scale);
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P_SetScale(bomb, actor->scale, true);
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actor->reactiontime = TICRATE; // one second
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S_StartSound(actor, actor->info->attacksound);
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}
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@ -5794,7 +5777,8 @@ void A_MinusDigging(mobj_t *actor)
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if (P_MobjWasRemoved(par))
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return;
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P_SetMobjState(par, actor->info->raisestate);
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P_SetScale(par, actor->scale*2);
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P_SetScale(par, 2*actor->scale, false);
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par->old_scale = par->scale;
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if (actor->eflags & MFE_VERTICALFLIP)
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par->eflags |= MFE_VERTICALFLIP;
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return;
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@ -5867,7 +5851,8 @@ void A_MinusPopup(mobj_t *actor)
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continue;
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P_Thrust(rock, ani*i, FRACUNIT);
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P_SetObjectMomZ(rock, 3*FRACUNIT, false);
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P_SetScale(rock, rock->scale/3);
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P_SetScale(rock, rock->scale/3, false);
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rock->old_scale = rock->scale;
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}
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P_RadiusAttack(actor, actor, 2*actor->radius, 0, true);
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if (actor->tracer)
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@ -5906,7 +5891,8 @@ void A_MinusCheck(mobj_t *actor)
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continue;
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P_Thrust(rock, ani*i, FRACUNIT);
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P_SetObjectMomZ(rock, 3*FRACUNIT, false);
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P_SetScale(rock, rock->scale/3);
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P_SetScale(rock, rock->scale/3, false);
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rock->old_scale = rock->scale;
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}
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}
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}
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@ -8227,8 +8213,9 @@ void A_EggShield(mobj_t *actor)
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else
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actor->z = actor->target->z;
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P_SetScale(actor, actor->target->scale, false);
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actor->destscale = actor->target->destscale;
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P_SetScale(actor, actor->target->scale);
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actor->old_scale = actor->target->old_scale;
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actor->floorz = actor->target->floorz;
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actor->ceilingz = actor->target->ceilingz;
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@ -8509,7 +8496,7 @@ void A_Boss3ShockThink(mobj_t *actor)
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P_SetTarget(&snew->target, actor->target);
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snew->fuse = actor->fuse;
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P_SetScale(snew, actor->scale);
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P_SetScale(snew, actor->scale, true);
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snew->destscale = actor->destscale;
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snew->scalespeed = actor->scalespeed;
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@ -8708,8 +8695,7 @@ void A_SmokeTrailer(mobj_t *actor)
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if (P_MobjWasRemoved(th))
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return;
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P_SetObjectMomZ(th, FRACUNIT, false);
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th->destscale = actor->scale;
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P_SetScale(th, actor->scale);
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P_SetScale(th, actor->scale, true);
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th->tics -= P_RandomByte() & 3;
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if (th->tics < 1)
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th->tics = 1;
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@ -9453,8 +9439,7 @@ void A_BossJetFume(mobj_t *actor)
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if (!P_MobjWasRemoved(filler))
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{
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P_SetTarget(&filler->target, actor);
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filler->destscale = actor->scale;
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P_SetScale(filler, filler->destscale);
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P_SetScale(filler, actor->scale, true);
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if (actor->eflags & MFE_VERTICALFLIP)
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filler->flags2 |= MF2_OBJECTFLIP;
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filler->fuse = 56;
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@ -9471,8 +9456,7 @@ void A_BossJetFume(mobj_t *actor)
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if (!P_MobjWasRemoved(filler))
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{
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P_SetTarget(&filler->target, actor);
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filler->destscale = actor->scale;
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P_SetScale(filler, filler->destscale);
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P_SetScale(filler, actor->scale, true);
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if (actor->eflags & MFE_VERTICALFLIP)
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filler->flags2 |= MF2_OBJECTFLIP;
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filler->fuse = 57;
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@ -9485,7 +9469,7 @@ void A_BossJetFume(mobj_t *actor)
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{
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P_SetTarget(&filler->target, actor);
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filler->destscale = actor->scale;
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P_SetScale(filler, filler->destscale);
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P_SetScale(filler, actor->scale, true);
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if (actor->eflags & MFE_VERTICALFLIP)
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filler->flags2 |= MF2_OBJECTFLIP;
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filler->fuse = 58;
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@ -9506,8 +9490,7 @@ void A_BossJetFume(mobj_t *actor)
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filler = P_SpawnMobj(jetx, jety, jetz, MT_PROPELLER);
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P_SetTarget(&filler->target, actor);
