diff --git a/src/g_game.c b/src/g_game.c index e6a28aa41..7ce68b497 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -2965,7 +2965,7 @@ void G_DoReborn(INT32 playernum) } if (!countdowntimeup && (mapheaderinfo[gamemap-1]->levelflags & LF_NORELOAD)) { - P_LoadThingsOnly(); + P_RespawnThings(); for (i = 0; i < MAXPLAYERS; i++) { diff --git a/src/p_setup.c b/src/p_setup.c index 0e298a954..ad1ae12ae 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2206,12 +2206,8 @@ static void P_InitLevelSettings(void) CV_SetValue(&cv_analog2, true); } -// -// P_LoadThingsOnly -// -// "Reloads" a level, but only reloads all of the mobjs. -// -void P_LoadThingsOnly(void) +// Respawns all the mapthings and mobjs in the map from the already loaded map data. +void P_RespawnThings(void) { // Search through all the thinkers. thinker_t *think; diff --git a/src/p_setup.h b/src/p_setup.h index de791677c..be3d220d8 100644 --- a/src/p_setup.h +++ b/src/p_setup.h @@ -96,7 +96,7 @@ void P_SetupLevelSky(INT32 skynum, boolean global); #ifdef SCANTHINGS void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum); #endif -void P_LoadThingsOnly(void); +void P_RespawnThings(void); boolean P_LoadLevel(boolean fromnetsave); boolean P_AddWadFile(const char *wadfilename); boolean P_RunSOC(const char *socfilename);