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Make OpenGL transparent plane brightness consistent with Software again
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commit
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1 changed files with 2 additions and 2 deletions
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@ -3946,7 +3946,7 @@ void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boo
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planeinfo[numplanes].isceiling = isceiling;
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planeinfo[numplanes].fixedheight = fixedheight;
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planeinfo[numplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? 255 : lightlevel;
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planeinfo[numplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255;
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planeinfo[numplanes].levelflat = levelflat;
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planeinfo[numplanes].xsub = xsub;
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planeinfo[numplanes].alpha = alpha;
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@ -3978,7 +3978,7 @@ void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polyse
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polyplaneinfo[numpolyplanes].isceiling = isceiling;
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polyplaneinfo[numpolyplanes].fixedheight = fixedheight;
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polyplaneinfo[numpolyplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? 255 : lightlevel;
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polyplaneinfo[numpolyplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255;
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polyplaneinfo[numpolyplanes].levelflat = levelflat;
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polyplaneinfo[numpolyplanes].polysector = polysector;
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polyplaneinfo[numpolyplanes].alpha = alpha;
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