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filler->destscale = actor->scale;
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P_SetScale(filler, filler->destscale);
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P_SetScale(filler, actor->scale, true);
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if (actor->eflags & MFE_VERTICALFLIP)
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filler->flags2 |= MF2_OBJECTFLIP;
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filler->angle = actor->angle - ANGLE_180;
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@ -9522,7 +9505,7 @@ void A_BossJetFume(mobj_t *actor)
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P_SetTarget(&filler->target, actor);
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filler->fuse = 59;
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P_SetTarget(&actor->tracer, filler);
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P_SetScale(filler, (filler->destscale = actor->scale/3));
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P_SetScale(filler, actor->scale/3, true);
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if (actor->eflags & MFE_VERTICALFLIP)
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filler->flags2 |= MF2_OBJECTFLIP;
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filler->color = SKINCOLOR_ICY;
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@ -9541,8 +9524,7 @@ void A_BossJetFume(mobj_t *actor)
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{
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P_SetTarget(&filler->target, actor);
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// Boss 4 already uses its tracer for other things
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filler->destscale = actor->scale;
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P_SetScale(filler, filler->destscale);
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P_SetScale(filler, actor->scale, true);
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if (actor->eflags & MFE_VERTICALFLIP)
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filler->flags2 |= MF2_OBJECTFLIP;
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}
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@ -9564,8 +9546,7 @@ void A_BossJetFume(mobj_t *actor)
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{
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filler->movefactor = movefactor;
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P_SetTarget(&filler->target, actor);
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filler->destscale = actor->scale;
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P_SetScale(filler, filler->destscale);
|
||||
P_SetScale(filler, actor->scale, true);
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
filler->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
|
@ -9811,12 +9792,13 @@ void A_ToggleFlameJet(mobj_t* actor)
|
|||
// var1 = Angle adjustment (aka orbit speed)
|
||||
// var2:
|
||||
// Bits 1-10: height offset, max 1023
|
||||
// Bits 11-16: X radius factor (max 63, default 20)
|
||||
// Bits 11-16: X radius factor (max 63, default 32)
|
||||
// Bit 17: set if object is Nightopian Helper
|
||||
// Bit 18: set to define X/Y/Z rotation factor
|
||||
// Bits 19-20: Unused
|
||||
// Bit 19: set to not sync scale to player
|
||||
// Bit 20: Unused
|
||||
// Bits 21-26: Y radius factor (max 63, default 32)
|
||||
// Bits 27-32: Z radius factor (max 63, default 32)
|
||||
// Bits 27-32: Z radius factor (max 63, default 20)
|
||||
//
|
||||
// If MF_GRENADEBOUNCE is flagged on mobj, use actor->threshold to define X/Y/Z radius factor, max 1023 each:
|
||||
// Bits 1-10: X factor
|
||||
|
@ -9857,6 +9839,12 @@ void A_OrbitNights(mobj_t* actor)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (!donotrescale)
|
||||
{
|
||||
P_SetScale(actor, actor->target->scale, true);
|
||||
actor->old_scale = actor->target->old_scale;
|
||||
}
|
||||
|
||||
actor->extravalue1 += var1;
|
||||
P_UnsetThingPosition(actor);
|
||||
{
|
||||
|
@ -9884,9 +9872,6 @@ void A_OrbitNights(mobj_t* actor)
|
|||
else
|
||||
actor->flags2 &= ~MF2_DONTDRAW;
|
||||
}
|
||||
|
||||
if (!donotrescale && actor->destscale != actor->target->destscale)
|
||||
actor->destscale = actor->target->destscale;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11135,9 +11120,10 @@ void A_SetScale(mobj_t *actor)
|
|||
return;
|
||||
}
|
||||
|
||||
if ((locvar2 & 65535) == 0)
|
||||
P_SetScale(target, locvar1, true); // this instantly changes current scale to var1 if used, if not destscale will alter scale to var1 over time
|
||||
else
|
||||
target->destscale = locvar1; // destination scale
|
||||
if (!(locvar2 & 65535))
|
||||
P_SetScale(target, locvar1); // this instantly changes current scale to var1 if used, if not destscale will alter scale to var1 anyway
|
||||
}
|
||||
|
||||
// Function: A_RemoteDamage
|
||||
|
@ -11281,8 +11267,7 @@ void A_TrapShot(mobj_t *actor)
|
|||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
missile->flags2 |= MF2_OBJECTFLIP;
|
||||
|
||||
missile->destscale = actor->scale;
|
||||
P_SetScale(missile, actor->scale);
|
||||
P_SetScale(missile, actor->scale, true);
|
||||
|
||||
if (missile->info->seesound)
|
||||
S_StartSound(missile, missile->info->seesound);
|
||||
|
@ -11356,8 +11341,7 @@ void A_VileTarget(mobj_t *actor)
|
|||
fog->eflags |= MFE_VERTICALFLIP;
|
||||
fog->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
fog->destscale = actor->target->scale;
|
||||
P_SetScale(fog, fog->destscale);
|
||||
P_SetScale(fog, actor->target->scale, true);
|
||||
|
||||
P_SetTarget(&actor->tracer, fog);
|
||||
P_SetTarget(&fog->target, actor);
|
||||
|
@ -11390,8 +11374,7 @@ void A_VileTarget(mobj_t *actor)
|
|||
fog->eflags |= MFE_VERTICALFLIP;
|
||||
fog->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
fog->destscale = players[i].mo->scale;
|
||||
P_SetScale(fog, fog->destscale);
|
||||
P_SetScale(fog, players[i].mo->scale, true);
|
||||
|
||||
if (players[i].mo == actor->target) // We only care to track the fog targeting who we REALLY hate right now
|
||||
P_SetTarget(&actor->tracer, fog);
|
||||
|
@ -11548,8 +11531,8 @@ void A_VileFire(mobj_t *actor)
|
|||
return;
|
||||
|
||||
// keep to same scale and gravity as tracer ALWAYS
|
||||
actor->destscale = dest->scale;
|
||||
P_SetScale(actor, actor->destscale);
|
||||
P_SetScale(actor, dest->scale, true);
|
||||
actor->old_scale = dest->old_scale;
|
||||
if (dest->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
actor->eflags |= MFE_VERTICALFLIP;
|
||||
|
@ -12729,8 +12712,7 @@ void A_LightBeamReset(mobj_t *actor)
|
|||
if (LUA_CallAction(A_LIGHTBEAMRESET, actor))
|
||||
return;
|
||||
|
||||
actor->destscale = FRACUNIT + P_SignedRandom()*FRACUNIT/256;
|
||||
P_SetScale(actor, actor->destscale);
|
||||
P_SetScale(actor, FRACUNIT + P_SignedRandom()*FRACUNIT/256, true);
|
||||
|
||||
if (!actor->spawnpoint)
|
||||
return; // this can't work properly welp
|
||||
|
@ -13315,7 +13297,7 @@ void A_DoNPCSkid(mobj_t *actor)
|
|||
{
|
||||
particle->tics = 10;
|
||||
|
||||
P_SetScale(particle, 2*actor->scale/3);
|
||||
P_SetScale(particle, 2*actor->scale/3, true);
|
||||
particle->destscale = actor->scale;
|
||||
P_SetObjectMomZ(particle, FRACUNIT, false);
|
||||
}
|
||||
|
@ -13738,7 +13720,7 @@ static void P_DustRing(mobjtype_t mobjtype, UINT32 div, fixed_t x, fixed_t y, fi
|
|||
continue;
|
||||
|
||||
dust->angle = ang*i + ANGLE_90;
|
||||
P_SetScale(dust, FixedMul(initscale, scale));
|
||||
P_SetScale(dust, FixedMul(initscale, scale), true);
|
||||
dust->destscale = FixedMul(4*FRACUNIT + P_RandomFixed(), scale);
|
||||
dust->scalespeed = scale/24;
|
||||
P_Thrust(dust, ang*i, speed + FixedMul(P_RandomFixed(), scale));
|
||||
|
@ -13877,7 +13859,8 @@ void A_DustDevilThink(mobj_t *actor)
