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Add: bootmap
Added bootmap into MAINCFG as an optional map booter (without -warp)
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4 changed files with 38 additions and 0 deletions
16
src/d_main.c
16
src/d_main.c
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@ -1339,6 +1339,22 @@ void D_SRB2Main(void)
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ultimatemode = true;
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}
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// rei/miru: bootmap (Idea: starts the game on a predefined map)
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if (bootmap && !(M_CheckParm("-warp") && M_IsNextParm()))
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{
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pstartmap = bootmap;
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if (pstartmap < 1 || pstartmap > NUMMAPS)
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I_Error("Cannot warp to map %d (out of range)\n", pstartmap);
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else
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{
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//if (!M_CheckParm("-server"))
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//G_SetGameModified(true);
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autostart = true;
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}
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}
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//CONS_Printf("BOOT_MAP: %d\n", bootmap);
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if (autostart || netgame || M_CheckParm("+connect") || M_CheckParm("-connect"))
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{
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gameaction = ga_nothing;
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@ -3097,6 +3097,22 @@ static void readmaincfg(MYFILE *f)
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DEH_WriteUndoline(word, customversionstring, UNDO_NONE);
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strlcpy(customversionstring, word2, sizeof (customversionstring));
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}
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else if (fastcmp(word, "BOOTMAP"))
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{
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// rei/miru: bootmap definition for maincfg
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// Support using the actual map name,
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// i.e., Level AB, Level FZ, etc.
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// Convert to map number
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if (word2[0] >= 'A' && word2[0] <= 'Z')
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value = M_MapNumber(word2[0], word2[1]);
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else
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value = get_number(word2);
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DEH_WriteUndoline(word, va("%d", bootmap), UNDO_NONE);
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bootmap = (INT16)value;
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}
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else
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deh_warning("Maincfg: unknown word '%s'", word);
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}
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@ -124,6 +124,9 @@ extern INT16 spstage_start;
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extern INT16 sstage_start;
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extern INT16 sstage_end;
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extern INT16 bootmap; // rei/miru: bootmap for loading a map on startup (skips intro+title)
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//extern INT16 returnTobootmap; // rei/miru: return to bootmap when attempting to go to the REAL title?
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extern boolean looptitle;
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extern boolean useNightsSS;
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@ -119,6 +119,9 @@ INT16 spstage_start;
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INT16 sstage_start;
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INT16 sstage_end;
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INT16 bootmap; // rei/miru: bootmap for loading a map on startup (skips intro+title)
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//INT16 returnTobootmap; // rei/miru: return to bootmap when attempting to go to the REAL title?
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boolean looptitle = false;
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boolean useNightsSS = false;
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