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Update version num (no, .14 isn't releasing yet)
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5fc7a5c2da
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3 changed files with 6 additions and 6 deletions
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@ -1,4 +1,4 @@
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version: 2.2.13.{branch}-{build}
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version: 2.2.14.{branch}-{build}
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os: MinGW
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environment:
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@ -1,4 +1,4 @@
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#define SRB2VERSION "2.2.13"/* this must be the first line, for cmake !! */
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#define SRB2VERSION "2.2.14"/* this must be the first line, for cmake !! */
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// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ).
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// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
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@ -9,7 +9,7 @@
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
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#define MODVERSION 54
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#define MODVERSION 55
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// Define this as a prerelease version suffix (pre#, RC#)
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//#define BETAVERSION "pre1"
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#define BETAVERSION "nightly"
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@ -77,8 +77,8 @@ END
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#include "../doomdef.h" // Needed for version string
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 2,2,13,0
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PRODUCTVERSION 2,2,13,0
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FILEVERSION 2,2,14,0
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PRODUCTVERSION 2,2,14,0
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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