|
|||
while (layer && !P_MobjWasRemoved(layer)) {
|
||||
angle_t fa = layer->angle >> ANGLETOFINESHIFT;
|
||||
P_MoveOrigin(layer, layer->x + 5 * FixedMul(scale, FINECOSINE(fa)), layer->y + 5 * FixedMul(scale, FINESINE(fa)), layer->z);
|
||||
layer->scale = scale;
|
||||
P_SetScale(layer, scale, true);
|
||||
layer->old_scale = actor->old_scale;
|
||||
layer->angle += ANG10 / 2;
|
||||
layer->momx = actor->momx;
|
||||
layer->momy = actor->momy;
|
||||
|
@ -13891,8 +13874,7 @@ void A_DustDevilThink(mobj_t *actor)
|
|||
if (!P_MobjWasRemoved(dust))
|
||||
{
|
||||
P_SetMobjState(dust, dust->info->spawnstate + P_RandomRange(0, 2));
|
||||
dust->destscale = scale * 3;
|
||||
P_SetScale(dust, dust->destscale);
|
||||
P_SetScale(dust, 3 * scale, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13911,6 +13893,7 @@ void A_DustDevilThink(mobj_t *actor)
|
|||
layer = P_SpawnMobj(px, py, pz, MT_DUSTLAYER);
|
||||
if (P_MobjWasRemoved(layer))
|
||||
continue;
|
||||
P_SetScale(layer, scale, true);
|
||||
layer->momz = 5 * scale;
|
||||
layer->angle = ANGLE_90 + ANGLE_90*i;
|
||||
layer->extravalue1 = TICRATE * 3;
|
||||
|
@ -14530,8 +14513,7 @@ void A_MinecartSparkThink(mobj_t *actor)
|
|||
continue;
|
||||
trail->tics = 2;
|
||||
trail->sprite = actor->sprite;
|
||||
P_SetScale(trail, trail->scale/4);
|
||||
trail->destscale = trail->scale;
|
||||
P_SetScale(trail, trail->scale/4, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14654,8 +14636,16 @@ void A_FireShrink(mobj_t *actor)
|
|||
if (LUA_CallAction(A_FIRESHRINK, actor))
|
||||
return;
|
||||
|
||||
if (locvar2 == 0)
|
||||
{
|
||||
P_SetScale(actor, locvar1, true);
|
||||
actor->scalespeed = FRACUNIT/12; // Reset scalespeed to the default
|
||||
}
|
||||
else
|
||||
{
|
||||
actor->destscale = locvar1;
|
||||
actor->scalespeed = FRACUNIT/locvar2;
|
||||
}
|
||||
}
|
||||
|
||||
// Function: A_SpawnPterabytes
|
||||
|
|
|
@ -2765,8 +2765,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
mo = P_SpawnMobj(target->x, target->y, target->z, MT_EXTRALARGEBUBBLE);
|
||||
if (P_MobjWasRemoved(mo))
|
||||
break;
|
||||
mo->destscale = target->scale;
|
||||
P_SetScale(mo, mo->destscale);
|
||||
P_SetScale(mo, target->scale, true);
|
||||
P_SetMobjState(mo, mo->info->raisestate);
|
||||
break;
|
||||
|
||||
|
@ -3957,8 +3956,7 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
|
|||
mo->fuse = 8*TICRATE;
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
|
||||
mo->destscale = player->mo->scale;
|
||||
P_SetScale(mo, player->mo->scale);
|
||||
P_SetScale(mo, player->mo->scale, true);
|
||||
|
||||
// Angle offset by player angle, then slightly offset by amount of rings
|
||||
fa = ((i*FINEANGLES/16) + va - ((num_rings-1)*FINEANGLES/32)) & FINEMASK;
|
||||
|
@ -4094,8 +4092,7 @@ void P_PlayerWeaponPanelBurst(player_t *player)
|
|||
mo->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT);
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
mo->fuse = 12*TICRATE;
|
||||
mo->destscale = player->mo->scale;
|
||||
P_SetScale(mo, player->mo->scale);
|
||||
P_SetScale(mo, player->mo->scale, true);
|
||||
|
||||
// Angle offset by player angle
|
||||
fa = ((i*FINEANGLES/16) + (player->mo->angle>>ANGLETOFINESHIFT)) & FINEMASK;
|
||||
|
@ -4183,8 +4180,7 @@ void P_PlayerWeaponAmmoBurst(player_t *player)
|
|||
player->powers[power] = 0;
|
||||
mo->fuse = 12*TICRATE;
|
||||
|
||||
mo->destscale = player->mo->scale;
|
||||
P_SetScale(mo, player->mo->scale);
|
||||
P_SetScale(mo, player->mo->scale, true);
|
||||
|
||||
// Angle offset by player angle
|
||||
fa = ((i*FINEANGLES/16) + (player->mo->angle>>ANGLETOFINESHIFT)) & FINEMASK;
|
||||
|
@ -4231,8 +4227,7 @@ void P_PlayerWeaponPanelOrAmmoBurst(player_t *player)
|
|||
mo->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT); \
|
||||
P_SetTarget(&mo->target, player->mo); \
|
||||
mo->fuse = 12*TICRATE; \
|
||||
mo->destscale = player->mo->scale; \
|
||||
P_SetScale(mo, player->mo->scale); \
|
||||
P_SetScale(mo, player->mo->scale, true); \
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns); \
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD))) \
|
||||
mo->momy = FixedMul(FINESINE(fa),ns); \
|
||||
|
@ -4254,8 +4249,7 @@ void P_PlayerWeaponPanelOrAmmoBurst(player_t *player)
|
|||
mo->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT); \
|
||||
P_SetTarget(&mo->target, player->mo); \
|
||||
mo->fuse = 12*TICRATE; \
|
||||
mo->destscale = player->mo->scale; \
|
||||
P_SetScale(mo, player->mo->scale); \
|
||||
P_SetScale(mo, player->mo->scale, true); \
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns); \
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD))) \
|
||||
mo->momy = FixedMul(FINESINE(fa),ns); \
|
||||
|
|
176
src/p_mobj.c
176
src/p_mobj.c
|
@ -917,7 +917,7 @@ void P_ExplodeMissile(mobj_t *mo)
|
|||
explodemo = P_SpawnMobj(mo->x, mo->y, mo->z, MT_EXPLODE);
|
||||
if (!P_MobjWasRemoved(explodemo))
|
||||
{
|
||||
P_SetScale(explodemo, mo->scale);
|
||||
P_SetScale(explodemo, mo->scale, true);
|
||||
explodemo->destscale = mo->destscale;
|
||||
explodemo->momx += (P_RandomByte() % 32) * FixedMul(FRACUNIT/8, explodemo->scale);
|
||||
explodemo->momy += (P_RandomByte() % 32) * FixedMul(FRACUNIT/8, explodemo->scale);
|
||||
|
@ -926,7 +926,7 @@ void P_ExplodeMissile(mobj_t *mo)
|
|||
explodemo = P_SpawnMobj(mo->x, mo->y, mo->z, MT_EXPLODE);
|
||||
if (!P_MobjWasRemoved(explodemo))
|
||||
{
|
||||
P_SetScale(explodemo, mo->scale);
|
||||
P_SetScale(explodemo, mo->scale, true);
|
||||
explodemo->destscale = mo->destscale;
|
||||
explodemo->momx += (P_RandomByte() % 64) * FixedMul(FRACUNIT/8, explodemo->scale);
|
||||
explodemo->momy -= (P_RandomByte() % 64) * FixedMul(FRACUNIT/8, explodemo->scale);
|
||||
|
@ -935,7 +935,7 @@ void P_ExplodeMissile(mobj_t *mo)
|
|||
explodemo = P_SpawnMobj(mo->x, mo->y, mo->z, MT_EXPLODE);
|
||||
if (!P_MobjWasRemoved(explodemo))
|
||||
{
|
||||
P_SetScale(explodemo, mo->scale);
|
||||
P_SetScale(explodemo, mo->scale, true);
|
||||
explodemo->destscale = mo->destscale;
|
||||
explodemo->momx -= (P_RandomByte() % 128) * FixedMul(FRACUNIT/8, explodemo->scale);
|
||||
explodemo->momy += (P_RandomByte() % 128) * FixedMul(FRACUNIT/8, explodemo->scale);
|
||||
|
@ -944,7 +944,7 @@ void P_ExplodeMissile(mobj_t *mo)
|
|||
explodemo = P_SpawnMobj(mo->x, mo->y, mo->z, MT_EXPLODE);
|
||||
if (!P_MobjWasRemoved(explodemo))
|
||||
{
|
||||
P_SetScale(explodemo, mo->scale);
|
||||
P_SetScale(explodemo, mo->scale, true);
|
||||
explodemo->destscale = mo->destscale;
|
||||
explodemo->momx -= (P_RandomByte() % 96) * FixedMul(FRACUNIT/8, explodemo->scale);
|
||||
explodemo->momy -= (P_RandomByte() % 96) * FixedMul(FRACUNIT/8, explodemo->scale);
|
||||
|
@ -3108,8 +3108,7 @@ boolean P_SceneryZMovement(mobj_t *mo)
|
|||
continue;
|
||||
explodemo->momx += ((prandom & 0x0F) << (FRACBITS-2)) * (i & 2 ? -1 : 1);
|
||||
explodemo->momy += ((prandom & 0xF0) << (FRACBITS-6)) * (i & 1 ? -1 : 1);
|
||||
explodemo->destscale = mo->scale;
|
||||
P_SetScale(explodemo, mo->scale);
|
||||
P_SetScale(explodemo, mo->scale, true);
|
||||
}
|
||||
|
||||
if (mo->threshold != 42) // Don't make pop sound if threshold is 42.
|
||||
|
@ -3135,7 +3134,7 @@ boolean P_SceneryZMovement(mobj_t *mo)
|
|||
mobj_t *flower = P_SpawnMobjFromMobj(mo, 0, 0, 0, flowertype);
|
||||
if (flower)
|
||||
{
|
||||
P_SetScale(flower, mo->scale/16);
|
||||
P_SetScale(flower, mo->scale/16, true);
|
||||
flower->destscale = mo->scale;
|
||||
flower->scalespeed = mo->scale/8;
|
||||
}
|
||||
|
@ -3375,10 +3374,7 @@ void P_MobjCheckWater(mobj_t *mobj)
|
|||
else
|
||||
splish = P_SpawnMobj(mobj->x, mobj->y, mobj->watertop, splishtype);
|
||||
if (!P_MobjWasRemoved(splish))
|
||||
{
|
||||
splish->destscale = mobj->scale;
|
||||
P_SetScale(splish, mobj->scale);
|
||||
}
|
||||
P_SetScale(splish, mobj->scale, true);
|
||||
}
|
||||
|
||||
// skipping stone!
