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Fix a possible crash in R_RenderMaskedSegRange
R_AllocTextureColumnTables wasn't checking if the tables were never allocated, making the renderer later attempt to render midtextures for drawsegs that don't contain actual midtextures.
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1 changed files with 6 additions and 0 deletions
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@ -1487,6 +1487,9 @@ static void R_AllocClippingTables(size_t range)
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openings = Z_Realloc(openings, numopenings * sizeof (*openings), PU_STATIC, NULL);
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lastopening = openings + pos;
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if (oldopenings == NULL)
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return;
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// borrowed fix from *cough* zdoom *cough*
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// [RH] We also need to adjust the openings pointers that
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// were already stored in drawsegs.
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@ -1519,6 +1522,9 @@ static void R_AllocTextureColumnTables(size_t range)
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texturecolumntable = Z_Realloc(texturecolumntable, texturecolumntablesize * sizeof (*texturecolumntable), PU_STATIC, NULL);
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curtexturecolumntable = texturecolumntable + pos;
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if (oldtable == NULL)
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return;
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for (drawseg_t *ds = drawsegs; ds < ds_p; ds++)
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{
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// Check if it's in range of the tables
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