|
||||
|
@ -3417,10 +3413,7 @@ void P_MobjCheckWater(mobj_t *mobj)
|
|||
else
|
||||
splish = P_SpawnMobj(mobj->x, mobj->y, mobj->watertop, splishtype);
|
||||
if (!P_MobjWasRemoved(splish))
|
||||
{
|
||||
splish->destscale = mobj->scale;
|
||||
P_SetScale(splish, mobj->scale);
|
||||
}
|
||||
P_SetScale(splish, mobj->scale, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3471,8 +3464,7 @@ void P_MobjCheckWater(mobj_t *mobj)
|
|||
else
|
||||
bubble->momz = 0;
|
||||
|
||||
bubble->destscale = mobj->scale;
|
||||
P_SetScale(bubble, mobj->scale);
|
||||
P_SetScale(bubble, mobj->scale, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5136,8 +5128,7 @@ static void P_Boss7Thinker(mobj_t *mobj)
|
|||
mobj_t *smoke = P_SpawnMobj(mobj->x, mobj->y, mobj->z + mobj->height, MT_SMOKE);
|
||||
if (!P_MobjWasRemoved(smoke))
|
||||
{
|
||||
smoke->destscale = mobj->destscale;
|
||||
P_SetScale(smoke, smoke->destscale);
|
||||
P_SetScale(smoke, mobj->destscale, true);
|
||||
smoke->momz = FixedMul(FRACUNIT, smoke->scale);
|
||||
}
|
||||
}
|
||||
|
@ -5586,7 +5577,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
if (mobj->hprev)
|
||||
{
|
||||
mobj->hprev->destscale = FRACUNIT + (2*TICRATE - mobj->fuse)*(FRACUNIT/2)/TICRATE + FixedMul(FINECOSINE(angle>>ANGLETOFINESHIFT),FRACUNIT/2);
|
||||
P_SetScale(mobj->hprev, mobj->hprev->destscale);
|
||||
P_SetScale(mobj->hprev, mobj->hprev->destscale, false);
|
||||
|
||||
P_MoveOrigin(mobj->hprev, mobj->x, mobj->y, mobj->z + mobj->height/2 - mobj->hprev->height/2);
|
||||
mobj->hprev->momx = mobj->momx;
|
||||
|
@ -5612,8 +5603,8 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
{
|
||||
S_StopSound(missile);
|
||||
if (mobj->extravalue1 >= 2)
|
||||
P_SetScale(missile, FRACUNIT>>1);
|
||||
missile->destscale = missile->scale>>1;
|
||||
P_SetScale(missile, FRACUNIT/2, true);
|
||||
missile->destscale = missile->scale/2;
|
||||
missile->fuse = TICRATE/2;
|
||||
missile->scalespeed = abs(missile->destscale - missile->scale)/missile->fuse;
|
||||
missile->z -= missile->height/2;
|
||||
|
@ -5636,7 +5627,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
spread->angle = missile->angle+(ANGLE_11hh/2)*(i-2);
|
||||
P_InstaThrust(spread,spread->angle,-spread->info->speed);
|
||||
spread->momz = missile->momz;
|
||||
P_SetScale(spread, missile->scale);
|
||||
P_SetScale(spread, missile->scale, true);
|
||||
spread->destscale = missile->destscale;
|
||||
spread->scalespeed = missile->scalespeed;
|
||||
spread->fuse = missile->fuse;
|
||||
|
@ -5660,7 +5651,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
spread = P_SpawnMissile(mobj, mobj->target, missile->type);
|
||||
if (P_MobjWasRemoved(spread))
|
||||
continue;
|
||||
P_SetScale(spread, missile->scale);
|
||||
P_SetScale(spread, missile->scale, true);
|
||||
spread->destscale = missile->destscale;
|
||||
spread->fuse = missile->fuse;
|
||||
spread->z -= spread->height/2;
|
||||
|
@ -5717,12 +5708,12 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
{
|
||||
if (mobj->health > mobj->info->damage)
|
||||
{
|
||||
P_SetScale(missile, FRACUNIT/3);
|
||||
P_SetScale(missile, FRACUNIT/3, true);
|
||||
missile->color = SKINCOLOR_MAGENTA; // sonic OVA/4 purple power
|
||||
}
|
||||
else
|
||||
{
|
||||
P_SetScale(missile, FRACUNIT/5);
|
||||
P_SetScale(missile, FRACUNIT/5, true);
|
||||
missile->color = SKINCOLOR_SUNSET; // sonic cd electric power
|
||||
}
|
||||
missile->destscale = missile->scale*2;
|
||||
|
@ -5785,10 +5776,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
if (!P_MobjWasRemoved(missile))
|
||||
{
|
||||
if (mobj->extravalue1 >= 2)
|
||||
{
|
||||
missile->destscale = FRACUNIT>>1;
|
||||
P_SetScale(missile, missile->destscale);
|
||||
}
|
||||
P_SetScale(missile, FRACUNIT/2, true);
|
||||
missile->fuse = 3*TICRATE;
|
||||
missile->z -= missile->height/2;
|
||||
|
||||
|
@ -5807,8 +5795,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
spread->angle = missile->angle+(ANGLE_11hh/2)*(i-2);
|
||||
P_InstaThrust(spread,spread->angle,spread->info->speed);
|
||||
spread->momz = missile->momz;
|
||||
spread->destscale = FRACUNIT>>1;
|
||||
P_SetScale(spread, spread->destscale);
|
||||
P_SetScale(spread, FRACUNIT/2, true);
|
||||
spread->fuse = missile->fuse;
|
||||
}
|
||||
P_InstaThrust(missile,missile->angle,missile->info->speed);
|
||||
|
@ -5825,8 +5812,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
spread = P_SpawnMissile(mobj, mobj->target, missile->type);
|
||||
if (!P_MobjWasRemoved(spread))
|
||||
{
|
||||
spread->destscale = FRACUNIT>>1;
|
||||
P_SetScale(spread, spread->destscale);
|
||||
P_SetScale(spread, FRACUNIT/2, true);
|
||||
spread->fuse = missile->fuse;
|
||||
spread->z -= spread->height/2;
|
||||
}
|
||||
|
@ -6086,8 +6072,12 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
whoosh->flags |= MF_NOCLIPHEIGHT;
|
||||
#endif
|
||||
|
||||
if (!P_MobjWasRemoved(mobj->tracer))
|
||||
{
|
||||
P_SetMobjState(mobj->tracer, S_JETFUMEFLASH);
|
||||
P_SetScale(mobj->tracer, mobj->scale << 1);
|
||||
P_SetScale(mobj->tracer, 2*mobj->scale, false);
|
||||
mobj->tracer->old_scale = mobj->tracer->scale;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -6422,28 +6412,24 @@ void P_SpawnParaloop(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 numb
|
|||
//
|
||||
// Sets the sprite scaling
|
||||
//
|
||||
void P_SetScale(mobj_t *mobj, fixed_t newscale)
|
||||
void P_SetScale(mobj_t *mobj, fixed_t newscale, boolean instant)
|
||||
{
|
||||
player_t *player;
|
||||
fixed_t oldscale;
|
||||
|
||||
if (!mobj)
|
||||
return;
|
||||
|
||||
oldscale = mobj->scale; //keep for adjusting stuff below
|
||||
|
||||
mobj->scale = newscale;
|
||||
|
||||
mobj->radius = FixedMul(FixedDiv(mobj->radius, oldscale), newscale);
|
||||
mobj->height = FixedMul(FixedDiv(mobj->height, oldscale), newscale);
|
||||
|
||||
player = mobj->player;
|
||||
|
||||
if (player)
|
||||
if (mobj->player)
|
||||
{
|
||||
G_GhostAddScale(newscale);
|
||||
player->viewheight = FixedMul(FixedDiv(player->viewheight, oldscale), newscale); // Nonono don't calculate viewheight elsewhere, this is the best place for it!
|
||||
// Nonono don't calculate viewheight elsewhere, this is the best place for it!
|
||||
mobj->player->viewheight = FixedMul(FixedDiv(mobj->player->viewheight, mobj->scale), newscale);
|
||||
}
|
||||
|
||||
mobj->radius = FixedMul(FixedDiv(mobj->radius, mobj->scale), newscale);
|
||||
mobj->height = FixedMul(FixedDiv(mobj->height, mobj->scale), newscale);
|
||||
|
||||
mobj->scale = newscale;
|
||||
if (instant)
|
||||
mobj->destscale = mobj->old_scale = newscale;
|
||||
}
|
||||
|
||||
void P_Attract(mobj_t *source, mobj_t *dest, boolean nightsgrab) // Home in on your target
|
||||
|
@ -6798,8 +6784,7 @@ static boolean P_ShieldLook(mobj_t *thing, shieldtype_t shield)
|
|||
thing->flags |= MF_NOCLIPHEIGHT;
|
||||
thing->eflags = (thing->eflags & ~MFE_VERTICALFLIP)|(thing->target->eflags & MFE_VERTICALFLIP);
|
||||
|
||||
P_SetScale(thing, FixedMul(thing->target->scale, thing->target->player->shieldscale));
|
||||
thing->destscale = thing->scale;
|
||||
P_SetScale(thing, FixedMul(thing->target->scale, thing->target->player->shieldscale), true);
|
||||
thing->old_scale = FixedMul(thing->target->old_scale, thing->target->player->shieldscale);
|
||||
|
||||
#define NewMH(mobj) mobj->height // Ugly mobj-height and player-height defines, for the sake of prettier code
|
||||
|
@ -7147,11 +7132,11 @@ static void P_MobjScaleThink(mobj_t *mobj)
|
|||
correctionType = 2; // Correct Z position by moving down
|
||||
|
||||
if (abs(mobj->scale - mobj->destscale) < mobj->scalespeed)
|
||||
P_SetScale(mobj, mobj->destscale);
|
||||
P_SetScale(mobj, mobj->destscale, false);
|
||||
else if (mobj->scale < mobj->destscale)
|
||||
P_SetScale(mobj, mobj->scale + mobj->scalespeed);
|
||||
P_SetScale(mobj, mobj->scale + mobj->scalespeed, false);
|
||||
else if (mobj->scale > mobj->destscale)
|
||||
P_SetScale(mobj, mobj->scale - mobj->scalespeed);
|
||||
P_SetScale(mobj, mobj->scale - mobj->scalespeed, false);
|
||||
|
||||
if (correctionType == 1)
|
||||
mobj->z -= (mobj->height - oldheight)/2;
|
||||
|
@ -7244,8 +7229,9 @@ static boolean P_DrownNumbersSceneryThink(mobj_t *mobj)
|
|||
mobj->x = mobj->target->x;
|
||||
mobj->y = mobj->target->y;
|
||||
|
||||
P_SetScale(mobj, mobj->target->scale, false);
|
||||
mobj->destscale = mobj->target->destscale;
|
||||
P_SetScale(mobj, mobj->target->scale);
|
||||
mobj->old_scale = mobj->target->old_scale;
|
||||
|
||||
if (mobj->target->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
|
@ -7406,10 +7392,10 @@ static boolean P_ParticleGenSceneryThink(mobj_t *mobj)
|
|||
(mobjtype_t)mobj->threshold);
|
||||
if (!P_MobjWasRemoved(spawn))
|
||||
{
|
||||
P_SetScale(spawn, mobj->scale);
|
||||
spawn->momz = FixedMul(mobj->movefactor, spawn->scale);
|
||||
P_SetScale(spawn, mobj->scale, true);
|
||||
spawn->destscale = spawn->scale/100;
|
||||
spawn->scalespeed = spawn->scale/mobj->health;
|
||||
spawn->momz = FixedMul(mobj->movefactor, spawn->scale);
|
||||
spawn->tics = (tic_t)mobj->health;
|
||||
spawn->flags2 |= (mobj->flags2 & MF2_OBJECTFLIP);
|
||||
spawn->angle += P_RandomKey(36)*ANG10; // irrelevant for default objects but might make sense for some custom ones
|
||||
|
@ -7627,8 +7613,7 @@ static void P_RosySceneryThink(mobj_t *mobj)
|
|||
mobj_t *cdlhrt = P_SpawnMobjFromMobj(mobj, 0, 0, mobj->height, MT_CDLHRT);
|
||||
if (!P_MobjWasRemoved(cdlhrt))
|
||||
{
|
||||
cdlhrt->destscale = (5*mobj->scale) >> 4;
|
||||
P_SetScale(cdlhrt, cdlhrt->destscale);
|
||||
P_SetScale(cdlhrt, (5*mobj->scale) >> 4, true);
|
||||
cdlhrt->fuse = (5*TICRATE) >> 1;
|
||||
cdlhrt->momz = mobj->scale;
|
||||
P_SetTarget(&cdlhrt->target, mobj);
|
||||
|
@ -7882,8 +7867,9 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
|||
|
||||
mobj->eflags |= (mobj->target->eflags & MFE_VERTICALFLIP);
|
||||
|
||||
P_SetScale(mobj, mobj->target->scale, false);
|
||||
mobj->destscale = mobj->target->destscale;
|
||||
P_SetScale(mobj, mobj->target->scale);
|
||||
mobj->old_scale = mobj->target->old_scale;
|
||||
|
||||
if (!(mobj->eflags & MFE_VERTICALFLIP))
|
||||
mobj->z = mobj->target->z + mobj->target->height + FixedMul((16 + abs((signed)(leveltime % TICRATE) - TICRATE/2))*FRACUNIT, mobj->target->scale);
|
||||
|
@ -8033,7 +8019,9 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
|||
}
|
||||
P_SetThingPosition(mobj);
|
||||
|
||||
P_SetScale(mobj, mobj->target->scale);
|
||||
P_SetScale(mobj, mobj->target->scale, false);
|
||||
mobj->destscale = mobj->target->destscale;
|
||||
mobj->old_scale = mobj->target->old_scale;
|
||||
}
|
||||
break;
|
||||
case MT_TUTORIALFLOWER:
|
||||
|
@ -8474,8 +8462,8 @@ static void P_ArrowThink(mobj_t *mobj)
|
|||
if (!P_MobjWasRemoved(dust))
|
||||
{
|
||||
dust->tics = 18;
|
||||
dust->scalespeed = 4096;
|
||||
dust->destscale = FRACUNIT/32;
|
||||
dust->scalespeed = FRACUNIT/16;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9887,9 +9875,9 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
traindust->frame = P_RandomRange(0, 8)|FF_TRANS90;
|
||||
traindust->angle = mobj->angle;
|
||||
traindust->tics = TICRATE*4;
|
||||
P_SetScale(traindust, FRACUNIT*6, true);
|
||||
traindust->destscale = FRACUNIT*64;
|
||||
traindust->scalespeed = FRACUNIT/24;
|
||||
P_SetScale(traindust, FRACUNIT*6);
|
||||
}
|
||||
break;
|
||||
case MT_TRAINSTEAMSPAWNER:
|
||||
|
@ -9900,9 +9888,9 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
P_SetMobjState(steam, S_TRAINSTEAM);
|
||||
steam->frame = P_RandomRange(0, 1)|FF_TRANS90;
|
||||
steam->tics = TICRATE*8;
|
||||
P_SetScale(steam, FRACUNIT*16, true);
|
||||
steam->destscale = FRACUNIT*64;
|
||||
steam->scalespeed = FRACUNIT/8;
|
||||
P_SetScale(steam, FRACUNIT*16);
|
||||
steam->momx = P_SignedRandom()*32;
|
||||
steam->momy = -64*FRACUNIT;
|
||||
steam->momz = 2*FRACUNIT;
|
||||
|
@ -10891,7 +10879,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
|
|||
if (titlemapinaction) mobj->flags &= ~MF_NOTHINK;
|
||||
break;
|
||||
case MT_LOCKONINF:
|
||||
P_SetScale(mobj, (mobj->destscale = 3*mobj->scale));
|
||||
P_SetScale(mobj, 3*mobj->scale, true);
|
||||
break;
|
||||
case MT_CYBRAKDEMON_NAPALM_BOMB_LARGE:
|
||||
mobj->fuse = mobj->info->painchance;
|
||||
|
@ -10902,8 +10890,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
|
|||
if (P_MobjWasRemoved(spawn))
|
||||
break;
|
||||
|
||||
spawn->destscale = mobj->scale;
|
||||
P_SetScale(spawn, mobj->scale);
|
||||
P_SetScale(spawn, mobj->scale, true);
|
||||
P_SetTarget(&spawn->target, mobj);
|
||||
}
|
||||
break;
|
||||
|
@ -10920,8 +10907,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
|
|||
if (P_MobjWasRemoved(spawn))
|
||||
break;
|
||||
|
||||
spawn->destscale = mobj->scale;
|
||||
P_SetScale(spawn, mobj->scale);
|
||||
P_SetScale(spawn, mobj->scale, true);
|
||||
P_SetTarget(&mobj->tracer, spawn);
|
||||
P_SetTarget(&spawn->target, mobj);
|
||||
}
|
||||
|
@ -10938,8 +10924,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
|
|||
if (P_MobjWasRemoved(ball))
|
||||
continue;
|
||||
|
||||
ball->destscale = mobj->scale;
|
||||
P_SetScale(ball, mobj->scale);
|
||||
P_SetScale(ball, mobj->scale, true);
|
||||
P_SetTarget(&ball->target, mobj);
|
||||
ball->movedir = FixedAngle(FixedMul(FixedDiv(i<<FRACBITS, mobj->info->damage<<FRACBITS), 360<<FRACBITS));
|
||||
ball->threshold = ball->radius + mobj->radius + FixedMul(ball->info->painchance, ball->scale);
|
||||
|
@ -10960,8 +10945,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
|
|||
if (P_MobjWasRemoved(ball))
|
||||
continue;
|
||||
|
||||
ball->destscale = mobj->scale;
|
||||
P_SetScale(ball, mobj->scale);
|
||||
P_SetScale(ball, mobj->scale, true);
|
||||
P_SetTarget(&lastball->tracer, ball);
|
||||
P_SetTarget(&ball->target, mobj);
|
||||
lastball = ball;
|
||||
|
@ -11821,7 +11805,7 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
p->awayviewtics = 0;
|
||||
|
||||
// set the scale to the mobj's destscale so settings get correctly set. if we don't, they sometimes don't.
|
||||
P_SetScale(mobj, mobj->destscale);
|
||||
P_SetScale(mobj, mobj->destscale, true);
|
||||
P_FlashPal(p, 0, 0); // Resets
|
||||
|
||||
// Set bounds accurately.
|
||||
|
@ -11995,7 +11979,7 @@ void P_MovePlayerToStarpost(INT32 playernum)
|
|||
|
||||
z = p->starpostz << FRACBITS;
|
||||
|
||||
P_SetScale(mobj, (mobj->destscale = abs(p->starpostscale)));
|
||||
P_SetScale(mobj, abs(p->starpostscale), true);
|
||||
|
||||
if (p->starpostscale < 0)
|
||||
{
|
||||
|
@ -13103,8 +13087,8 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
if (P_MobjWasRemoved(corona))
|
||||
break;
|
||||
|
||||
P_SetScale(corona, (corona->destscale = mobj->scale*3));
|
||||
P_SetTarget(&mobj->tracer, corona);
|
||||
P_SetScale(corona, 3*mobj->scale, true);
|
||||
}
|
||||
break;
|
||||
case MT_FLAMEHOLDER:
|
||||
|
@ -13122,8 +13106,8 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
if (P_MobjWasRemoved(corona))
|
||||
break;
|
||||
|
||||
P_SetScale(corona, (corona->destscale = flame->scale*3));
|
||||
P_SetTarget(&flame->tracer, corona);
|
||||
P_SetScale(corona, 3*flame->scale, true);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -13211,10 +13195,8 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
case MT_DSZSTALAGMITE:
|
||||
case MT_DSZ2STALAGMITE:
|
||||
case MT_KELP:
|
||||
if (mthing->args[0]) { // make mobj twice as big as normal
|
||||
P_SetScale(mobj, 2*mobj->scale); // not 2*FRACUNIT in case of something like the old ERZ3 mode
|
||||
mobj->destscale = mobj->scale;
|
||||
}
|
||||
if (mthing->args[0]) // make mobj twice as big as normal
|
||||
P_SetScale(mobj, 2*mobj->scale, true); // not 2*FRACUNIT in case of something like the old ERZ3 mode
|
||||
break;
|
||||
case MT_THZTREE:
|
||||
{ // Spawn the branches
|
||||
|
@ -13293,10 +13275,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
case MT_LAVAFALL:
|
||||
mobj->fuse = 30 + mthing->args[0];
|
||||
if (mthing->args[1])
|
||||
{
|
||||
P_SetScale(mobj, 2*mobj->scale);
|
||||
mobj->destscale = mobj->scale;
|
||||
}
|
||||
P_SetScale(mobj, 2*mobj->scale, true);
|
||||
break;
|
||||
case MT_PYREFLY:
|
||||
//start on fire if args[0], otherwise behave normally
|
||||
|
@ -13359,8 +13338,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
break;
|
||||
P_SetTarget(&elecmobj->target, mobj);
|
||||
elecmobj->angle = FixedAngle(mthing->angle << FRACBITS);
|
||||
elecmobj->destscale = mobj->scale*2;
|
||||
P_SetScale(elecmobj, elecmobj->destscale);
|
||||
P_SetScale(elecmobj, 2*mobj->scale, true);
|
||||
}
|
||||
break;
|
||||
case MT_STARPOST:
|
||||
|
@ -13418,8 +13396,8 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
return false;
|
||||
}
|
||||
base->angle = mobjangle + ANGLE_90;
|
||||
P_SetScale(base, mobj->scale, true);
|
||||
base->destscale = mobj->destscale;
|
||||
P_SetScale(base, mobj->scale);
|
||||
P_SetTarget(&base->target, mobj);
|
||||
P_SetTarget(&mobj->tracer, base);
|
||||
}
|
||||
|
@ -13596,8 +13574,9 @@ static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y,
|
|||
return NULL;
|
||||
mobj->spawnpoint = mthing;
|
||||
|
||||
P_SetScale(mobj, FixedMul(mobj->scale, mthing->scale));
|
||||
P_SetScale(mobj, FixedMul(mobj->scale, mthing->scale), false);
|
||||
mobj->destscale = FixedMul(mobj->destscale, mthing->scale);
|
||||
mobj->old_scale = FixedMul(mobj->old_scale, mthing->scale);
|
||||
|
||||
mobj->spritexscale = mthing->spritexscale;
|
||||
mobj->spriteyscale = mthing->spriteyscale;
|
||||
|
@ -14050,8 +14029,7 @@ mobj_t *P_SpawnXYZMissile(mobj_t *source, mobj_t *dest, mobjtype_t type,
|
|||
if (source->eflags & MFE_VERTICALFLIP)
|
||||
th->flags2 |= MF2_OBJECTFLIP;
|
||||
|
||||
th->destscale = source->scale;
|
||||
P_SetScale(th, source->scale);
|
||||
P_SetScale(th, source->scale, true);
|
||||
|
||||
speed = FixedMul(th->info->speed, th->scale);
|
||||
|
||||
|
@ -14114,8 +14092,7 @@ mobj_t *P_SpawnAlteredDirectionMissile(mobj_t *source, mobjtype_t type, fixed_t
|
|||
if (source->eflags & MFE_VERTICALFLIP)
|
||||
th->flags2 |= MF2_OBJECTFLIP;
|
||||
|
||||
th->destscale = source->scale;
|
||||
P_SetScale(th, source->scale);
|
||||
P_SetScale(th, source->scale, true);
|
||||
|
||||
speed = FixedMul(th->info->speed, th->scale);
|
||||
|
||||
|
@ -14181,8 +14158,7 @@ mobj_t *P_SpawnPointMissile(mobj_t *source, fixed_t xa, fixed_t ya, fixed_t za,
|
|||
if (source->eflags & MFE_VERTICALFLIP)
|
||||
th->flags2 |= MF2_OBJECTFLIP;
|
||||
|
||||
th->destscale = source->scale;
|
||||
P_SetScale(th, source->scale);
|
||||
P_SetScale(th, source->scale, true);
|
||||
|
||||
speed = FixedMul(th->info->speed, th->scale);
|
||||
|
||||
|
@ -14253,8 +14229,7 @@ mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type)
|
|||
if (source->eflags & MFE_VERTICALFLIP)
|
||||
th->flags2 |= MF2_OBJECTFLIP;
|
||||
|
||||
th->destscale = source->scale;
|
||||
P_SetScale(th, source->scale);
|
||||
P_SetScale(th, source->scale, true);
|
||||
|
||||
if (source->type == MT_METALSONIC_BATTLE && source->health < 4)
|
||||
speed = FixedMul(FixedMul(th->info->speed, 3*FRACUNIT/2), th->scale);
|
||||
|
@ -14356,8 +14331,7 @@ mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle, UINT8 allowai
|
|||
if (source->eflags & MFE_VERTICALFLIP)
|
||||
th->flags2 |= MF2_OBJECTFLIP;
|
||||
|
||||
th->destscale = source->scale;
|
||||
P_SetScale(th, source->scale);
|
||||
P_SetScale(th, source->scale, true);
|
||||
|
||||
th->flags2 |= flags2;
|
||||
|
||||
|
@ -14439,8 +14413,8 @@ mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zo
|
|||
newmobj->old_z2 = mobj->old_z2 + zofs;
|
||||
}
|
||||
|
||||
P_SetScale(newmobj, mobj->scale, false);
|
||||
newmobj->destscale = mobj->destscale;
|
||||
P_SetScale(newmobj, mobj->scale);
|
||||
|
||||
newmobj->old_x2 = mobj->old_x2 + xofs;
|
||||
newmobj->old_y2 = mobj->old_y2 + yofs;
|
||||
|
|
|
@ -510,7 +510,7 @@ void P_SnowThinker(precipmobj_t *mobj);
|
|||
void P_RainThinker(precipmobj_t *mobj);
|
||||
void P_NullPrecipThinker(precipmobj_t *mobj);
|
||||
void P_RemovePrecipMobj(precipmobj_t *mobj);
|
||||
void P_SetScale(mobj_t *mobj, fixed_t newscale);
|
||||
void P_SetScale(mobj_t *mobj, fixed_t newscale, boolean instant);
|
||||
void P_XYMovement(mobj_t *mo);
|
||||
void P_RingXYMovement(mobj_t *mo);
|
||||
void P_SceneryXYMovement(mobj_t *mo);
|
||||
|
|
78
src/p_user.c
78
src/p_user.c
|
@ -2037,8 +2037,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
|
|||
P_SetTarget(&ghost->target, mobj);
|
||||
P_SetTarget(&ghost->dontdrawforviewmobj, mobj); // Hide the ghost in first-person
|
||||
|
||||
P_SetScale(ghost, mobj->scale);
|
||||
ghost->destscale = mobj->scale;
|
||||
P_SetScale(ghost, mobj->scale, true);
|
||||
|
||||
if (mobj->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
|
@ -2096,6 +2095,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
|
|||
ghost->old_pitch = mobj->old_pitch2;
|
||||
ghost->old_roll = mobj->old_roll2;
|
||||
ghost->old_spriteroll = mobj->old_spriteroll2;
|
||||
ghost->old_scale = mobj->old_scale2;
|
||||
|
||||
return ghost;
|
||||
}
|
||||
|
@ -2151,7 +2151,7 @@ void P_SpawnThokMobj(player_t *player)
|
|||
mobj->eflags |= (player->mo->eflags & MFE_VERTICALFLIP);
|
||||
|
||||
// scale
|
||||
P_SetScale(mobj, (mobj->destscale = player->mo->scale));
|
||||
P_SetScale(mobj, player->mo->scale, true);
|
||||
|
||||
if (type == MT_THOK) // spintrail-specific modification for MT_THOK
|
||||
{
|
||||
|
@ -2215,8 +2215,7 @@ void P_SpawnSpinMobj(player_t *player, mobjtype_t type)
|
|||
mobj->eflags |= (player->mo->eflags & MFE_VERTICALFLIP);
|
||||
|
||||
// scale
|
||||
P_SetScale(mobj, player->mo->scale);
|
||||
mobj->destscale = player->mo->scale;
|
||||
P_SetScale(mobj, player->mo->scale, true);
|
||||
|
||||
if (type == MT_THOK) // spintrail-specific modification for MT_THOK
|
||||
{
|
||||
|
@ -3035,9 +3034,8 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player)
|
|||
P_SetMobjState(numbermobj, numbermobj->info->spawnstate+timeleft);
|
||||
|
||||
P_SetTarget(&numbermobj->target, player->mo);
|
||||
P_SetScale(numbermobj, player->mo->scale, true);
|
||||
numbermobj->threshold = 40;
|
||||
numbermobj->destscale = player->mo->scale;
|
||||
P_SetScale(numbermobj, player->mo->scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3099,10 +3097,7 @@ static void P_CheckInvincibilityTimer(player_t *player)
|
|||
{
|
||||
mobj_t *sparkle = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_IVSP);
|
||||
if (!P_MobjWasRemoved(sparkle))
|
||||
{
|
||||
sparkle->destscale = player->mo->scale;
|
||||
P_SetScale(sparkle, player->mo->scale);
|
||||
}
|
||||
P_SetScale(sparkle, player->mo->scale, true);
|
||||
}
|
||||
|
||||
// Resume normal music stuff.
|
||||
|
@ -3177,8 +3172,7 @@ static void P_DoBubbleBreath(player_t *player)
|
|||
if (bubble)
|
||||
{
|
||||
bubble->threshold = 42;
|
||||
bubble->destscale = player->mo->scale;
|
||||
P_SetScale(bubble, bubble->destscale);
|
||||
P_SetScale(bubble, player->mo->scale, true);
|
||||
}
|
||||
|
||||
// Tails stirs up the water while flying in it
|
||||
|
@ -3200,20 +3194,14 @@ static void P_DoBubbleBreath(player_t *player)
|
|||
player->mo->y + stirwatery,
|
||||
stirwaterz, MT_SMALLBUBBLE);
|
||||
if (!P_MobjWasRemoved(bubble))
|
||||
{
|
||||
bubble->destscale = player->mo->scale;
|
||||
P_SetScale(bubble,bubble->destscale);
|
||||
}
|
||||
P_SetScale(bubble, player->mo->scale, true);
|
||||
|
||||
bubble = P_SpawnMobj(
|
||||
player->mo->x - stirwaterx,
|
||||
player->mo->y - stirwatery,
|
||||
stirwaterz, MT_SMALLBUBBLE);
|
||||
if (!P_MobjWasRemoved(bubble))
|
||||
{
|
||||
bubble->destscale = player->mo->scale;
|
||||
P_SetScale(bubble,bubble->destscale);
|
||||
}
|
||||
P_SetScale(bubble, player->mo->scale, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4421,10 +4409,7 @@ static void P_DoSuperStuff(player_t *player)
|
|||
{
|
||||
spark = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SUPERSPARK);
|
||||
if (!P_MobjWasRemoved(spark))
|
||||
{
|
||||
spark->destscale = player->mo->scale;
|
||||
P_SetScale(spark, player->mo->scale);
|
||||
}
|
||||
P_SetScale(spark, player->mo->scale, true);
|
||||
}
|
||||
|
||||
// Ran out of rings while super!
|
||||
|
@ -4674,8 +4659,7 @@ void P_DoSpinDashDust(player_t *player)
|
|||
P_SetMobjState(particle, S_SPINDUST_FIRE1);
|
||||
|
||||
P_SetTarget(&particle->target, player->mo);
|
||||
particle->destscale = (2*player->mo->scale)/3;
|
||||
P_SetScale(particle, particle->destscale);
|
||||
P_SetScale(particle, (2*player->mo->scale)/3, true);
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP) // readjust z position if needed
|
||||
particle->z = player->mo->z + player->mo->height - particle->height;
|
||||
prandom[0] = P_RandomFixed()<<2; // P_RandomByte()<<10
|
||||
|
@ -5074,7 +5058,7 @@ void P_TwinSpinRejuvenate(player_t *player, mobjtype_t type)
|
|||
if (!P_MobjWasRemoved(missile))
|
||||
{
|
||||
P_SetTarget(&missile->target, player->mo);
|
||||
P_SetScale(missile, (missile->destscale >>= 1));
|
||||
P_SetScale(missile, missile->destscale/2, true);
|
||||
missile->angle = ang + movang;
|
||||
missile->fuse = TICRATE/2;
|
||||
missile->extravalue2 = (99*FRACUNIT)/100;
|
||||
|
@ -7414,9 +7398,8 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
firstmobj = P_SpawnMobj(player->mo->x + P_ReturnThrustX(player->mo, player->mo->angle+ANGLE_90, spawndist), player->mo->y + P_ReturnThrustY(player->mo, player->mo->angle+ANGLE_90, spawndist), z, MT_NIGHTSPARKLE);
|
||||
if (!P_MobjWasRemoved(firstmobj))
|
||||
{
|
||||
firstmobj->destscale = player->mo->scale;
|
||||
P_SetTarget(&firstmobj->target, player->mo);
|
||||
P_SetScale(firstmobj, player->mo->scale);
|
||||
P_SetScale(firstmobj, player->mo->scale, true);
|
||||
// Superloop turns sparkles red
|
||||
if (player->powers[pw_nights_superloop])
|
||||
P_SetMobjState(firstmobj, mobjinfo[MT_NIGHTSPARKLE].seestate);
|
||||
|
@ -7424,10 +7407,8 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
secondmobj = P_SpawnMobj(player->mo->x + P_ReturnThrustX(player->mo, player->mo->angle-ANGLE_90, spawndist), player->mo->y + P_ReturnThrustY(player->mo, player->mo->angle-ANGLE_90, spawndist), z, MT_NIGHTSPARKLE);
|
||||
if (!P_MobjWasRemoved(secondmobj))
|
||||
{
|
||||
secondmobj->destscale = player->mo->scale;
|
||||
P_SetTarget(&secondmobj->target, player->mo);
|
||||
P_SetScale(secondmobj, player->mo->scale);
|
||||
|
||||
P_SetScale(secondmobj, player->mo->scale, true);
|
||||
// Superloop turns sparkles red
|
||||
if (player->powers[pw_nights_superloop])
|
||||
P_SetMobjState(secondmobj, mobjinfo[MT_NIGHTSPARKLE].seestate);
|
||||
|
@ -7442,7 +7423,7 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
{
|
||||
helpermobj->fuse = player->mo->fuse = leveltime;
|
||||
P_SetTarget(&helpermobj->target, player->mo);
|
||||
P_SetScale(helpermobj, player->mo->scale);
|
||||
P_SetScale(helpermobj, player->mo->scale, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7645,8 +7626,7 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
water->flags2 |= MF2_OBJECTFLIP;
|
||||
water->eflags |= MFE_VERTICALFLIP;
|
||||
}
|
||||
water->destscale = player->mo->scale;
|
||||
P_SetScale(water, player->mo->scale);
|
||||
P_SetScale(water, player->mo->scale, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7886,8 +7866,7 @@ void P_ElementalFire(player_t *player, boolean cropcircle)
|
|||
P_SetTarget(&flame->target, player->mo);
|
||||
flame->angle = travelangle + i*(ANGLE_MAX/numangles);
|
||||
flame->fuse = TICRATE*7; // takes about an extra second to hit the ground
|
||||
flame->destscale = player->mo->scale;
|
||||
P_SetScale(flame, player->mo->scale);
|
||||
P_SetScale(flame, player->mo->scale, true);
|
||||
if (!(player->mo->flags2 & MF2_OBJECTFLIP) != !(player->powers[pw_gravityboots])) // take gravity boots into account
|
||||
flame->flags2 |= MF2_OBJECTFLIP;
|
||||
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
|
||||
|
@ -7924,8 +7903,7 @@ void P_ElementalFire(player_t *player, boolean cropcircle)
|
|||
P_SetTarget(&flame->target, player->mo);
|
||||
flame->angle = travelangle;
|
||||
flame->fuse = TICRATE*6;
|
||||
flame->destscale = player->mo->scale;
|
||||
P_SetScale(flame, player->mo->scale);
|
||||
P_SetScale(flame, player->mo->scale, true);
|
||||
if (!(player->mo->flags2 & MF2_OBJECTFLIP) != !(player->powers[pw_gravityboots])) // take gravity boots into account
|
||||
flame->flags2 |= MF2_OBJECTFLIP;
|
||||
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
|
||||
|
@ -7973,8 +7951,7 @@ void P_SpawnSkidDust(player_t *player, fixed_t radius, boolean sound)
|
|||
}
|
||||
particle->tics = 10;
|
||||
|
||||
particle->destscale = (2*mo->scale)/3;
|
||||
P_SetScale(particle, particle->destscale);
|
||||
P_SetScale(particle, (2*mo->scale)/3, true);
|
||||
P_SetObjectMomZ(particle, FRACUNIT, false);
|
||||
|
||||
if (mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER)) // overrides fire version
|
||||
|
@ -8563,8 +8540,7 @@ void P_MovePlayer(player_t *player)
|
|||
water->flags2 |= MF2_OBJECTFLIP;
|
||||
water->eflags |= MFE_VERTICALFLIP;
|
||||
}
|
||||
water->destscale = player->mo->scale;
|
||||
P_SetScale(water, player->mo->scale);
|
||||
P_SetScale(water, player->mo->scale, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10998,8 +10974,7 @@ static void P_SpawnSparks(mobj_t *mo, angle_t maindir)
|
|||
spark->momz = mo->momz + r3;
|
||||
|
||||
P_Thrust(spark, R_PointToAngle2(mo->x, mo->y, spark->x, spark->y), 8*FRACUNIT);
|
||||
P_SetScale(spark, FRACUNIT/4);
|
||||
spark->destscale = spark->scale;
|
||||
P_SetScale(spark, FRACUNIT/4, true);
|
||||
spark->fuse = TICRATE/3;
|
||||
}
|
||||
|
||||
|
@ -11470,8 +11445,9 @@ void P_DoTailsOverlay(player_t *player, mobj_t *tails)
|
|||
tails->threshold = player->mo->z;
|
||||
tails->movecount = player->panim;
|
||||
tails->angle = horizangle;
|
||||
P_SetScale(tails, player->mo->scale);
|
||||
P_SetScale(tails, player->mo->scale, false);
|
||||
tails->destscale = player->mo->destscale;
|
||||
tails->old_scale = player->mo->old_scale;
|
||||
tails->radius = player->mo->radius;
|
||||
tails->height = player->mo->height;
|
||||
zoffs = FixedMul(zoffs, tails->scale);
|
||||
|
@ -11562,7 +11538,9 @@ void P_DoMetalJetFume(player_t *player, mobj_t *fume)
|
|||
y = mo->y + radiusY + FixedMul(offsetH, factorY);
|
||||
z = mo->z + heightoffset + offsetV;
|
||||
bubble = P_SpawnMobj(x, y, z, MT_SMALLBUBBLE);
|
||||
bubble->scale = mo->scale >> 1;
|
||||
P_SetScale(bubble, mo->scale/2, true);
|
||||
bubble->destscale = mo->scale;
|
||||
bubble->scalespeed = FixedMul(bubble->scalespeed, mo->scale);
|
||||
P_SetTarget(&bubble->dontdrawforviewmobj, mo); // Hide the bubble in first-person
|
||||
}
|
||||
|
||||
|
@ -11583,7 +11561,7 @@ void P_DoMetalJetFume(player_t *player, mobj_t *fume)
|
|||
if (stat == fume->info->spawnstate) // If currently inivisble, activate!
|
||||
{
|
||||
P_SetMobjState(fume, (stat = fume->info->seestate));
|
||||
P_SetScale(fume, mo->scale);
|
||||
P_SetScale(fume, mo->scale, false);
|
||||
resetinterp = true;
|
||||
}
|
||||
|
||||
|
@ -11598,7 +11576,7 @@ void P_DoMetalJetFume(player_t *player, mobj_t *fume)
|
|||
if (dashmode == DASHMODE_THRESHOLD && dashmode > (tic_t)fume->movecount) // If just about to enter dashmode, play the startup animation again
|
||||
{
|
||||
P_SetMobjState(fume, (stat = fume->info->seestate));
|
||||
P_SetScale(fume, mo->scale << 1);
|
||||
P_SetScale(fume, 2*mo->scale, true);
|
||||
}
|
||||
fume->flags2 = (fume->flags2 & ~MF2_DONTDRAW) | (mo->flags2 & MF2_DONTDRAW);
|
||||
fume->destscale = (mo->scale + FixedDiv(player->speed, player->normalspeed)) / (underwater ? 6 : 3);
|
||||
|
|
|
@ -374,7 +374,7 @@ static void SetSkin(player_t *player, INT32 skinnum)
|
|||
player->mo->skin = skin;
|
||||
if (newcolor)
|
||||
player->mo->color = newcolor;
|
||||
P_SetScale(player->mo, player->mo->scale);
|
||||
P_SetScale(player->mo, player->mo->scale, false);
|
||||
player->mo->radius = radius;
|
||||
|
||||
P_SetMobjState(player->mo, player->mo->state-states); // Prevent visual errors when switching between skins with differing number of frames
|
||||
|
|
Loading…
Reference in a new issue